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Unturned is the survival game equivalent of The Walking Dead; if that show was based in Minecraft. Everything looks blocky and minimalistic, and yet it’s all a little bit terrifying at the same time. Keeping yourself well fed and stocked up in this game isn’t always easy, but it is always fun. That becomes even more so when the developer decides to add more to the game, of which they have. For the most part nothing too key has been implemented, but the Greece update is slowly being teased.
After mentioning the new Greece update, it seems only fair to start off with that particular one. In this new update, there is a new expand-alone area called Cyprus that’s available in the Greece map. This new area is available in both Arena and Survival modes. Obviously, this new area is designed to expand on the Greece map by adding new locales to enjoy. Alongside this we’ve also got a new Greece Mystery Box that has several new “Graced” weapon skins. These are to celebrate the 2nd stage of the Greece updates, so it might imply there’s one for the 3rd one too.
Moving on from the Greece updates, there’s another small update in the form of patch 184.108.40.206. In this patch there are a few additions, improvements, tweaks, and general fixes. The latest patch even eludes to the next segment of the Greece update, but not by much, honestly.
The areas within the Greece map are as follow:
Karmena Vourla Beach
Meteora Military Base
Starting off with the additions, there have been a small amount of skins from the Steam workshop to be added. These new skins use the mesh modification feature as well, as that was the requirement. There’s even a new zombie type – Spirit zombie – and they are unfortunately bullet resistant. For this update there has only been one improvement and that’s simply to make night-time lights moddable.
For the tweaks, examples are now to include more vines, as well as the barracks models also. Another tweak was for the chainsaw, which now has a more visible stat counter. Before, locating the stat tracker on that thing wasn’t exactly easy, so this was a warranted change. Last but not least, chat now uses non-rich colours as the default colour.
To end this latest update, we have the fixes, which are all relatively simple and don’t fix anything too special. An issue copying rich text in chat preview was solved; the Cyprus save is now also correctly redirected. Lastly, defaulting to config available map was fixed, alongside the appropriate spelling of a location’s name.
At the end of the patch notes, the developer’s tease that the last piece of the Greece update is near completion. This will contain full questlines and will be quite complex from what they’re stating. So far, though, we’re going to need to wait until more news is revealed about it, however.
Squad is a 50 vs 50 mutliplayer FPS that combines the best of both worlds of Battlefield and CoD. Currently in development thanks to Offworld Industries, the game is slowly reaching its end state. Although, it may take some time before the game is finally complete, it’s regularly gaining more content bringing it that much closer to release. As of right now, the game has received some interesting content updates that are certainly worth mentioning.
Considered as one of the biggest updates in the game for some time, we’ve got Alpha 10 to look at. To begin with, we’ve got some new gameplay changes and additions that really help smooth out the game in terms of its gameplay. One new addition that seemed missing from the game was being able to vault and climb over walls. By pressing the spacebar (default), your character will vault or climb over the wall. Crouch sprinting has also been added to the game, allowing you to sprint whilst crouched. While it may not be faster than sprinting, it is definitely quieter in most situations.
Transitioning from crouch to prone and vice versa was much too fast, something players could attest to. To give the game a more realistic touch, transitioning from one to another is now greatly reduced. This is to represent a speed you can expect and to prevent instantly going prone as an ideal strategy in so many instances. Staying on the trend of being prone, it’s now available for the player to lean whilst they are prone in-game.
In terms of animations, so many changes have been made to the game that it’s hard to list them all. All weapons and equipment have been redone from scratch, and so has weapon handling. More or less, if it relates to animations in anyway, it’s received a massive overhaul to improve the overall look and feel of the game.
Looking at the UI, the main menu has been completely redesigned from scratch. Server queueing is also much less intrusive now, and there’s even a music player in the main menu. With the audio there are some new weapon fire sounds, new weapon foley sounds, and even empty shells have an impact sound now. Also, depending on the surface you land on, you will get a different sound effect.
Last, but not least, the game has received a number of different bug fixes, many of which are for this patch. To be fair, with how much they added, it makes sense that they needed a follow up for some of the bug fixes.
The game is going to have a tough time with creating a bigger and better update in the future. Once they do, though, watch this space and you’ll be able to get the whole low down in that regard.
Rust is one of those savage survival games that doesn’t pull any punches. Honestly, that’s the reason so many people downright love that game. Despite this, what good would a game be if it wasn’t constantly being updated with new content? Well, in regard to Rust we don’t exactly need to worry as the game receives regular bouts of content. Some of the latest news and updates from the Rust team can be found by continuing to read on from here!
Quite uninterestingly, this latest update goes by Devblog 198 and was patched into the game on 1st March 2018. With Devblog 198, the whole player-base has some new toys and tools to play with, along with some visual changes here and there as well in some areas. Before going any further, it’s worth mentioning that this patch has wiped the maps. Blueprints will carry over from when you next log-in, but the maps themselves have essentially been reset.
A new addition to the game is the re-done version of the Chainsaw. This is considered both a weapon and a tool, as it is quite effective at knocking down both trees and people. As of right now they don’t wish for it to be used as a raiding tool, but that might change in the future. The redo for the Chainsaw comes with revamped artwork, and a new mechanic – revving. To turn on the Chainsaw, you must right-click until it turns on, at which point you can use it. With only a 40% chance of success rate, you might need to spam right-click until it works.
