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Language learning: 
What could a virtual (online) campus offer? 

A school has special advantages for teaching its native language to people who want to learn that language. The old disadvantage used to be that people could only attend that school after expensive travel. Travel on the internet is free and fast.

Universal campus (Kitely)
  • A German university would choose its own campus view.
  • As would any university anywhere.
Native speakers
  • The virtual campus could be provided by a school with the target language.
  • If you want to learn German, you could learn it at a German university.
  • Talk with German instructors. Socialize with German students.
  • Low cost plan: "Study in Germany, live at home"
Contents
  • "Local" sights and people
  • Viewpoint of the school
  • Immersive language learning
  • Situated learning
  • Social learning (All language is social.)
  • Marketing
  • First mover advantage
  • What is an virtual campus?
  • Who can supply a virtual campus?
  • Articles in this blog about language learning
  • Search this page:  Ctrl+f opens search bar near the top
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Native speakers
  • The virtual campus could be provided by a school with the target language.
  • If you want to learn German, you could learn it at a German university.
"Local" sights and people
  • In virtual worlds, everywhere is local, but local people are still local
  • A university has local students from many parts of the country.
  • A university may have several physical instructional locations.
Viewpoint of the school
  • Location gives a competitive edge.
  • Lots of skilled speakers available at low cost.
  • Online the catchment area is the rest of the world.
  • A virtual campus can have virtual places from any time or place.
Immersive language learning
Marketing
What is a virtual campus?
Who can supply a virtual campus?Installed virtual places

Web-based virtual places
    Articles in this blog about language learning in MUVEs 

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    License
    • Original text in this blog is CC By: unless specified public domain
    • Use as you please with attribution: link to the original.
    • All images without attribution in this blog are CC0: public domain.
    • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
    • Annotated screenshots made with Jing
    • This blog is not affiliated with anything.   Ads are from Google.
    • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life


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    Save an OAR file
    (copy of OpenSim region): 
    Honor creator rights--Lisa Laxton

    How to save an OAR file and honor creator rights.

    • Reposted from OAR Tech Tips by Lisa Laxton CEO, 
    • Infinite Metaverse Alliance LLC
    What is an OAR?
    Around the Open Simulator community, we hear things like "save your OAR" or "get an OAR from Outworldz". For the non-technical users learning to host their own regions or grids, OAR is an acronym for OpenSimulator Archive. It is a file type that can contain all of the assets of a region, its terrain, and its parcels. In other words, an OAR can be a complete backup of a virtual world known as a region in OpenSimulator. This feature allows a region owner to save and restore "backups" of their region.


