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June 14, 2019 | Maryland Conference on Problem Gambling.

Keynote Presentation
“Leveling Up” in How We Define Gaming & Gambling

Welcome! Here you’ll find the slide deck for the presentation. Questions, comments, or connections? Contact Julie@maccg.org.

Presenter:

Julie Hynes, MA, CPS

Description:

The conversation around what is gaming and what is gambling is ever evolving. In this presentation, we’ll cover recent trends such as loot boxes and esports gambling. We’ll also discuss connections between what appears to be problematic gaming behavior and problem gambling behavior. Finally, we will talk about what’s next: what can we as behavioral health providers expect in the near future, and what we can do to address issues in problem gambling.

Slide Deck 2019_MCPG_Keynote_Leveling-Up_Hynes_Julie-for-web
References (non-exhaustive):

Assael, S. (2017, January). Skin in the game: Counter-Strike has spawned a wild multibillion-dollar world of online casino gambling; it’s barely regulated and open to any kid who wants in. ESPN. Retrieved from http://www.espn.com/espn/feature/story/_/id/18510975/how-counter-strike-turned-teenager-compulsive-gambler

Bányai, F., Griffiths, M., Király, O., Demetrovics, Z. (2018). The psychology of esports: A systematic literature review. Journal of Gambling Studies. https://doi.org/10.1007/s10899-018-9763-1

Carey, B. (2018, July.) Endless gaming may be a bad habit. that doesn’t make it a mental illness. New York Times. Retrieved from https://www.nytimes.com/2018/07/02/health/internet-gaming-addiction.html

Fauth-Büler, M., Mann, K. (2015, Nov.) Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling. Journal of Addictive Behaviors doi: 10.1016/j.addbeh.2015.11.004

Fung, B. (2018, November). U.S. consumer watchdog to investigate video games loot boxes. Washington Post. Retrieved from https://www.washingtonpost.com/technology/2018/11/28/us-consumer-watchdog-investigate-video-game-loot-boxes/?utm_term=.23f7f1e1c00e

Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Intensity and gambling harms: Exploring breadth of gambling involvement among esports bettors. Gaming Law Review, 21(8), 610-615. https://doi.org/10.1089/glr2.2017.21813

Gainsbury, S., Russell, A., King, D., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior, 63, 59-67.

Gainsbury, S. Russell, A., & Hing, N. (2014). an investigation of social casino gaming among land-based and internet gamblers: A comparison of socio-demographic characteristics, gambling and co-morbidities. Computers in Human Behavior, 33, 126–35. doi:10.1016/j.chb.2014.01.031.

Gainsbury, S. M., Hing, N., Delfabbro, P. H., & King, D. L. (2014). A taxonomy of gambling and casino games via social media and online technologies. International Gambling Studies,14, 196–213. https://doi.org/10.1080/14459795.2014.890634

Jacques, C., Fortin-Guichard, D., Bergeron, P., Boudreault, C., Levesque, D., Giroux, I. (2016). Gambling content in Facebook games: A common phenomenon? Computers in Human Behavior, 57, 48-53.

King, D., Delfabbro, P., & Griffiths, M. (2010). The role of structural characteristics in problem video game playing: A review. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 4, 1. Retrieved from https://cyberpsychology.eu/article/view/4229/3272

Kuss, D.J. & Griffiths, M.D. (2012). Online gaming addiction in children and adolescents: A review of empirical research. Journal of Behavioral Addictions, 1, 3-22. Retrieved from https://doi.org/10.1556/JBA.1.2012.1.1

Petry, N., Rebhein, F., Gentile, D.A. Lemmins, J.S., Rumpf, H.J. (2014). An international consensus for assessing internet gaming disorder using the new DSM-5 approach. http://dx.doi.org/10.1111/add.12457

Rose, I.N. (2006). Gambling and the law: An introduction to the law of internet gambling. UNLV Gaming Research & Review Journal, 10, 1-14.

Throuvala, M., Janikian, M., Griffiths, M., Rennoldson, M., & Kuss, D.(2019, in press). The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives. Journal of Behavioral Addictions. https://doi.org/10.1556/2006.8.2019.05

Wohl, M. J. A., Salmon, M. M., Hollingshead, S. J., & Kim, H. S. (2017). An examination of the relationship between social casino gaming and gambling: The bad, the ugly, and the good. Journal of Gambling Issues, 35, 1–23. https://doi.org/10.4309/jgi.2017.35.11

World Health Organization. (2018). International Classification of Diseases 11th edition (ICD-11). http://www.who.int/features/qa/gaming-disorder/en/

Zendle D, Cairns P (2018) Video game loot boxes are linked to problem gambling: Results of a large-scale survey. PLoS ONE 13(11): e0206767. https://doi.org/10.1371/journal.pone.0206767

The post “Leveling Up” in How We Define Gaming & Gambling – 2019 MD Conference on Problem Gambling – Julie Hynes appeared first on Massachusetts Council on Compulsive Gambling.

