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Johnathan Brooks has worked in retail for most of his life, but he has been an avid reader of fantasy books since around age twelve. He’s also been playing video games since he got an Atari 2600 when he was five years old. Like many other like-minded people, he fell in love with the LitRPG, GameLit, and Dungeon Core genres when he first learned about them. He currently has 16 books published with more on the way!

Dungeon Core & Jonathan Brooks

Jonathan brooks was nice enough to answer some questions for us. If you’re a fan of dungeon core, you want to keep reading.

When did you first start writing fiction?

I first started writing in August of 2017, when I had read every single  LitRPG and Dungeon Core book I could get my hands on. When I couldn’t find any stories that involved a mashup of video games and Dungeon  Cores, I decided to write it myself.

What kind of books do you enjoy reading? Paper or eBook?

I used to have literally thousands of fantasy and sci-fi paperbacks for  many years filling up multiple bookshelves, and I would spend hours perusing used books stores for more to read.  However, ever since I got a Kindle about 4 years ago, I’ve been almost exclusively ebook since it’s much easier to find additional books. I  still read a bit of fantasy and sci-fi every once and a while, but I predominately read books in LitRPG, GameLit, or Dungeon Core genres right now.

What’s your favorite under-appreciated LitRPG novel?

Strangely, Zectas by John Nest.  It was one of the first books I read in  the LitRPG genre, and it was also the first I had read where the main  character got extremely lucky and overpowered by not knowing what he was  doing. As opposed to some who don’t care for OP MCs, I love reading about them – especially when they have no  idea how or why it happened.

Of your books, which is your personal favorite? Why?

Although it didn’t do as well as most of my other books, I really  enjoyed Core of Fear. I’m a big fan of horror movies – especially paranormal horror – and I thought I created a great way to explain why  some of those ghosts or spirits do what they do.

You can make one LitRPG book (not your own) a movie. Which is it and why?

I’d really like to see Michael Chatfield’s Emerilia series, because it  was almost like a reverse Matrix scenario going on – and the later battles in the books would look awesome on the big screen.  Or maybe even a TV series, since there are so many books in the series.

Do you believe in writer’s block?

I believe that there are times when you can’t figure out how to write a  certain part of the story you’re trying to tell, and it usually requires some sort of break so that you can think about it some more.  There’s always a way through, but you may need to distance yourself to find it.

Are you an outliner or pantser?

A bit of both.  Before I start writing, I take a day or two to type up  some notes of a very general outline and any pertinent information I  want to include, but from there I usually make everything up as I go from point A to point B.  Sometimes I need to take a few hours to regroup after I’ve written a bit of it and figure out how to finish the story, but that’s the limit of the outlining I do.

What is your writing process like?

I start with notes for a day or two, then I write as much as I can  before I hit a spot where I may need to think about the direction I want  to go. Then I write a few more notes before forging ahead again. My works also include quite a bit of stat tables, and  for the most part I make those up as I’m writing and fill them all in. Occasionally I need to go back and change some things that may not work  for the later parts of the story, but I do that while I’m writing instead of going back after I’m done.

When the writing is complete, it usually goes out to beta-readers (I  actually don’t edit it first – so I guess that technically they are alpha-readers) and then I fix suggestions from them.  Then it goes to my editor and I correct everything when I get it back. After that is just ebook and paperback publishing.

How many hours a day do you write?

I typically write 9-10 hours a day – Monday through Friday – starting at  6am and working until 3pm. Then when my daughter goes to bed, I usually work another hour or so from 8pm to 9pm. On weekends I usually  get a few hours in at some point in the day (or night), so by the end of the week I usually put in around 45-50 hours of actual writing.  This, of course, doesn’t include all the extra things like communicating with cover designers, editors, promoting, and – of course – playing around on Facebook.

Share a photo of your workspace and tell us about it?

I have a small office space in our spare bedroom that is nice and cozy,  and I don’t really need more than that. Not much to tell about it; my chair is from an office liquidation reseller, my computer is only about  the size of a portable hard drive, but my monitor is nice and wide. Oh, and I find it is much easier to use a trackball than a mouse for almost everything.

Jonathan Brooks, Dungeon Core LitRPG Author. Who are some of your favorite authors of all time?

Robert Jordan and Terry Goodkind, with their Wheel of Time and Sword of  Truth series. They are the only books that I have read multiple times, though it has been a while and my re-reads were usually when new books  were being released.

Where do you get your ideas?

I usually get inspiration based on what I would like to read about,  though the source material is usually from video games I’ve played in  the past.

What are your thoughts on how VR will affect the future of humanity?

I finally got the chance to visit a VR arcade the other day (I know, I’m  behind the times) and just experiencing it made me realize how close some of the LitRPG books I’ve read are to reality.  I think as the technology increases, some of the scenarios I’ve read – and written about – could eventually come to pass. I think VR is  a good thing, but I for one am wary of any type of long-term immersion pods that might eventually come out – I’ve read too many books that  ended badly somehow…

What kind of research do you do, and how long do you spend researching before beginning a book?

Depending on the book, the research I may need to do can range from  nothing to hours. Usually, if there is anything that I need to look into while I’m writing, I do it as I need it.  There have been a couple times where I had to rewrite something that – after I researched it further – didn’t work out, but I can usually integrate  it somehow into the story.

First video game memory?

Playing Pitfall on my Atari 2600 back when I was 5 years old, followed by Super Mario Bros. on the NES later that year.

What can fans expect from you next?

The Crafter’s Dungeon is coming out on June 27th, which is another  Dungeon Core book with a heavy emphasis on crafting. After that is Book  5 of my Station Cores series – which is slated to come out in late July – and then Dungeon World 3 hopefully in August.

The audiobook for Dungeon World 2 should be out very soon.   Additionally, I have audiobooks for my Station Cores series, as well as  Dungeon Player and Core of Fear, coming out over the next couple of months as well.

Anything else you would like to add?

Long live Dungeon Core!  

The post Author Interview with Jonathan Brooks appeared first on LitRPG Reads.

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Next up, we have an interview with narrators Ralph Scott and Kendra Murray from Squeaky Cheese Productions. An award-winning producer with a get-it-done (with a smile) attitude, Ralph Scott produces audiobooks, audio theatre, scripted entertainment commercial spots, or pretty much anything within the live or recorded audio arena. Kendra Murray, the voiceover actor who is never without an audience. Even if she comprises all of the voices in the room!

Ralph Scott, Kendra Murray (the 2-shot selfie next to cheese logo)
Credit: Squeaky Cheese Productions, LP

Can you tell us a little about yourself?

KM: I used to pretend I was on the Starship Enterprise in my garage with my brother when I was about 7 years old. I started acting in high school, ….several lifetimes ago, ahem.  I returned to acting recently as a member of a Radio Theatre Troupe, the Petaluma Radio Players in Petaluma, Calif.

RS: And I worked in the next space over from the Starship Enterprise. Well, the cast, anyway, of Star Trek: The Next Generation. Having Klingons look in your window on the Paramount lot during lunch hour and wondering if Mr. Data was actually looking a bit peaked from the cigarettes during those break between scenes was an interesting way to kill time. Such are the unintended consequences of working as a Hollywood publicist. At some point in the late 90s, I dumped the press releases for the fiction manuscripts. Editing proved a serious love. That led to radio theatre. That led to marriage and narration. Not necessarily in that order. You’ll have to ask KM.

How long have you been narrating audiobooks?

KM: I have been narrating for about one year.

RS: Same. And in the same 12’x13′ space. It’s an intriguing test of collaboration. And on so many levels.

When did you first learn about LitRPG?

KM: I began to see LitRPG projects popping up on ACX about 3-4 months ago

RS: I spent way too much time on DeviantArt. It was another unintended consequence, like Klingons looking through the office window. 

What do you like about the LitRPG genre?

KM: I love the wild and varied characters of the stories and the larger than life concepts.

RS: From what I can tell, the fans and artists are among the coolest people on Earth. We’ve never encountered such camaraderie and support. Especially for newbies. It’s almost…weird.

What’s your favorite narration that you’ve done so far? 

KM: All the female characters in ‘Taking the Plunge’ a comedy/mystery about a PI trying to solve a murder case. Each character was a little bit more wacky than the last!

RS: Playing an astronaut who lands on an asteroid circling the Earth only to encounter a giant ape wearing a bubble space helmet. He’s here to ‘elevate’ the species. Turns up every 50 years. The author, who lives in Greece, has a pretty huge following for his short-form sci-fis. He’s almost as crazy as we are. Oh, the story? ‘Astropithecus’ by George Saoulidis. 

Share a photo of your workspace and/or describe it?

KM: Home studio –as soon as my son moved out, we transformed his bedroom into a recording studio. We didn’t kick him out, honestly! He was excited to be on his own. We’ll be installing a soundproof window in the coming days, as well as upgraded acoustical treatment to the walls.

RS: Pix attached, sans Saffira the blind cat who, along with her seeing brother, Merlin, somehow manage to scratch outside the door at the most inopportune times. Though we did use her in a recent installment in the JaneMonterrey detective series. -Jane has a cat named ‘Mr.Leonard,’ named for the legendary actor who made ‘Mr. Spock’ the world’s celebrity Vulcan and who reset the bar for everything logical. 

Studio Rainier, Petaluma, CA
Credit: Squeaky Cheese Productions, LP

What do you think about the future of VR / AI?

KM: That’s a great question and cannot really be answered briefly.  VR has changed the gaming experience to be sure! AI is being cautiously observed and thoroughly debated in the Narration community. The human voice is so much more beautiful with its idiosyncrasies and imperfections than a synthetic voice. We are hoping that audio listeners will discern real from AI, and demand human voices for their audio entertainment. AI is less threatening as it pertains to other interactive technologies, but the lines are being blurred constantly.