    *************************
    Why do some grids not allow users to save their own OARs?
    Unfortunately, this feature is often a topic of controversy associated with intellectual property theft. If we better understand the concerns and how to address them, we can eliminate the vast majority of controversy. If the OAR to be saved contains content that is all created by its owner, there is no issue.
    With the evolution of the HyperGrid, marketplaces, and self-hosted regions or grids, it is common for a region to contain assets created by multiple users. The controversy arises for these regions - especially when they contain assets from creators on other grids. When these OARs are saved using the default 'save oar filename.oar' console entry, creator information is not preserved in the archive so the information is not available when loaded.
    As a result, content creators often have concerns about their content being "appropriated" by OpenSimulator users. The vast majority of default OAR saves may result in unintentional appropriation.
    What is appropriation?
    This is the action of taking something for one's own use, typically without the owner's permission. In this case, if an OAR is saved without preserving creator information, when the OAR is loaded, the new owner appears to be the creator of all assets in the OAR, which is not accurate. This is the source of the controversy. While statistically miniscule, intentional appropriation is never acceptable - this constitutes intellectual property theft which should always be reported.
    How can an OAR that contains assets created by different users be saved "properly"?
    Despite what you may have been told, there is a way to preserve the creator information! I recommend it as a standard practice so you can share your OARs at any point in the future without having to resave them before sharing. Here is an example:
    Let's say:
    1. You own a region called MyRegion and you have access to the region console.
    2. You want to preserve creator information.
    3. You decide you want to save only the assets that have copy and transfer permissions.
    4. You have a folder under bin called oars where you want to save it.
    To save the OAR, on the region console, you type:
    save oar --publish --perm=CT oars/MyRegion.oar
    Using --publish, objects in the saved oar are stripped of owner, last owner, land, and group association. This switch preserves creator information but group and land associations may need to be manually reassigned if used as a backup.
    Using --perm, objects with insufficient permissions will not be saved to the OAR. The user whose permissions are checked is the estate owner. This can be useful for grids that allow their customers to export their regions to OARs, because it ensures that exporting to OAR can't be used to bypass content permissions.
    To load the OAR, on the console type:
    load oar oars/MyRegion.oar
    When an archive is loaded, owners will be restored if the relevant UUIDs can be found in the OpenSimulator installation's user database. Otherwise, prim ownership will default to the master avatar for the region.
    The loaded OAR in this example will have all creator information preserved and only assets for which the estate owner had copy and transfer permissions when the OAR was saved.
    This process was validated when saving IMA Outpost Alpha after recent items from different creators were added to the region. The OAR was loaded on a different grid with a different estate owner with creator information preserved.
    Suggestion for Developers: Based on currently available documentation in the wiki, perhaps these switches should be on by default so that typing 'save oar' in the console will preserve creator information and only save assets with estate manager copy and transfer permissions to a file named region.oar in the bin folder. Also, perhaps it is time to add switches for preserving group and land associations.
    Written by Lisa Laxton, CEO, Infinite Metaverse Alliance LLC. 3/1/19
    This article was written for stable version 0.8.2.1 Release Post-fix where the method recommended was tested. For more information, see http://opensimulator.org/wiki/OpenSim_Archives
    Editor's note 
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    License
    • Original text in this blog is CC By: unless specified public domain
    • Use as you please with attribution: link to the original.
    • All images without attribution in this blog are CC0: public domain.
    • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
    • Annotated screenshots made with Jing
    • This blog is not affiliated with anything.   Ads are from Google.
    • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life
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    A horse ride through Coopersville (MUVE) 1905.  
    Go back in time a little over 100 years.  


    Coopersville is a MUVE (virtual world) model of a US town of the early 20th Century.  It has houses of that era (houses of the Victorian and Edwardian times), offers clothing of that period, has transportation of that period (streetcars, early Fords, and horses), plays music of that time (especially ragtime), and has the early flying things (Wright Flyer, hot air balloons).  Just right for a site visit by a class studying that part of history.
    A horse ride through Coopersville (MUVE) 1905. Go back in time a little over 100 years. - YouTube

    Go there
    • Hypergrid address: 
    • grid.kitely.com:8002:Coopersville
    • Put the HG address in the Find bar of the world map, click FindTP
    • http://hop://grid.kitely.com:8002/Coopersville
    • In Kitely, put the hop in the address (top) bar of the viewer, press Enter
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    A livery yard or livery stable (Great BritainIreland), or boarding stable (AustraliaNorth America), is a stable where horse owners pay a weekly or monthly fee to keep their horses. A livery or boarding yard is not usually a riding school and the horses are not normally for hire (unless on working livery - see below). Facilities at a livery yard normally include a loose box or stable and access for the horse to graze on grass.
    • With the advent of the automobile after 1910, the livery stables quietly disappeared
    Related articles about horses in virtual worlds
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    License
    • Original text in this blog is CC By: unless specified public domain
    • Use as you please with attribution: link to the original.
    • All images without attribution in this blog are CC0: public domain.
    • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
    • Annotated screenshots made with Jing
    • This blog is not affiliated with anything.   Ads are from Google.
    • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life

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    Eileen O’Connor: 
    Mainstreaming MUVE Learning Colloquium,  
    MALET Program, Empire State College (SUNY)

    Dr. Eileen O’Connor – Associate Professor & Coordinator for the Masters of Arts Learning & Emerging Technology Program, SUNY Empire State College (MALET)  – discussed her institution’s creation of a “think-tank” to investigate and advocate for the wider use of virtual spaces in online learning (including in elderly populations).
    Eileen O’Connor - Featured Speaker @ the Mainstreaming Virtual World Learning Colloquium 2018 - YouTube

