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If you can love a game with 100-second length trailer at last year’s E3 during Microsoft’s conference, you can surely get even crazier with what CD Projekt RED calls the company’s most important appearance at E3 event through its whole history.

Believe it or not, Cyberpunk 2077 has reserved quite a good place in most of the gamers’ top 5 anticipated list of titles for the future and to make them order CDPR’s upcoming open-world action RPG at top of the list, the Polish developer is going to participate fully armed at E3 2019. Previously it’s been confirmed that there will be a gameplay demo at the event which is not publicly accessible but developers will premiere it officially for visitors.

Now, during CDPR’s financial call for Q1 2019, the company revealed that the team behind Cyberpunk 2077 is currently at full size state with 400 employees working on it. So the development process is going on at full speed and there will be some surprises from the team at this year’s E3 event.

While the Polish developer rejected to talk about the game’s release date, but it seems with completing the development team, CD Projekt RED will be able to determine at least a certain launch window for its revolutionary title that’s been under development for 7 years. The company’s statement for earning’s call reads:

To-date enthusiastic reception of the product by gamers and experts alike suggests that the brand carries considerable strength,
both in terms of its appeal and market potential.

Top-notch development quality along with further effective marketing activities surrounding the release of Cyberpunk 2077, PR activities, hype building and involvement in fostering a strong gamer community will all significantly affect the market performance of the upcoming product,

Cyberpunk 2077 has no official release date nor target platform, but all of them are expected to be revealed at E3 2019.

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The post Cyberpunk 2077 Is Being Developed by Full Size Team appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

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Google’s Stadia and Microsoft’s Project xCloud both are seeking the same goal and both are growing up in approximately the same speed. While Google has promised brand new set of information for its streaming platform sometime in Summer, Microsoft will probably reveal more about its Project xCloud at E3 2019 and in order to make the audience ready for more details, the company provided new update on its big project ahead.

According to Microsoft’s official blogpost, Project xCloud in its current phase is able to stream 3500 games of which 1900 are being developed for Xbox One. The Redmond team has revealed that developers need nothing to do if they want to make their titles available on xCloud. In other words, the will develop their projects in the same way they always do and making it accessible through Microsoft’s streaming giant is up to the company itself. Also the service will be able to adjust the graphics and enhancements settings regarding the device that the game is being streamed on.

Servers that are dedicated to Azure cloud technology are now available in 13 regions all around the world, including North America, Europe and Asia, which means unlike Stadia, Project xCloud won’t be regionally limited at launch, or if it would, the available regions will be more than what Google has promised for Stadia.

Microsoft is currently testing the service within the company’s employees and according to the feedback, servers still need to be under development. However, Microsoft’s vision on bringing video games available on every connected device doesn’t seem to be far away from us.

It’s safe to say that more information will come out at E3 2019 for Project xCloud and probably its launch date.

Share your ideas with us in the comments and also don’t forget to follow Gaming Instincts on Twitter.

The post Project xCloud Now Is Able to Stream Over 3500 Games appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

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Well it looks like that the new FIFA coming out, FIFA 2020, will not only be an Xbox and Playstation 4, but for the Nintendo Switch as well.

A listing from Amazon confirmed the release of FIFA 2020 for the Nintendo Switch, and along with that the ability to pre-order the game.

This is the third time in a row that FIFA will be featured on the Nintendo console as they’ve started with FIFA 2018. Afterwards with FIFA 2019, many improvements were made to the series and now it’s been announced on the Switch.

Now aside from tone-down graphics and having the same support from the previous game, maybe EA Sports will continue to put more sports games onto the console. That’s right, games like NBA and NFL will finally see the light of day on the Nintendo Switch as it seems that EA has been ignoring the console with their sports games.

Now since the game is listed on Amazon, some new details have been released such as a sort of release date. According to Amazon, the game will be releasing on September 28, 2019. While the date isn’t official, it seems to make sense if true.

Reportedly FIFA 20 will feature some new changes including new career mode, new weather system and small tweaks and changes.

The game will have dynamic weather so players will be able to play FIFA 20 in the rain, snow, and wind. This feature is more of a small feature, but players have recognized that this was taken out in previous games. So this will be added to create more realism in games.

Also, player and manager career is coming back as in FIFA 13, you could play as both a player and manager in the same season. That’s right players will be able to buy and sell players to their team, along with the ability to put yourself into a match for game day.

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The post FIFA 2020 Listed for Nintendo Switch appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

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It looks like DayZ will make its way to the PS4. That’s right, DayZ is going to release for the PS4 on May 29, 2019.

The game has been in Early Access for a while with several players stating that the game is not fit to be out of Early Access. Well the game officially released in December 2018 for the PC while the Xbox One version became available in March 27, 2019.

Officially the game has been out and has seen several improvements for the most part as you play as somebody in the country of Chernarus who needs to survive the zombie apocalypse as well as survive the people who inhabit it.