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June 20, 2019 | Midwest Conference on Problem Gambling and Substance Abuse

Welcome! The slide decks will be made available here on June 20, 2019. Keynote Presentation: Problem Gambling Prevention: Then and Now

Objective: Explain at least 3 frameworks used to address problem gambling prevention in the U.S.
Explain 5 risk and protective factors that, over time, have been shown to be common to problem
gambling prevention and substance abuse prevention. Identify at least 3 strategies that can be used to
integrate problem gambling prevention with substance abuse disorder prevention.

Not Your Dad’s PlayStation: Gaming’s Emergence as Sport & Convergence Gambling

Objective: Upon completion of this workshop, the participant will be able to identify at least three
recent trends in electronic gaming that relate to problem gambling. The participant will be able to
explain common criteria for gaming disorder (ICD-11) and disordered gambling (DSM-5). The
participant will be able to identify three tools to use to address risky gaming behavior in their SUDs
and/or problem gambling practice across the continuum of care.

Please feel free to reach out anytime to Julie Hynes (julie@maccg.org).

CS:GO videogame skins gambling: Australian teenagers risking thousands ABC 7.30 - YouTube

References (non-exhaustive):

Assael, S. (2017, January). Skin in the game: Counter-Strike has spawned a wild multibillion-dollar world of online casino gambling; it’s barely regulated and open to any kid who wants in. ESPN. Retrieved from http://www.espn.com/espn/feature/story/_/id/18510975/how-counter-strike-turned-teenager-compulsive-gambler

Bányai, F., Griffiths, M., Király, O., Demetrovics, Z. (2018). The psychology of esports: A systematic literature review. Journal of Gambling Studies. https://doi.org/10.1007/s10899-018-9763-1

Carey, B. (2018, July.) Endless gaming may be a bad habit. that doesn’t make it a mental illness. New York Times. Retrieved from https://www.nytimes.com/2018/07/02/health/internet-gaming-addiction.html

Fauth-Büler, M., Mann, K. (2015, Nov.) Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling. Journal of Addictive Behaviors doi: 10.1016/j.addbeh.2015.11.004

Fung, B. (2018, November). U.S. consumer watchdog to investigate video games loot boxes. Washington Post. Retrieved from https://www.washingtonpost.com/technology/2018/11/28/us-consumer-watchdog-investigate-video-game-loot-boxes/?utm_term=.23f7f1e1c00e

Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Intensity and gambling harms: Exploring breadth of gambling involvement among esports bettors. Gaming Law Review, 21(8), 610-615. https://doi.org/10.1089/glr2.2017.21813

Gainsbury, S., Russell, A., King, D., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior, 63, 59-67.

Gainsbury, S. Russell, A., & Hing, N. (2014). an investigation of social casino gaming among land-based and internet gamblers: A comparison of socio-demographic characteristics, gambling and co-morbidities. Computers in Human Behavior, 33, 126–35. doi:10.1016/j.chb.2014.01.031.

Gainsbury, S. M., Hing, N., Delfabbro, P. H., & King, D. L. (2014). A taxonomy of gambling and casino games via social media and online technologies. International Gambling Studies,14, 196–213. https://doi.org/10.1080/14459795.2014.890634

Jacques, C., Fortin-Guichard, D., Bergeron, P., Boudreault, C., Levesque, D., Giroux, I. (2016). Gambling content in Facebook games: A common phenomenon? Computers in Human Behavior, 57, 48-53.

King, D., Delfabbro, P., & Griffiths, M. (2010). The role of structural characteristics in problem video game playing: A review. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 4, 1. Retrieved from https://cyberpsychology.eu/article/view/4229/3272

Kuss, D.J. & Griffiths, M.D. (2012). Online gaming addiction in children and adolescents: A review of empirical research. Journal of Behavioral Addictions, 1, 3-22. Retrieved from https://doi.org/10.1556/JBA.1.2012.1.1

Petry, N., Rebhein, F., Gentile, D.A. Lemmins, J.S., Rumpf, H.J. (2014). An international consensus for assessing internet gaming disorder using the new DSM-5 approach. http://dx.doi.org/10.1111/add.12457

Rose, I.N. (2006). Gambling and the law: An introduction to the law of internet gambling. UNLV Gaming Research & Review Journal, 10, 1-14.