RS: Would you believe the above answer was written by a Bot? Only I haven’t the heart to break it to…her.

Do you personally read or listen to books more often?

KM: I’d say it’s about a 50/50 split for me. I love audiobooks, but I also thrive on seeing the written word in front of me.

RS: Well, if it weren’t for the stream of fender benders (ask my autobody guy; he loves me; strange), I would think that audiobooks play some significant role in my future.

Any favorite authors from any genre?

KM: I am a genre-jumping gal, and as I’m new to LitRPG  I’d love some recommendations on where to start! Some of my favorite authors include: Hugh Howey and ‘Wool Omnibus’; JF Perkins “Renewal’; Diana Gabaldon and the ‘Outlander’ Series, Robert Kroese ‘The Chicolini Incident’, and a host of other authors like Janet Evanovitch for my guilty-pleasure reads.

RS: I’ve seen almost every sci-fi in recorded history. I’ve read a few, too. I’m hanging in long enough for a body of biotech experts to figure out how to clone Ray Bradbury. I believe Ray is God. Of course, this is coming from a guy who has screened ‘Aliens’ and ‘Nice Girls Don’t Explode’ collectively 28 times. So I may not be the right one of whom to ask this question.

Ralph Scott, Kendra Murray outside of HEAR NOW Festival ‘Whisperroom’
Credit: Dakota Krout (THE Dakota Krout) 

Advice for authors wanting to create an audiobook?

KM: Do it! But consider writing more conversationally and less narratively. Meaning let your characters tell the story in their dialogue. And leave behind the “he/she said” attributives. 

RS: Oh, yeah, definitely dump those line tags. If your characters are in a dialogue (and we’re doing our jobs correctly behind the mic), we know who you are. 

What can fans expect from you next?

KM: Working on Books 2 and 3 in the ‘Jane Monterrey Mystery Series,’ and hoping to begin work with multiple actors on full-cast audio drama projects. 

RS: Hailing from radio theatre backgrounds, multi-cast is a definite appeal. Indeed, we’ll be auditioning voice talent from around the world this summer. We’ve befriended a lot of really talented voice actors at A.P.A.C., Podcast Movement, and HEAR NOW during the past 12 months. And we have some very engaging roles to fill. 

Anything else you would like to add?

KM: I love creating and performing character voices, and would be honored to find my voice in the LitRPG realm, so I’m wide open for any opportunities to collaborate here.

RS: Yeah, me too. But please…no stories with cats. Been there, been scratched by that.

Ralph & Kendra
SQUEAKY CHEESE PRODUCTIONS, LP’
On the cutting wedge.’ (TM)
I: www.squeakycheeseproductions.com
E: info@squeakycheeseproductions.com
P: (707) 971 9419

The post Narrator Interview with Ralph Scott, Kendra Murray appeared first on LitRPG Reads.

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New guest post by Kit Falbo on why we like to write and read game-related fiction and how it breaks.

Call it LitRPG, Call it GameLit, call it D&D or video-game fan-fiction if you are so inclined, but game mechanic based fiction is on the rise.  The stories and novels created that represent the sub-genre have many passionate fans and authors who find it a joy to read and write about aspects of gaming.  But why? Why is it so passionate and fervent?

Be it science fiction, portal fantasy, VRMMO, or many of the Wuxia or dungeon spin-offs that have folded into the genre. It’s a glut of reasons that often overlap and intermingle. The progression structure of leveling up that promotes equality. The nostalgia of the games we are and have played grabbing our attention. The idea that a gamer, like we are, can be the hero. Let’s look at those tropes and aspects we see in this genre and ultimately, how we break or use them.

Break them because often times in this genre, we see the exception to these aspects that help build the story, and that is why we follow them.  It is often the opposite side of the coin we see in stories that can catch our attention. The rebel, the rogue, the exception, the rulebreaker. Or we can just have the coin balance on the edge of our expectations as we delve into these game-like worlds.

Equality, the idea that with a robust set of progression and rules for a game-world, that anyone can succeed with either a firm understanding of the rules, hard work, or wits. Isn’t that why playing games is exciting. You put in the work, and you have the chance to get success. The reality is, of course, tricky, dealing with imbalanced, game theory, reaction time. In GameLit it is even worse as this is one of the most often broken tropes of the genre. So much so that breaking it is a trope of its own.

Often the main character is not one among equals fighting to win in the genre. They can get special attention from overpowering AI or gods like in the series Awaken Online and Viridian Gate.  They can get unique classes like in Limitless Lands or Stonehaven League. The protagonist can find a powerful item well past their level as in Dodge Tank. Maybe they will do some technique to jump in level fast suddenly.  It is actually more common to find the exception rather than the rule which you’ll see in The Wayward Bard, or even my own The Crafting of Chess.  Then the reader or writer gets to decide if that is why they want to follow them.

This idea of equality also has other effects on world building. As authors play with the idea that having such structures can create an imbalance of power. Tiered societies where class knowledge and skills are restricted and controlled by families or guilds like with you can see in the books City and the Dungeon or Guild Master. It is often explored, this idea that equal is not really equal as time goes on.

Then there are the lesser classes or races. Main characters forced to be the monster, or play the weakest class or weakest race which you’ll see in the books Sentenced to Troll and The Luckless.  Gaming only has equality up to a point. Everyone is free to pick the most potent class, play the proven strategy, work the hardest.  The forced or selected idea of the underdog and getting good with things other players would consider junk. This is where we take the act of something not working and have it be an exciting part of the story.

The nostalgia of the art of gaming, even just it’s familiarity breeds interest. Be it the classics which we can see not only referenced but a vital part of the story in works like Eight-Bit Bastards. Or old school tabletop role-playing being a core of the story in the works of Homebrew or Critical Failures.   We all like to see the sprinkle of our favorite games or aspects of gaming in the stories we follow.  Even Streaming becomes a part of the story in books like Viral or my own Intelligence Block, both on the fringe of the genre.

The nostalgia of other parts of nerd culture tends to leak into all the books to some degree, even if it is just in references to other game world books. Like the often used “Gnome’s rule”.  We see it in the ’80s faced Ready Player One. Pop culture references in The Land.  Though there is a risk of them getting dated or being confusing, we still love to find them in the stories. They can be built in easter eggs, odd coincidences, or random exclamations.

Just the fact that we write and read about game-worlds is an act of nostalgia on what we have and are playing. A connection that is not usually seen, today’s hobby in fantasy and far future sci-fi. The genre is only getting more popular, as readers of any stories want to see aspects of their own lives in the stories.

The idea that people want to read about themselves. Gamers wish to read about gamers. In Apocalyptic GameLit,  with Shadow Sun Survival, we see advantages given to gamers for their experience. Professional gamers make their mark in books like Lion’s Quest. Even in books where the Main Character only has a little bit of gaming experience like The Good Guys series, we see the advantage of gaming. It makes us feel good about our hobbies and is undoubtedly more relatable for a wider audience than having the main character be an author.

All these aspects of the game related genre’s make them more relatable to their excited fan base and eager authors. The order of the game structure, the nostalgia of our hobbies and interests shared with us, the fact that someone who plays games as we do is the protagonist. These are all things that make us passionate about game related fiction, that and watching how the story chooses to break from our expectations.

About Kit Falbo
Kit Falbo

Kit Falbo writes and domesticates. Reading to, bathing, driving, picking up after, and loving his family.  Skills he uses to write Science Fiction as an independent author who loves the craft of writing.

He currently has two books published; The Crafting of Chess, a LitRPG adventure and  Intelligence Block, a Techno-Wizard mystery. Kit Falbo, Born in 1980. Has always loved books, will always love books. Wants to try his hand at making books. Lives in the pacific northwest. Has won no awards…yet.

The Crafting of Chess, a LitRPG adventure

The post Reading, Writing, and Breaking Game-Related Fiction appeared first on LitRPG Reads.

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Author C. A. A. Allen lives in San Diego with his wife and six children. He is a freelance writer, local hip-hop mogul, and fantasy e-book author. He writes for many online entities, and has been published in the San Diego Reader, and CityBeat magazines. He has provided back up vocals, and performed as a “Humpty Dancer” for the multi-platinum hip-hop group Digital Underground. When he isn’t writing or spending time with the children, Mr. Allen enjoys horse racing, fine cognac, funk music, and Southern cooking.  

When did you first start writing fiction?

In 2010 I was managing a hip-hop artist named Young Mass out of San Diego, California. I was tasked to come up with a concept for a digital single he had lined up. What came out of it was a short story and theme song for Blizzard Entertainment’s infamous vaporware title, Starcraft: Ghost, and the games sexy Terran psychic espionage operative star, November Annabella ‘Nova’ Terra. The tale behind the single was about how the rapper meets Nova in a bar and uses his best moves to gain her interest.

A blurt about the song and concept ran in the San Diego Reader Weekly during Comic-Con, and a lot of people reached out to me that they liked the story. The positive reaction sparked my interest in switching from non-fiction artist bios to fantasy fiction epic-quests. You can check out Young Mass’s ode to Nova, “Stop Playin” on iTunes. The cover art will blow your mind if nothing else.  

What kind of books do you enjoy reading? Paper or eBook?

I’m still into paper, eBooks just don’t do the D&D Monster Manual any justice.

What’s your favorite under-appreciated novel?

I think Dungeons & Dragons modules are under-appreciated reading.

 Of your books, which is your personal favorite? Why?

My newest release, Into The Game: Dungeon Crawl Quest is my favorite. It combines my passion for Fantasy, Sci-fi, illustration, and stat sheets. It has all the things I love about writing fiction rolled up in its pages.

