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A little over a week ago, Microsoft issued a teaser video which appeared to hint at the company’s plans at catching on augmented reality (AR) based games such as Pokemon GO. The trailer teased that the corporation would be launching an Augmented Reality version of Minecraft, and sure enough, they have. Dubbed Minecraft Earth, this is a version of Minecraft that will be playable by leveraging the application of Augmented Reality technology. Speaking to The Verge in an interview, Minecraft Earth’s game director Torfi Olafsson informed that the game is more of accommodation of Minecraft rather than just straight porting the original over to mobile and applying AR tech to it. According to Olafsson, “We have tried to stay very true to the kind of core design pillars of Minecraft, and we’ve worked with the design team in Stockholm to make sure that the spirit of the game is carried through.” The game will sand players to investigate their areas where they will bump into Minecraft characters, variants, and “tapables” which they’ll need to collect in order to create their builds. Olafsson adds, “We have covered the entire planet in Minecraft. Each lake is a place you can fish, each park is a place you can chop down trees. We’ve actually used maps of the entire world and converted them to Minecraft.” At the time, Minecraft Earth isn’t accessible for download just yet, but the company plans on launching a closed beta for iOS and Android devices this summertime. Players who are curious can sign up here.
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We’re witnessing teachers that actually integrate AR/VR into their lesson plans, completely changing the classroom experience. Gone are the days when a teacher is standing at the front of the classroom reading a 60-minute speech. With AR/VR, students can see the solar system right in the middle of their classroom or be carried to the Colosseum in ancient Rome! Here is our list 1. zSpace zSpace is proceeding to make an impact in the VR/AR education space, standing out in this industry due to the different all-in-one AR/VR laptop with content that can be managed with a stylus pen. When used in classrooms, kids all hold access to the zSpace glasses, which provide for individual and collaborative learning experiences. zSpace is now located in over 800 school regions in North America with over 1M users. Educators who have used the tool report higher levels of student cooperation and engagement with the educational content. Teachers also believe that this has led to a better perception of the material, and, correspondingly, enhanced grades for students. 2. Google Expeditions Pioneer Program Google Expeditions allows educators to act as guides, leading their pupils through expeditions all over the world (and also outside of this world!). Google Expeditions has clearly expanded since 2016, and now has over 900 Virtual Reality experiences ready for classroom exploration. In the future, Google assumes to provide students with the tools to create their own Virtual Reality expeditions. This will not only boost the amount of content available to other users but also teach students how to design their own immersive content and use editing software. Google has added some Augmented Reality Expeditions, allowing students to use almost any Android or iOS device to create life-sized virtual objects appear in their own classrooms. Kids can walk about and explore the digital objects, interacting with them from various angles – bringing theoretical concepts (like Da Vinci’s inventions) to live. 3. Nearpod Nearpod is an association aimed at transforming education by providing ready-to-teach K-12 lessons given through Virtual Reality and interactive digital content. Nearpod offers a number of educational solutions, including pre-made drills that can sync to student devices, options to customize lessons (e.g adding polls or quizzes), Augmented Reality enhancements and above 500 Virtual Reality lessons. The vast array of content is being modernized all the time, and with so much content, it’s no wonder that this all-in-one instructional software is being used in 3 out of 5 school districts. 4. Merge Merge Virtual Reality designs products and experiences targeted for kids 10 and up. They want to design products that make kids smarter, more creative, and more collaborative. They allow innovative experiences that are being used in the classroom – for instance, a Merge Cube – a “hologram you can hold in your hand” which can display, and allow interaction with, things like the human heart, an aquarium or the solar system. They create durable, kid-friendly products (bright colored headsets made out of smooth material) and their content and headset will work with almost any smartphone. 5. VR Education VR Education is a software company aiming to provide teachers with the tools they need to build their own content in virtual classrooms. The ENGAGE platform, in particular, can simulate a lecture hall in Virtual Reality—enabling teachers to create specialized lessons and allowing people from all over the world to engage virtually in a multi-user environment from anywhere in the world! The platform allows teachers to create their own content, use existing environments, and record or share sessions. The ENGAGE platform is currently free to use for social teaching and presentation purposes.
