We are passionate about the vast and untapped potential of games as a medium. It is our mission to seek out and support the developers and artists pushing at the boundaries of games and to travel with them on their journey into uncharted territory, helping bring their creations into the world and connecting them with players looking for something different.
Join us on a journey into a world of surprising games and unusual stories.
Gravity Hop is a challenging, fast-paced, arcade casual game. You are the Commander of a spaceship out on a mission in deep space. When the spaceship gets hit and loses most of its systems, you are left to fend for yourself. With the help of the crew – Emma and Jim, you embark on a mission to get back home using gravity.
● EASY CONTROLS. One tap mechanics.
● SKILL GAME. Improve playing skills as you play.
● CAMPAIGN. A full engrossing story that will gradually introduce you to the Gravity Hop world.
● CHALLENGES. Challenging levels with increased difficulty.
● POWER-UPS. Use unique power-ups to overcome hard challenges.
● UPGRADE your spaceship and power-ups.
● LOTS OF LEVELS. Play hundreds of levels with more added in regular updates.
● LEADERBOARDS. Prove who is the best in the world on the global leaderboards.
● FREE to download! — Gravity Hop is completely free to play. There are optional in-app purchases available, but these are not required.
A symbolic adventure between two childhood friends takes players across a dreary world set during the second great war, World War II. Fight against the struggles of occupation as two kids from alternating backgrounds do everything they can to stick together.
Below you can find the official gameplay trailer showing off the distinctive art style and game design:
My Memory of Us - gameplay trailer - YouTube
My Memory of Us
Still not sold on My Memory of Us? Here are some key features you’ll find during your adventure:
The surreal take on real-life events showcases a familiar history lesson while managing to create an emotional story tied with powerful gameplay mechanics. Each event in the game is tied to real-life war stories from Warsaw.
Witness two children from two entirely different backgrounds bond and become friends through everything from stressful situations to unapologetic, playful encounters.
Players will have the option of either controlling each of the two children separately, or uniquely navigating both at the same time. Switch between the two with the touch of a button, or utilize special skills tied to each child.
Brutally fend yourself off against the embodiments of the seven deadly sins in Dark Star Games’ upcoming action game, Sinner: Sacrifice for Redemption.
What looks like a byproduct straight out of the popular ‘Souls’ series, Sinner sees players as a gritty soldier, Adam, weighing heavily on his dark and mysterious past.
SINNER: Sacrifice for Redemption Launch Date Trailer - YouTube
A Road To Redemption
Here are some of the key features on the future release of Sinner: Sacrifice for Redemption:
Take on the role of Adam and make a journey to become exonerated for his treacherous past littered with sins and loathsome crimes.
Driven along by a stirring soundtrack, players will dive head first into boss battles that manifest from the atrocious seven deadly sins, revealing Adam’s connections with each incarnation.
To mix up the combat system, players must permanently debuff their character before each boss battle by sacrificing a chosen body part. Sinner is meant to drive players insane with the increasingly difficult battles that never seem to let up.
For those who will brave their way through to the end, players will discover new pieces of equipment in New Game+ mode — adding a pinch of replayability.
The multiplayer adventure features up to 4-player versus for friends and family while sitting in the same room. While also a solo adventure, Smash Hit Plunder is also the first — officially — ‘co-op narrative campaign adventure game’ for PS VR.
In singleplayer or co-op, you have to help the VR Mage through the main campaign and battle each other in versus modes using an alternate view of the world; specially designed for the TV screen while playing with the DualShock 4 controllers:
Hang onto your hats and take to the streets in the latest high-speed futuristic street racer. From The Walking Dead to The Wolf Among Us, Telltale Games has presented inspiring fictional narratives in the form of episodic seasons.
RGX Showdown may be indie developers Shortround Games‘ debut release, but the small team of veterans are eager to have players engaging in the action at blistering speeds and competing in an online competition.
Take a look at the full throttle trailer showcasing the intense speed found in RGX Showdown below:
PS4 - RGX Showdown Trailer (2018) - YouTube
The rapid racer comes fully equipped with loads of appealing features, such as:
Fast online races between two racers both competing for the top time will have players quickly engaging in one race after another. Races typically last less than a minute, leaving players at a constant high-velocity pace within a myriad of races.
Earn cosmetic decals and paint jobs from completing various events scattered across the vibrant RGX universe.
Race between international tournaments that change every hour to make your way to the top. Always have a chance at victory with new winners claiming the podium every hour which offers up unique rewards.
Players aren’t limited to rewards by winning only, as RGX offers plenty of event points – win or lose – to alleviate any would-be headaches from tedious progression.
Unlock new Champion Cars by racing your way through the numerous vehicle classes and swiping a few high-octane victories as you speed through fast highways, weave in and out of traffic and burst around gripping curves.
This upcoming 2D adventure game grants players a thrilling journey of puzzle-solving and deep narrative between two differing climates personified as partners in love, Rime and Ember.
Here are all of the details about Degrees of Separation:
Both single player and co-op multiplayer is available for players to explore a unique world brimming with puzzling obstacles highlighting the useful differences uncovered in both Rime and Ember.
In 2-player co-op, players will work together as a team to achieve passage through tons of environmental challenges utilizing the distinct elemental powers of heat and cold.
The game features a powerful mixture of passionate story-driven narrative and inspiring puzzle mechanics between the two co-stars.
“The combination of innovative mechanics and powerful narrative is what drew us to this game(…) It’s why we seek out these very important indie titles that have a true story to tell.” – Christina Seelye, CEO of Modus Games
Capcom has teased Ace Attorney fans by saying the panel at the Tokyo Game Show this year is something they will definitely want to see.
Ace Attorney News Inbound
The panel for the sublime legal series will be held on Saturday the 22nd of September from 16.00 JST (3.00 EDT, 00.00 PDT, 8.00 in the morning BST) and will last for around 40 minutes. Capcom said the panel is simply:
“Unmissable for Ace Attorney fans.”
What’s more, Ace Attorney series producer Motohide Eshiro and game designer Shinsuke Kodama will indeed be attending.
With 40 minutes to play with, Capcom will most likely bring some goodies along. Those goodies are expected to be the first six games in HD, across two compilations, serving as an introduction to those unfamiliar with the series, followed by what sounds like Ace Attorney 7.
Nintendo Direct’s featured a terrific one-two last night, starting with the unexpected announcement of Luigi’s Mansion 3 and ending with the insidious Tom Nook rather effectively revealing Animal Crossing for Switch.
Between these two points, games like Diablo 3: Eternal Collection, Game Freak’s new RPG, simply called Town, Yoshi’s Crafted World, Starlink: Battle for Atlas and Daemon X Machina all impressed. That wasn’t the problem.
The Nintendo Switch Online service launches next week, September 19th in the UK, and this was the company’s chance to really sell it to us, to convince the sceptics. Unfortunately, as some might have expected, Nintendo proved once again that their understanding of the online space is limited — to say the least.
Come on now.
The Direct, essentially, gave us a few new details on the basic features. Firstly, it’ll cost £17.99 a year or £3.49 a month and for that:
You can play games online.
You’ll be able to play NES games each month. NES games are added every month.
You can back up your save data to the cloud.
The smartphone app enables voice chat.
There are exclusive offers for members
So, let’s examine each of these:
It’ll cost £17.99 a year, or £3.49 a month
That’s a good price. Xbox Live comes in at £39.99 and PS Plus at £49.99 for a year. But…
You can play games online
Nintendo has taken its time to launch the service, so, by removing something people have already grown accustomed to — playing games like Splatoon 2 and Mario Tennis Aces online for free — they are almost always going to feel cheated unless value is added elsewhere. Does the extra cost improve the online gameplay with better servers, for example? We don’t know and we should do by now.
You’ll be able to play NES games each month. More NES games are added every month.