    MALET-related locations in Kitely
    Related links
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    License
    • Original text in this blog is CC By: unless specified public domain
    • Use as you please with attribution: link to the original.
    • All images without attribution in this blog are CC0: public domain.
    • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
    • Annotated screenshots made with Jing
    • This blog is not affiliated with anything.   Ads are from Google.
    • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life





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    We can bring schools into OpenSim.  
    Not just people.  
    Whole campuses full of people.

    OpenSim and web-worlds can support virtual campuses online. Such a campus would be managed by the school.  The OpenSim or web-world "grid"would only provide hosting.
    Writers meet to share their work
    Yes, there is researchBringing in a campus is not like bringing in people
    • For openers,a school would bring in students by the hundreds.  
    • If the school found the arrangement useful, it could bring in thousands.
    • But bringing in students requires special arrangements: 
    • Batch registration. A specialized viewerA private grid.
    • You need a private grid to separate your school from adult activities
    Marketing to schools is not marketing to people.  
    • Schools have special needs.  But those needs are similar across schools.
    • Thus meeting the needs of schools could be profitable.
    An online campus is not an online class
    • A physical campus is not just for holding classes.
    • Students meet outside of class for collaboration, socializing, etc.
    • I won't expand on the etc. but the other things can have major educational value.
    No, you don't need that thing over your eyes
    • Those are expensive.  You just need a computer screen.
    • You get a picture you can walk through and look around in. 
    • It is much like the sense of 3D you get in a movie.
    • Where they also don't wear things over their eyes.   
      ***********************
      Author's note
      • I know from informal conversations that there are virtual schools in development.
      • I would like cite references, but these are not yet available.  
      • I am hopeful that some reports will come out in the next few months.
      • Meanwhile I an here reporting on what a MUVE-based campus would need.
      • And on infrastructure developments aimed at meeting those needs.
      Needs for bringing students into a MUVEBatch registrationA specialized viewer
      A grid managed by the school
      Onboarding the student: the basics for students.
      • Log on and off
      • Move the avatar locally: walk, fly
      • Use view control:  Zoom, cam around
      • Interact with things: Sit, stand, activate (click or hover)
      • Interact with people:  Identify, find, friend 
      • Communicate: Typed chat, voice, IM
      • Find and go to where they need to go.
      • A custom viewer would come with the needed settings. 
      • So the beginning student need not learn to manage settings.
      Contact links for educators in virtual worlds
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      License
      • Original text in this blog is CC By: unless specified public domain
      • Use as you please with attribution: link to the original.
      • All images without attribution in this blog are CC0: public domain.
      • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
      • Annotated screenshots made with Jing
      • This blog is not affiliated with anything.   Ads are from Google.
      • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life.

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      #VWEDU update 6/13/2019 
      Writers on the MUVEs,
      Teams for education