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In “Daddy Issues,” the 180-degree scene begins with Aria and Vina resting poolside. They have some playtime with each other before Vina’s emergency booty call appears, with the spectator assuming the role of Vina’s special friend, enrolling in for a threesome. WankzVR’s specially-designed fixed camera rig was used during the production for the pictures with only Vina and Aria, giving viewers a fly-on-the-wall experience for sexual girl-on-girl play. This same stationary rig also provided stability and fine-tuned correctness during the more immersive, first-person action parts as the fun moves from poolside to inside. `` “We’re happy to welcome Aria Lee to our lineup and her chemistry Vina really enhanced the scene,” said a WankzVR representative. “Another threesome and some more variety for members is reason enough to celebrate.” Two new VR scene are released each week at WankzVR and are fit with Oculus, Vive, PS VR, Daydream, Cardboard and Mixed Reality headsets with streaming and download options ready.
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DigiLens, a California-based startup assembling displays for augmented reality (AR) devices, today published that it’s closed a $50 million oversubscribed series C round led by Universal Display Corporation’s UDC Ventures, Samsung, Pokémon Go creator Niantic, Continental AG, Sony Innovation Fund, and Mitsubishi’s Diamond Edge Ventures. It further than doubled the Sunnyvale, California-based company’s prior $22 million increase in January 2017, and it brings DigiLens’ venture capital haul to date to over $100 million. CEO Chris Pickett said the new capital will fuel the development of its display technology for automobile, enterprise, consumer, avionics and military brands. “These partnerships provide the ecosystem that enables our technology to go into a variety of different [displays] in a variety of different form factors,” he added. The Prime product of DigiLens is a holographic Wave guide display carrying a thin-film, laser-etched Photopolymer set with microscopic holograms of mirror-like optics. A micro-display is projected into one end of the lens and the optics utilize the light wave, guiding it through the surface before a different set of optics turn it back toward the eye. DigiLens refined this method nearly ten years ago, it says, when it was collaborating with Rockwell Collins to design avionic HUD systems for the U.S. military. More recently, the company devised a Photopolymer material and holographic copy process that allows it to produce Diffractive optics with printers, which tend to be cheaper than conventional precision-etching machines. “UDC Ventures and Samsung Ventures have recognized through this investment that DigiLens is the Frontrunner in Wave guide technology and the only Wave guide that can get to a consumer price point through its proprietary Photopolymer, design software, and innovative manufacturing process” stated Pickett. In January, DigiLens showed its Crystal AR prototype, a glasses-like form factor that connects via a USB-C to a smartphone, computing puck, laptop, or desktop. It weighs in at half a pound and uses two layers for the full-color Wave guide, which grants a relatively narrow 30-degree field of view but is dramatically cheaper than traditional materials. In fact, DigiLens thinks products like Crystal AR could one day sell for $500, or roughly five to 10 times less than rival heads-up displays on the market like the Magic Leap One Creator Edition or Microsoft HoloLens. DigiLens white label solution for automobile companies, meanwhile, can produce a holographic Wave guide that’s about a half a meter by 320 millimeters long, or large enough for a car windshield but thick enough to fit under a dashboard. The company says that such displays could generate colored signs to tell drivers where to turn next so that they don’t have to look at their smartphones. DigiLens doesn’t plan to manufacture and sell AR devices itself. Instead, it aims to license its technology across a range of industries. Toward that end, it’s already formulating nano-materials for transparent, augmented reality (AR) displays for several undisclosed clients. DigiLens has competition in TruLife Optics, wave optics, and Colorado-based Akonia Holographics, the latter of which paid a decade (and $100 million) unsuccessfully attempting holographic storage before turning to displays. while Wave Optics raised $26 million last December to gear up for the launch of its low-cost AR hardware product lineup. But Pickett assumes that products incorporating DigiLens technology will beat most — if not all — others to market. It’s targeting late 2019, with additional launches expected in 2020 and 2022. “We are delighted to partner with DigiLens as they proceed to focus on allowing a number of large growth markets with their licensed holographic Wave guide displays,” said Steven V. " Abramson Universal Display Corporation president and CEO, who will become a board advisor as part of the venture. “With parallels to our own business, we look forward to working together to bring best-in-class solutions to multiple industries and to collaborate on the future of OLED technology within the augmented and virtual reality display sector.” DigiLens says it’s currently working with licensed Wave guide producer Young Optics of Taiwan; ODM and electronics supplier Malta of China; and Pico display manufacturer Sekonix of Korea, whose modules leverage Texas Instruments DLP Pico products. Through strategic cooperation with Mitsubishi Chemical, it’s producing a plastic material for “high refractive” Wave guide displays that it expects will be lighter, less expensive, and “nearly unbreakable.” “We are building our infrastructure so we can enter multiple markets at the same time,” Pickett said to Venture Beat in a prior interview.
