A subreddit for Massively multiplayer online role-playing game (MMORPG) which is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world. Reddit is a community of millions of users engaging in the creation of content and the sharing of conversation across tens of thousands of topics.
I only recently found out about this MMORPG, but it has been out since 2014. It gives me that old Ragnarok Online feel that I like. The only reason I checked it out was because of the show, which I find rather enjoyable. I've played it and find it refreshing. Anyone care to share their thoughts on the game? Good or bad, most of the reviews on steam weren't overly helpful.
What are you looking for?: I'm dealing with a pretty heavy dose of anhedonia atm so something that has an engaging story and fast flashy combat. Maybe something Sci-Fi. By casual I mean theres no pressure to min-max
What games have you previously played?: To Endgame: Archeage, Guild Wars 1 and 2, WoW, SWTOR, BDO(to the point where its just grinding in the same spot for weeks), Wildstar, ESO, FFXIV, Aion (Launch Endgame), Tera, Blade & Soul, Neverwinter, SWG, TSW, Warframe, Diablo 1-3, The Division, Destiny 1 and 2.
Games I played until mid game: Riders of Icarus, Lineage 1 & 2, some other stuff that really didn't make enough of an impression for me to remember them.
Games I tried but couldn't get into for the life of me: Dragon Nest, Tree of Life, Vindictus, LOTRO, EVE, DDO, Star Trek Online, DCUO, Whatever that Marvel one is, Probably some others that don't stick in my head.
What is your play style (Casual,Semi-Casual,Hardcore)?: Was Hardcore but now Semi-Casual
Any preferred mechanics?: Action combat, jumping is always a plus, f2p, a large world (can be instanced), dungeons, guilds.
Anything specific you want to exclude?: b2p with a sub, p2w (by this I mean pretty much anything Trion has ever put in a loot box that wasn't cosmetic. Things like BDO's pets are totally ok in my book), everything that resembles archeage pvp/griefing, nothing with a steep learning curve like EVE.
Over time my interests have shifted away from the competitive/gear treadmill driven gameplay and more towards immersion in high quality, living worlds that present unique challenges. As I understand it, the technology/pseudo-AI for this type of game is still a ways off (see: EQ:Next or No Man's Sky), but I'd be interested in reading about ideas those in the industry are pursuing. What types of content could be possible, what it would take, how far off we might be, etc. Do you folks know of any good articles on this particular topic? Or if you have any particular thoughts on the topic I'd love to hear your viewpoint!
I had recently tried a few oldie games, hoping for a bit of a challenge. Such as everquest and ultima but trust me once you get anywhere past the starting areas everything just becomes so... saturated?
It's like this with almost all mmorpg's to date. To appeal to the casuals, things like dungeons you can play without looking much anymore.
Is there any games mmorpg preferably that still offer a challenge and don't turn into giant cash sinks? I don't mind paying money, but I don't like that to be my only incentive.
Project gorgon was a good one, but in about 500 hours played, I've reached "end game" and there's nobody to work with.
Disclaimer: Sorry for this slight wall of text, I have no idea where I should have posted this but this seemed to be the right place.
Posting this to get it off my chest before the servers shut down. I wish JD had its own subreddit that I could post this to but alas, it doesn't. I played Jade Dynasty back in 2008-2009, when I was first getting into the MMORPG genre. It was decently known back then but not as popular as its sibling, Perfect World. I was an introverted kid so I only played with one other person, my cousin. We loved the shit out of the game and played it for hours as kids usually do with something they enjoy. The atmosphere of the game was great, it really made me feel like I was in a different world. The graphics, at the time, were beautiful and immersive. Although the translations were a bit off I could understand the story through context clues and was invested in it. The skill-system was probably the most fun and complex skill system I've ever had the pleasure of using (even up to now). Though the game was a tab targeting, pay-2-win, Asian MMORPG, I still found ways to love it.
My cousin and I played with just ourselves for a year or so but decided to finally make a clan. We tried to recruit people but no one would take us seriously, we were just two kids that didn't know what we were doing. So we just stuck with our little two man clan and waged war against other clans, even if we had no chance of winning. It was just fun. Little by little, we made some online friends that eventually led to the disbanding of my cousin and I's original clan. We ended up joining the guild of our new friends. There was a slight language barrier between all of us but I enjoyed their company nonetheless. They helped me get used to people and it's kind of cheesy to say but they helped me grow as a person too. Sure, maybe I was just a lonely kid trying to escape my lonely school life through online games but it made me happy to feel accepted. Unfortunately not all good things last. My cousin moved away and had less time to play JD while some of our clan mates had to quit for job related reasons. We eventually all broke off and the only one that remained was me. I would log on every day as usual and just hope that someone would log in along with me. I was able to make a few new friends in JD that were outside of my clan during this time period, but they eventually left too. It was always me that remained. I couldn't stand looking at how empty the game was now so I decided to quit the game.