You can make one LitRPG book (not your own) a movie. Which is it and why?

Survival Quest: The Way of the Shaman by Vasily Mahanenko. He was the first to put out LitRPG, so I think he would deserve the first movie. The story is also awesome.

It would also be interesting to see The Land: Founding by Aleron Kong be the first, just to watch the whole situation cheese everyone off. I think Aleron set LitRPG back at least five years with his trademark attempt.

Originally, everyone would search LitRPG to find these books, now, you need to search GameLit, LitFPS, Cyberpunk, Portal, and Dungeon Core amongst others to find the best books in the genre. He missed a great opportunity to expand what we create through embracing the whole community, but I guess being a Dr. he is to busy for such a large scope.

If I had to put money on it, I would say something from Dakota Krout’s catalog will be the first true LitRPG to bless the big screen. Dakota’s books sell a lot, he has a mind for business, vision, and the right aptitude. Good things come to cats like that.

On a side note, I would like to see Cherry Blossom Girls by Harmon Cooper be the first LitRPG made into a porno flick. It would be something to the girls on those most excellent book covers come to life.

Do you believe in writer’s block?

Writers block for me comes in the form of my regular people job, spending time with the greatest family on earth, car problems, my favorite jam, movie, drink, sporting event, betting opportunity, etc, etc, etc. It can be hard to stay focused.

Are you an outliner or pantser? 

Pantser, but I am transitioning to outliner.

What is your writing process like?

Weekday morning writing with a cup of java works best for me.

How many hours a day do you write?

Six hours on Tuesday plus another five to ten the rest of the week, that I get in where I fit in. (See writers’ block.)

Share a photo of your workspace and tell us about it?

Hanging out with Sans and Papyrus fills me with determination.

LitRPG Author CAA Allen Workspace

Who are some of your favorite authors of all time?

  1. J. R. R. Tolkien
  2. Gary Gygax
  3. Suzanne Collins
  4. Iceberg Slim
  5. Steven Ivory
  6. Nadine Brandes
  7. Vatsyayana
  8. Ripley Patton
  9. Nikolai P. Chekhov
  10. Dan Piepenbring

If you could have any super power, what would it be?

To have the Midas touch.

Where do you get your ideas?

A few of my favorite ideas came from a stroll down the wine and spirits aisle at my local Target. The rooster pictured on a bottle of Rex Goliath wine became a feared cockatrice in a fight scene. The enchanting Gabbiano Knight adorning a bottle of Gabbiano Chianti became the inspiration for an accomplished adventuring captain named Castillo Gabbiano. Opening your eyes and exploring unlikely circumstances in the world directly around you can lead to amazing ideas

What are your thoughts on how VR will affect the future of humanity?

It will partially be a medical procedure at first. General anesthesia will pay just as big a part of the dive in as computers. The same people that produce, promote, and profit from opioids will be behind the best VR, so it is sure to be a scandalous ride of addiction, greed, and corruption. Once the technology gets tested and regulated properly it will be a great outlet for all, and I believe it is coming sooner than later. I can’t wait.

What kind of research do you do, and how long do you spend researching before beginning a book?

Mostly I research through the internet, and my own library. I need to do more pre-beginning researching in the future. (See transitioning to outliner.)

First video game memory?

All-nighters playing the groundbreaking RPG, Wizardry: Proving Grounds of the Mad Overlord, on the amber-monochrome PC screen. It meant a lot to me then and still floats around in my head now. I drop quite a few Wizardry references in my books, hidden and in plain sight.

What can fans expect from you next?

A prequel to Into The Game clandestinely called, Out Of Pocket. In it, the protagonist from Into The Game is enrolled in a charter High School, Clarence Sims Seasoning School for Hustlers, an institution where pimping and academics meet to educate the next generation of street smart business tycoons. It will be a cool look into his backstory and what leads him to his dilemma in Into The Game. You can read the beginnings of Out Of Pocket on Wattpad by OGChrisAllen right now for free.  

Anything else you would like to add?

Into The Game: Dungeon Crawl Quest will be on sale for .99 from June 24st to June 30th on Amazon.

“Not All Who Wander Are Lost.” – J. R. R. Tolkien

The post Author Interview with C. A. A. Allen appeared first on LitRPG Reads.

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Our next author interview is with M.C. Planck, the author of The Kassa Gambit. After a nearly-transient childhood, he hitchhiked across the country and ran out of money in Arizona. So he stayed there for thirty years, raising dogs, getting a degree in philosophy, and founding a scientific instrument company. Having read virtually everything by the old masters of SF&F, he decided he was ready to write. A decade later, with a little help from the Critters online critique group, he was actually ready. He was relieved to find that writing novels is easier than writing software, as a single punctuation error won’t cause your audience to explode and die. When he ran out of dogs, he moved to Australia to raise his daughter with kangaroos.

When did you first start writing fiction?

I took a short-story writing class from a community college about thirty years ago. I felt like I had read everything there was to read in SF&F and so I might as well start writing my own. Remember. this was before the e-book explosion; we didn’t have an infinity of stories to choose from back then!

What kind of books do you enjoy reading? Paper or eBook?

I much prefer paper. I don’t even own an e-reader; I have to use my laptop to read e-books. There is an iPad in my house but I only interact with it in the context of Minecraft.

What’s your favorite under-appreciated novel?

Hero, by Dave Duncan. It is a hard science-fiction story about a young hero who saves the world from alien invaders. Duncan takes that classic trope and inverts it so many times you can’t remember which way is up. Nothing is what it seems and yet everything is exactly as it has to be.

I would have listed Jack Vance but he has become somewhat more appreciated over the years. That said, anybody who plays D&D and has not yet read The Dying Earth absolutely has a treat in store for them.

Of your books, which is your personal favorite? Why?

Whichever one I am writing at the moment. Other than that, I would pick Verdict on Crimson Fields; it’s a real turning point for my protagonist, I get to describe cool new magic and a civil war, and it has one of the pieces of writing I am most proud of, where a supporting character is telling a story. Dave Duncan did this to incredible effect in The Hunter’s Haunt, which is a group of characters telling each other stories to pass the time in a snowed-in tavern – but of course all of the stories are related and drive the plot of the novel. I will always be jealous of the way he gave each character their own unique voice, and I like to think I achieved a little of that in Cardinal Faren’s tale.

You can make one LitRPG book a movie – which is it and why?

Like my books, Dave Duncan’s The Seventh Sword is only half-litRPG. Until the invention of this genre it would have just been called fantasy, but it has certain elements that are game-like. Both my Sword of the Bright Lady and Duncan’s The Seventh Sword are about an engineer transported to a fantasy world to do a quest for a god, and in both worlds the concept of character “level” is explicitly a real thing. They are also completely different as Duncan goes in a totally unexpected direction (for instance, his engineer is fighting against the people inventing guns).

So, as sort of a way to ease people into game-like fantasies, and because it’s a rollicking good story with a lot of surprises and sweet sword-fights, I’d pick The Seventh Sword.

Wait, can I pick a book that’s not LitRPG but spawned the entire RPG industry, which grew up to slavishly incorporate every element of the original book? Because that’s The Dying Earth, and it would totally knock your socks off as a Netflix mini-series.

Black Harvest (World of Prime Book 5)

Do you believe in writer’s block?

Absolutely! I almost never revise; I generally write at most two drafts, but for my most recent book I was completely stuck. I threw away three different starts before my wife mentioned a rose, and that, strange as it sounds, was the key I needed to unlock the entire plot.

Are you an outliner or panther?

Definitely a pantser. I know the beginning and the end, and then I just fill in the middle as it comes. Or usually, I know the end; one of my stories (Orion’s dog, still seeking a publisher) I started out thinking the good guys won and by the end of the book discovered, much to my surprise, that they didn’t!

What is your writing process like?

I read what I’ve written before and then I write what comes next. It all seems pretty organic to me. Probably the most interesting experience I’ve ever had was during Sword of the Bright Lady; early on I realized I needed a captain of the guard. And then Karl Treyingson just appeared, fully formed, and started telling me his history. I didn’t make him up; I just wrote down what he said. It felt like transcribing rather than creative writing.

How many hours a day do you write?

Anywhere from two to six. Though I went on a writing retreat with my wife once, and we both wrote for three days straight. I produced about a third of a novel then (I think it was Judgement at Verdant Court).

Share a photo of your workspace and tell us about it.

Eh, it’s just my laptop. I write wherever I can.

What are some of your favorite authors of all time?

Obviously, Dave Duncan and Jack Vance. Duncan should be more widely read – A Handful of Men, Hero, West of January, Reaver Road & The Hunter’s Haunt, The King’s Blades; and Vance should be more widely read by the general populace (writers have been reading him for decades) – The Dying Earth, Cugel’s Saga, Lyoness, The Demon Princes series.

Also, Ursula Le Guin (everything) and early William Gibson (not so much the later stuff. A story about secret pants? Really, Will? Really?)

If you could have any super power, what would it be?

Healing. Clerics are the single most under-rated class in all game systems. The ability to heal your buddies while they’re stabbing orcs is nice, but the ability to heal sick people is world-changing. The most powerful spell in D&D is a zeroth level cantrip, Cure Minor Wounds. It completely reorganizes human society on the same level as fertilizer or antibiotics did.

Where do you get your ideas?

I start with a premise: what if the world worked like _____? Then I write down the (to me) obvious ways everything would change. For example, Sword of the Bright Lady is me taking the rules of RPGs quite literally: high-level fighters really can jump out of an airplane and walk away from it, levels are real things, killing other creatures gives you direct power, and so on. What would your life be like if you went to a D&D game? I wrote SotBL to reflect the world literal RPG rules would create, not to be a fantasy world that RPGs are trying to emulate.

What are your thoughts on how VR will affect the future of humanity?

We will lose jet-liners. They’re already unjustifiable in terms of carbon emissions, and VR will make them less necessary. Going to a place in the flesh will become a luxury for the super-rich. We might even lose cars; people might stop going to office jobs or universities.

What kind of research do you do, and how long do you spend researching before beginning a book?

I usually research during a book, to make sure I don’t contradict known facts. But if I have to do too much research it starts to feel like work instead of fun.

First video game memory?

I remember the early arcade game where you have to fly a spaceship to the top of the screen (a black and white version of Frogger). I saw it in the movie Soylent Green and then found it in my local airport. I was entranced. This was, of course, long, long ago, in a country far, far away.

What can fans expect from you next?

I’m working on another story set in the World of Prime. As I mentioned, my stuff is half-LitRPG; the characters are not playing a game, but the world itself has game-like elements. The idea that you kill foes and absorb their souls to gain discrete levels, which give you distinct and well-understood powers, is unusual in mainstream fantasy, but I’ve got a whole bunch of stories I want to tell in this world. Next is probably Duchess of Iron, about an NPC class like Aristocrat. Can I make such a boring class exciting and fun? I hope so!

Anything you’d like to add?

I see a lot of D&D stuff on your website. If your readers are interested in playing in the world of my novels, I have a bunch of free game supplements on DriveThruRPG. They discuss the one rule I changed – that experience points are tangible objects – and how that makes every part of D&D (even the silly bits) make perfect sense. There’s even a world generator that creates continents filled with kingdoms and random encounters.

If you like your 3.5E D&D simulations, then you’ll like my world. I managed to derive an entire working economy out of 1 lb of wheat = 1 cp.

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Author Timothy Ellis lives on the Gold Coast, Queensland, Australia; where he constantly battles with his cat for possession of his desk chair, Daleks do guard duty, and he keeps his sonic screwdriver next to his lightsaber and wand. Now there is to be a female Doctor Who, he eagerly awaits the sound of the Tardis materializing in his house. His first novel, ‘Hero at Large’, spawning the long running ‘The Hunter Legacy’ universe, brings together his love of the space genre, spirituality, and cats.

When did you first start writing fiction?

2014. I sat down one day to get 20 years of accumulated ideas out of my head before I went totally mad. The major scenes in my first 2 books were all in there, and constantly replaying all the time. Book 1 was released in 2015, with the next 4 books 4-6 weeks apart, although I’ve settled down to a slower speed these days.

What kind of books do you enjoy reading? Paper or eBook?

I read what I write. Space Opera and Fantasy. Medieval and future. Space battles and Magic. But living in Australia, I had no idea what was really out there until I met Kindle. So many good books which never made it to Australian shelves.

Until 2013 I was a confirmed paperback reader. Although having an IT background, the eReader passed me by, until I went to India for a month, and needed reading material. Taking all the Game of Thrones books was a non-starter because of space and weight, and I reluctantly looked around and bought an Ipad Mini. I purchased the GoT complete books Kindle, and haven’t looked back since. The Ipad Mini was perfect for me, relieving the neck and arm pain I’d been having for years while holding up paper books. And it started me down the path to publishing on Kindle.

What’s your favorite under-appreciated novel?

I really don’t think like that. Nor do I think in terms of stand alone books anymore. Most of what I read now are series. And I read what I enjoy, without any concern of what other people think.

The series which really made me think maybe I could write, was Nathan Lowell’s ‘Solar Clipper’ series, which was life in space, without the end of the world imperative so common to Space Opera. He wrote a series where nothing much of a major nature happens, but it’s such compelling reading I wasn’t able to put any of the books down. And because it’s not space battle based, I’d say it’s probably a very under-appreciated series for how good it really is.

Of your books, which is your personal favorite? Why?

This is really hard to answer. I totally failed at trying to write a stand alone book, so picking 1 book out of 4 series is difficult. I enjoy writing what I do so much, each new one tends to be the new favourite.

Having said that, Jane’s Christmas was a total delight to write, because while it’s only a novella, I laughed my way all the way through it. On the surface it’s just Christmas day in space, but when an AI plans the day, and your main character’s day unravels as everyone expects him to know what’s going on and he’s clueless, almost anything can happen, and does. A lot of people skip over it because it’s not on the series page because of being too short, and this is sad because it does have a few things in it which are important to know later on in the series.

Yesterday’s Spacemage is always going to be a favourite, because it was my first real step outside Space Opera, and into Fantasy, by doing what some say can’t be done, and merging magic with high tech. It was a book people loved, with an ending people hated, and resulted in a very successful trilogy. I broke the mold by going from a high tech main character to a low tech magician thrust into a high tech society, who didn’t really care about the tech. Since then, I’ve been moving towards merging magic and tech much more in my current series.

You can make one LitRPG book (not your own) a movie. Which is it and why?

I think it’s already been done. Ready Player One would seem to be it. I go back to that movie all the time, and while I was cr*p at adventure games, this movie generates the same feel I had back in the early 80’s playing them.

Do you believe in writer’s block?

No.

There are 2 kinds of writer’s block.

The first is an overactive ego sabotaging the writing, and a lack of motivational work-arounds to get writing started in each session. When the words don’t come, I write something else. Like author interviews, answering Quora questions, or I edit. Writing anything starts the flow.

The second is health related, and especially medication based. Some meds mess with your head. They can interrupt the connection between ideas and the ability to type out the words. So while you feel blocked, it has a medical reason for happening.

Are you an outliner or pantser?

Totally pantser. I start with a premise, an idea of where the book is going, and a few waypoints to hit on the way. I’m not too concerned about taking detours, and I listen to my characters. They know what they want to do and say, and it’s my job to record it all faithfully. The journey is the whole point, and all the fun.

Here’s my thing: Tell me the plot of a book in the blurb, and I will never read it. Likewise, if I actually knew where I was going in any book, I’d never write it.

At the end of the day, “Do the thing!” is much more important than what the thing was intended to be.

What is your writing process like?

I mainly write at night, beginning by editing what I wrote the previous night, before continuing straight on. When I do get stuck, I go back and edit some more, so by the time I’ve completed the book, what is there is very clean writing. I do an editing pass to make sure it hangs together, and then throw it to my Kindle app, and read it like someone else’s book, until I cant find any goofs. The editing process rarely takes more than a week now, during which I let my Facebook group know the book is on its way, and when I think it’s ready, I release it and let it go. More often than not, a fan tells me the URL first. I always get the jitters after a book goes live, so the next few days tend to be a bit discordant, but the aim is to be writing the next book within a week. I aim for a book every 6 weeks, but in recent times with the health issues I have, it’s slid to 3 monthly.

How many hours a day do you write?

On a good day, about 5 hours. On a bad day, 1 hour. My health issues tend to make each day different, but I’m aiming for 3000 words written each day. Sometimes I do better, other days worse. Hours don’t really matter. When you’re in the zone, time passes. How much isn’t really important. When I come to the end of the current train of thought, I backup, and go to bed.

My best day ever was 20,000 words in about 16 hours. Average is probably 3 hours. But the hours are less important than how many words came out during them.

Share a photo of your workspace and tell us about it?

I long ago adjusted to ergonomics, so my work area is totally customized for me. My chair is old and well fought over with my cat, and way to comfortable to replace. I work off two widescreen monitors, with an old one for any overflow. Computer is the top end Surface Pro 3, using 2 cooling fans, as I run it non-stop from get up to bedtime, and that model has a heating issue. Ipad Mini for editing, and distraction reading. The U shaped desk area isn’t actually big enough. Bluetooth mouse and keyboard. I’m ambimoustrous, so mouse with my left hand and write with my right. Rapid hunt and peck with both. The work area is about writing and communicating. And as the guy on the wall never said, “Today IS a good day to write!”

Timothy Ellis Workspace

Who are some of your favorite authors of all time?

Of all time? That’s a lot of time. I’ve read widely all my life, without having any real favourite authors.

Key books like Heinlein’s The Moon is a Harsh Mistress, and Niven/Pournelle’s Mote in God’s Eye stick out as early milestones I still read today. Moon’s Vatta and Serrano series were important for me, as was Feist’s Magician series. And as I said before, Nathan Lowell’s solar clipper series. Zahn has done some good ones, as has Modessitt Jr. (especially his Imager Portfolio). In recent times, Glynn Stewart has joined this list, as has Annie Bellet, and JK Rowling. Hamilton’s Night’s Dawn trilogy was major for me as well.

But I don’t think I’ve read everything of any one author.

All time though? Has to be Douglas Adams.

If you could be trapped inside any video game, which one would it be?

Video game? Heaven forbid!

Now if you’re talking serious sandpit space simulations, Egosoft’s X3 trilogy was made for me. I could definitely live there. And thrive. Assuming I didn’t die on day 1, flying some flea trap. I hate starting from scratch. Which is why I started modding.

Where do you get your ideas?

An ascended future version of me channels them to me. At least I think it’s me. And it might be a past version of me who lived in the future, now channeling me what I will write, so it does get written. And no, that doesn’t confuse me.

Sci-fi and Fantasy, and the development of computers, have been a driving force in my life. So what comes out is the result of thinking about what went in, over a long period of time.

But I mainly listen to my characters. Some of the most unexpected moments in my books are characters telling me they want to do or say something different. Like the MC who decides not to kill the bad guy, and the sidekick who comes along and shoots him anyway. Never saw that coming. Likewise some of my most funny writing simply gushed out from the characters themselves.

It is a key thing for me though. I write character oriented stories, which have a plot. Not plot oriented stories with characters. Subtle distinction. But really important. There is a lot of good plot based series out there I don’t read.

What are your thoughts on how VR will affect the future of humanity?

VR? Passing level of escapism. While I can see Ready Player One happening, I don’t believe it will define humanity.

Where it leads is more important. True Artificial Intelligence, computers in your head, holographics, and such, are all of much more interest to me.

As a species, we are on a collision course with extinction. Things like VR might make the final swansong of the species a little more enjoyable, but the true story is about using this sort of tech to leave the planet behind, or fix the damage we did before it’s too late.

Don’t get me wrong, I’ve wished for VR a lot over the years, and it will take computer games to a whole new level, but in the grand scheme of things, it’s just a diversion from reality. And either we as a species address the reality, or we hide in VR waiting for the end.

Then again, my attitude has always been, don’t tell me the world’s ending, I’ll wait for the movie.

What kind of research do you do, and how long do you spend researching before beginning a book?

Every book is different. For some, I’ve done a lot. Others, none at all. Things like rank structures and insignia in book 4 for example, took a while. I’m making up most of what I use, but where it needs to conform, I research it.

Anything military based has to be acceptable to those who served in a military, and so before you create something, you have to know what was done before. And this often involves a lot of development over centuries, all of which may or may not be important.

Given I’m based 600 years in the future, not a lot needs any real research. But when it does, I do it as I need to do it, not before starting a book.

First video game memory?

I actually pre-date video games. I played the first tv boxes where you moved an oblong up and down to make the ball bounce. You could only call it a video game by exaggerating. My first computer game experience was being smuggled into a university mainframe, to play a text version of Star Trek. I went the Apple II route, so I played the original adventure game on there, and started writing my own, leading me to uni to learn programming a few years later. I was never much into arcade games, going PC instead of Mac, and preferring games where strategy and tactics were needed.

What can fans expect from you next?

The current series has 2 more books planned, one of which is in progress now, and is a second Dreamwalker story, before concluding this part of Jon Hunter’s story. Once the initial 6 books are complete, the series will become open ended, having provided me with a base universe structure with a huge range of characters, which I can add to however I like in the future. I already have an idea for a stand alone to follow.

The next project is a six book series which is a bit Spacemage NextGen, which will continue merging magic and high tech, while still being life in space.

4 series in, 2 galaxies to play in, and 3000 years across 2 timelines, I think I’m only just finishing the prologue of what’s to come.

Anything else you would like to add?

I set out to get a head full of future stuff out, and called it Space Opera at the time. But in actual fact, I’ve been writing more akin to Space Fantasy, with it getting slowly more fantasy based as I went along. I try to write a rollicking yarn rather than good literature.

After Yesterday’s Spacemage came out, and totally blew me away with it’s success, someone told me it was bordering on LitRPG. I had no idea what that was. I’m still not sure I understand it, or GameLit. But it seems I’ve been writing both, or something close to it, from the beginning.

Hero at Large, my first book, was reviewed as being like a computer game. I’m not sure the reviewer thought this was a good thing though, but I am heavily influenced by all the space combat games I played over the years, and this comes out in my first five books, in the form of kill counts, rank promotions, asset accumulation, and making money, the same way as a character levels up in computer games from missions taken.

But as my first series went on, it moved to 4x style, where building the empire took over, and with each new series, the empire became a universe. So my early books were fighter based, moving into capital ships and large fleet combat, followed by running a small empire, a human space spanning war, and its fallout.

Ironically, several reviewers were so unhappy with the end to my first series, they called it a “Gamer Reset”, which was never my intention. Series 2 goes off into a different galaxy. Series 3 goes back in time. And it’s only now, in the 4th series, have I shown it was never about a reset, just returning things to an earlier time line, before higher beings began meddling, and a completely new start.

I write life in space, which includes naked spa baths, puking in the bathroom, and endless emails. At times, this is pure space opera. At others it’s soft military, and others a mixing with fantasy. Book to book, I change things up. A lot. The first series has both spiritual and supernatural components, and I dared to suggest the military solution wasn’t going to work after all, and used a spiritual solution instead.

So genre tags like SO, SF, F, Sci-fi, and of more interest here, LitRPG and GameLit, are not something I think about while I’m writing. It’s up to the reader to figure out if they like my universe or not. And where they think it fits.

The post Author Interview with Timothy Ellis appeared first on LitRPG Reads.

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Ever want to read a book where the MC is a dungeon? LitRPG has you covered! This exciting sub-genre of LitRPG draws on old video games like Dungeon Keeper and the Dungeons franchise. We rounded up some of our favorite dungeon core novels and will go over them below. Be warned, we have some that aren’t from the POV of a dungeon, but we wanted to include them as we consider them dungeon core adjacent.

Dungeon POV LitRPG Novels

Here’s our list of the ten best Dungeon Core LitRPG books, including those that are “dungeon core adjacent” – ie they’re not told from the POV of the dungeon, but we liked them enough to include them in our list. Ready? Let’s dive in!

Best Dungeon Core POV LitRPG Books Dungeon Born

Written by Dakota Krout  and published in 2016, Dungeon Born is the first of the extremely popular Divine Dungeon book series that just recently ended with book five, Dungeon Eternium. Here’s a look at some of the hundreds of reviews the books have received.

Overall, I felt the premise was very promising. It was different in that it (often) focuses on dungeon diving from the viewpoint of the dungeon rather than the diver. This provides an interesting outlook while still providing the otherworldly fights we fantasy readers crave. For someone who doesn’t want spoilers, the best description/review I can give of the book is that it is a story about a dungeon, from conception to a place filled with death and danger. It is also a story of character evolution from both the dungeon and some of the divers which enter its maw.

Dylan Schnabel / Fresh twist on a familiar concept

While parts of the dungeon design got a little boring in places (pacing was a tad slow in spots), the rest was a very interesting, fairly light-hearted look at a dungeon’s point of view in how he creates monsters, levels them up, and tries to make them formidable even when annoyingly powerful groups come a crawling. The writing was well done with a witty humor that kept me chuckling throughout. Allowing one of the POV characters to be a human allowed the reader a glimpse of what was going on outside the dungeon which gave the story a nice variety. The ending was especially awesome and I can’t wait to read the next book in the series.

C. Aus / Fun story from the dungeon’s point of view

If you’re looking for something a little different, this is a good place to start if you want to learn more about dungeon core novels. Once you start, you’ll soon learn why this book has so many rave reviews. When it comes to dungeon POV books, The Divine Dungeon is a classic that you need to read.

Bone Dungeon

Written by Jonathan Smidt and published by Portal Books in 2019, Bone Dungeon is a lighthearted dungeon romp. The first rule of ******. Aargh, I can’t talk about it! Small smile. In all seriousness, this is another example of the dungeon pov novel evolving over time.

Ryan doesn’t remember much about his life before becoming a dungeon core. Only that he had a bit of a disagreement with the church — something to do with a beheading? Now reborn, Ryan begins to arm his darkness dungeon with devious traps, bestial zombies and ill-named skeletal creations, without doing anything too evil. But Ryan quickly learns being a darkness dungeon isn’t all loot and bone puns.

Reviews? Here you go!

A well balanced book, Bone Dungeon is a great recommendation for someone looking for their first book in the genre. In many books the ‘dungeoning’ start early and the author expects you to know the genre tropes. This is a good thing if you’ve read a few of these, but not so much for a beginner. Bone, however starts a little slower and takes its time explaining the basics using the “clueless dungeon, knowledgeable fairy” trope. New concepts are introduced slowly and only as they are needed, like a good puzzle game would do.

B. Gazzola / A good entry point into the genre

If you like Dakota Krout’s Divine Dungeon series , I feel confident this book will also bring joy to you. There are so many things to enjoy: the puns, the various references, and the story itself. I very much look forward to reading the sequel, because after reading this book, it has a lot to live up to!

P. Townley / Joyous to read

Bone Dungeon has quite a few other reviews, so if the description above interests you, go check it out. You can also read the author’s Dungeon Core Online free currently on Royal Road.

The Slime Dungeon

Written by Jeffrey “Falcon” Logue and published on Amazon in 2016, The Slime Dungeon is one of the very first dungeon core LitRPG novels to arrive on the scene. Since that time, it’s become a favorite with fans of the genre.

From the description, “Death came on swift wings. A soul, blessed by a goddess, falls to the land and enters his new life. He clings to a single memory, the defining moment of his previous life. Now, he learns how to succeed in his new life, as a new dungeon heart. To become the best dungeon he can be, he partners with the one existence all dungeons need: his bonded Dungeon Pixie.”

Reviews are very good for this novel.

Overall, I enjoyed this book. I came for the dungeon building, and that was delivered nicely. My only complaint is that the characters are a bit boring. They feel a bit cliché so I can’t say I ever felt particularly surprised. Ultimately, I stayed for the dungeon building, not the plot. That said, well, I came for the building, so 4 starts it is. I’ll definitely continue to read the series and would recommend anybody looking for a dungeon/monster builder to give this a shot!

Austin Youngblood / A fun read

This is by far one of the best dungeon books. The dungeon actually “feels” like a dungeon in character and the story revolves around the dungeon’s point of view. The characters have actual character and the story has gore with meaning and not just for it’s own sake. The only bad thing I can say is that there are only four so far…..I look forward to number five!

Frank / One of the best dungeon story books by far

Four books in The Slime Dungeon Chronicles are available on Amazon. There’s rumors of a Slime Metroidvania video game coming in 2020!

The Laboratory

First published by Skyler Grant in 2017, The Laboratory is a science-fiction dungeon core LitRPG series. Currently sitting at nine completed works, this series is great for those wanting something a little different than the standard fantasy dungeon core. This Futuristic Dungeon Core is definitely something you should check out.

From the blurb, “Emma is an artificial intelligence with a love of science, insults, and devilish traps. When her systems are booted up she finds herself in control of a long-abandoned facility in a post-apocalyptic wasteland. The world is filled with dangerous threats granted great powers by the same cataclysm that befell the world. Emma must balance safety with the desire for test subjects as she brings herself back fully online and stakes out a place in this new world. “

A couple select reviews from Amazon.

I want more! I found the story to be original and interesting.
I liked the interacting between the A.I. and the Queen of the World.
My only problem was with how fast I burned through this book.
I highly recommend this book for those that enjoy dungeon books.

Johnny Clark / To freaking short!

Just yes. This is one of the most enjoyable sci-fi books I’ve read this year. It is fast-paced, filled with action, super-powered villains and heroes and cyborgs – everything you’d want in an entertaining novel from this genre. But the thing that sets The Laboratory apart is the protagonist and sometimes antagonist of the novel, a quantum super computer with a highly developed, scientific and sarcastic personality. The real story here is the humanization of this conscious machine, which is brought back to life after being dormant for many, many years. At first, the computer sees humans as nothing but a means by which to attain a more favorable outcome (or upgrade). Throughout the book, as allies and enemies are formed in fast order, this machine has to reevaluate its priorities (like a person) in order to survive. Super fun!

honestjuan / The Mind of a (Slightly) Insane Machine

If you’ve read all the classic dungeon POV novels set in a fantasy setting, you should give this series a shot. The books are short, but they’re coming at a steady pace. It’s always good to see a bit of experimenting when it comes to genres of books, especially dungeon core LitRPG.

The Station Core

More science-fiction dungeon core? Yes! Written by Jonathan Brooks and published on Amazon in 2018, The Station Core is another futuristic dungeon POV novel. Even better news? There’s more than one book. The Station Cores series is currently sitting at four full-length books. From the blurb, “Milton Frederick was arguably the best player of Crowned Lieges of Destiny in the entire world. As the strategy coordinator for one of the top guilds, he was beginning to actually make a living from it. That was, until he was abducted by aliens. Instead of your stereotypical grey aliens with big black eyes who like to perform anal probes upon unsuspecting victims for unknown reasons, The Collective had a more altruistic purpose.”

The Amazon reviews are a bit mixed, but more than one person had good things to say about this book.

I found this book while browsing absentmindedly on Amazon and I am very glad I did. The book mixes multiple genres (Sci-Fi, Fantasy, Dungeon Core, Strategy, coming-of-age etc. etc.) in a surprisingly congruent way, leading to a very fresh take on LitRPG. The book is easy to get into (also for people who do not know or like stats – and for those who do), the story is interesting and builds up nicely, leading to some nice twists. The inevitable rough edges (some plot holes, some mind-scratching decisions, one or two – for me – too graphically-violent scenes) are much less important (in my view) than the power of the story, the nice little humorous references and dialogues and the sheer potential of it all. I’m truly looking forward to its sequel, congrats to the author :-).

Ciprian Dumea / A very good start for an innovative series

My first 4 star review. I absolutely loved the plot and the premise, however, with the powers and world involved in the book, I’m in agreement with another review regarding the MC being a loser.
For a so called gamer, all he does is craft his “dungeon” and time skip when in my mind I’m screaming, optimize better you lug nut. He slept for 100 years and barely expanded his production base. I’d like to see more empire building and planning.

Jared / Good start

The latest book in the series, The Kingdom Rises, was published in April of 2019 and has received good reviews on Amazon.

Rogue Dungeon

Published by James Hunter in 2018, Rogue Dungeon is a fresh take on the dungeon core genre. While not technically a dungeon core as it isn’t told from the dungeon’s point-of-view, a good part of the book takes place in a dungeon. Fans of more traditional dungeon core novels will enjoy this fun and action filled romp.

From the blurb, “Roark von Graf—hedge mage and lesser noble of Traisbin—is one of only a handful of Freedom fighters left, and he knows the Resistance’s days are numbered. Unless they do something drastic. When a daring plan to unseat the Tyrant King goes awry, Roark finds himself on the run through an interdimensional portal, which strands him in a very unexpected location: an ultra-immersive fantasy video game called Hearthworld.”

Here’s a couple of the reviews on the book.

I’ve never read a litRPG novel before, in fact I didn’t even know what litRPG meant, so I had to look it up to see what I was getting myself into. I have to admit, for someone whose only experience with gaming is Pokemon & Candy Crush (I know, I know, don’t laugh!) it took several chapters for me to get into but once I caught on I felt rather proud of myself for “getting it”. Since I don’t play video games (well except for what I mentioned earlier…shhhh) all this was new and fascinating to me.

silvia / Fun!

I blind bought this after a recommendation from Dakota Krout, an author who’s books i have really enjoyed. This book starts off with a short real life conflict, and then transitions to the dungeon for the rest of the book. It is pretty much solid action with some funny references interspersed throughout, making for a fun read. There is a solid cliffhanger leaving you wanting to read the next book, and see how the MC progresses into the next levels of the dungeon.


John D Bostrom / Solid dungeon action with a twist

There are currently three novels in the Rogue Dungeon series. It’s definitely one to check out whether you’re new to LitRPG novels or you’ve been a fan for a while and somehow passed this great series by.

Dungeon Lord

Published by Hugo Huesca in 2017, Dungeon Lord is the first book in the Wraith’s Haunt LitRPG series. He has been writing for decades, and it shows in the quality of his work. This novel goes beyond hack and slash to offer something more. Like Rogue Dungeon, this isn’t told from the POV of the dungeon, but fans of dungeon core will still enjoy.

From the blurb, “Dark forces have extended Edward Wright an offer of incredible power at a terrible cost and Edward has chosen to make them regret it. When he is swept into the world of Ivalis as a Dungeon Lord, the Dark’s most powerful servant, he has no servitude in mind. But in the battle between Dark and Light, what can Edward choose if both sides are cruel, uncaring monsters?”

Here’s a look at a couple reviews from Amazon.

One part action adventure, one part dungeon building, one part leveling up. This book has it all in the right proportions to make a wonderful read. There are many books in the LitRPG genre that I can’t finish or I don’t care enough about to read the next books in the series. Dungeon Lord is an exception.

TN Man in LA / Dungeon Building + Action + Exploration + Character Advancement = LitRPG Goodness!

Definitely a gray morality kind of book. Most of the choices that Edward makes are objectively good, but everyone hates him, and sometimes the choices are more… worst of two evils kind of thing. The dungeon aspects are somewhat limited (kinda reminds me of Warcraft, C&C, etc) but do tie in to the story strongly.

Kindle Customer / More please

Again, this isn’t your typical dungeon core book, but in this case, that’s a good thing. Give The Wraith’s Haunt book series a look if you enjoy deep dungeon dives that go beyond basic hack and slash. Don’t worry, though. There’s plenty of action in these books too.

Dungeon Deposed

Written by William D. Arand and published in 2018, Dungeon Deposed is yet another dungeon core novel. It brings a bit of the harem genre which isn’t unique, but it’s done well. This is definitely a book for adults.

From the blurb, “Ryker only has one goal in his life right now: Turn a certain adventuring guild into a flaming wreck while dancing merrily through the smoldering ruins. All for the chance to get back at a handful of people. It isn’t as if they didn’t deserve it either. They had driven him from his home. Chased him physically from the very guild house itself. All the way to the gates of the city. Simply because he wasn’t as strong as they expected him to be.”

This book has hundreds of positive reviews on Amazon.

This is a harem style tale, and it is the female monsters and humans that help him begin his movement toward redemption. Still not a nice guy at the end, but a man of his word, and becoming better because of the people he himself has drawn into his life. The ending, too, was a surprise. Not a fan, though of cliffhangers, so I expect Mr Arand to write the follow up story SOON. Recommended.

Dannan Tavona / I wasn’t happy with the main character

This is my first book review ever. I’d like to keep it simple and spoiler free. I’ve read most if not all of William’s books and the first thing I can say is give this one a fair chance. It started off slow for me, and did not grab my attention as quickly as his other books. That being said when I finally got like 25% into it I was hooked. I finished the book in a day. Initially Ryker did not draw my interest. He comes across as a very jaded selfish man holding onto grudges long past. Throughout the book it became clear while jaded and full of flaws there is still a lot to love about him. The concept of the dungeon and all it’s tricks and turns was a delight. Odd feeling rooting for a hero hell bent on other’s deaths. If you like the unconventional romance in his other books it once again shines in Dungeon Deposed. Like all Willam’s books it left me craving more. Just remember give it a fair chance!

Burke Rissman / Stick with it

While not your typical dungeon core novel, for some people this might be a good thing. Check it out if you’re looking for a grittier dungeon POV novel.

Core of Fear

Published by Jonathan Brooks in January of this year, Core of Fear is another spin on the dungeon core genre. This time it mixed the familiar dungeon POV tropes with a bit of horror. Not everyone will enjoy this take on dungeon core books, but those who like horror are sure to get a pleasurable fright or two from reading it.

From the blurb, “Do you ever wonder why spirits take the actions they do? What if there was a system of rules they had to follow? Clive Logan is a serial killer; or, to be more accurate, Clive Logan was a serial killer. Caught after a record-breaking streak of murders, he was executed by lethal injection by the state, while thousands of his victims’ grieving family members watched. That should’ve been the end of his emotionless and unfeeling existence – but it wasn’t.”

Reviews on Amazon are generally favorable.

Jonathan Brooks always creates a deep and logical system for the way his worlds operate and this book was no different. His story telling is immersive and I feel because of that you get a visceral response from the actions of the MC and you pity all those in his path. I didn’t feel good at the end but I did feel … Satisfied? 5/5 prayers will continue to read this series.

