With the first character of the Kombat Pass now available, it seems there’s some confusion around Mortal Kombat 11’s Krypt and its wealth of unlockables. We aim to set the record straight with some new details on the DLC characters, as well as give you some tips for unlocking stuff in the Krypt, even after numerous patches. Yet there are ways if you know how, that you can unlock the multiple different locations, heart chests, and even the head spikes.
[cms-block]If you want to get some hearts there are a few ways that you can do it. You can either go to our [cms-block] guide to learn more about how to quickly obtain them.
Imagine, dragons. Big scaly beasts, flopping about in the clouds like the majestic lizard pals they are. Now imagine everyone wants to shoot them. You’re picturing the dragons that started appearing yesterday in Apex Legends, and the heartless players who are in it for the loot. The beasts are lugging around boxes of goodies, see, and nobody knows why.
Numerically hyperbolic survival-strategy They Are Billions has added a campaign mode, so we can finally find out why all these nice pale shambly folk are so hungry all the time. The New Empire, as the singleplayer story is called, looks to double down on the latent colonialist fantasies already inherent in steampunk, allowing you to ride your big imperial choo choo across the map and settle you some locations. The update also marks the end of eighteen months in early access, bringing the game to version 1.0. Look upon this trailer, ye mighty, and go “oh, cool, zombies ‘n’ stuff.”
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
Different people want different things from their Metroid-like games. (I refuse to use that daft Metroidvania word: the Castlevania games, even the more Metroid-y ones, share very little DNA with the games that are apparently aping it.) For some, the gradual filling-in of a map is enough to scratch the itch. For others, it’s the ingenuity of the abilities and upgrades that enable your cartography. The best examples blend both worlds, rewiring how you perceive a space with each new gizmo. Enter Shadow Complex Remastered’s friction dampeners (through the wall, at 200 miles per hour, naturally).
Roguelite action-RPGs these days are common enough, but few are as easy on the eyes as Dreamscaper. Set inside a frosted, autumnal world of memory fragments, players fight abstract monsters by night using a mixture of melee and ranged weaponry. When it all goes wrong and you take too many hits, you wake up, and spend points earned on more weapons, gear, or even comic-book superpowers (it’s your dream, go wild) to see for the next night. Developers Afterburner Studios are confident enough in it to invite everyone to try out an early alpha version, if you go to their Discord channel for a free key. Below, a trailer.
Squidgy first-person farm ’em up Slime Rancher is one size bigger and goopier today. Developers Monomi Park have released two bits of DLC, one of them big, challenging and free, and the other one small, entirely cosmetic and paid. Viktor’s Experimental Update is the free expansion, taking players into a world of slime simulation. Slimeulation, even. It’s infested with glitchy, fragmented slimes that you can collect, convert into bug reports and cash in for a stack of new rewards, including some new gadgets. Below, a look at this blankly smiling virtual world within a virtual world.
Because subtlety is overrated and ammo is cheap in the post-apocalypse (so say Ubisoft), players can lug around their own rotary-barrelled bullet hose in The Division 2 now. Available immediately for Year One Pass owners or after completing a series of in-game challenges for everyone else, the Gunner is the latest Specialisation; a prestige class you pick once you hit the level cap. While defined by their weapon, the ammo will eventually run dry, but Gunners can also fall back to a bag of high-tech tricks. Below, a trailer for the new class and today’s patch notes abridged.
Zach-like, the book about Zachlikes by Zach Barth, creator of the genre, is now free albeit notably less papery now. Zachtronics’s previously Kickstarter-exclusive book was a collection of design documents from the creator of Spacechem, Opus Magnum, Infinifactory and many more, showing just how he engineers his puzzles. Now anyone can read a digital version for free, and it comes bundled with a pile of his early browser games, unreleased prototypes, and even a card game if you’ve got printer ink to burn. Grab it free on Steam. I feel smarter just having it on my PC.
Premature Evaluation is the weekly column in which Steve Hogarty explores the wilds of early access. This week Steve has been running and jumping and building things to run and jump on in the platformer Levelhead.
Release: Out now (early access) On: Windows From:Steam For: £15.49, $20, €16.79
Shigeru Miyamoto is one of the few bona fide, mega-brain geniuses working in games. Inspired by the time he watched a plumber die of a concussion near a tortoise, the Nintendo luminary invented Mario in his toolshed in Kyoto, using nothing more than a couple of AAA batteries and a soldering iron.
Tripwire Interactive really, really want you to check out Killing Floor 2‘s new Back & Kickin’ Brass update it seems, as they’re letting players have a crack at the undead re-deadening co-op shooter for zero money on Steam until next Tuesday at 6pm UK time. The update brings a new game mode, some new weapons, and a new steampunk-inspired level to do violence at things inside of. Crank your mechanical eye-holes towards the trailer below: