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International VR and Healthcare Association (IVRHA) Launches with 40 Founding Member Organizations

The Association will play a critical role as the coordinator for the design, development and promulgation of industry standards and best practices for the use of VR/AR technology as part of the next generation of digital medical systems.”

“We know from decades of research that virtual and augmented reality (VR/AR) technologies can address the most difficult problems in healthcare. Ranging from mood disorders such as anxiety and depression to post traumatic stress disorder (PTSD), addiction, autism, cognitive aging, as well as neuro and physical rehabilitation,” said Dr. Walter Greenleaf of the Virtual Human Interaction Lab at Stanford University and the Association’s Founding Advisory Board Chair.

“VR/AR technology will have impact by enabling objective clinical assessments as well as providing for improved skill training and procedure planning. Personal health and wellness can also be improved by using immersive systems to promote better nutrition, engender healthier lifestyles, and to reduce personal stress and anxiety. As the cost of healthcare rises, VR and AR can serve as an effective telemedicine platform to reduce the costs of care delivery and improve clinical efficiency in both urban and rural settings.”

The Association had its official kick-off meeting at the end of the 3rd Annual VR and Healthcare Symposium this past March 8th, 2019 at the University of Arizona. The group discussed the initial goals and strategy for the Association for 2019.

“We look forward to further collaborating with the immersive healthcare community to shape how XR healthcare solutions are effectively and ethically designed and delivered,” said Carrie Shaw, Founder and CEO of Embodied Labs. “Our organization, Embodied Labs, is proud to be a founding member of the IVRHA.”

“Having co-founded the ‘VR for Good’ annual conference in 2017 with Robert Fine and participating in the ‘VR and Healthcare’ symposiums, I have witnessed first-hand the vast potential for VR to do good in healthcare,” said Ken Ehrhart, Founder and CEO of Paracosma. “It’s with great enthusiasm that our company accepted the invitation to be a founding member of the Association.”

The Association founding member organizations include: 

  • BehaVR
  • Bongiovi Medical and Health Technologies
  • Brain Performance Institute, University of Texas – Dallas
  • Center for Accelerated Biomedical Innovation, University of Arizona
  • Center for Aging + Brain Health Innovation (CAHBI)
  • Chronic Pain Research Institute, Simon Fraser University
  • Cleanbox Technology
  • College of Nursing, University of Central Florida
  • EdgeOne Medical
  • Embodied Labs
  • Empower 360 Foundation
  • Enduvo
  • FundamentalVR
  • George Washington University School of Medicine and Health Sciences
  • Healium
  • Health Scholars
  • HP
  • HumanEyes Technologies
  • IKONA Health
  • Immersive Worlds
  • Lavendr by RicoLab
  • Mary Furlong and Associates
  • MindMaze
  • Motus XR
  • MyndVR
  • National Mental Health Innovation Center, University of Colorado
  • NIH/NIAID Bioinformatics
  • NotionTheory
  • Paracosma
  • Playing Forward
  • Polhemus
  • SimforHealth
  • Sine Wave Company
  • The RLab NYC
  • TRIPP
  • Vanderbilt University Innovation Center
  • Very Real Help
  • Virtual Human Interaction Lab, Stanford University
  • Virtual Switzerland
  • Washington State University Elson S. Floyd College of Medicine

About Embodied Labs

Embodied Labs provides VR-enabled immersive learning systems giveing professional and family caregivers insights that improve the way they view, and provide care for residents, patients, and clients.

About Paracosma

Paracosma Inc is an AR and VR consulting and systems integration company that provides solutions and skills to both small and large customers. Thier services include content creation, application development, and systems integration across a broad range of AR and VR platforms.

The post International VR & Healthcare Association (IVRHA) Launches w/ 40 Members appeared first on Virtual Reality Reporter by VR Reporter

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Ella Reese Shines in WankzVR’s ‘Ella’s Fella’

Ella Reese made her WankzVR debut this week with the release of “Ella’s Fella.”

According to the studio, in the short time this 60-minute virtual reality scene has been available it has received an approval rating of more than 95 percent as members became more acquainted with Ella.