Cool? I find it hard to believe, considering the duration the service has been worked on since the Switch’s launch, that NES games are all Nintendo can offer here. The idea of playing ‘80s games with added netcode is novel but hugely insignificant in this day and age. Nintendo has the option to create a low-cost Netflix-style service with access to an incredible library of games across the SNES, N64, GameCube, Wii etc. Few could do that, and yet here we are.
What’s more, you’ll need to connect at least every week in order to guarantee access to these NES games — even if your subscription is a long way from expiring. It’s just not practical for travel at all. PS4 and Xbox let you play offline as long as the games are downloaded first.
You can back up your save data to the cloud
A welcome, modern addition in line with PS Plus and Xbox Live… that is, until Nintendo revealed that not all games could be backed up. The reasoning behind this? Fundamentally, they don’t want people to cheat in games like Dark Souls or Pokémon. Scratching your head like me? Take Splatoon 2, Nintendo stores the save data locally instead of online, meaning cheaters do and will prosper with a backup feature. Separating the single player and multiplayer save data in games like Splatoon 2 is the easy fix here.
What’s more, Nintendo will not keep your cloud save data if your online plan runs out. These are kept for six months after a user’s subscription lapses on PS4. Xbox goes one better and keeps them indefinitely.
The smartphone app enables voice chat
You need a companion smartphone app for voice chat. It’s awkward and overly complex. Enough said really.
There are exclusive offers for members
Sounds good, like discounts on games? What are they? ‘We’ll have more to announce in the future’. But it launches next week, shouldn’t some offers be ready to announce? ‘Here are some NES Controllers’.
The Online Proposition
I feel like the Nintendo Direct, instead of selling the online service, reinforced the idea that it offers little of value, and that’s probably why it’s cheap. In that case, what’s the point of it other than for a quick monetary boost?
Let’s alternatively, pretend, that Nintendo offered the following service:
You can play games online with more robust servers – for those that want a premium online experience.
You’ll be able to play a selection of NES, SNES, N64 and GameCube games each month with online added in. Achievements for these titles are an optional extra that can be enabled.
You can back up your save data to the cloud for all games. Cloud data is stored indefinitely.
The smartphone app has been deleted from history. You can talk to friends via the console itself. Friend codes have also been deleted from history.
Custom themes, menu music and folders are available as part of the service.
There are exclusive offers for members, including discounts on games and a free Switch game every month.
Does all of that sound entirely unreasonable, given the time they had? I personally don’t believe so. They could even raise the price to reflect this — most would pay a little bit more for it, I would think. I’m aware that all of this could be added in the future without much difficulty, but I get the feeling we’ll be waiting an awfully long time. And they’ve had plenty.
Wise Yet Strangely Naive
The truth is: I’m not even particularly bothered by online services in general. When I get chance, I spend a great deal of time playing deep single player games, or games locally with others. It’s more the fact the offering from Nintendo is so uncharacteristically poor when compared to their usual workmanship.
I imagine Nintendo to be a master artisan when designing games; inspiring, bold, passionate perfectionists that are almost peerless in their craft. It’s telling that the video they presented to us, with the use of Mario characters to explain the online service, was, on a creative level at least, the best part; Bowser and his son playing together, Lakitu being the literal cloud save data:
Nintendo Switch Online – Overview Trailer - YouTube
The Switch itself is a smart portable, a cool slice of tech for console quality gaming out and about. It’s a great proposition and the sales show people are engaged with it. When it comes to online infrastructure, however, I imagine Nintendo as a bumbling, misplaced clown that has lost the ability to make people laugh. Genuinely speaking, I don’t understand why they find it so hard to get right. It’s like the department for online services at Nintendo is from a different company altogether, with computers still running Windows XP.
The internet is an entitled, odd place. It has its daily, often wild rants, the mutterings or cries of ‘I want this’, things are either absolutely terrible or absolutely amazing. There’s no real logic or sense of balance. I could digress. In a nutshell: this piece shouldn’t come across as one of those — I’m just stating it would be really quite nice to see an online service worthy of Nintendo’s name.