Throuvala, M., Janikian, M., Griffiths, M., Rennoldson, M., & Kuss, D.(2019, in press). The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives. Journal of Behavioral Addictions. https://doi.org/10.1556/2006.8.2019.05

Wohl, M. J. A., Salmon, M. M., Hollingshead, S. J., & Kim, H. S. (2017). An examination of the relationship between social casino gaming and gambling: The bad, the ugly, and the good. Journal of Gambling Issues, 35, 1–23. https://doi.org/10.4309/jgi.2017.35.11

World Health Organization. (2018). International Classification of Diseases 11th edition (ICD-11). http://www.who.int/features/qa/gaming-disorder/en/

Zendle D, Cairns P (2018) Video game loot boxes are linked to problem gambling: Results of a large-scale survey. PLoS ONE 13(11): e0206767. https://doi.org/10.1371/journal.pone.0206767

The post Midwest Conference on Substance Abuse and Problem Gambling – Julie Hynes appeared first on Massachusetts Council on Compulsive Gambling.

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Waterville, ME —

Thank you for attending the training! Resources are below. Please feel free to reach out anytime to Julie Hynes (julie@maccg.org).

Slide Deck:

The slide deck will be posted following today’s training.

(Please excuse any formatting issues related to content upload.)

<br clear=”all/>

Description: The world of what we have considered “gambling” has shifted dramatically in recent years. In this training, participants will gain an understanding of recent and emerging trends in gaming and how these trends have blurred the lines between how we have defined gaming and gambling.  We will have a special focus on online gaming, and participants will be able identify some practical tools and strategies for use in their professional and personal settings.

Learning Objectives:

At the end of the training, participants will be able to:

  • Describe at least three recent trends in youth video gaming and gambling;
  • Identify risk and protective factors, as well as specific youth vulnerable populations for problem “gaming” and gambling;
  • Describe three methods of addressing problematic gaming and gambling in their work.

Julie Hynes has over 17 years of experience in addictions prevention and program coordination. Her passions include community education, leadership development, media and public policy. Julie has served on the Board of Directors of the National Council on Problem Gambling and is a member of the Council’s prevention committee. She regularly provides training and technical assistance on prevention and problem gambling across the United States and is a past recipient of Wuelfing Prevention Award from the National Council on Problem Gambling.

CS:GO videogame skins gambling: Australian teenagers risking thousands ABC 7.30 - YouTube

References (non-exhaustive):

Assael, S. (2017, January). Skin in the game: Counter-Strike has spawned a wild multibillion-dollar world of online casino gambling; it’s barely regulated and open to any kid who wants in. ESPN. Retrieved from http://www.espn.com/espn/feature/story/_/id/18510975/how-counter-strike-turned-teenager-compulsive-gambler

Bányai, F., Griffiths, M., Király, O., Demetrovics, Z. (2018). The psychology of esports: A systematic literature review. Journal of Gambling Studies. https://doi.org/10.1007/s10899-018-9763-1

Carey, B. (2018, July.) Endless gaming may be a bad habit. that doesn’t make it a mental illness. New York Times. Retrieved from https://www.nytimes.com/2018/07/02/health/internet-gaming-addiction.html

Fauth-Büler, M., Mann, K. (2015, Nov.) Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling. Journal of Addictive Behaviors doi: 10.1016/j.addbeh.2015.11.004

Fung, B. (2018, November). U.S. consumer watchdog to investigate video games loot boxes. Washington Post. Retrieved from https://www.washingtonpost.com/technology/2018/11/28/us-consumer-watchdog-investigate-video-game-loot-boxes/?utm_term=.23f7f1e1c00e

Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Intensity and gambling harms: Exploring breadth of gambling involvement among esports bettors. Gaming Law Review, 21(8), 610-615. https://doi.org/10.1089/glr2.2017.21813

Gainsbury, S., Russell, A., King, D., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior, 63, 59-67.

Gainsbury, S. Russell, A., & Hing, N. (2014). an investigation of social casino gaming among land-based and internet gamblers: A comparison of socio-demographic characteristics, gambling and co-morbidities. Computers in Human Behavior, 33, 126–35. doi:10.1016/j.chb.2014.01.031.

Gainsbury, S. M., Hing, N., Delfabbro, P. H., & King, D. L. (2014). A taxonomy of gambling and casino games via social media and online technologies. International Gambling Studies,14, 196–213. https://doi.org/10.1080/14459795.2014.890634

Jacques, C., Fortin-Guichard, D., Bergeron, P., Boudreault, C., Levesque, D., Giroux, I. (2016). Gambling content in Facebook games: A common phenomenon? Computers in Human Behavior, 57, 48-53.