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“In ‘Ella’s Fella,’ the viewer returns home with Ella after some seaside fun. She’s used to getting all the attention, but this sweetie only has eyes for you,” said a studio rep. “After a round of flirting and some quality alone time, you’ll soon see why you’re ‘Ella’s Fella.’”

A twist on WankzVR’s traditional girlfriend experience (GFE) scenes, Ella’s VR debut delivers a modified narrative designed to give the viewer new sensations and feelings. With a focus on the storyline, “Ella’s Fella” was shot to produce realistic feelings and a more genuine, multifaceted scenario.

“Ella’s playful attitude was perfect for this concept,” the representative added. “Anyone with a hot-as-fuck girlfriend should recognize the nuanced sensations produced by the scene and maybe experience a hint of jealousy.”

WankzVR is compatible with Oculus, Vive, PSVR, Gear VR, Daydream, Cardboard and Mixed Reality headsets.

Two new scenes are added each week, with options for streaming and downloadable playback.

“Ella’s Fella” can be seen here.

The post Ella Reese Shines in WankzVR’s ‘Ella’s Fella’ appeared first on Virtual Reality Reporter by VR Reporter

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Jewels Jade Dominates in MILF VR’s ‘No Job Too Big’ Porn Scene

Jewels Jade is featured in adult film production studio MILF VR’s newest virtual reality scene, “No Job Too Big.”

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According to the studio, the veteran MILF performer and fitness goddess has made her first appearance for the brand and within the first 24 hours, the 45-minute release earned a 70 percent approval rating.

In contrast to many MILF VR productions, the entire scene takes place outside, delivering a full outdoors sex experience. The production team made use of the precision stationary rig to deliver the positions and 3D effects that brought Jewels to life in 180-degree VR.

A studio representative revealed that “No Job Too Big” was also the perfect opportunity to highlight the toned, muscled body Jewels has become known for.

“Jewels was perfect for our most recent VR story. Her confidence and raw power helped her dominate the scene and the viewer in a very genuine way” the representative explained. “We love featuring different body types so members can enjoy a real variety in each performance.”

“No Job Too Big” also explores elements of cuckold sex, as Jewels, playing the ultimate ripped and stacked hotwife, reveals the encounter is being recorded.

With the addition of “No Job Too Big,” there are now more than 125 feature-length scenes at MILF VR, with streaming and downloadable playback options available in multiple resolution settings for use with Oculus, Vive, PSVR, Gear VR, Daydream, Cardboard and Mixed Reality headsets.

“No Job Too Big” can be seen here.

The post Jewels Jade Dominates in MILF VR’s ‘No Job Too Big’ appeared first on Virtual Reality Reporter by VR Reporter

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Kit Mercer Earns Her Reputation for MILF VR

Kit Mercer made her virtual reality sex debut this week in “Earning Her Reputation” for MILF VR.

The bubbly blonde performer started her adult career earlier this year and in a short time has been featured in a handful of notable scenes and brands, with her most recent appearance in VR providing a new way to interact with fans.

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In “Earning Her Reputation,” Kit plays a bored housewife with a plan. Everything has gone off without a hitch and now the viewer is face-to-face with the most notorious MILF on the block for an afternoon of indulging in Kit’s curves.

For Kit’s MILF VR scene, the studio’s precision stationary camera was used to highlight a variety of key positions and angles. A new location was also used as part of the experience, giving a more elegant setting that is more aligned with fan expectations.

“Kit is very genuine and with her classic good looks, so we were compelled to find a location better suited to her style,” said a studio representative, adding, “Once we saw the finished product, we knew we had a winner.”

More than 24 hours after the release of “Earning Her Reputation,” the 45-minute scene has earned a rating of 92 percent among active members.

Fans can follow Kit Mercer on Twitter @KitMercerXXX.

“Earning Her Reputation” can be seen here.

The post Porn Star Kit Mercer Earns Her Reputation for MILF VR appeared first on Virtual Reality Reporter by VR Reporter

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“Tutti Frutti Summer Love” – Now Also in Virtual Reality porn!

Summer is right behind the corner and even if you do not feel these vibes in the air, one of the premium producers of virtual reality porn movies, VR Bangers, made sure that you will acknowledge that fact with their newest VR porn scene – as when shooting it, the makers have had that fact in mind and did their best to share the sensation with all the members of their huge community.