      A collection of news items and links relevant to this blog.  Some often-wanted links are recurrent.  Others may be retained a few weeks.  New items are added daily
      NonProfit Commons
      Friday Morning meetings 
      News on the MUVEs 
      Contents 
      • Search on the page:  Ctrl+f (type in the search bar, top of the page)
      • My timeline on Twitter 
      • Events in the virtual worlds
      • Newcomer notes
      • Freebies
      • Support the supporters
      • Social media
      • Living online
      • Modern education #VWEDU
      • Writers on the MUVEs 
      • Promotion (general)
      • Radio and video in the virtual worlds
      • Web-worlds
      • News sources
      • The #VWEDU initiative
      • Visit me on the web
      • Hypergrid tips
      • License 
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      My Twitter Timeline (always up to date)Tweets by selbyevans
      Regular events
      • THIS WEEK at Seanchai Libraries  
      • -
      • Sunday live music session at 2pm PST
      • Maritime Club in Virtual Belfast on OSGrid.
      • hg.osgrid.org:80:Maritime Club Belfast
      • -
      • Sunday Kitely Community/Hypergrid meeting at 1 pm Pacific time
      • grid.kitely.com:8002:Kitely Welcome Center
      Event archivesCalendars: grid and communityNewcomer notes
      Where is everybody?Hypergrid places and news
        FreebiesRuth and Roth
        ”*°• ᒪᑌᑎᗩ ᒪᑌᑎᗩᖇIᗩ •°*”˜
        A full compliment of the Ruth and Roth avatars are now available at Lunaria Emporium on Ourgrid Life, along with all of the related accessories currently available. I have included Ruth 2.0 RC#2, Ruth 2.0 RC#3, Ruth Too RC#3 by Sean Heavy, and Roth 2.0 RC#1. All are free with full permissions. I did not include any clothing for these. You can find Lunaria Emporium listed on https://opensimworld.com/hop/79284-Lunaria-Emporium, or you can hypergrid there directly by placing the address below in your world map: OURGRID.LIFE:80:LUNARIA EMPORIUM Lunaria Emporium is a Gloebit region
        Support the supporters (crowdsource)
        • Some people contribute a lot to the development of MUVEs (virtual worlds)
        • Here is your chance to give back:
        Patreon 
                  Social MediaLiving onlineModern education #VWEDU
                  Educator groups in virtual worlds Education links relevant to virtual worlders
                    Writers on the MUVEs
                      Promotion (general)Radio and video in the virtual worlds
                              Web-worlds
                              The #VWEDU  initiative
                              • I am putting the hashtag #VWEDU on my education-related articles
                              • And adding that hashtag on education-related articles that I repost.
                              • I welcome links to articles related to education in virtual worlds.
                              • I post those links in a persistent place on this blog.
                              • Or in an article about education in virtual worlds.
                              • You can send me links in my MeWe group: Talk Virtual Outworlding 
                              • Or as comments to my Thursday posts in this blog.
                              • Use #VWEDU to help build a professional learning community in virtual worlds 
                              • Virtual World PLC
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                                License
                                • Original text in this blog is CC By: unless specified public domain
                                • Use as you please with attribution: link to the original.
                                • All images without attribution in this blog are CC0: public domain.
                                • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
                                • Annotated screenshots made with Jing
                                • This blog is not affiliated with anything.   Ads are from Google.
                                • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life.


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                                Demonstration oil rig.  
                                Conversation with an imaginary TA 
                                (Teaching Assistant)