King, D., Delfabbro, P., & Griffiths, M. (2010). The role of structural characteristics in problem video game playing: A review. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 4, 1. Retrieved from https://cyberpsychology.eu/article/view/4229/3272

Kuss, D.J. & Griffiths, M.D. (2012). Online gaming addiction in children and adolescents: A review of empirical research. Journal of Behavioral Addictions, 1, 3-22. Retrieved from https://doi.org/10.1556/JBA.1.2012.1.1

Petry, N., Rebhein, F., Gentile, D.A. Lemmins, J.S., Rumpf, H.J. (2014). An international consensus for assessing internet gaming disorder using the new DSM-5 approach. http://dx.doi.org/10.1111/add.12457

Rose, I.N. (2006). Gambling and the law: An introduction to the law of internet gambling. UNLV Gaming Research & Review Journal, 10, 1-14.

Throuvala, M., Janikian, M., Griffiths, M., Rennoldson, M., & Kuss, D.(2019, in press). The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives. Journal of Behavioral Addictions. https://doi.org/10.1556/2006.8.2019.05

Wohl, M. J. A., Salmon, M. M., Hollingshead, S. J., & Kim, H. S. (2017). An examination of the relationship between social casino gaming and gambling: The bad, the ugly, and the good. Journal of Gambling Issues, 35, 1–23. https://doi.org/10.4309/jgi.2017.35.11

World Health Organization. (2018). International Classification of Diseases 11th edition (ICD-11). http://www.who.int/features/qa/gaming-disorder/en/

Zendle D, Cairns P (2018) Video game loot boxes are linked to problem gambling: Results of a large-scale survey. PLoS ONE 13(11): e0206767. https://doi.org/10.1371/journal.pone.0206767

The post Understanding and Addressing Youth Gaming & Gambling | Julie Hynes | AdCare Maine appeared first on Massachusetts Council on Compulsive Gambling.

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Brockton, MA —

Thank you for attending the training! Resources are below. Please feel free to reach out anytime to Julie Hynes (julie@maccg.org).

Partner alert: FREE event on May 3, 2019– Video Game Addiction for Parents & Families with Cam Adair Slide Deck:

The training will be posted here the afternoon of May 2, 2019.
(Please excuse any formatting issues related to content upload.)

Description: The world of what we have considered “gambling” has shifted dramatically in recent years. In this training, participants will gain an understanding of recent and emerging trends in gaming and how these trends have blurred the lines between how we have defined gaming and gambling.  We will have a special focus on online gaming, and participants will be able identify some practical tools and strategies for use in their professional and personal settings.

Learning Objectives:

At the end of the training, participants will be able to:

  • Describe at least three recent trends in youth video gaming and gambling;
  • Identify risk and protective factors, as well as specific youth vulnerable populations for problem “gaming” and gambling;
  • Describe three methods of addressing problematic gaming and gambling in their work.

Julie Hynes has over 17 years of experience in addictions prevention and program coordination. Her passions include community education, leadership development, media and public policy. Julie has served on the Board of Directors of the National Council on Problem Gambling and is a member of the Council’s prevention committee. She regularly provides training and technical assistance on prevention and problem gambling across the United States and is a past recipient of Wuelfing Prevention Award from the National Council on Problem Gambling.

References:

Assael, S. (2017, January). Skin in the game: Counter-Strike has spawned a wild multibillion-dollar world of online casino gambling; it’s barely regulated and open to any kid who wants in. ESPN. Retrieved from http://www.espn.com/espn/feature/story/_/id/18510975/how-counter-strike-turned-teenager-compulsive-gambler

Bányai, F., Griffiths, M., Király, O., Demetrovics, Z. (2018). The psychology of esports: A systematic literature review. Journal of Gambling Studies. https://doi.org/10.1007/s10899-018-9763-1

Carey, B. (2018, July.) Endless gaming may be a bad habit. that doesn’t make it a mental illness. New York Times. Retrieved from https://www.nytimes.com/2018/07/02/health/internet-gaming-addiction.html

Fauth-Büler, M., Mann, K. (2015, Nov.) Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling. Journal of Addictive Behaviors doi: 10.1016/j.addbeh.2015.11.004

Fung, B. (2018, November). U.S. consumer watchdog to investigate video games loot boxes. Washington Post. Retrieved from https://www.washingtonpost.com/technology/2018/11/28/us-consumer-watchdog-investigate-video-game-loot-boxes/?utm_term=.23f7f1e1c00e

Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Intensity and gambling harms: Exploring breadth of gambling involvement among esports bettors. Gaming Law Review, 21(8), 610-615. https://doi.org/10.1089/glr2.2017.21813

Gainsbury, S., Russell, A., King, D., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior, 63, 59-67.