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Just like in this old Gunther’s disco song from 2005, this newest VR porn experience is all about “It’s a crazy summer night, tutti frutti summer love!” – thanks to the combined forces of this professional studio and an undeniable charm of Cassie Del Isla, Tutti Frutti – as this is the name of this latest VR porn video – should successfully get you out of the winter’s doldrums and bring a smile to your face… and a hard-on to your cock, too.

In this latest VR porn scene, every follower of VRBangers.com wearing his VR headset will enter the sweet VR Bangers’ garden and will be surrounded with orange trees and shrubs – and even if you think that this image of mother nature’s favors is all you need, a blossoming smile of a beautiful brunette VR porn star will finish the job and add a little taste to this heaven on earth.

“Even though most of our VR porn scenes are all about hardcore fucking and going wild with your deepest hidden sexual fantasies, sometimes it is good to just chill out and relax, don’t you think?” says Xander Jones, the Producer of Virtual Reality Bangers. “In our latest VR porn movie called Tutti Frutti, Cassie Del Isla has been tasked to introduce the summer vibes to all the members of our community, and we hope that both her participation and the fact that the scene has been produced in a beautiful orchard with orange trees will bring a smile to the faces of our fans – as an addiction to the pleasure delivered from fucking one of the hottest VR porn stars in the globe via virtual reality, naturally.”

Inside of this VR porn fantasy, Cassie will try to work in your garden and earn some cash on a side – yet as soon as she will realize that you are the owner of this place and could get her even more money, she will drop the gathering of oranges and focus on your “fruits” instead.

This way you will get her kneeling in front of you and working on your dick as it befits a professional VR porn performer – her skillful hands and filthy mouth is all you need to achieve a full satisfaction, and the producers made sure that she will do her “job” to its very end.

Meaning not only picking up the fruits but also making sure that you are getting a complete customer fulfillment… To watch this latest VR porn video, make sure to follow to this link – and do not forget to visit the main page of VR Bangers to get the most of their other VR porn scenes that are now available in HD, 4K UHD and even 6K ultra high definition virtual reality!

The post “Tutti Frutti Summer Love” – Now Also in Virtual Reality Adult Film! appeared first on Virtual Reality Reporter by VR Reporter

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Are VR & Big Data Really Preventing Potential Cyber Security Attacks?

When you’re fighting a virtual criminal, you need a virtual cop. 

In the race to stay one step ahead of hackers, security experts are getting creative with their approaches to cybercrime prevention. In addition to encryption and other standard defense tools, we’re beginning to see virtual reality (VR) and big data technology being developed to fight off sophisticated cyber attacks.

Cybercrime is a growing issue that is making organizations and consumers alike uneasy. Although cybersecurity has come a long way, cybercriminals have become more sophisticated almost in tandem with new efforts to prevent data theft. It’s no longer enough to be smart about the kinds of attachments you open in an email, because 77% of compromised attacks in 2017 were file less. These days, we have to think in new ways to fight off hackers.

Could VR and big data really be part of that solution? Let’s find out.

Data as a Defense

Traditionally, firewalls and other types of cybersecurity measures were focused on keeping hackers out. That makes a lot of sense, but it’s no longer proving effective, particularly for protecting large distributed networks that are becoming the norm. Instead, companies like the startup Illusive Networks are aiming to use the vast amount of data and different steps within a network to confuse criminals once they’ve entered the system. The idea is to create obstacles and force decisions that could kick hackers out before they get anywhere near valuable data.

An Innovative Approach to Stop Data Breaches

Think of VR and big data in cybersecurity as setting a trap. If there are twenty doors and only three are real, the odds of the hacker choosing the right one just by guessing are slim. Then, once they’ve opened the wrong door, the system understands that the hacker is an intruder who is just guessing at the steps needed to reach the most valuable data. At that point, the system locks the hacker out. That’s what Illusive Networks is trying to do: make cybercriminals “slip up” and make a mistake.

The Future of Digital Protection

In addition to setting traps, new technology could potentially change the cybersecurity game in other ways. VR, which is best known for enhancing the video game experience, is now bringing cybersecurity into a whole new world.

