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Real Time VFX by @ludvig Ludvig Lindqvist - 13h ago

There is nothing specific to shader graph per say, you should however consider the usual mobile shader limitations. Generally for mobile ..read more
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Real Time VFX by @bayunhuiye Bayunhuiye - 14h ago
My English is not good, the following texts are all translated by Google. I encountered a problem when creating alpha Blend mode with ..read more
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Real Time VFX by @max_nguyen Max Nguyen - 16h ago

These are awsome VFX. Can you make tutorial or breakdown about some your effect like bird expolsion, blow fire and the way that you make ..read more
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of course you can, I nearly finish a mobile game using a lot of shader by using shader graph. But you must use shader graph if you really ..read more
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Real Time VFX by @hungry4apples Charles Perron - 20h ago

Cool to see you’ve found other ways to do it! Its a pleasure to help ..read more
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Real Time VFX by @vincent_pollard Vincent Pollard - 1d ago
Hey everyone i’m looking for some feedback on my current effect, It’s a magic missile themed attack. I’m trying to find something to ..read more
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Real Time VFX by @diegoquarantine Diego Martinez - 1d ago

Thank you so much!!! stuff to read, yeah ..read more
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You can lock everything to camera facing too, could help keep your effect looking the same no matter what angle it’s viewed at ..read more
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Real Time VFX by @skymoon Cayla Chow - 1d ago
Thanks so much for the feedback and help! Yes it did seem that the issue was me freezing the origin point to the mesh, and apparently the ..read more
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Real Time VFX by @skymoon Cayla Chow - 1d ago

I might have overthought the reference but I thought that the flare was using a cylinder model along with another mesh overlay for a wisp ..read more

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