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Tilt Five is designing a tabletop AR platform aimed at mixing traditional board games with the advantages of augmented reality. This week the company unveiled a glimpse of what users can anticipate from the system. Though the company is still holding much under blankets, Tilt Five appears to be the restoration of CastAR (which itself was initially spun out of Valve) which reportedly closed down in 2017 before it was capable to get its AR system to market. In extension to sharing Jeri Ellsworth, near as we can determine Tilt Five is using the same approach as CastAR, though this time the company seems especially focused on tackling tabletop gaming rather than creating a broader AR system. Though glasses are required, the system doesn’t use a regular lens & display setup as you’d anticipate from other AR headsets. Alternatively, the headset hides a little projector which transmits the image onto a retroreflective pad that rests on the tabletop, effectively adapting the pad into the display. The dots throughout the pad seen up by cameras on the headset and used to learn its position, which allows the projected picture to update in real time according to the actions of the user. The features of the retroreflective surface mean that the light from the projector recoils straight back to the user, while others nearby can’t really see the image. That implies that a single pad can be used to give perspective-correct views to multiple players (you can think of it like a 3D display which provides each user the correct view based on their position). Tilt Five intends to use the tech as a platform for amped-up board games which won’t be limited by cardboard cutouts, cards, and plastic figures. It isn’t clear yet precisely which device would actually execute the game world, or how headsets will interact between each other for multiplayer games, but the company’s site presently states that the glasses will support Windows 10 and “select Android devices” at launch. as for now, there are no details on when Tilt Five will launch or what at what price, though the company says they’ll have more to share this Summer. Presently Tilt Five looks to be trying to build curiosity with developers to start experimenting with building content for the platform.
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Sky Trek VR by WingsGames If you are a flight simulator enthusiasts or hungry for a unique game for the virtual reality, If you love to travel the world and visit new places from your own home or looking to support indie games in the Virtual Reality world we got for you a new way to visit the world. SkyTrek VR SkyTrek VR takes WRLD3D tech and gives you an ability to fly around famous places in the world within a VR headset. The dynamic maps and locations like the US, Canada, UK will give you allot to explore. The game will take you to the most visited places in the world like the statue of liberty or Rome's Colosseum. SkyTrek VR is a low poly flight simulator that strives to simulate the whole world!you can fly through the world, giving us the freedom we always wanted.Currently, the map includes the US, Canada, UK, Italy, Norway, Sweden, and more countries coming soon. The price is fair so for 5$ you get all the fun, It's available on Google Play, the app store, and Oculus store. we look forward to new games from WingsGames , this company has a lot of potential in the virtual reality world.