In something straight out of The Matrix, cybersecurity analysts may soon no longer spend their days looking for breaches on 2D screens with limited functions, but wearing a VR headset and patrolling virtual corridors within the network to protect its defenses. These analysts would become virtual cops, looking for intruders and manually keeping data safe. To get head, cybersecurity companies and professionals should be leveraging online virtual reality resources and mastering the ins and outs of this burgeoning technology. This way, when it’s time to fully implement VR, specialists will already be one step closer to mastering the tech and focusing on what’s important: protecting cyber infrastructures.

Gamifiying Security

Businesses have to take security seriously in order to protect all the sensitive data they’re collecting and protecting. By 2020, we can expect to see the big data market reach $76 billion, with businesses of all size leveraging data to gain a competitive edge.

As it stands now, cybersecurity is extremely important to the global economy, but it’s not necessarily the most glamorous tech job in the world, or the easiest to get into. By introducing VR into the equation, it might make barriers to entry lower and more appealing to a visual generation. After all, if your job is a little bit like playing a video game, you might be more enthusiastic about getting out of bed in the morning.

Guest Blogged by Glen Riley

The post Are VR & Big Data Really Preventing Potential Cyber Security Attacks? appeared first on Virtual Reality Reporter by VR Reporter

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Vina Sky, Aria Lee Work Out Their ‘Daddy Issues’ for WankzVR

Vina Sky and Aria Lee are featured in WankzVR’s newest virtual reality scene, “Daddy Issues.”

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According to the company, the 84-minute “Daddy Issues” was Aria’s debut scene for the brand while Vina returned for her second appearance with the scene earning a 90 percent approval rating among the website’s members.

In “Daddy Issues,” the 180-degree scene begins with Aria and Vina relaxing poolside. They enjoy some playtime with each other before Vina’s emergency booty call arrives, with the viewer assuming the role of Vina’s special friend, joining in for a threesome.

WankzVR’s specially-designed stationary camera rig was used during the production for the scenes with only Vina and Aria, giving viewers a fly-on-the-wall experience for sensual girl-on-girl play. This same stationary rig also provided stability and fine-tuned precision during the more immersive, firstperson action segments as the fun moves from poolside to inside.

“We’re happy to welcome Aria Lee to our lineup and her chemistry Vina really enhanced the scene,” said a WankzVR representative. “Another threesome and some more variety for members is reason enough to celebrate.”

Two new VR scene are released each week at WankzVR and are compatible with Oculus, Vive, PS VR, Daydream, Cardboard and Mixed Reality headsets with streaming and download options available.

“Daddy Issues” is available here.

The post Vina Sky, Aria Lee Work Out Their ‘Daddy Issues’ for WankzVR appeared first on Virtual Reality Reporter by VR Reporter

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VIVE X to Showcase VR Startups Across Four International Demo Events

VIVE X, HTC VIVE’s global XR accelerator, is set to showcase the graduating class of startups from the program’s most recent portfolio. Held during four separate events in Beijing, Tokyo, London and San Francisco, seventeen companies from over six countries will present and exhibit their innovations to investors, press and potential business partners.

This year’s Vive X Demo Days will take place in Beijing on May 8, Tokyo on May 16, London on May 23 and finally in San Francisco on June 4. Over the next month, the companies will showcase their innovations in enterprise tools and solutions, workforce training, healthcare solutions, streaming technology, social applications, location-based entertainment, foundational technology, and more.

Since the inaugural batch of companies in 2016, Vive X has become the most active investor in the VR/AR industry with about 100 companies now advancing from the accelerator program.  Vive X operates out of San Francisco, London, Beijing, Shenzhen, Taipei, and Tel Aviv. Vive X differentiates itself in being a strategic player with hands-on operational capabilities and channels to help its portfolio companies.  In addition to VR and AR, Vive X also invests in related technologies of 5G, AI, and Blockchain as part of Vive’s consolidated vision for converged technology. The accelerator program also opened the call for submissions for the next batch of candidates in all six locations today.

The companies in Vive X Batch 4 include:

San Francisco –

  • MyndVR is a national health and wellness company focused on the “longevity economy” – providing Virtual Reality recreation and therapy to the high-growth population of older adults.
  • Primitive is providing businesses with VR collaboration for distributed software teams. The Primitive Immersive Development Environment turns complex software analyses into interactive 3D structures that are displayed in collaborative VR.
  • ybVR‘s multi-viewpoint optimized streaming technology powers immersive live broadcasting and on-demand video content in 8K resolution.
  • Visby builds foundational holographic imaging software that puts the ‘real’ in extended reality. Visby’s light field technology allows film and video professionals to capture and publish photorealistic video for immersive and holographic displays.
  • Modal was inspired by co-founder Nolan Bushnell’s success with Atari and Chuck E. Cheese’s, Modal brings social, fun and active free-roam location-based VR entertainment to a mass audience.

London –

  • Immersive Factory has developed virtual reality HSE (Health Safety & Environment) training exercises based on real-life situations. All training courses, available on a dedicated platform, have been created in partnership with key account customers including Veolia, EDF, Colas, and Suez.
  • LIV empowers VR content creators and game developers to grow, and monetize their audiences in real-time. The company has generated over 1 billion views of VR on social media since April 2018 and boasts the largest VR content creator community in the world.
  • Kagenova is developing core technologies to engineer interactive realism at scale for next-generation immersive experiences. Their AI-based spatial360 product allows any 360 VR media to be viewed with six degrees of freedom (6 DOF), eliminating cyber motion sickness and greatly enhancing realism.

Taipei –

  • 360Stories uses immersive 360º footage to transport you to the most amazing destinations on Earth. Hear locals tell their story as they show you around their urban and natural landscapes in virtual reality. No amount of research online will truly represent the feeling of actually traveling, but surrounding yourself in 360Stories gets pretty close!
  • Z-Emotion is building a fully connected 3D design platform for the apparel, knitwear and sportswear industry for the future of digital supply chain. Furthermore it provides predictive big data analytics to the entire manufacturing process and enables smarter, faster and more effective decisions.

Shenzhen –

  • Inload Inload excels in VR Kiosk design, manufacturing and operation. The company has an in-house R&D lab, VR game studio, hardware production base and brand operation team. Its VR Kiosk business model has been expanding rapidly in many shopping malls in Shenzhen, generating positive cashflow, and is soon to be replicated across the country.
  • Yaoan – With 20 years of industrial experience in enterprise software, YaoAn has launched VR security experience hall, VR immersive training system, VR emergency drill system, security training cloud platform and other industry solutions, and has emerged to be a leader in domestic security education and training.

Beijing – 

  • ifGames is one of the first VR game studios in China. It produced China’s 1st VR large area game title “Ark of the Stars” and won numerous awards including the Chin VR and Gyro VR game of the year. ifgames’ first full-body tracking VR title “CyberCraft” is highly acclaimed by critics and is already launched in major cities in China.
  • ShinyVR was incubated in the National Defense Lab of Yanshan University, developing a molecular-level physical simulation engine SYVR, simulating key components of C919 (the first large commercial aircraft of China). The SYVR engine provides real-time simulation of large-scale complex scenarios, experiments, training and conceptual design visualization.
  • Yuanji has developed a VR Judicial Visualization system enabling crime scene restoration for evidence to be presented directly and transparently. The system speeds up trial process and promotes social fairness and justice through science and technology empowerment.

Tel Aviv – 

  • Sixdof.space created a new tracking system technology that represents a breakthrough in both speed and accuracy. They combine optics, electronics and algorithms to offer a device urgently needed for current product development in multiple industries, beginning with VR.
  • Ayayu Games develops, creates and manufactures patent pending VR-action controllers, which enables players to control and play with their action figures in their VR games and immersive experiences.

About HTC VIVE

VIVE is a first-of-its-kind virtual reality platform, built and optimized for room-scale VR and true-to-life interactions. Delivering on the promise of VR with game-changing technology and best-in-class content, VIVE has created the strongest ecosystem for VR hardware and software, bringing VR to consumers, developers and enterprises alike. The VIVE ecosystem is built around the best VR hardware in market, supported by VIVE X, a $100 million accelerator for VR and related technology start-ups, Viveport, a global platform and app store with the world’s first VR subscription model that operates in more than 60 countries, and VIVE Studios, its VR content development and publishing initiative.