                                I visit a digitally represented oil rig to report on its potential for offering low-cost introductory instruction on a semi-submersible oil rig.  
                                The underwater structures
                                • I arrived at the oil rig, near some of the underwater structures.
                                • Fortunately, as an avatar I can easily function underwater.  
                                • I don't need any diving gear.  
                                • Since this is a demonstration rig, I began to look for its instructional potential.
                                • "Welcome to my oil-rig demonstration," a female voice says.  "You are not on my roster of students, but if you tell me your objective I may be able to help you."
                                • I look around and see a lady floating near me. She wears a business suit.
                                • "I am here to develop a report on the value of virtual world models for instruction on this rig,"  I explain.
                                • "I am the teaching assistant for this semi-submersible oil rig model," she responds.  "Let's begin."
                                Go there
                                *******************************************
                                A wider view of the structure
                                • "Do you recognize anything you see around you?" the lady asks.
                                • "I see a tall pipe with smaller pipes sticking out of it.  I think that might be what they call a Christmas Tree."
                                • "Have you looked for that in Google search?" The lady suggests.
                                • "Yes.  I found Christmas tree and confirmed my guess."
                                Remotely Operated Vehicle
                                • I begin to wonder whether if my host is really human.  
                                • "Are you the teacher her?" I ask.
                                • "I am the Teaching Assistant.  You can call me Teeay for short.  What else do you see around you?"   
                                • "I see a remotely-operated vehicle, a rove"
                                •   ROV or  ROUV
                                A one handed ROV
                                • "You have identified two nearby objects," Teeay says with a note of approval.  "You might find more things if you extend your search."
                                • Was that really a note of approval, I wonder.  That would suggest that Teeay is human. But maybe I generated that note in my own head.  
                                • "But wait, Teeay," I protest.  "Don't you want be to tell you more about the rove?"
                                • "You were evaluating the model rig for instruction.  Instruction for what objective?"
                                • Wow!  That was smart. I always want to know about instructional objectives. 
                                • Instructional objectives are way more important than a rove.  I was losing focus.  
                                Here I stand under a great big
                                "something"
                                • Teeay reminded me that I need to focus on the whole thing, not just the rove.
                                • With a little walk, I find a really big something.
                                • I am guessing that the big "something" is a pontoon filled with seawater, as part of its "semi-submersible" trick. 
                                • I need to think of reasonable teaching objectives for this demo rig.  
                                • What teaching might it be used for?
                                A wide view of the rig
                                • A wide view of the rig supports my guess.  That is a really big picture.
                                • Teeay is silent and I refrain from comment.  
                                • I am beginning to get the idea that she wants me to learn by myself.
                                • But she guided my exploration skillfully by pointing to my objective. 
                                • Could an Artificial Intelligence be smart enough to do that at the right time? 
                                A Christmas tree connecting upwards
                                • That upward connector is probably a drill pipe or drill stem.
                                • And that leads further into the story.  Conveniently, as an avatar I can fly.
                                • I am learning while I explore.  And, incidentally, learning to explore.
                                • And, BTW, learning a bit about how to set up a place that welcomes exploring.
                                The drill stem rises into the rig  
                                  • I follow the pipe and see that it connects to the rig. The lady follows.
                                  • This rig probably serves to familiarize people with  a semi-submersible oil rig.
                                  • The main learner target would probably be people exploring for a career.
                                  • How to Become an Oil Rig Worker
                                  • Petroleum Engineer Careers
                                  • Basic Offshore Safety Instruction and Emergency Training (BOSIET) certification
                                  • Oil rig jobs: Derrickman, Safety man, Driller, Assistant Driller, Sub Sea Engineer, Storekeeper, Crane Operator, Mechanic/Electrician, Rig Welder, Barge Engineer, Rig Medic
                                  • The rig might be used by schools offering relevant courses (BOSIET).
                                  • It might be free introduction on the web site or part of the beginning course. 
                                  • It might also be offered by a company with offshore wells as public relations.
                                  The drill stem enters the rig
                                  • The drill stem passes through a large red apparatus.
                                  • I see a side pipe leading into the apparatus.  I wonder what it does
                                  • "Teeay, can you tell me what is happening in this big red apparatus?" I ask
                                  • "Your objective was a report on the value of virtual world models for instruction," Teeay comments.  "Does this object fit your objective."  
                                  • I realize I would want a model showing the inside of the apparatus for instruction.  
                                  • Reluctantly I recognize that Teeay gave me better guidance than did my curiosity.
                                  • That business suit really means she means business.
                                  Top deck derrick: 
                                  beginning of the drill stem
                                  • Derrick and drill pipe segments at the top.
                                  • I not only learn the names of parts, but where those parts are.
                                  • Learning the names of certain parts could be an instructional objective.
                                  • If so, I would want the names of those parts to be presented for starters.
                                  • And I would want the TA to turn the names off later.  
                                  • I could do that in OpenSim by setting a flag and scripting the objects. 
                                  • For registered learners, the TA would note experience level.  
                                  • For beginners.names always presented. 
                                  • For intermediates, names presented sometimes.
                                  • Top level: no names ever.
                                  • And I realize I would have some AI help if I were assisting.
                                  • I could easily write a script to handle that chore for me.  
                                  • There is probably some level of computer support needed here.
                                  Crane and pipe segments