Of course, many years have gone by so I doubt any of my original clan mates think about me. I doubt many of them think about Jade Dynasty. Hell, even I have moved on to other games... but nothing has ever recreated the Jade Dynasty experience for me though. I doubt any game will. Your first full MMORPG experience is something special. Online friends may just be superficial, I don't actually know them and they don't actually know me but it still made me happy. I'm happy that Jade Dynasty existed and helped me meet all of them. I'm happy that I got a chance to experience the game and fall in love with it. I understand the reasons for it failing to be successful. I understand why it has to be shut down. I feel no anger towards PWE nor anyone else. I just had to get this off of my chest so I can finally move on. You can ignore this post, downvote it, or whatever, I just want this post to exist as proof that someone loved the game. Jade Dynasty, no matter how flawed it was as a game, will always hold a special place in my heart, even if it's just memories now.
My first MMO was runescape and I was in love with the game.
Then I started playing WoW around 2005 up until 2014 off and on.
I loved everything about it, there was a certain rush I felt during the vanilla WoW days, but the game was losing its magic overtime and every time they released an expansion. The one that is about to be released (or already is?), I am not interested in playing because it doesn't look appealing.
I've tried many MMORPGs, but I always go back to comparing it to WoW and end up disliking it. It doesn't seem like too many MMORPGs have been released that are on par with WoW.
I remember when people said Guild Wars was going to be the next big thing, but it was just an extremely mediocre game that did not have the magic like Runescape and WoW.
I don't understand the hype and preference of all of these FPS games such as Destiny, Overwatch etc. These FPS games are just that... FPS games.
There is so much more to MMORPGs, which is why I have always loved the genre more so than bland FPS games.
Basically the goal here is to find a medium that 1a) encourages the kids to get on comms and speak english and/or 1b) uses reading a lot to solve the puzzles or win (Trading Card Games also ok) some other requirements 2) I can host/control the server (limiting access by unwanted people) 3) Easy UI- I can help set up characters for them or login button on the desktop, but when in the game, they may get lost easy. Extensive skilltrees and such are fun for adults, but these kids may do fine with something with templates that are automatically progressed with level or whatever. 4) NOT wall of text games (sorry MUDs)- these kids are just starting to read with confidence, and a lot of words are still unfamiliar to them. Voice acting is actually great too. 5) Family friendly- battling monsters and such is fine, just blood popping off and busts bursting from bikinis everywhere (lineage2) is way too much. 6) Cooperative, multi player- We will go together once a week and it needs to have activities that are very difficult or impossible to solo for them (bosses, raids, etc)
Just to give you some ideas of some of the games i've considered: Wurm unlimited- looks like tons of fun, but probably waaaay too hard for that age group. If I made myself a GM maybe and studied the commands but even then it may be a lot of work for something that the kids wont even/can't play.
Guild wars 2- I already have this game and know a lot about it, but have concerns about UI for the age and lack of private server, cash shop, pvp, etc.
maplestory- looked at some videos, looks cute, but don't know if we really need to play together or its just a grind fest. I'm concerned about the educational value of choosing this one.
minecraft education edition- I downloaded this (I am an educational institution admin) and while I think the kids really would enjoy this, my concerns are getting everyone to set up the server, as well as time issues for the teacher. I can build puzzles, make a city and spawn monsters, make a city and assign homework to find pictures of new vocabulary words, but the teachers have to build and set up all that EACH TIME. It was very time consuming and playing the game was difficult for me, and I'm concerned it would be take a lot of time for very little reward.
I know the requirements are tough, but I have searched and searched, tried many things and can't seem to find THE perfect game for these wonderful kids... so I thought I'd reach out and ask the community. Thank you in advance for you advice and time.
Nowadays I feel like I'm scrounging through a scrapyard looking for a good mmo to play. People always recommend ffxiv/gw2/eso/wow when someone asks what's a good mmo to play because those are best ones in the market. But right now, I'm just nostalgic about the good ol' days when I wasn't even aware of the p2w stuff that plagues most mmos nowadays and just had a great time playing your cookie-cutter korean mmo. I'm interested if anyone has that "fuck it" mmo that they enjoy despite its problems, terrible p2w or otherwise.