The post 17 Startups To Debut During Upcoming VIVE X Demo Days appeared first on Virtual Reality Reporter by VR Reporter

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BODYSWAPS: Soft Skills Simulator that Leverages Embodied VR & Conversational AI

Somewhere Else Solutions: a London-based innovation agency, is launching BODYSWAPS®: a soft skills training platform powered by AI & VR.

BODYSWAPS® - CorporateDNA Case Study - YouTube

Useful links:

Somewhere Else – BODYSWAPS® page (link)

Somewhere Else – Corporate DNA case study page (link)

Corporate DNA – Experience Walk-through (link)

Reinventing Soft Skills Training

Communication, Leadership, Team Spirit…mastering soft skills is key to career success. For organisations, the ability to turn employees into smart, collaborative and self-directed leaders is often the difference between thriving and surviving.

Yet, upskilling a workforce is difficult. E-learning formats are not adapted to soft skills training and deploying roleplay-based coaching at scale is costly and impractical. Still, a 2017 survey by Globoforce found that 93% of managers feel they need more soft skills training. (source)

Virtual Embodiment & Implicit Learning

That’s where Virtual Reality comes in. The medium combines the scaling potential of e-learning with the experiential impact of face-to-face training. In VR you can embody anyone and take part in virtually any imaginable simulated social interaction. Feedback is also easy to get with built in AI systems for recording and analysing your performance.

Fascinating studies by the likes of the University of Barcelona or Stanford’s Virtual Human Interaction Lab have shown how embodied VR experiences can have a powerful impact on behavior: from reducing implicit racism bias, to priming altruistic behavior to making domestic abusers less likely to recidivate.

Applied to the world of work, experiential VR training means that organisations can now deliver, document and assess workforce behavioral change at scale for a fraction of the financial and time cost of traditional roleplay-based coaching.

Introducing BODYSWAPS®

That body of research is what inspired Somewhere Else to create BODYSWAPS®: a soft skills training platform powered by AI and Virtual Reality.

The platform lets employees practice their soft skills by acting out a range of high-pressure workplace scenarios with AI-powered virtual humans. You could be a manager giving an employee negative feedback, a CEO pitching an idea to the Board or a young woman in a male-dominated group meeting, etc.

In each BODYSWAPS® experience, you get to step inside a new virtual body and, using your own voice and natural body language, you interact with virtual characters. Like in real life, this is not a “choose A or B” simulation, you have to think on your feet and the pressure to perform is real.

Uniquely, at the end of each BODYSWAPS® experience, you are given the choice to swap bodies with the virtual character and watch back your session in real time. You actually get to see through their eyes and experience what it feels like to interact with yourself so you can better reflect on what you said and how you said it.

As Christophe Mallet, co-founder of Somewhere Else Solutions, puts it “BODYSWAPS® allows employees to get a new perspective on how they are reacting and behaving during certain situations. This, in turn, creates empathy and self-awareness, which are two of the most powerful drivers of effective behavioral change.”

The DAVID Project

One of the first BODYSWAPS® created by Somewhere Else is the DAVID Project: a performance management scenario developed with Corporate DNA Consulting, a global leadership firm.

After picking your virtual body, a suited man in his mid-thirties, you enter an office in a swanky London City building. You’re here to discuss with David, an employee whose performance has been dropping.

First you listen to David blaming his shortcomings on others and begging you for mercy. Then it’s your turn to respond to him directly, using the VR headset’s microphone. Once done, you hit the BODYSWAP button and find yourself in David’s body, watching and listening to yourself back from his perspective. You get to experience what it feels like to be on the receiving end of your own management style.

Finally, you access analytics about your performance, leveraging AI for semantics and speech emotion data to give you personalised feedback and tips. You can decide to share a video recording of your performance with anyone or to just have another go until you’re happy with it.

For Tom Cross, a Performance Psychologist at Corporate DNA, it’s “the emotional impact that the VR technology gives you, the speed of feedback and the ability to have another go speeds up that cycle of behavioral change and will enable you to become more effective as a leader”.