Gainsbury, S. Russell, A., & Hing, N. (2014). an investigation of social casino gaming among land-based and internet gamblers: A comparison of socio-demographic characteristics, gambling and co-morbidities. Computers in Human Behavior, 33, 126–35. doi:10.1016/j.chb.2014.01.031.

Gainsbury, S. M., Hing, N., Delfabbro, P. H., & King, D. L. (2014). A taxonomy of gambling and casino games via social media and online technologies. International Gambling Studies,14, 196–213. https://doi.org/10.1080/14459795.2014.890634

Jacques, C., Fortin-Guichard, D., Bergeron, P., Boudreault, C., Levesque, D., Giroux, I. (2016). Gambling content in Facebook games: A common phenomenon? Computers in Human Behavior, 57, 48-53.

King, D., Delfabbro, P., & Griffiths, M. (2010). The role of structural characteristics in problem video game playing: A review. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 4, 1. Retrieved from https://cyberpsychology.eu/article/view/4229/3272

Kuss, D.J. & Griffiths, M.D. (2012). Online gaming addiction in children and adolescents: A review of empirical research. Journal of Behavioral Addictions, 1, 3-22. Retrieved from https://doi.org/10.1556/JBA.1.2012.1.1

Petry, N., Rebhein, F., Gentile, D.A. Lemmins, J.S., Rumpf, H.J. (2014). An international consensus for assessing internet gaming disorder using the new DSM-5 approach. http://dx.doi.org/10.1111/add.12457

Rose, I.N. (2006). Gambling and the law: An introduction to the law of internet gambling. UNLV Gaming Research & Review Journal, 10, 1-14.

Throuvala, M., Janikian, M., Griffiths, M., Rennoldson, M., & Kuss, D.(2019, in press). The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives. Journal of Behavioral Addictions. https://doi.org/10.1556/2006.8.2019.05

Wohl, M. J. A., Salmon, M. M., Hollingshead, S. J., & Kim, H. S. (2017). An examination of the relationship between social casino gaming and gambling: The bad, the ugly, and the good. Journal of Gambling Issues, 35, 1–23. https://doi.org/10.4309/jgi.2017.35.11

World Health Organization. (2018). International Classification of Diseases 11th edition (ICD-11). http://www.who.int/features/qa/gaming-disorder/en/

Zendle D, Cairns P (2018) Video game loot boxes are linked to problem gambling: Results of a large-scale survey. PLoS ONE 13(11): e0206767. https://doi.org/10.1371/journal.pone.0206767

The post The Blurring Lines of Youth Gaming and Gambling: Implications for the Public Health Field (Julie Hynes, MA, CPS) appeared first on Massachusetts Council on Compulsive Gambling.

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For Immediate Release:
Media Contact:
Phil Sherwood
psherwood@maccg.org
617-426-4554, Ext 2 or 603-229-9891

May 1, 2019

Statement from the “Massachusetts Council on Compulsive Gambling” on Ruling Allowing Wynn Resorts to Maintain Casino License

Boston, MA—Executive Director Marlene Warner of The Massachusetts Council on Compulsive Gambling (Mass. Council) states, “In the wake of the announcement that Encore will open on time with a $35 million fine and leadership training, the Mass. Council would like to remind the residents of the Commonwealth that casino employees are already at high risk for gambling problems and need to be appropriately trained.” Massachusetts is known as a leader in the field of responsible gambling and problem gambling services due to the number of safeguards that were implemented when casino gambling was passed into law in 2011.

The Mass. Council oversees GameSense, a responsible gambling program, which operates information centers within casinos in Massachusetts and will soon include the Encore property. GameSense works to provide all casino staff and patrons, including people who experience problems with their gambling, with information and resources relevant to their specific needs. These services include connecting players to self-assessment and limit-setting tools, providing information to help them recognize the signs of problem gambling, and community-based resources if they wish to seek professional help. If a player feels that their gambling is beyond their control, they can enroll in the voluntary self-exclusion program, which excludes them from participating in gambling activities in all Massachusetts casinos. Massachusetts is the only state in the nation with GameSense Information Centers at their gambling establishments.

To prepare for the expansion of gambling and the establishment of GameSense at Encore and the other Massachusetts casinos, the Mass. Council will hold a Responsible Gambling Symposium on May 16th . For more information, please contact the Mass. Council.

###

The Massachusetts Council on Compulsive Gambling is a private non-profit health organization dedicated to reducing the social financial and emotional costs of problem gambling. The Mass. Council is neutral on legalized gambling.

