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Tribality by Brandes Stoddard - 1d ago

Thanks to several Alert Readers including Trampas Whiteman and Cam Banks, another chapter in the story of the artificer came to my attention: War of the Lance, the 3.5e Dragonlance supplement coincidentally written by Cam Banks, Trampas Whiteman, et al. Today we’re looking at the master class and the Gnomish Tinker prestige class. Part Zero | Part One | Part Two | Part Three   The Master This is a strictly nonmagical conception of excellence in crafting. It doesn’t, in itself, offer a lot […]

The post The Artificer Class, Part Three appeared first on Tribality.

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Tribality by Blake Ryan - 2d ago

Today we look at sprinkling your Greyhawk games with a dash of the Shadowfell, aka plane of Shadow. The Shadowfell is that dark mirror of the prime material (normal world) that leaks into it during twilight, and in the dark places of the Underdark. Outcomes are slightly bleaker, the weather is damper and colder, colors are just slightly duller. Ways to make an area be more like the Shadowfell : Arcane magic corrupts the environment, adding the scent of death […]

The post Greyhawk-Shadowfell appeared first on Tribality.

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Tribality by Tomás Giménez - 3d ago

Thumbnail art by Francesca Baerald You find yourself in a corridor that bifurcates into three ways. Barbarian: Wait! The map only shows two corridors! Rogue: Yeah, and one is supposed to have monsters from what I see here [points to map] Wizard: We don’t know how long ago this was drawn. Maybe this third corridor was just constructed. The other possibility is whoever drew it didn’t make it out alive from there. I suggest we go through the corridor on […]

The post Improve your game with maps! appeared first on Tribality.

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Tribality by Brandes Stoddard - 1w ago

Week over week, we continue to develop new content for Seas of Vodari and show it off here, both because we like sharing cool stuff with our readers (literally why I started blogging and eventually joined Tribality), and because feedback on our drafts is wonderfully useful. Today I’m sharing the Sniper, a musket-focused gunslinger archetype. If you’ve read our previous draft of the gunslinger, you’ll recognize some of the changes we’ve made. The obvious one here is that gunslingers now […]

The post New Gunslinger Archetype: The Sniper appeared first on Tribality.

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Tribality by Blake Ryan - 1w ago

Today we talk about flavouring your Greyhawk based games with the Feywild, aka the Faerie realm. The Feywild is that wondrous place that tickles and terrifies the mortal realm with its delights and strange visitors. Part Alice in Wonderland, Part Brothers Grimm, Part Willow (movie), the Feywild is the home of many capricious and fickle creatures. In many ways the Feywild resembles the prime material (regular world) but things weather can change more rapidly, magic can twisted or just have […]

The post Greyhawk-Feywild appeared first on Tribality.

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Thumbnail image by Andreas Rocha You are thinking of creating a new world for your players to adventure. As always, you might have the core ideas about what the campaign is going to be about but are missing details. That’s where your players come in. However, Mary’s character is a lone wolf elf ranger with no backstory at all. Let’s help her so she can help us. PC Backstories improve worldbuilding As long as your players understand they should not […]

The post Worldbuilding: Expanding your world and PC backgrounds appeared first on Tribality.

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Tribality by Shawn Ellsworth - 2w ago

I wanted to share another experiential subclass concept I’ve been working on that encourages pulp action and swashbuckling gameplay. The following subclass let’s you play a PC who can change into a masked hero, allowing for a Zorro or comic book vigilante type character. With this subclass you get features such as secret identity, sidekick (during downtime primarily), and archenemy. Please let us know in the comments below what you think of having a mask at your table, for you […]

The post Mask – A Rogue Archetype (5e) appeared first on Tribality.

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Tribality by Brandes Stoddard - 2w ago

Welcome back to the History of the Artificer. Here in the third* article, we’re finally going to see a version of the class that is called an artificer, and is 100% different from the Clockwork Mage kit and the tinker class. *sometimes we count like programmers Part Zero | Part One | Part Two   Eberron Campaign Setting (3.5) The theme presented here leans all the way into replacing technology (steam, clockwork, whatever) with magic. The artificer is a technician of magic […]

The post The Artificer Class, Part Two appeared first on Tribality.

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Tribality by Blake Ryan - 2w ago

Greyhawk is the original campaign world for Gary Gygax, with stories focusing on the lands of Flanaess, the heroes and villains that inhabit it. Wolf Nomads have skilled cavalry and ambushers. Politeness is key with Wolf Nomads, who forgive but do not forget rudeness. Wolf Nomads have tolerance for Lycanthropes who control their bestial nature, and exile those who cannot. They are considered chosen, with the context of blessed and cursed. Eru Tovar is fortified village of huts with a […]

The post Greyhawk Cities – Eru Tovar appeared first on Tribality.

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Tribality by Tomás Giménez - 2w ago

Are you bored of always using the same old dragons? Are you looking for something else to impress your players? Legendary Dragons by Jetpack7 has got some awesome monsters for you to use, as well as lots of content capable of inspiring you enough to run an entire campaign based on them. As this was not enough, the book is written by famous creators such as James J. Haeck, Dan Dillon, Cody Lewis, Jim Pinto and more! Art So, let’s […]

The post Legendary Dragons Review appeared first on Tribality.

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