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Virtual reality 360 cameras. Being able to observe an image, video, product, monument or an establishment as if we were in it in person, immerse the observer in the stage and space of the photograph or vide, capture his attention and differentiate yourself from the competition are just some of the possibilities of Virtual reality 360 cameras, a technology that allows us to observe an image or video from any angle of the camera. We live in a time when new technologies invade every aspect of our life. Almost since we get up until we go back to bed, and even while asleep, each of the steps we take within 24 hours are marked by the use of some technology. And within this technological world, there is a feature that stands out if we want to awaken the interest of the user and potential customers and this is undoubtedly the images and videos. They say that a picture or video is worth a thousand words, so the value of hundreds or thousands of images and videos become incalculable if what we want is to stand out in the technological world and, above all, through the Virtual reality 360 cameras offered by the Insta360.com company. The big difference between Virtual reality 360 camera videos and normal videos. Today, the Internet is full of websites, blogs or portals on any subject that we can imagine and for any type of company, of any size and in any sector. Therefore, differentiating from the competition is essential to capture the attention of our target audience. Including quality videos is undoubtedly a fundamental step for this, but at a time when technological advances are almost at the speed of light, a normal and flat video is of little use anymore. And that's where Virtual reality 360 camera videos bring a positive difference, as it's a novel and attractive technique capable of capturing the attention of the most curious farther than a normal video would. With the possibility of visualizing the environment as if we were inside of it, we add a high definition and top quality to captured videos by using Virtual reality 360 cameras. With this, the potential and attractiveness of our videos shoots up. And it is that although many platforms, applications and devices accessible to almost all already allow users to take this type of videos, the use of appropriate tools for this and the knowledge of professionals will be what makes the difference when it comes to capturing the public's attention and potential customers. For this, the Virtual reality 360 camera videos offered by the Insta360 company would be a good choice. The possibilities of Virtual reality 360 camera videos The possibilities of Virtual reality 360 camera videos are almost endless. From web pages of virtual stores with product videos in 360 degrees to all types of establishments, whether hotels, restaurants or any type of trade, or monuments, lookouts or tourist spaces. Any business that wants to differentiate itself from its competitors will find in this technology a safe bet. And is that its differentiating potential and its ability to generate added value is one of the main advantages of Virtual reality 360 camera videos. Thus, the use of these videos in virtual reality increases the visibility of the business and the time spent by users on the website, which, in the long run, translates into a greater capacity for conversion into sales and promotion. This has been shown by some studies of the sector, which show that, for example, in the case of stores more than half of users and potential customers prefer this type of images and videos than conventional versions. The ability to observe the product from any angle significantly increases clicks and, with it, sales. For establishments or tourist resources that use this technology, their virtual presence will get the attention of potential customers and visitors and will be an important value when making decisions, because if we know what we can find and what space offers it to us in an appealing manner, it will be easier to choose it as a destination. And it is that Virtual reality 360 camera videos and everything it entails transmit confidence, closeness, and transparency, fundamental values in a globalized world and in which we can access any product, service or place without moving from our home. In summary, when companies make a remarkable effort to publish new forms of media and content using Virtual reality 360 camera videos, they ask for the attention of consumers; In that sense, putting a little effort goes a long way in making more profit and sales. Publishing new content also allows your audience to know that you are always innovating. In general terms, innovating means that you will be here and you will not disappear overnight. It is a good indicator of a spectacular brand that catches the attention of many people. Apart from the business industry, the Virtual reality 360 camera videos also have great merits in the army for efficient security surveillance, travel, and movies. In comparison to conventional cameras, Virtual reality 360 camera videos tend to expand the field of view, thus capturing the scene from a 360 ° perspective. During playback, the viewer looks at the image or video from the center and can freely select the respective image sections himself (user-centered view). To watch a 360 video is to see something more than an image, it is to see 360º of images, with the amount of information that this entails. With all the visible angles, the user will be able to see it from different perspectives and angles that can be handled as desired and feel as if he were really present at the scene of action. In conclusion, there is no doubt that video has become one of the biggest phenomena of the Internet. And the type of format that is used to capture, share and consume the contents is in constant evolution. In this way, formats such as virtual reality or augmented reality have emerged that aim to offer a much more immersive experience. But also other more recent ones like the Virtual reality 360 camera videos that cover the totality of the surroundings of the camera that is recording. Instead of seeing only what happens in front of it, it also records what happens on the sides, behind, up and down.