The post Statement from the Massachusetts Council on Compulsive Gambling on Ruling Allowing Wynn Resorts to Maintain Casino License appeared first on Massachusetts Council on Compulsive Gambling.

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2019 North Carolina Sports Gambling and Gaming Summit: Treatment and Prevention for Problem Gambling

March 8, 2019

Raleigh, NC– Presentation  “E-Gaming and the Converging World of Sports” by Julie Hynes, MCCG Director of Responsible Gambling.

Slide Deck:

(Please excuse any formatting issues related to content upload.)

NC-Sports-Gambling-Summit-2019-Mar_HYNES-E-Gaming_FINAL
References:

Assael, S. (2017, January). Skin in the game: Counter-Strike has spawned a wild multibillion-dollar world of online casino gambling; it’s barely regulated and open to any kid who wants in. ESPN. Retrieved from http://www.espn.com/espn/feature/story/_/id/18510975/how-counter-strike-turned-teenager-compulsive-gambler

Bányai, F., Griffiths, M., Király, O., Demetrovics, Z. (2018). The psychology of esports: A systematic literature review. Journal of Gambling Studies. https://doi.org/10.1007/s10899-018-9763-1

Carey, B. (2018, July.) Endless gaming may be a bad habit. that doesn’t make it a mental illness. New York Times. Retrieved from https://www.nytimes.com/2018/07/02/health/internet-gaming-addiction.html

Fauth-Büler, M., Mann, K. (2015, Nov.) Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling. Journal of Addictive Behaviors doi: 10.1016/j.addbeh.2015.11.004

Fung, B. (2018, November). U.S. consumer watchdog to investigate video games loot boxes. Washington Post. Retrieved from https://www.washingtonpost.com/technology/2018/11/28/us-consumer-watchdog-investigate-video-game-loot-boxes/?utm_term=.23f7f1e1c00e

Gainsbury, S., Abarbanel, B., & Blaszczynski, A. (2017). Intensity and gambling harms: Exploring breadth of gambling involvement among esports bettors. Gaming Law Review, 21(8), 610-615. https://doi.org/10.1089/glr2.2017.21813

Gainsbury, S., Russell, A., King, D., Delfabbro, P., & Hing, N. (2016). Migration from social casino games to gambling: Motivations and characteristics of gamers who gamble. Computers in Human Behavior, 63, 59-67.

Gainsbury, S. Russell, A., & Hing, N. (2014). an investigation of social casino gaming among land-based and internet gamblers: A comparison of socio-demographic characteristics, gambling and co-morbidities. Computers in Human Behavior, 33, 126–35. doi:10.1016/j.chb.2014.01.031.

Jacques, C., Fortin-Guichard, D., Bergeron, P., Boudreault, C., Levesque, D., Giroux, I. (2016). Gambling content in Facebook games: A common phenomenon? Computers in Human Behavior, 57, 48-53.

King, D., Delfabbro, P., & Griffiths, M. (2010). The role of structural characteristics in problem video game playing: A review. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 4, 1. Retrieved from https://cyberpsychology.eu/article/view/4229/3272

Kuss, D.J. & Griffiths, M.D. (2012). Online gaming addiction in children and adolescents: A review of empirical research. Journal of Behavioral Addictions, 1, 3-22. Retrieved from https://doi.org/10.1556/JBA.1.2012.1.1

Petry, N., Rebhein, F., Gentile, D.A. Lemmins, J.S., Rumpf, H.J. (2014). An international consensus for assessing internet gaming disorder using the new DSM-5 approach. http://dx.doi.org/10.1111/add.12457

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Throuvala, M., Janikian, M., Griffiths, M., Rennoldson, M., & Kuss, D.(2019, in press). The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives. Journal of Behavioral Addictions. https://doi.org/10.1556/2006.8.2019.05

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The post E-Gaming and the Converging World of Sports: 2019 NC Sports Gambling and Gaming Summit appeared first on Massachusetts Council on Compulsive Gambling.

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Jan 18, 2019 | News

Immediate Release

Boston, MA—The Massachusetts Council on Compulsive Gambling (Mass. Council) strongly urges Governor Charlie Baker and the Mass. State Legislature to include safeguards in any sports gambling legislation against the potential negative consequences that may result.

The Mass. Council’s Executive Director Marlene Warner states, “Massachusetts is known as a leader in the field of responsible gambling and problem gambling services due to the number of safeguards that were implemented when casino gambling was passed.  The Mass. Council would recommend that, similar to the 2011 Expanded Gaming Bill, any proposed sports gambling legislation include items that increase protective factors for players and minimize the potential harms.  Gambling is not a risk-free activity and we have a state that loves to gamble; these recommended measures would go a long way to make sure that people can keep their gambling fun and entertaining.  And, for those for whom gambling is a problem, we would like to provide a solid safety net to get them back to health.”