Stephen M / Dark and haunting

This book is a great new twist on the Dungeon Core genre, which also includes a thrilling horror story reminiscent of the old Poltergeist movies. The story is very dark and the protagonist unsympathetic, so readers bothered by that may not wish to read it. I greatly enjoyed this book, and eagerly await the sequel.

James Clark Pryor / Great horror movie in..
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Andrew Rowe is a professional game designer. He’s also worked at awesome companies like Blizzard Entertainment, Cryptic Studios, and Obsidian Entertainment. When he’s not crunching numbers for game balance, he runs Shades of Venaya, a swords and sorcery themed live-action role-playing game. In addition, he writes for pen and paper role-playing games. Aside from game design and writing, Andrew watches a lot of anime, reads a metric ton of fantasy books, and plays every role-playing game he can get his hands on. Check out his blog and find him on Facebook.

When did you first start writing fiction?

I was writing story snippets and my own game mechanics in elementary school, probably around third grade, when I first read Dragonlance.

Professionally, I got my start working on tabletop RPGs in college. After that, I moved into working in the PC gaming industry, doing things like writing little bits and pieces for World of Warcraft. I started working on my first novel around the same time, but didn’t publish it. I ended up writing a total of six books before I actually published one.

What kind of books do you enjoy reading? Paper or eBook?

These days, I’m doing eBooks almost exclusively, simply due to the convenience of being able to pick up my phone and use the Kindle app to read whatever I feel like whenever I feel like.

What’s your favorite under-appreciated novel?

Most of my favorite unappreciated works are web serials, rather than traditional novels. (Mother of Learning, Forge of Destiny, and Omnisicent Reader’s Viewpoint are current favorites.)

In terms of novels, I’m going to go with Threadbare. It’s gotten some attention, but I consider it to be one of the best examples of the LitRPG genre, and I think it deserves more readers.

Of your books, which is your personal favorite? Why?

Six Sacred Swords is probably my current favorite, but it’s also the most recently published, so it has sort of an unfair advantage. It does have the benefit of being the closest thing to a “just for fun” project, though. It’s very self-indulgent – it caters directly to my love for old JRPGs. It’s a good example of what happens when I just decide to say, “I’m going to write whatever I want”, rather than worrying at all about what anyone else would think of the book.

You can make one LitRPG book (not your own) a movie. Which is it and why?

That’s a tricky one, mostly due to the use of “book”. Almost all my favorite LitRPGs are serials, not books. If we ignore the semantics and just go with what I want, I’d probably say like The Tutorial is Too Hard. I think it’s a great way to introduce people to the genre, and it’s one of few examples of a gamer protagonist that actually comes across as being a gamer. (I’ve found that in many cases, LitRPG protagonists don’t seem to know much about gaming at all, even if they’re supposed to be “pros”.)

In terms of books, Ascend Online would be great. The game within is probably the closest I’ve seen to an actual MMO out of something written in the Western market, and I love the focus of the story on a small group of characters that aren’t hugely overpowered from the start. It actually feels like a group of people playing a futuristic Everquest.

Do you believe in writer’s block?

Absolutely. It’s very easy for a writer to back themselves into a corner and get stuck. This is a large part of why I try to do a lot of planning.

Are you an outliner or pantser? 

I’m largely an outliner, with the caveat that much of my “outlining” is less about story points and more about doing a tremendous amount of world and system building in advance. Some of my novels have more traditional chapter-by-chapter outlines as well – my War of Broken Mirrors books, for example – but I wing it more with some of my other works. Six Sacred Swords, for example, had a lot of the major points decided ahead of time – characters, some specific scenes, etc. – but very little by way of a chapter outline at the start of the process. I actually added more chapter bullet points as I started making my way through the story and more ideas came to me organically.

What is your writing process like?

A lot of anxiety and procrastination, followed by eventually getting a little bit of work done on most days, and a tremendous amount of writing done on days when the RNG for my mood and mental state line up properly with whatever I want to work on.

How many hours a day do you write?

Varies heavily from day to day. I tend to write in bursts at times, but I try to get at least a little bit done each day if I can.

Share a photo of your workspace and tell us about it?

Nah. It’s…just an old desk with a keyboard, a monitor, a mouse, etc. on it. Nothing to see here, folks, move along.

Who are some of your favorite authors of all time?

Brandon Sanderson was a huge inspiration early in my writing career, and I still consider him one of the best in the business. More recent favorites include Domagoj Kurmaic (the author of Mother of Learning), Will Wight (the author of Cradle, Elder Empire, and the Traveler’s Gate Trilogy), and Luke Chmilenko (the author of Ascend Online).

If you could have any super power, what would it be?

Being able to freely grant myself and others any super power of my choice at any time through the use of an easy-to-understand and utilize user interface.

Where do you get your ideas?

Everywhere. Reading, playing games, TV, movies, chatting with friends…just walking round and thinking about stuff…

My general inspiration tends to be thinking about something that already exists – like, say, a movie – and considering what I would do differently if I was the one writing it. Similarly, I take a look at how things have been done well, and think about if I can utilize some of the same concepts in my own works in ways that make sense for my own stories.

What are your thoughts on how VR will affect the future of humanity?

That depends a lot on how the development of future games is impacted by changing financial models. I wouldn’t have predicted that “Games as a Service” and microtransactions would be as dominant as they are today.

I’d love to see a future where people are using frequently VR to learn new real-life skills and languages, or use VR to train for things like deep space exploration. That might happen, it might not.

I’d also like to see VRMMOs that people can jump into and explore with millions of others around the globe. We’re more likely to see that happening, but I’m concerned about what the financial models will look like, and if things like pay-to-win will end up being dominant.

What kind of research do you do, and how long do you spend researching before beginning a book?

Very little, since my books tend to be inspired by things I already have a love and have a ton of exposure to. I’ll do research throughout the project as things come up (e.g. research on medieval demographic statistics), but for the most part, I’m just going to write from what I know.

First video game memory?

Getting an NES and watching my parents and my older brother play Super Mario Bros. and Duck Hunt for the first time. I was around 3, and I didn’t start playing much myself until I was around 4, and I picked up the Legend of Zelda. I absolutely fell in love with it.

…I still have a Zelda towel that my parents bought me when I wasn’t much older than that. I am not ashamed.

What can fans expect from you next?

My third War of Broken Mirrors book is almost ready go to. After that, I’ll be back to work on my Arcane Ascension and Weapons and Wielders books. I have a few more projects in the works as well – including a more traditional LitRPG and a xianxia-style project – but those are a bit further off.

Anything else you would like to add?

I’m very interested in seeing where the LitRPG genre goes over time. It’s been exciting seeing the development of new terminology – things like GameLit and Progression Fantasy, for example – and people finding new ways to expand on the concepts of the genre. I’m looking forward to seeing how new authors branch off for many years to come.

Thanks for giving me the chance for the interview!  

The post Author Interview with Andrew Rowe appeared first on LitRPG Reads.

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Looking for something new to play on the PC? We’ve got you covered with a list of the very best computer games for 2019 so far. Everyone has their favorite older title, but there’s something about a fresh, new game that makes the heart go pitter-patter. Am I right? With that in mind, we’ve put together a list of the top PC games so far this year with a little something for all types of gamers. Whether you’re into first person shooters, RPG, or strategy games, we’ve got you covered.

Latest Games for PC in 2019

Here’s our rundown of the hottest new PC games released in 2019 so far.

We also take a look at some of the upcoming PC games in 2019 that are releasing later this year below. Keep reading if you want a new challenge.

Total War: Three Kingdoms

Total War: Three Kingdoms is a turn-based strategy real-time tactics video game developed by Creative Assembly and published by Sega. Set in the Three Kingdoms period, you control one of the game’s twelve factions. Your goal is to eliminate the other factions, unify China and become its ultimate ruler. Easy, right? Think again. This game is huge and will give you hundreds of hours of gameplay.

Total War: Three Kingdoms (PC / 2019)

With an 85 Metascore and a 8.7 user score on Metacritic currently, the game is receiving good reviews.

More than just a good Total War game. Its variety in play, riveting campaign mode and improved performance move it up to one of the best games in the RTS genre.

Daily Star May 27, 2019

Total War: Three Kingdoms uses excellent pacing and strong character mechanics to create a consistently exciting and challenging historical strategy campaign.

IGN May 16, 2019

Total War: Three Kingdoms is the best the series has been in a decade. By emphasising on characters and their relationships, each campaign feels like an epic narrative of friendship and betrayal.

Cultured Vultures May 30, 2019
Total War: THREE KINGDOMS - Gameplay (PC/UHD) - YouTube
Total War: THREE KINGDOMS – Gameplay (PC)

Combining the strategy of a turn-based empire-builder with the action and adventure of stunning real-time battles, THREE KINGDOMS redefines the Total War series in ancient China. Good stuff!

A Plague Tale: Innocence

A Plague Tale: Innocence is an action-adventure stealth game developed by Asobo Studio and published by Focus Home Interactive.

A Plague Tale: Innocence (PC / 2019)

So far, the game is receiving very good reviews across the internet with some hailing the storytelling aspect as top notch. The game currently has an 81 Metascore and an 8.8 user rating at Metacritic. Reviews elsewhere on the web are also very positive.

A Plague Tale: Innocence is all about surviving in an odious and decadent medieval Aquitaine, using your wits. The gorgeous art design and taut, realistic writing make for a heart-wrenching juxtaposition to its rat-infested underbelly and a journey that you’ll not soon forget.

Ragequit.gr May 22, 2019

With a magnificent storyline replete with devious puzzles and gorgeous vistas, A Plague Tale: Innocence is as beautiful as it is disturbing. A survival stealth title at its heart, Asobo Studio’s approach to the story of the bubonic plague is completely unique, and one I can’t recommend highly enough.