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On Apr 30, 2019 we got a new opponent in the VR gaming ring called the Quest by Oculus. The new heir to the Virtual Reality throne with some new super cool innovations. If you want to buy a VR headset this should be one of your choices and if you want to know why you should read this article, in this article I will be talking about everything you need to know about Oculus Quest. Oculus Quest Specification : Display - the Quest will have better resolution than the Oculus Rift, it will have 1440 x 1600 OLED ( Organic Light-Emitting Diode) for every eye. The Oculus Quest will be running in 72Hz refresh rate which will allow smooth visuals that can eliminate motion sickness. Sound - the Oculus Quest has built-in speakers so you don't need to worry about having headphones, but the speaker quality isn't great so if you want to have a better quality sound you'll need headphones. Memory - the Oculus Quest has 4GB of RAM memory and 64GB/128GB (depends on what version). CPU - Qualcomm Snapdragon 835 chip So why is the Oculus Quest different from any other Virtual Reality headsets ? The Oculus Quest is a stand-alone Virtual Reality headset which means that you don't need to have a high-end PC to support it , therefore you will save allot of money on buying a new computer. In addition it will solve the problem of having a lot of cables from your head to the PC , that mean that you can move freely without worrying that one of the cables will disconnect. All though there is one problem with having a stand alone Virtual Reality headset , having some performance issues... The headset can't handle demanding games like Skyrim VR or Doom VR but on the other hand, there is a powerful Qualcomm Snapdragon 835 chip that still gives you an amazing support to play less demanding games like Beat Saber, Superhot VR, and Robo Recall. Oculus Quest design : The Quest is stand alone Virtual Reality headset it has no cables or any external connections. The headset weighs in at only 571 grams so don't be worried about neck ache. The Quest still looks almost the same as the Oculus Rift, to wear the headset you just need to strap it to your head. A lot of the times its not really comfortable, not like the HTC Vive that has an adjustment wheel to spread the weight evenly on your head. the HTC Vive wheel is far more elegant than the straps on the Quest, its a shame that Oculus didn't change it yet. In the corners of the Quest there are cameras that act as sensors for insight tracking that the system has to monitor your movement, those sensors will fix the problem of having external sensors. when putting on the Quest for the first time you will be welcomed by a nice comfortable feeling of the foam that surrounds the edges of the lenses, for all you claustrophobic out there , the headset really doesn't feel claustrophobic (and I am a claustrophobic), and the Quest even has glasses spacer for all of you who have glass. Oculus Quest Controllers : the Quest controllers are really similar to the Oculus Rift touch controllers, the tracking is really awesome - every swipe that I did and every slash was registered in the system the controllers have a variety of buttons that can be reached easily for every hand . All the buttons and the grips was placed after a lot of engineering so you can have the very best experience while playing. There is one problem with the Quest controllers - they need AA batteries to work... I don't get why Oculus couldn't make them rechargeable. the clip of the batteries is simple to take off but it might be too loose when you play Beat Saber it can fall off ( happened to me...). Oculus Quest setup: One amazing thing I really liked about the Quest is how easy it is to set it up for action not like almost every other VR headset that trying to set it up it takes hours and its a total nightmare, all you need to do is to get the Oculus app on your phone and then you have a few simple stages in the app like language, Wi-Fi password, another cool feature is that to map out your playing area you will need to draw with touch controllers, you will need at least 2 by 2 meters of free space to play in a room scale experience which isn't really demanding, when you'll log off the play space will be saved for the next time you will want to play so the setup next time will faster and you will be able to get into your games faster. like almost every other VR headset the Quest has a "guardian" feature that makes your screen flash if you are close to getting out of the boundaries of the recorded play space. The most interesting question: which games can you play on the Oculus Quest? everything has pros and cons so remember that convenience comes with a compromise... remember that the Quest is a stand-alone VR headset so it can't play super intensive titles because of the limited hardware, I'm not sure what games the system won't be able to run but Oculus staff are working on a list. on the other hand, you can't say that the Quest won't have games, it is totally not accurate due to a list of 50 titles that will be launched for the Quest including some of the best VR games that had come out until now like SuperhotVR, Beat Saber, Robo Recall, Thumper, Moss, Fruit Ninja and many more. when you buy the Oculus Quest you get 5 free demos - Beat Saber, Creed, journey of the Gods, Space Pirate Trainer and Sports scramble. but what about other apps? well, on the Quest you could access different social media like Facebook, Instagram, YouTube, Twitch and even BBC.