The safeguards recommended include:

  • Dedicated funds to provide for responsible gambling and problem gambling programs across the Commonwealth
  • Designated regulator, such as the Mass. Gaming Commission, so that they can further implement current responsible gambling and research initiatives to encompass sports betting
  • Required employee training for all brick-and-mortar and online staff of both host and vendor companies
  • Opportunities for voluntary self-exclusion and limit setting on time, losses, money in account
  • Baseline research prior to sports betting going live, ongoing research on gambling behavior, required evaluation of all responsible gambling programs, and requirement that all player data be anonymized and turned over to the regulator for future research
  • Required signage and promotion of Helpline number and online chat and text services
  • In-person and online interventions for loved ones and employers to implement
  • Minimum age of 21 to register and play

The Council reminds people that if they, or someone they know, may have a gambling addiction, they can call our 24-hour helpline at 800-426-1234 or chat with us on our website www.masscompulsivegambling.org

We understand the problem and we can help.

####

About the Massachusetts Council on Compulsive Gambling

The Massachusetts Council on Compulsive Gambling offers programs to prevent problem gambling, connect the public with treatment and intervention services and support those in recovery. Among the services it provides is a 24-hour problem gambling support helpline, programs in schools, recovery services, and numerous other programs across the Commonwealth. The Mass. Council does not take a position in favor or against legalized gambling. Call 800-426-1234 with questions or concerns about your gambling.

The post Press Release: Safeguards Necessary in any Sports Gambling Legislation appeared first on Massachusetts Council on Compulsive Gambling.

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Julie Hynes

Immediate Release

Norwood, MA (January 14, 2019). -The Massachusetts Council on Compulsive Gambling (MCCG) is pleased to announce the appointment of Ms. Julie Hynes as their next Director of Responsible Gambling.

Julie has specialized in problem gambling prevention since 2002. She brings to the Council leadership and expertise on regional and national levels with her work on prevention programming, research projects, advocacy and public policy, team building, training and technical assistance, and cross-sector collaboration. Her immediate past role was leading a problem gambling prevention program in Lane County, Oregon and as faculty with the University of Oregon.

Marlene Warner, Executive Director says “The Mass. Council is so pleased to have hired Julie Hynes as our first Director of Responsible Gambling. She is an internationally known public health leader in the problem gambling field and we will benefit tremendously from her experience and knowledge. We are confident that Julie will not only maintain a high level of evidence-based programming and services through our GameSense Information Centers, but also broaden our approach to expanded gaming and gambling in the Commonwealth. It is a real pleasure to count her among our Mass. Council team that work so diligently to serve people at high risk and currently experiencing problems with gambling in our 351 cities and towns.” Julie holds a Master of Arts from California State University, Long Beach, and a Bachelor of Science from California Polytechnic State University, San Luis Obispo.

About her recent welcome to the Massachusetts Council on Compulsive Gambling Julie contributes, “During the past few years I’ve been admiring the formation of Massachusetts’ public health approach to responsible and problem gambling. In the problem gambling field, Massachusetts is seen across the United States as the beacon for its research to practice. I could not be more thrilled about joining the Massachusetts Council on Compulsive Gambling at this exciting time and am enthusiastic about leading the Council’s successful GameSense team. Additionally, with anticipated potential growth of sports betting and online gambling, I look forward to helping the Council team build partnerships and innovative practices to help promote health and mitigate harm for residents of the Commonwealth.”

The Council reminds people that if they, or someone they know, may have a gambling addiction, they can call our 24-hour helpline at 800-426-1234 or chat with us on our website www.masscompulsivegambling.org

We understand the problem and we can help.

####

About the Massachusetts Council on Compulsive Gambling

The Massachusetts Council on Compulsive Gambling offers programs to prevent problem gambling, connect the public with treatment and intervention services and support those in recovery. Among the services it provides is a 24-hour problem gambling support helpline, programs in schools, recovery services, and numerous other programs across the Commonwealth. The Mass. Council does not take a position in favor or against legalized gambling. Call 800-426-1234 with questions or concerns about your gambling.

The post Press Release: Mass Council Announces Director of Responsible Gambling appeared first on Massachusetts Council on Compulsive Gambling.

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The Massachusetts Partnership on Responsible Gambling (MPRG) is an alliance of gambling industry leaders, regulators and problem gambling experts committed to responsible gambling practices. The MPRG assists Massachusetts communities and the individuals and families within them, by advocating for and implementing, responsible gaming industry policies and practices; promoting public awareness and encouraging programs for prevention, intervention, treatment and recovery of problem gambling.

