From 1967 to 1971, the Los Angeles County Museum of Art (LACMA) ran a revolutionary program which facilitated the partnering of emerging artists with tech and science companies of the time. Among the roster of artists who participated in the first iteration of LACMA’s Art + Tech program are Andy Warhol, Claes Oldenburg, and James Turrell. Today, LACMA’s Art + Tech Lab (est. in 2013) continues this spirit of cross-disciplinary collaboration, funding artist-led projects that wouldn’t be achievable without the financial and advisory support offered through the Lab. In this episode, we speak with Joel Ferree, Art + Technology Lab Program Director, about the history of the Lab, the various projects and partnerships that are offered, and LACMA’s commitment to providing the time, space and resources to make possible these creative projects.
-About LACMA’s Art + Tech Lab-
Inspired by the spirit of LACMA’s original Art and Technology program (1967-1971), which paired artists with technology companies in Southern California, the Art + Technology Lab at LACMA supports artist experiments with emerging technology. Through our sponsors, the Lab provides grants, in-kind support, and facilities at the museum to develop new artist projects. To date, 20 artists from around the world, including Ghana, Ireland, Korea, Mexico, the United Kingdom, the United States, and Switzerland, have received awards through the Art + Technology Lab.
In this episode we speak with artist and medical professional, Dorothee Chabas, about her work as a neuroesthetician. With 25 years of medical experience under her belt, Dorothee uses neuroscience to explore and understand aesthetic experiences at the brain level. Why do certain colors attract us? What is it about art that moves us? What is going on when artists create artworks and how do viewers process them? These are the questions Dorothee’s work as a neuroesthetician aims to answer and learn more about.
-About Dorothee Chabas-
Dorothee is a French-American painter and MD PhD (neurologist) based out of San Francisco. She shares her time between painting and neuroesthetics.
Dorothee has been drawing all her life. She practiced live model painting more formally in the nineties at the Ateliers des Beaux Arts de la Mairie de Paris, France, and then at the Sharon Art Studio, San Francisco, CA. More recently, she spent three years painting and drawing full time at the San Francisco Studio School.
Dorothee has practiced Neurology for many years, first in Paris, then at the University of California, San Francisco, where she co-founded the Regional Pediatric Multiple Sclerosis Center. Her research work on multiple sclerosis performed at Stanford University and UCSF has been internationally recognized.
We continue our discussion with speakers from CODAME’s Art + Tech Festival, ARTOBOTS, held at The Midway in June. Part 2 features one-on-one, on-site conversations with robotics professor Amy LaViers, technologist and performer, Catie Cuan, and NPR correspondent, Laura Sydell.
In this episode, collaborators Amy LaViers and Catie Cuan from the Robotics, Automation, Dance (RAD) Lab at the University of Illinois discuss their research on incorporating natural movement into robots, how dance plays a role in this study, and their performance piece, Time to Compile. We conclude the episode with an amazing conversation with NPR Digital Culture correspondent, Laura Sydell, who shares insight on how and why artists and criminals will shape the future of technology.
Thank you CODAME for inviting us to cover this awesome event, and a special shoutout to Vanessa Chang, CODAME curator, for personally extending the invitation to us. You can listen to our interview with Vanessa Chang here.
-About Amy LaViers-
Assistant Professor, Mechanical Science and Engineering — University of Illinois at Urbana-Champaign
Amy develops high-level abstractions for expressive robotic systems and study human-machine interaction. She lead two interdisciplinary teams toward this end: her research group at the University of Illinois at Urbana-Champaign, the Robotics, Automation, and Dance (RAD) Lab, and her start up, AE Machines. Amy is also passionate about teaching engineers to write and roboticists to dance and about bringing artists into the design of technology. This work applies to manufacturing, national defense, personal robots, entertainment, engineering education, somatic practices, and art — to name a few!
Catie Cuan is an artist and technologist based out of Brooklyn. As a performer she has worked with the Metropolitan Opera, the Lyric Opera of Chicago, Lisa Bielawa/KCET, Katherine Helen Fisher, Clare Cook, NY Fashion Week, and CATAPULT Entertainment, as well as Broadway choreographer Peggy Hickey. Her own choreography has been presented at venues and festivals such as the Actors Fund Arts Center, DanceNOW Raw, the Brooklyn Dance Festival, Zellerbach (Berkeley), NY Theater Barn, New York Musical Festival, and The Tank, where she won the inaugural XYZNYC Choreography Competition. Her passion for technology is evidenced by her previous work experience at Google/YouTube and Bain & Company before joining Color + Information, a digital creative agency, as Vice President. She is currently a digital consultant and avid VR researcher. She graduated with High Honors from UC Berkeley with a dual degree in Business Administration and Dance and was a visiting student at the University of Oxford, New College.
Catie Cuan is also a 2018 TED Resident and ThoughtWorks Arts Resident.
Laura Sydell fell in love with the intimate storytelling qualities of radio, which combined her passion for theatre and writing with her addiction to news. Over her career she has covered politics, arts, media, religion, and entrepreneurship. Currently Sydell is the Digital Culture Correspondent for NPR’s All Things Considered, Morning Edition, Weekend Edition, and NPR.org.
Sydell’s work focuses on the ways in which technology is transforming our culture and how we live. For example, she reported on robotic orchestras and independent musicians who find the Internet is a better friend than a record label as well as ways technology is changing human relationships.
Learn more about her interest in artists & criminals here
Sparked by the network of creative coders, designers, and artists that Bruno Fonzi and Jordan Gray knew from around the world, CODAME was founded to celebrate their passion for art and technology. The CODAME brand of immersive, engaging, and out of the ordinary experiences was coined at the inaugural CODAME ART+TECH Festival in 2010 on a foggy rooftop in downtown San Francisco. CODAME builds ART+TECH projects and nonprofit events to inspire through experience.
Vince Kadlubek pioneered the creative force that is Meow Wolf, a Santa Fe artist collective dedicated to building interactive and immersive experiences to transport visitors of all ages into fantastic realms ripe for exploration. In this episode we speak with Vince about how Meow Wolf achieve its impressive level of success, what Meow Wolf’s ethos is, and where/how he sees tech is enabling the arts.
-About Vince Kadlubek-
Vince Kadlubek is the Co-founder and CEO of Meow Wolf, an arts collective that has transformed into a remarkable, award winning arts production company. After leading Meow Wolf to win the inaugural startup competition from Creative Startups Vince created the business plan for Meow Wolf’s House of Eternal Return. In the last year he has started 3 new thriving businesses. He is the chair of the Santa Fe, New Mexico planning commission. Vince is a native of Santa Fe and is deeply committed to supporting local growth as well as bringing unique, indescribable, immersive art experiences to the world. His unorthodox approach to business has helped pave the way to Meow Wolf’s unprecedented success.
Meow Wolf creates immersive, interactive experiences to transport audiences of all ages into fantastic realms of story and exploration. The group’s first permanent installation, launched in March 2016 with support from Game Of Thrones creator George R.R. Martin, showcases the THEA Award-winning House of Eternal Return, where guests discover a multidimensional mystery house with secret passages, portals to magical worlds, climbing apparatus, and surreal, maximalist & mesmerizing art exhibits along with a children’s learning center, top ten in the U.S. music venue and cafe area.
The company is composed of nearly 200 artists across all disciplines including architecture, sculpture, painting, photography and video production, virtual and augmented reality, music and audio engineering, narrative writing, costuming and performance, and more. Basically everything.