Jamie Duncan, Chief Performance Officer at Corporate DNA concludes “This is a fantastic technology that allows you to feel how you come across, to step into someone else’s shoes and actually be impacted by yourself. At the end of the day, your mindset is greater than your skill set, your attitude is far more important than what you learned.”

Somewhere Else is currently working on deploying BODYSWAPS® across a range of learning & development topics including mental healthcare staff training, safeguarding awareness for the NGO sector, diversity & inclusion, leadership and more. More info about BODYSWAPS® can be found here.

Additional Quotes:

“Historically, there’s always been a focus on skills, there’s always been a focus on knowledge. What we find though, is knowledge isn’t power. It’s what you can actually do with that knowledge. And the way you can take that forward is your mindset is greater than your skill set, your attitude is far more important than what you learned.”

Jamie Duncan – Chief Performance Officer – Corporate DNA Consulting

“This is a fantastic technology that allows you to feel how you come across, to step into someone else’s shoes and actually be impacted by yourself.”

Jamie Duncan – Chief Performance Officer – Corporate DNA Consulting

Think of it as a flight simulator for soft skills. You get to act out realistic high-risk scenarios that you face in the workplace. Except this time, if you crash, you can just read the tips and try again”

Christophe Mallet – Co-founder – Somewhere Else Solutions

Company Profiles

Somewhere Else

Somewhere Else is a London-based innovation agency specialised in immersive technologies.  Rooted at the intersection of human-centred design and storytelling, Somewhere Else helps organisations reimagine training, service design and corporate communications to accelerate business transformation.

Corporate DNA Consulting

Created in 2007, CorporateDNA is a global leadership firm that delivers board alignment, leadership & talent development, high performing teams, women in leadership and coaching across 32 countries and 15 industries.

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Apparently There ARE Things Too Big To Be True Even For 6K UHD VR!

Few months ago we have told you that VR Bangers – one of the premium makers of top-quality VR porn movies – have introduced the 6K ultra high definition resolution inside of their immersive VR porn experiences. Even though you could have seen other VR porn scenes in 6K UHD by now, the producers were the first to shoot such adult films in virtual reality, thus raising the bar for the entire industry and setting a new standard for their competitors.

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Apart from the super-high quality of such VR porn videos, the most important part of the introduction of this technology to virtual reality xxx scenes is the fact that with a resolution significantly higher than previously “ruling” 4K ultra high definition, the studio has increased the amount of pixels displayed on VR headsets’ screens by a lot – hence making a lot of details being more visible and noticeable.

In their latest VR porn scene called Too Big To Be True, though, it turns out that even the amazing 6K UHD resolution is not good enough when you are about to deal with a biggest cock in the world – incredibly beautiful teen VR porn star, Athena Faris, is about to learn that literally the hard way.

Wearing your VR goggles after joining the community of VR Bangers will allow you to see all of that online or after downloading this VR porn experience to your hard drive – be careful though, as in quality as high as the aforementioned 6K UHD VR, the size of the file could heavily damage the Internet limit that you might have!

“A lot of our members and, in general, guys that I know claim that they have a huge dick – and that is kinda normal, right?” asks Xander Jones, the Producer of Virtual Reality Bangers. “I am not the one to judge that but… in our latest VR porn scene with Mrs. Faris, we did our best to find the male actor with the biggest cock in the industry – and thus the idea for this newest VR porn fantasy was born. Even though Athena is rather familiar with “gifted” male VR porn performers, this one was indeed a shocker for her – to find out how she dealt with it, you will have to get your VR visor on and see it for yourself!”

VR Bangers produce a lot of new VR porn experiences and they keep surprising their fans with ever-new VR porn movies being added to their website – yet with so many new videos, the studio has to come up with new ideas all the time, and they are known for introducing the VR porn scenes with the most varied and unexpected courses of action. Is their latest VR porn film equally good to the previous ones? You will have to go here, watch it thoroughly and find that out by yourself!

And don’t forget that VRBangers.com is full of many other VR porn movies to choose from, so you will always find something interesting to watch out there!

The post There ARE Things Too Big To Be True in VR Porn! appeared first on Virtual Reality Reporter by VR Reporter

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