First up is one that asks you to search Hungry Gnomes. This is as simple as approaching one of these gnomes and searching it in the same way you’d open a chest, but it of course involves tracking them down first. You need to search seven in all, and luckily, there are many more than that on the map; however, there’s no in-game indication of where you should begin your hunt. The one bit of help you do receive is a telltale noise the gnomes make when one is nearby, as it says “yummy yummy” in an odd voice. Among the locations where you’ll find gnomes:
• arena east of Junk Junction
• Greasy Grove
• Lucky Landing
• Retail Row
• Risky Reels
• Tilted Towers
• Tomato Town
Week 8’s other more difficult challenge is one that’s labeled as Hard by Epic. It asks you to search between a Bear, Crater, and a Refrigerator Shipment. As always, that’s the only clue you get–you’ll need to know the map well if you hope to do it on your own. In this case, the location you want to head to is just on the border of the I6 and I7 zones, southeast of Retail Row. The Battle Star you have to collect can be found just north of a house next to a gas station, as pictured below.
The remainder of Week 8 is fairly straightforward, though that doesn’t necessarily make all of it easy. Search chests in Salty Springs is as simple as repeatedly landing there at the start of a match and grinding your way to the seven you need–be sure to head for rooftops so you can easily check attics. If you’re hoping to do the related challenge, search seven chests in a single match, you’ll want to avoid Salty Springs–other players are likely to be swarming the area in search of chests. Instead, your best bet is to head far away from the Battle Bus’s flight path and avoid conflict at all costs.
Another challenge has you deal 250 headshot damage to opponents; just do your best to aim high, and you can grind your way to this one. Likewise, you can get three suppressed weapon eliminations by just getting your hands on one and using it at every opportunity. And again, that’s true of eliminating three opponents in Pleasant Park–start enough matches there, luck into a weapon before someone else, and you should be able to take care of it without too much trouble. For both of the elimination challenges, your best bet is to attempt this in a solo playlist, so that you can avoid dealing with revives.
Survive the countdown! The Storm Circles give players more room to hunt down opponents. The final circle triggers a countdown timer; when the time is up, the team with the most players remaining wins. In this LTM, teams can tie for the Victory Royale!
• Final Fight plays similar to standard Battle Royale, but instead of the Storm circles closing all the way, the Storm stops after the 3rd circle.
• When the circles have finished closing in, the final countdown timer will begin.
• The remaining teams will battle it out until the timer expires.
• The team with the most players remaining at the end of the timer wins!
• In the event of a tie, the two (or more) teams tied for the lead win the match.
WEAPONS + ITEMS
• Stink Bomb added.
◦ Creates a stinky cloud that deals 5 damage every half-second within the cloud.
◦ 9-second duration.
◦ Epic rarity.
◦ Can be found from floor loot, chests, and Vending Machines.
◦ Loot in stacks of 3 with a maximum stack of 5.
• Increased the reload time of the Rocket Launcher based on rarity.
◦ Rare from 2.3 seconds to 2.8.
◦ Epic from 2.185 seconds to 2.66.
◦ Legendary from 2.07 to 2.52.
• The maximum number of unloaded Rocket Ammo that can be held has been changed to 12.
• Enemy built structures are no longer lit up by the thermal scope.
• Cozy Campfires are now lit by the thermal scope.
• Back Bling no longer appears detached from players at a distance.
• Fixed the two intersecting busses on the starting island.
• Fixed performance issues on Switch related to frequently called time functions during gameplay (especially when skydiving).
• Level streaming optimization to smooth out some hitches during skydiving on Switch.
• The music for the Fresh emote has been re-added.
• Fixed attenuation of Supply Drop opening sound so it doesn’t sound like it’s right next to players even if it’s opened far away.
• The Clinger explosion sound now plays properly if detonated directly next to you on iOS/Switch platforms.
• Added the “Net Debug Stats” HUD UI option for Xbox.
• Fixed a crash that could happen after buying items in the Item Shop.
• When using styleable outfits, your last saved version will always appear in the locker preview.
SAVE THE WORLD
MISSIONS + SYSTEMS
• Fixed an issue which could block progression where the Chrome Husky would no longer spawn if the Magnets! quest was completed. Players who were blocked will now be unblocked with this fix.
• New Constructor Demolitionist: 8-Bit Demo added to the Event Store.
If you’ve played any Fortnite at all, then you’re well aware of how deadly the shotgun (particularly those of the pump-action variety) can be. If an enemy can get the drop on you from the high ground, a shotgun blast to the head can instantly drop you before you can so much as think about building some cover. The shotgun feels so powerful that not having one is effectively a guaranteed death in close-quarters combat – but Fortnite’s v4.3 patch deploying today is finally doing something about the shotty’s oppressive damage potential.
