Hey everyone! I’ve been working on some effects for some time and wanted to start my own little Sketchbook on here. I’ve been lurking this community for a few months now and I’ve learned a ton so far but there is still more I can learn and I welcome any and all feedback from this community.
The issue I’ve been dealing with lately is my blaster effect shown in this video.
One of the issues you can see is that the effect does not line up properly with the path of the projectile.
Another issue is that the effect itself does not remain attached to the end of the gun.
I’ve attached a screenshot of the guns blueprint.
I’ve played with both the “Spawn Emitter Attached” and the “Spawn Emitter at Location” modules and the latter seems to have gotten me closer to the desired goal but I’m probably missing something.
The original blueprint for the weapon comes from the Shooter Tutorial series by Ryan Laley who has some fantastic tutorials for creating weapon blueprint classes. The effect spawning is my own addition to his blueprints that I’ve tried to hammer into the process. https://www.youtube.com/channel/UCsS5i15vvUbwfr_1JdRKCAA/playlists
I think for the pages, it’s just that there doesn’t feel like there’s any air resistance. the pages feel too stiff as they’re flying around. I’d recommend the flipbook idea veer mentioned . by doing it this way, it would also help optimize your effect. Basically you could just animate in Blender a single page moving about and then render out a spritesheet. i like what’s goin on otherwise
If you want to keep them as meshes however, i’d recommend at least doin some rotation and extend their lifetime so that they don’t fade out before doing a full circle around the book - otherwise you’re just losing that depth information. When i first saw the effect, i thought for a moment that they were just billboards and i think once you extend the lifetime it’ll become more clear that they’re mesh.
I think this is a great topic. I am currently doing same as you do, maybe even less. I feel I am a little stronger in technical side than artistic and want to balance it more.
I go to ArtStation browse through illustrations and imagine what could be enhanced if that piece was animated. Things like that.
Another thing I’m very concerned about is how to take a reference, but not to copy an idea all together. Sometimes it seems to be a very thin line between the two. Yes, you can use different colours, momentums, shapes… But in the back of the head it’s always: ‘am I recycling this idea the right way?’ On the other hand, trying to do something unique ends up with something quite crappy and ‘wtf’.
Great question! As for translation, i’m already planning on English subtitles. If there’s enough interest, i might include Chinese subtitles as well. And thanks for mentioning Alipay. I’m currently planning on using Stripe, so i’ll investigate integrating Alipay as well.
I’ve started to look more and more at things I see in real life, shapes, pattern, movement etc. I think I sort of started doing that since I fairly often use phototextures as a base for my textures (with lots of photoshop manipulation so you can barely recognize it afterwards except some of the motion in it) , after that I just started noticing more and more patterns that have interesting movement in it.
Things like this for example (image from the the Elemental Magic by Joseph Gilland)
Added more light to the VFXs of my 3rd person project, and the result is quite interesting.
Here's the full video: https://t.co/yVm0Twe3ss
#VFX #Effects #Unity #Unity3d #realtimeVFX #indiedev #gamevfx #madewithunity #gameart #VFXFriday https://t.co/xGUTWvXEEO