Keen and Graev bring you their latest PC/Console views, MMO Adventures, and more from a unique and refreshing perspective. We stream new console and PC releases, oldschool and retro games, MMORPG’s and just about anything we play.
E3 2018 is in just a few weeks. That snuck up fast. While some people are making their predictions, I'll just have to tip my hat to @KazHiraiCEO (the best Twitter account to follow during E3) for succinctly and accurately pointing out the inevitable truths about our beloved yearly convention.
I saw this and thought I'd share beacuse I think it's super cool. Paradox Interactive is turning some of their video game IPs into board games!
"It just got to the point where it became so abundantly clear that there [were] so many cool opportunities. People were coming to us in droves asking if we could make board games. We looked at that and said this is a a really cool way not necessarily to make tons and tons of money... But to expand what our IPs are and how people play them."
The Harry Potter Hogwarts Mystery game came out for for mobile devices about a month ago. I quit playing within a couple of hours (technically days, but since you can only play for like 10 minutes at a time it spreads out pretty thin).
My wife on the other hand has played the game almost every day since and has tried her darnedest to enjoy the "game" while also not spending any money -- something she does in every single game she plays.
I thought her desire to update her thoughts on the game would have to do with the game being F2P, but it turns out she's quite the critic! There's a whole lot more on her mind.
This past week we talked about the idea of over-complicated gameplay as it pertains to class rotations, ability usage, mechanics, etc. It was that idea that I didn’t like having a split second decision to manage multiple cooldowns and min-maxing abilities that really required a UI mod to make it happen.
I really wanted to make a Paladin sometime and was debating waiting on BFA to make one, but then I decided I mighta s well make one now because the grind for gear at an expansion’s end doesn’t matter to me, and now is as good a time as any to find a class to experiment with — that way I’m not stuck playing alt after alt when the expansion drops.
Playing my Paladin, I think this class is much more in-line with what I wanted. I’m playing ret spec, and it appears to me that (unless I’m missing something) the spec is straight forward. I have a couple abilities that I use to build up my holy power, then I unleash that holy power with a spender. If I’m fighting a single target I use this one, and if I’m fighting 3+ targets I use that one. I have one cooldown that I should time when I have my debuff (Judgment) on the enemy, and maximize my “spenders” when that buff and debuff are active. Don’t need a UI mod to tell me that!
Mix in a few defensive abilities and a little bit of timing practice to maximize those abilities that I can use within a window, and this class feels good to me.
I’m also really enjoying this class’s lore a lot more than Warlock. Something about being a holy knight seems way cooler than a demon master. Feels more “alliance” to me anyway. The mythos surrounding the class is something I can really enjoy as I roleplay on my own head.
One last benefit in my mind is that the Paladin can swap specs to tank or dps (or even heal) in BFA much easier than Legion — unless I’m missing something? Seems in BFA swapping specs is once again a doable thing. That means I can probably tank if I can’t get a queue as a DPS spec.
How can you capture the feel of a faction war without having to actually PvP? That's something I've been hearing a lot from you guys lately. I have this deep love of the Warcrat lore of Horde vs. Alliance. I love the RTS games. I love when it's simply the denizens of Azeroth fighting amongst themselves. That said, I really don't like WoW's PvP.
I like PvP, I really do. I'm literally a product of the Dark Age of Camelot era where PvP was, in my humble opinion, at its best. Yet I'm struggling to come to terms with WoW's up and coming War Mode.
War Mode essentially allows you to toggle PvP on or off, and in doing so shards your character only with players who have made the same choice. Regardless of whether you're on a PvE or PvP server, you'll only be around those who similarly opt in or out.
Cool. That's essentially no different than me choosing to play on a PvE server.
I was playing around in WoW tonight trying out different specs for my Warlock. I came to the conclusion once again (which has happened numerous times over the years) that I really do prefer simpler character gameplay.
When I first picked up the Warlock, I chose that class because it seemed fairly straight forward. Compared to many of the classes available, it is straight forward. Compared to a lot of other MMORPGs, it’s like trying to play Dance Dance Revolution.
Don’t get me wrong here. I like having things to do. I don’t want combat to be boring. I liked the old days where you cast one or two spells over and over, but sure I want more. But today things are just insane.
I was trying to play around with other specs tonight and I realized I had to watch videos just to figure out how to get close to doing decent dps or “playing my class” the right way. And sure, I could just go play that myself and figure out how things work, but there’s a science to this key-mashing DDR.
Messing up even a tiny portion of your “rotation” can lead to a 20%, 30%, or even greater drop in DPS. You have to be seriously ‘on’ all the time with when’s the best time to use any number of your abilities. Some classes are dancing around 12 hotkeys or more.
UI Mods exist solely to help you manage your rotation. Weak Auras and several others are even so complex that people write massive chains of code to execute some scripts to help you manage when to use abilities.
To me, that crosses a line.
Call me old fashion, but I like looking around and experiencing the battle. I like to see the enemy fighting, watch his animations, look at my team mates, enjoy the spell effects, etc. Today, forget about it. Unless you’ve built up pristine muscle memory you’re stuck glues to your hotkeys and trying to remember the rotation. If you don’t have the weak auras pinging you when you have the right set of circumstances to use an ability, you’re probably dropping 20% in dps just from trying to figure that all out.
I like more time between using abilities too. I like to think about what abilities I should use next given the situation and circumstances of the fight. If an enemy uses an ability or someone on my team does something, I like to think a little in between.
Pros might flame that way of thinking with their “git gud” mentality and press the “learn to play and get on our level” mantra, but meh. I don’t think a character has to be so complex and their ability use so min-maxed that they separate the wheat from the chaff based on execution perfection.
I think I can officially say now that I have finished all of Legion. I unlocked flying, completed all of the raids and dungeons, etc. I'm going to push some spoilers, so if you're not yet finished with Legion you can go ahead and skip this post.