                                  Pipe segments on lower deck


                                  Safety equipment: 
                                  emergency rescue
                                  • Remember BOSIET
                                  • I see what the rescue boat looks like
                                  • I could learn its name here.
                                  • Because this is 3D, I could also learn its location in relation to other things.
                                  Another ROV
                                  • This time I will stick to my objective.
                                  • Teeay won't have to remind me.  
                                  • I learned to do it myself.
                                  Ear-protection required
                                  in this area.
                                  • Another safety requirement: Ear-protection.
                                  • Another 3D requirement: area.
                                  • I realize that much of what we know how to do includes place.
                                  • We don't just know how to do something, we know where to do it.
                                  A first aid kit
                                  • I already know what to expect in a first aid kit.
                                  • What I can learn is where to find a kit.
                                  • Remember BOSIET.
                                  Hard hat area outside
                                  • I don't need to learn how to wear a hard hat.
                                  • But I do need to learn where I must wear one.
                                  What is that thing down there 
                                  in the water?
                                  A survival raft
                                  • Equipment inside
                                  Equipment aboard the survival raft
                                  • I could not practice using things, but I could learn the names 
                                  • And if the equipment were stowed, I could learn how to find it.
                                  • The place would at least be familiar if I went for real world BOSIET training.
                                  • Teeay breaks into my thinking: "Do you have enough for your report on the value of virtual world models for instruction on this rig?"   
                                  • "I think I do, but I have one last question:  Are you a person or an Artificial Intelligence? 
                                  • "I get asked that a lot.  If you can't tell the difference, why does it matter?"
                                  • The lady vanishes.  On reviewing my pictures I find that she never appears.
                                  Instructional objectives, instruction, and assessmentObjective 1 (develop readiness)
                                  • Learner knows the names of selected things.
                                  • Method: provide the names of the objects initially, fade the support.
                                  • Assessment 1: Present images, ask for the names.  
                                  • Assessment 2: Present the names, ask for the correct image.
                                  • All instruction and assessment can be handled by software.  
                                  • Call that Artificial Intelligence for better news coverage.
                                  Objective 2 (develop readiness)
                                  • Learner can promptly go to the location of the named object.
                                  • Method: Learner is directed to move the avatar to the object as fast as possible.
                                  • (Only avatar walking is allowed during task)
                                  • Task is imposed at random times with random selection from the set of objects.
                                  • Assessment: Response time should drop till it is reliably below set level
                                  Objective 3 (Engineering jobs)
                                  • Learner can describe the function of major parts in drilling and extraction.  
                                  • Method: Project assigned: Prepare a presentation meeting above objective.
                                  • The article may be in the form of a narrated video or an illustrated article. 
                                  • Include references (web links) supporting the report on each part.
                                  • Assessment: Two or more experienced people will score.  
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                                  License
                                  • Original text in this blog is CC By: unless specified public domain
                                  • Use as you please with attribution: link to the original.
                                  • All images without attribution in this blog are CC0: public domain.
                                  • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
                                  • Annotated screenshots made with Jing
                                  • This blog is not affiliated with anything.   Ads are from Google.
                                  • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life.


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                                  Computational thinking 
                                  or how to get along with computers

                                  To get along with computers you need to think like a computer.  Fortunately, that is simply careful planning, something that has long been useful to humans.  Do you know of a high school that offers a course in careful planning?  Do you know how careful planning can be taught?  
                                  Computational Thinking for a Computational World - YouTube

                                  Computational thinking is both central to computer science and widely applicable throughout education and the workforce. Computational thinking, which is complementary to coding and computer science, provides students a necessary skill set for solving complex problems and is relevant throughout K-12 education in all subjects. Read our report to find our more.
                                  • In education, computational thinking is a set of problem-solving methods that involve expressing problems and their solutions in ways that a computer could execute. --Wikipedia
                                    After the break
                                    • Why learn it?
                                    • How to learn it?
                                    • Challenges in this blog
                                    • MUVEs in education
                                    • Maker resources in OpenSimulator
                                    • Scripting in OpenSimulator
                                    • Other names for similar thinking

                                    *****************************
                                    Why learn it?
                                    • Needed for effective use of computers.
                                    • In generalized form it is how we plan anything complicated.
                                    • It could also be called procedural thinking.
                                    How to learn it?
                                    Challenges in this blog
                                    MUVEs in education