According to the game, “The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus – how far will you go to survive.”

While the game has had a critical eye on its janky gameplay mechanics and its survival mechanics in this open-world survivor. Now the game will be released on the PlayStation 4 for download on the 29th.

DayZ is currently priced at $39.99 on PC, while the game is available for $49.99 on the Xbox One. It’s more than likely that the PS4 version of the game will be around $50 as well.

Along with DayZ, several other games will be available to the PS4, such as Blood & Truth, Cricket 19, DragonfangZ – The Rose and Dungeon of Time, Five Nights at Freddy’s VR: Help Wanted, Golem Gates, The House in Fata Morgana, Lapis x Labarinth, Layers of Fear 2, Super Cane Magic ZERO, Super Tennis Blast, Trover Saves the Universe, Unruly Heroes, and Warlock’s Tower.

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The post DayZ For PS4 Will Release Next Week appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

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With the new PlayStation 5 coming out, there have been news that the console will have full backwards-compatibility, basically meaning that playing PlayStation 4 games will be easy on the PlayStation 5. Now that this is the case, it should be easy for players on the PlayStation 4 to play continually-updating games like Rainbow 6: Siege and the Call of Duty series from the 4’s generation.

Because of this however, PlayStation decided to take this idea even further by announcing that the game will fully support cross-gen multiplayer play. This means that PS5 players will be able to play with PS4 players online.

This would make sense due to previous statements saying that backwards compatibility will be a key component of Sony’s next-generation strategy. So in theory, this would mean that the full PlayStation Catalogue will be available if players have PlayStation Now. This will mean that PS5 users will be able to play ANY PS4 game in that library. So this would be huge knowing that a whole library of digitally-downloaded games will be available for a newly-releasing console.

This can be similar to Nintendo’s shop which allows players to play, any AVAILABLE past game on the Nintendo Switch. While you can’t put an old cartridge in the Switch, downloading them from the Nintendo Store would be the next best thing.

Sony may have some news on their new console’s features sometime in the future as they will not be at E3 2019. Maybe they’ll include a State of Play this year in order to address some new games in 2019, or possibly they will have something else to show about the next generational-console.

Either way, Sony will make full use to the backwards-compatibility features for the PlayStation 5. There is no further information on how exactly they will use this feature, it will definitely make fans of the PlayStation 4 feel better about their purchases.

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The post Playstation 5 to Have Cross-Generational Play appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

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Remedy’s next single-player story-driven third-person title is on the road to release in Summer with a brand new settings, characters and theme that will once again take players to a mysterious journey surrounded with supernatural forces and filled with strange feelings. While the information on the game itself has been quite fair, the development team started to release a series of behind-the-scene videos under the title of Dev Diary, and its seventh episode is dedicated to sounds and music.

Regarding the locations that Control’s story will take place in, soundtracks is going to play a vital role in creating a mysterious horrifying atmosphere during the experience and the team music team behind the game is fully understood about their undeniable task throughout the development process.

Martin Stig Andersen, Petri Alanko and Ville Sorsa are creating the main triangle in the sound designing team to shape up Control’s soundtracks and music that according to the team will greatly fit into its story and gameplay. More interesting, Control features a dynamic system over the soundtrack selection that automatically changes the music that you hear as you go forward and progress in game, providing a consistently mysterious atmosphere with no stop and sudden movements in sounds. Here you can check out Dev Diary Episode 7:

Control Dev Diary 07 - Behind The Sounds - YouTube

Control will be available on August 24 for PS4, Xbox One and PC via Epic Games Store. Remedy has confirmed that the game will receive post-launch contents and DLC. Nothing has been revealed about the game’s appearance at E3 2019, but according to its announcement last year at Sony’s conference, don’t expect to see a new footage of the game at Microsoft’s event.

Don’t hesitate to tell us about your thoughts on the game and also make sure to follow Gaming Instincts on Twitter if you want to get latest news as soon as possible.

The post Control New Trailer Explains How Soundtracks Have Been Crafted appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

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This year’s Summer seems to host so many simulation and arcade titles within racing genre and most of them have targeted September for being shipped all over the world. After Codemasters’ Grid, now Bigben Interactive released a new gameplay trailer for its upcoming WRC 8 title which is set to be released in September this year.

WRC is one of the lung-running series with special emphasis on Rally championships and races in which you should lap the best-time approachable through narrow and dirty tracks to stand at the top stage. The game is always based on simulating all WRC rules, cars and tracks, as well as delivering a realistic experience of driving Rally-specialized cars through tournaments.

WRC 8 is the latest entry for the series in which the development team has promised the deliverance of a whole new career mode that takes you to a journey through all 14 countries around the globe that host Rally tracks with dynamic weather. The new gameplay footage is captured from the game’s beta version and visuals in there wouldn’t be what you are going t see at final version of WRC 8. It’s worth noting that the game will feature some notable classic cars, along with highly-detailed new vehicles in-game.