GamingTrend May 14, 2019

A Plague Tale: Innocence is definitely among the gaming surprises of 2019, exceeding expectations in the best possible ways. With its gripping tale, charming characters and solid gameplay mechanics, the game is a must-have for those who like single-player games with a strong focus on story and character development. Even if the tale does not take in you, A Plague Tale: Innocence still offers a compelling third-person stealth experience that fans of the genre will surely appreciate.

Wccftech May 13, 2019
A Plague Tale: Innocence - Uncut Gameplay Trailer - YouTube

Blending action, adventure and stealth  into a single game isn’t easy. Adding superb storytelling makes it even harder. A Plague Tale: Innocence, while dark, manages to succeed on many different levels. This is one you should check out if you like moody and emotional experiences when playing video games.

Far Cry New Dawn

Far Cry New Dawn is an action-adventure first-person shooter developed by Ubisoft Montreal and published by Ubisoft. The game is a spin-off of the Far Cry series and a narrative sequel to Far Cry 5. While not to everyone’s liking, some people enjoy this game for what its attempt to recapture the magic of the franchise.

Far Cry New Dawn (PC / 2019)

Far Cry New Dawn is getting average to low reviews across the internet with a 73 Metascore and a 3.1 user score at Metacritic. Here’s what some critics have said about the game.

There’s plenty of game here, and it’s all been a joy. Far Cry 5 was one of the best games in the series, and yet New Dawn may have just eclipsed it with some fine-tuning and a brave new world to explore. I can hardly wait to see what’s next from the series, and I hope it follows in the footsteps of The Father.

GameSpace Feb 14, 2019

New Dawn oscillates between wink-nod silliness and dead seriousness in a way that’s disorienting and even unsettling at times, and I came away feeling the same as I did last time: Ubisoft needs to choose. It either needs to go full Blood Dragon or full Far Cry 2 realism again, but this uncomfortable gray area between earnest and flippant is (at least for me) unsustainable.

PCWorld Mar 6, 2019

The sequel to Far Cry 5 fails to add anything meaningful or fresh. Instead you get a forgettable story garnished with some half-baked crafting and a post-apocalyptic setting that never really comes to fruition. Thanks to the same open world action that we’ve come to expect from the series – a fluid mix between stealth and explosive combat-, you still get hours of fun with Far Cry: New Dawn, provided that you keep your expectations in check.

PC Games Feb 14, 2019
Far Cry New Dawn Gameplay (PC HD) [1080p60FPS] - YouTube
Far Cry New Dawn PC Gameplay (2019)

The story of Far Cry New Dawn is set seventeen years after the events of Far Cry 5. After the nuclear exchange known as “the Collapse” devastated the world, survivors attempt to rebuild the community in Hope County. Their efforts focus on Prosperity, a township built on the remains of John Seed’s ranch.  This is where you come into the story. Check if out if you’re a fan of the series, but if you’re looking for something new and innovative, you may want to pass this one by.

Imperator: Rome

Imperator: Rome is getting mixed reviews, but this is likely due to the depth of the gameplay. This isn’t something you’re going to sit down and beat an hour later. Be prepared to spend hours building your empire in this turn-based strategy game of epic proportions. The game was developed by Paradox Development Studio and directed by Johan Andersson.

Imperator: Rome (PC / 2019)

Imperator: Rome currently has a 79 Metascore and a 4.6 user rating, showing how divided some people are about this monumental strategy game. Here’s a look at what some reviewers are saying.

A good game with a lot of depth & just what one would expect from Paradox. Play it through once or twice just for fun, then grab one of the strategy guides that will be popping up to more fully appreciate the mechanics.

Gaming Nexus Apr 25, 2019

Imperator: Rome has some rough edges and it’s not quite up to par with the excellent games Paradox usually churns out, but at the same time, it is still a challenging and rewarding experience that’s bound to keep you engaged for long stretches.

New Game Network May 20, 2019

Imperator: Rome is a massive game, yet one that falls markedly short in comparison to what we’ve gotten used to with other Paradox titles like Crusader Kings 2 or Europa Universalis 4. An outdated, lacking or outright broken UI hampers the experience dramatically, despite a beautifully gorgeous new campaign map and an awesome and innovative new trade system. Imperator tries to be a bit of both; a family and state-oriented game, but in its pursuit of this goal, it sadly becomes neither.

Gamer.no Apr 25, 2019
Imperator: Rome - King for a Day - YouTube

If you’re a strategy gamer, you’ll at least want to check this one out. Be prepared to spend some time learning the UI and rules, especially if you’ve not played games by Paradox before.

Anno 1800

Anno 1800 is a city building real-time strategy video game, developed by Blue Byte and published by Ubisoft. Fans of city builders like Sim City and Cities Skylines will love the attention to detail in this offering. While it shares similarities with other titles in the Anno franchise, this isn’t just a new skin thrown onto an old game.

Anno 1800 (PC / 2019)

Anno 1800 has generally favorable reviews from critics and players alike. With an 81 Metascore and an 8.0 user rating at Metacritic, a lot of people have great things to say about this city simulator.

I can’t recommend Anno 1800 enough. I was legitimately worried that Ubisoft might try to bring the entire franchise into the present, but I’m happy to say that my fears were unfounded. The game is a love letter to the old city-building games, while still managing to innovate and surprise even veteran players.

Softpedia May 6, 2019

Anno 1800 is a city-builder that caters to new players. It’s gorgeous, has a campaign that’s a huge tutorial, and players don’t have to worry about sim aspects like traffic and power distribution. While there have been improvements to the Anno formula, some mechanics are simply not explained and the user interface is lacking for a game built so heavily around trade and economics. It’s a good game for sure, but it needs some tweaks to make it fantastic.

USgamer Apr 17, 2019
Anno 1800 Review - Worthabuy? - YouTube
Anno 1800 PC Review

If you’re a fan of city building games like Sim City or have played other Anno games, you’ll want to check this one out. There’s a few guides to helping you get over the hump when beginning your city.

Rage 2

Rage 2 (a sequel to 2011’s Rage) is a first-person shooter video game developed by Avalanche Studios in conjunction with id Software and published by Bethesda Softworks. Early reviews say the combat is above average while the story and characters could use some work. Fans of the first Rage will probably want to check it out, but it may be a miss for those looking for a more in depth story.

Rage 2 (PC / 2019)

Rage 2 is getting mixed reviews due to the issues mentioned above. It currently has a 73 Metascore and 5.6 user score over at Metacritic. Here’s a sample of some of the reviews around the web.

Rage 2 has some problems, but taken entirely as an FPS it’s probably my favourite game of the year so far. The open world needs a bit more personality, there needs to be more actual story missions, and you could drown in the amount of upgrade options there are – but none of that matters once you get into combat. I spent over 20 hours in Rage 2 and every moment was a blast, with constantly exciting shooting that rivals Doom for thrills. And I’ll be carrying on playing it after this review, too. If you’re looking for a 100-hour open-world game, look away. If you want an FPS, look no further.

GameWatcher May 17, 2019

I played almost all of last weekend, and just stopped playing an hour ago, and I have no specific memory of any of it. Some driving, some shooting. I can hardly recall the boss battles except the ones that stood out as awful. Come to think of it, beyond general feelings that I liked it, I have no memories of Rage 1 either. And that’s Rage 2 in a nutshell: good enough, not great, entirely forgettable.

Game Over Online May 24, 2019

Rage 2 delivers incredible action at a ridiculous pace which makes it easily one of the best FPS experiences I’ve had in years. Sadly the rest of the game falls flat in comparison, with uninspired open world design, clunky driving and a shallow story that can be finished in just a couple of hours.

PC Games May 13, 2019
Watch This Before Buying Rage 2 - YouTube
Rage 2 PC Review

If you’re in the mood for some good combat and can overlook the shallow story and characters, Rage 2 might be for you. The game takes place 30 years after the original game, and feature a cast of both new and existing characters. In Rage 2, Players assume control of Walker and must survive in a world inhabited by dangerous mutants. After the world was hit by an asteroid, the majority of humankind died. While new settlements and factions emerged, a group called the Authority declared themselves as the new military power. On a hunt for the precious nano technology in order to consolidate their dictatorship, Walker makes an ideal target.

Upcoming PC Games 2019

Here’s a quick list of some other new games releasing later in 2019.

  • The Outer Worlds
  • Doom Eternal
  • Psychonauts 2
  • Borderlands 3

Don’t worry. We’ll do articles on these and more as they arrive. If you’re a gamer, please bookmark our site and visit often. You’ll find a trove of content for gamers by a gamer.

Ding!

QUEST: Read Article Complete!

Loot!

  • 5,943 Gold
  • 906 Platinum
  • 1 book chronicling the lineage of a very minor noble family (25 gp)
  • 1 book chronicling the lineage of a very minor noble family (25 gp)
  • 1 bound script for a tragic play (25 gp)
  • 1 disguise kit (25 gp)
  • 1 spyglass (1000 gp)
  • 1 bound script for a tragic play (25 gp)
  • 3 black sapphire worth 5000 gp each
  • carved bone bird cage worth 250gp
  • onyx set of animal figurines worth 250gp
  • This Demon chain mail gleams black and wicked in the light, with a prominent decoration of a leering face, and floats on water, granting Advantage on checks to swim. It was once owned by a hero of renown; it demands to be attuned when first used, and will not allow you to attune to anything else afterwards.

Hoard total: 31,625.00 gp

Congratulations! Continue your reading adventure below!

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The post Best New PC games for 2019 So Far appeared first on LitRPG Reads.

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