                                    Maker resources in Open Simulator

                                    Scripting in OpenSimulator
                                    Other names for similar thinking
                                    *********************************************************
                                    Visit me on the web
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                                    License
                                    • Original text in this blog is CC By: unless specified public domain
                                    • Use as you please with attribution: link to the original.
                                    • All images without attribution in this blog are CC0: public domain.
                                    • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
                                    • Annotated screenshots made with Jing
                                    • This blog is not affiliated with anything.   Ads are from Google.
                                    • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life


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                                    Writer's workshops 
                                    in the virtual worlds (MUVEs). 
                                    Some as near as your browser.  Summary 

                                    You can meet writers in your home office (or wherever you use your computer).  You can go to places that invite you to tell a story.  You can join with a group of writers from all over the world.  You can write a short story that gets published in a blog (if you want).
                                    Writer's Circle, Waterstage
                                    Goals for a web-based workshop
                                    • Usable 24/7
                                    • Access from anywhere.
                                    • Usable to serve a group or one person alone
                                    • Provide a shared scene for a group
                                    • Allow for shared characters.
                                    • Provide a shared scene and shared characters.
                                    • Provide prompts for character and plot development
                                    About writing*******************
                                    Death for dessertWeb-worlds: meet in your browser Operating and designed for writersPlot development in a story scene

                                      Engagement plans
                                            Derivative uses
                                            In your browserScene: Objectives
                                            • Every scene has objectives, usually several.
                                            • Exposition:  Tell something from the backstory that reader needs to know.
                                            • Character presentation: Characters show aspects of their characters.
                                            • Character growth: the character has a changing experience.
                                            • Mood: something happens that is funny, scary, sad, thrilling.
                                            Online writing communities
                                            *********************************************************
                                            Visit me on the web
                                            ************************
                                            License
                                            • Original text in this blog is CC By: unless specified public domain
                                            • Use as you please with attribution: link to the original.
                                            • All images without attribution in this blog are CC0: public domain.
                                            • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
                                            • Annotated screenshots made with Jing
                                            • This blog is not affiliated with anything.   Ads are from Google.
                                            • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life

                                            Read Full Article
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                                            The great race, Coopersville:
                                            Hot air balloons 
                                            and the Wright Flyer

                                            Coopersville is a MUVE (virtual world) model of a US town of the early 20th Century.  It has houses of that era (houses of the Victorian and Edwardian times), offers clothing of that period, has transportation of that period (streetcars, early Fords, and horses), plays music of that time (especially ragtime), and has the early flying things (Wright Flyer, hot air balloons).  Just right for a site visit by a class studying that part of history.
                                            The great race, Coopersville: The air races - YouTube

                                            Go there
                                            • Hypergrid address: 
                                            • grid.kitely.com:8002:Coopersville
                                            • Put the HG address in the Find bar of the world map, click FindTP
                                            • In Kitely put the Firestorm Hop in the address bar of Firestorm, press return:
                                            • hop://grid.kitely.com:8002/Coopersville
                                            Google research ***************************
                                            The Great Race - YouTube


                                            Learning projects for a historical MUVE place
                                            • These projects are designed to be useful for any historical MUVE place.
                                            • Find the anachronisms in the scene
                                            • Cite references to show that they are anachronisms.
                                            • -
                                            • Cite a few items that could have been included in the scene, but were not.
                                            • Cite references about the items and point out why they would fit.
                                            • -
                                            • (Writing) Write a short story set in that era and place.
                                              Challenge-based learning
                                              *********************************************************
                                              Visit me on the web
                                              ************************
                                              License
                                              • Original text in this blog is CC By: unless specified public domain
                                              • Use as you please with attribution: link to the original.
                                              • All images without attribution in this blog are CC0: public domain.
                                              • Second LifeLindenSLurl, and SL are trademarks of Linden Research Inc.
                                              • Annotated screenshots made with Jing
                                              • This blog is not affiliated with anything.   Ads are from Google.
                                              • Selby Evans in Kitely and hypergrid, Thinkerer Melville in Second Life



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