WRC 8 | Rally Argentina Gameplay (Beta version) - YouTube

Wait for WRC 8 to appear on storefronts for PC sometime in September 2019.

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The post WRC 8 Gets New 5-Minute Gameplay Trailer appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

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Microsoft’s conference at E3 2019 is going to be the biggest one in this year’s event with no doubts. The company will premiere 2 hours of live show on the stage with tons of games, services and hardware specifies to announce there. Microsoft is going to be at E3 2019 with it’s full arsenal of weapons and will play all of its cards at the event, no matter what Sony will reveal later this year, or what Google has planned to unveil in Summer. Halo: Infinite is definitely a big part of the upcoming Xbox show and some new rumors talk about the game’s E3 trailer and what it is going to present at there.

According to an image that’s spreading on Internet, Halo: Infinite will be premiered at E3 2019 with a trailer in which both single player and multiplayer sections of the game are parts of it. As the image claims, the E3 demo will take place on Halo Ring as Master Chief attempts to rescue a squad of marines that are taken by forerunners in the forest. It’s being said that the mission is like what we’ve seen in the second level of Halo: Combat Evolved. However, the mission and also the trailer end with the group entering to a village of farming humans and hobbits. One strange thing is about a mysterious robotic character that speaks to Master Chief in his radio.

Halo: Infinite is not an open-world game but its maps are huge enough that offer open-level missions. Moreover, the game features Brutes once again after Halo 3. Also, Forerunners will fight against you with new guns and cutting-edge weapons. Promethean Knight will be one of challenging bosses of the game that has appeared in the trailer, reportedly.

When it comes to gameplay, some notable changes can be detected. Abilities like Ground Pounding, Spartan Charge, Slide and Hover are no longer available in the game but instead players will be able to use Sprint along with Clamber. Also the AI will be improved for enemies throughout the game.

Finally, we will also get to see a bit of multiplayer features, especially maps, with two maps to be shown in the trailer for this section. First map is remake of Valhalla, which is being said to be part of a large “Forge World” that shares area with campaign map. The second one, is a snow-themed location with glaciers and caves in it. The development team is also promises to bring some new modes that haven’t played in Halo series so far, along with modes that have always been iconic in the series multiplayer part.

Through all the moments of the trailer, graphics of the game is being praised by the leaker, and it seems 343 Industries is going to use all the power within the Xbox’s next hardware flagship to deliver the most realistic experience in the Halo series so far.

The leak claims that the trailer ends with announcing a release date in late 2020 for both current-gen and next-gen consoles of Microsoft.

Follow Gaming Instincts on Twitter, as we let you know more about the article as soon as we get more details on it.

The post Rumor: Halo: Infinite E3 Trailer’s Details Leaked; Coming in Late 2020 appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

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A new leak has surfaced regarding a few new content pieces that’s assumed to be arriving soon for Battlefield V. MP1st has revealed datamined content from reliable leaker Temporyal which shows off a new Mercury Minimap along with two new elite soldier skins.

Check out images of all leaked content from Temporyal below:

The Mercury map is expect to release alongside the third chapter of the ongoing Tides of War season pass – Trial by Fire. The new map will take players through Operation Mercury which is set to release by the end of this month.

Stay tuned, as the ongoing Tides of War is still set to receive two more chapters for Battlefield V throughout summer/fall.

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Source: MP1st

The post New Battlefield V Map And Elite Soldier Skins Leaked appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

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With the news of the next generation of PlayStation hardware making its rounds across the internet, many fans are wondering what’s next for the PlayStation brand of VR tech. While there’s certainly some issues to work out on the current model of the hardware, the next gen Sony console has already been confirmed to support the current PSVR headset.

With this bit of confirmed information, it seems likely that we’ll eventually receive a new PSVR headset, but we shouldn’t expect a new one anytime soon. Sony PlayStation’s Head of R&D, Dominic Mallinson, told CNET in an interview that they have plenty of new advances to make with the hardware, but want to refrain from overbearing consumers with a load of new tech to purchase at once.

“There’s no reason for us to coincide it with a new console(…)From the point of view of the consumer, to be bombarded with many, many things – oh, you have to buy this, you have to buy that – is a message that we don’t want to send. In some ways, it’s good to have a little breathing space between those things.” – Dominic Mallinson

So, while we’ve had plenty of new PSVR related patents surface and there’s plenty of demand for fewer wires and eye-tracking tech, the future of the PSVR headset seems to stick with the current model for the foreseeable future. After all, having the current hardware compatible with the next gen console seems like solid evidence of that.

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Source: CNET

The post Don’t Expect New PSVR Headset Anytime Soon appeared first on Gaming Instincts - Next-Generation of Video Game Journalism.

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