In terms of raw numbers, both the Pump Shotgun and the Tactical Shotgun are having their Headshot multiplier reduced from 2.5 to 2.0, and the Pump Shotgun gets the additional nerf of its damage reduced from 90/95 to 80/85.
Here’s what that means in practical terms: no more one-hit-kills if a shotgun hits your head when you’re at full health and full shield. The old damage multiplier resulted in 225 damage, enough to KO someone even if they had maximum defenses; now, the highest value of 170 damage from a headshot will still leave a shielded player with a chance to fight back instead of immediately losing. “With the recent equip time changes, Shotguns are being used more often than we like,” explains Epic Games in the v4.3 patch notes. “It’s something we’ve been keeping an eye on, but broadly speaking we feel Shotguns are a little too strong in their current state.”
The other big change – besides the addition of Bouncer Traps – is that traps are having their damage boosted back up after a recent nerf. In fact, they’re better now than they ever were: the damage was reduced from 125 to 75 a few weeks ago, and now it’s being buffed from 75 to 150. “We are going to lean more into improving [traps’] effectiveness,” says Epic. “We want this to add more ways for you to be potent in combat.” You’ve now got a lot more incentive to learn how to construct a deadly trap tower (like the one seen above) in record time, cackling as your enemies are impaled by a ceiling of spikes.
It seems like everyone has a car subscription service, with automakers like BMW, Volvo, Lincoln, Lexus and Mercedes offering up their vehicles Netflix-style. While we knew that Mercedes’ plan was set to go live in Nashville and Philadelphia this June, now we know the price of that sweet new ride. According to a report at Bloomberg, the app-based service will come in three tiers in the range of $1,095 to $2,995 per month.
The service, dubbed Mercedes-Benz collection, will include SUV’s, coupes, cabriolets and high-performance AMG cars, Bloomberg reports. All you need to get started is the app, a picture of your driver’s license and a $495 activation fee. Once you choose a vehicle at any given tier, you’ll get to drive it with no mileage restriction and receive insurance, vehicle maintenance and 24-hour roadside assistance. Other companies’ car subscriptions will cost between $600 (Volvo) and $2,000 (BMW and Porsche) per month, so this fits right into the same high-end category.
Fortnite continues to evolve, and its developers are giving a sneak peek into some big new additions to the game coming in the near future on PS4, Xbox One, PC, and iOS. Following a big new content update that introduced jetpacks to the game, Epic Games has released its fifth State of Development as a window into future content, with tweaks to controllers, quality-of-life improvements, more Limited-Time Modes, and a new Playground mode that allows respawns on the way.
Playground is a Limited Time Mode that will load you into the Battle Royale map with an extended period of time to roam around the map. There will be increased resources, all treasure chests and ammo crates will be present, and friendly fire will be enabled, but with immediate respawns. We’ve also been promised there will be “Lloads of Llamas” on the way too.
Epic is tweaking controllers, as well. It says, following feedback about Builder Pro feeling inconsistent, it has made major improvements. The same goes for the Turbo Building feature, which should be faster and more enjoyable to use. An optional “aim assist” is coming for Edit Mode, which will pull your crosshair toward the closest square when you’re editing your buildings.
There are performance enhancements on the way: Epic is optimizing load times and is promising to boost server performance. As for gameplay, here are a few of the changes and additions on the way:
• Challenge Progress Notifications–Starting in v4.3 there will be in-match pop ups to highlight your challenge progress. Track what you’ve completed and plan out your strategy for the remainder of the match or your next one!
• In-world markers–Marking positions on the map is a great way to communicate with your squad, but often the marker on the compass isn’t enough to get you to your location. We’re investigating ways to display an in-world marker to allow for easier navigation around the island.
• Victory Royale screen–Getting a Victory Royale should be a memorable experience, and the victory screen should support that. We want to freshen up the celebration and make it a bit more rewarding.
• High-resolution mini map–The ability to zoom in on the map was added in a recent update, but the resolution of the image isn’t quite as good as we want it to be. Our goal is to capture the world with as many details as possible to make it easier when figuring out where you’re droppin’!
• Better Footstep and Vertical Audio–Our v4.2 update had some footstep audio improvements, where we added slightly more variation to above/below sounds. We recognize it’s still difficult to identify enemy position in high-density locations (such as Tilted Towers) and we’ll continue to iterate on this.