MPRG, in coordination with Representative Joseph Wagner, Chairman of the Joint Committee on Economic Development and Emerging Technologies, proudly presents:

The Holiday Lottery Responsible Gambling Campaign; Legislative Briefing at the State House at 10:00 am on Wednesday December 12, 2018.

The Holiday Lottery Responsible Gambling Campaign aims to raise awareness about the risks of youth gambling and educating adults about the dangers of buying lottery tickets for children or encouraging any form of underage gambling. MPRG is pleased to present a toy drive in conjunction with this campaign. During the briefing, members will discuss their commitments to prevent youth gambling and continued support of responsible and problem gambling services within the Commonwealth.

Who: Massachusetts Partnership on Responsible Gambling

What: A Responsible Gambling Briefing and Holiday Toy Drive

Where: State House, Great Hall of Flags
24 Beacon St.
Boston, MA 02133

When: December 12, 2018

From: 10:00 AM to 11:00 AM

Individuals are asked to please bring an unwrapped toy to be donated to local children in need.

***Refreshments will be served***

If you have Questions/Concerns: Please contact brianne@masscompulsivegambling.org or 774-571-9451

If you are concerned about a loved one’s gambling, we understand the problem and we can help. Call our confidential, 24-hour helpline 800-426-1234

####

The MPRG is affiliated with the Massachusetts Council for Compulsive Gambling which serves as MPRG’s fiduciary agent and convenes and facilitates its meetings. Members of MPRG include: Massachusetts State Lottery, Plainridge Park Casino and Mohegan Sun.

The Massachusetts Council on Compulsive Gambling offers programs to prevent problem gambling, connect the public with treatment and intervention services, and offers support for those in recovery. Additionally, it provides is a 24-hour problem gambling support helpline, programs in schools, and numerous other programs across the Commonwealth. The Mass. Council does not take a position in favor or against legalized gambling.

The post Press Release: Responsible Gambling Briefing and Holiday Toy Drive appeared first on Massachusetts Council on Compulsive Gambling.

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Immediate Release

Media Contact:
Brianne Doura 774.571.9451

Norwood, MA (November 20, 2018). – The Massachusetts Council on Compulsive Gambling (MCCG) is pleased to announce the appointment of Ms. Odessa Dwarika as their next Director of Programs and Services. Ms. Dwarika brings 22 years of leadership experience and passion in the public and private sector to the important work of raising awareness, educating and empowering communities with programming, and assisting those that are struggling with problem gambling. Odessa previously held senior-level positions with Jhamtse International, CASPAR Inc. of BayCove, and the Boston Public Health Commission Tobacco Control Program.

Marlene Warner Executive Director says this about Odessa, “Appointing Ms. Dwarika as Director of Programs and Services is an incredible opportunity and honor for the organization. I am impressed by her extensive background in both nonprofit management and within the health sector. She brings an extraordinary history and commitment to Massachusetts human services from several unique perspectives. This will be a tremendous benefit for the Council and the community that we work tirelessly to represent.” Odessa is a graduateof Brandeis University and received her Master of Arts Degree in Intercultural Relations from Lesley University in Cambridge MA. She is bilingual in English and Spanish also holds a Certificate in Caribbean Studies from the Universidad Catolica Madre y Maestra, in Santiago, DR. Odessa currently resides in Maynard, Massachusetts.

About her recent welcome to the Massachusetts Council on Compulsive Gambling Odessa contributes, “Massachusetts

residents are experiencing a dramatic increase in access to gambling and gaming. The work of the Massachusetts Council on Compulsive Gambling is more critical than ever to reduce the negative impact on our public health and provide a model for other communities in the nation who wish to do the same. I am honored to join such a talented team at a critical juncture in the organization’s history.”

The Council reminds people that if they, or someone they know, may have a gambling addiction, they can call our 24-hour helpline at 800-426-1234 or chat with us on our website www.masscompulsivegambling.org.

We understand the problem and we can help.

####

About Mass. Council on Compulsive Gambling

The Massachusetts Council on Compulsive Gambling offers programs to prevent problem gambling, connect the public with treatment and intervention services and support those in recovery. Among the services it provides is a 24-hour problem gambling support helpline, programs in schools, recovery services, and numerous other programs across the Commonwealth. The Mass. Council does not take a position in favor or against legalized gambling. Call 800-426-1234 with questions or concerns about your gambling.

The post Press Release: Mass Council Announces Director of Programs and Services appeared first on Massachusetts Council on Compulsive Gambling.

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