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We really think that this headset has a lot of potentials and it will change our perspective about the whole Virtual Reality concept of the most known gaming store - Steam. they have just revealed their very own Virtual Reality headset - The Index for pre ordering, they say that it is the Virtaul Reality headset for the gamer community. This super cool Virtual Reality experience is now available for pre-order for only 999$. Valve says that the pre-order will be shipped to America and Europe until the end of June. If in the last couple of months you had dreams about this Valve Virtual Reality headset like us and wanted to know everything about it you came to the right place, here we will give you all the information about the Valve index. Let's start off with the headset technical specifications: - Display - The Index headset has 2880×1600 (1440×1600 per eye) "Fast-Switching" LCD panels. - Refresh Rate - This headset bring you the right choice for you from 90Hz, 120Hz, and 144Hz. - Field Of View (FOV) - The Valve Index have 130 degrees view with an integrated field of view "Eye Relief" knob. - Audio - Near-field off-ear speakers with 3D directional audio support and a built-in microphone. - PC connection- Custom single-piece cable straight into your gaming PC. - Modularity - Front trunk "frunk" expansion port with USB 3.0 connector and front-facing stereo cameras. -Price - 499$ for just the headset without controllers and tracking system, 999$ for a full kit with 2 controllers. System Requirements: OS :Windows 10, SteamOS, Linux RAM 8 GB+ GPU NVIDIA GeForce GTX 970+ or AMD RX480+ Available Display-port required, HDMI not supported CPU Dual Core with hyper-threading, or better USB 3.0+ for headset cameras When Valve's Index was launched Valve didn't launch a video game with it, if you remember we were told in February 2017 that Valve is working on 3 different games however we didn't get notified in the latest Valve event about any upcoming games... with those bad news we got some more in the event we learned that only 1 Virtual Reality game from Valve will be launched until the end of 2019 and we didn't even have the opportunity to test it or even see it... So why does the Index from Valve cost so much? this is a good question and we think we have a good answer for it. Valve is trying to prove us that for 999$ you can get the best headset on the market and that its worth 999$ of the most advanced Virtual Reality technology of 2019. Staff member in Valve said that when he plays on a Virtual Reality headset its not for 20 minutes and for 30 its for at least 1 hour and this is why the Valve Index is different from the other competitors the Index was specially made for long Virtual Reality sessions the Valve Index presents a lot of special features for long sessions in Virtual Reality World. one of those features is the new handheld knuckles that were in public testing for plenty of time now is finally ready. We really think that this headset has a lot of potentials and it will change our perspective about the whole Virtual Reality concept.
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Yesterday in Moscow, Russia content publisher FIBRUM published an article about a new VR game Space Ops VR - a new shooter VR game, that would be launched through Steam on May, this game will be supported on a couple of different VR headsets like Oculus, Vive and Window mixed reallty. the game lore is set in 2301 where humanity took a big jump into the deep void that space is, to search some valuable resources for the human energy crises. for this, the space ops were formed to take on every challenge that the universe will fire at them. you as a player is a new recruit for the space ops, in your training, you will learn how to use each tool in your arsenal from the advanced weaponry to the tactical teleport tool. in addition, you could do these courses with your friends or you could do them solo. there are some more key features to this game like PVP: a 1v1 battle that you can play against your friends or a 2v2 team battle with your a friend on your side. in the game, there are different unique guns that fire differently like with different kinds of damage dealing like a laser beam kinetic energy or even plasma shots. in the game, you also have a full stockpile of grenades and super futuristic gadgets, one more cool feature in the game is the teleporter device that can either save your life or kill you. another feature I liked was that you as a player have the ability to change your appearance, and I really liked that in the game you will have a sandbox to learn all the basic mechanics. in an interview the CEO of the company that made the game, DEVCUBE STUDIO. he said: "We are very proud to present Space Ops VR to the virtual reality gaming community. We want players to experience a new kind of intense combat on VR platforms that can be enjoyed as a multiplayer cooperative challenge and a hardcore competitive game, complete with ranked matchmaking." we really wait for the game to be out already so we can get more information for you :)
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