The next addition is the SPAS-12, a new shotgun that’s quite damaging against the right opponent. Currently uncraftable, it can be found in airdrops and Bradley/heli crates. In comparison to the Pump Shotgun, it has an increase of 50% DPS. By any chance you’re looking for the next best shotgun, the SPAS-12 is it!
A few minor changes that have come about is the new foliage, which looks considerably more up-to date. Both lighting and reflections have been tweaked, and there are even some minor balance changes. Then, of course, we have a number of different optimisations and bug fixes to come along as well. In that regard there isn’t anything too notable for the most part.
There are a lot of tiny, behind the scene changes made to the game, but a lot of them aren’t that noticeable. If it was mentioned, then that means it’s a key change to the game that the average player should keep an eye out for. That is even more so the case in regard to the new weapons, a part of the game that really ends up affecting gameplay. For now, that’s the latest update for the game; when something new crops up, it’ll be available here!
Stationeers is a fun survival game from RocketWerkz and is becoming a great looking game. Even as of right now, they’re putting more and more time and effort into the game. By any chance you’ve ever wanted your own space station, then Stationeers is the game for you. Whether playing with friends or alone, you’ve got an ideal space-constructing title right here, one that’s only improving with age. Since the last update, there have been some more recent updates that bring the game just a bit closer to release.
Named consolidated patch V0.1.1203.6028, the developers have teased in some areas and delivered in others. In terms of where they are on the new Mars scenario, they are in fact quite close to finishing it. As of late, a lot of the additions help setup for the new Mars scenario, such as the addition of atmosphere. With each new patch, they’re adding more and more to the game, which reveals that they’re getting close to finishing it. In the patch notes they state, “much of the work in the last few weeks has continued towards our Mars scenario.” By the sounds of things, it isn’t going to be much longer now until the Mars scenario is finally playable.
Going on from this, they’ve given players access to Mars as a world type. As of right now, however, it’s primarily a visual change, since Mars doesn’t have many changes implemented just yet. Once they’re done with adding content especially for Mars, then the world type will be more intractable.
Moving on from the news and speculation, we’ve got some new changes and additions made to the game. To begin with, there’s now a portable solar panel that will charge batteries in locations where you couldn’t otherwise. This new item can be constructed using the Electronics printer! Not only that, though, the active/passive vents, along with some heavy cables have all had their art improved. Somewhat of a minor change, but one that won’t go unnoticed, I’m sure.
Then of course, to end things off, we’ve got a number of different bug fixes, additions, and optimisations for the game. Some of the key ones are as follows: a new baked potato recipe, a new 4-way corner heavy cable, and even a portable solar. Also, you can now build on the mothership whilst it moves and it no longer pitches/yawns and snaps after being involved in a collision. Along with a few others, these are some of the more key changes to the game that are worth noting.
As of right now there is no more news for anything else related to Stationeers. Give it time, however, and the developers are bound to reveal the release date for their latest and greatest idea – the Mars scenario. Now, that’s something everyone seems to be looking forward.
Strange Loop Games have brought an interesting mix of resource gathering, along with world saving. In Eco, you’re tasked with saving the climate in the most ethical and natural way you can muster. All of this creates an interesting look on the sort of world we could potentially end up living in if we’re not careful. Despite the interesting take, the game isn’t exactly finished and receives regular updates. Updates and pieces of news that we intend to look at!
First and foremost, we’ve got one of the biggest updates in the game for quite some time, Eco 7.2.0. There are a lot of different changes here, first starting off with the general changes. World generation has been tweaked to add more terrain, along with larger regions of biomes. For anyone starting a new game as a new player, you are now given all the basic tools you would need. The stats section has now been re-enabled server-wide for players, but if it continues to slow down your server it can be turned off.
As far as gameplay changes go, they’ve definitely received the majority of the changes overall. First of all, we’ve got the important change that plastic is no longer considered a block. For people that have plastic placed as a block, it should be picked up and placed into storage as soon as possible. Some of the late-game recipes have been tweaked in terms of their overall costs. Plants gained a number of different changes, such as plants disappearing 24 hours after death. Oh, and young plants don’t grow to maturity any longer once they have died.
A lot of growth time has been reduced now, with a few being increased. Some of the decreased growth speed plants are: cedar, birch, tomato, rice, and amanita mushrooms as well. For those that have increased, however, we’ve got: wheat, fern, camas, fir, oak, and the saguaro cactus also. Along with some bug fixes, there are some more optimisations, and some new recipes to enjoy as well.
Eco Report #3
In the latest Eco Report (#3), the developers have teased a number of different vehicles. All of these new vehicles aren’t going to be implemented into the game just yet, but they will soon. These new vehicles are a bulldozer, tractor, combine harvester, truck, grinder, and even more. Strange Loop Games have announced that mid-late April 2018 is when some of these new vehicles are set for release. For the rest, however, we’re just going to have to wait until they finally get around to them.
As of right now, however, that’s all the latest news and updates for Eco Global Survival. Whether they announce the next release date for something more in the future, you’re just going to have to watch this space.
Throughout the last several months, Studio Wildcard have been putting a lot of work into Ark. Even more specifically, a lot of tender love, and care. Close to everything in the game is on its way to receiving some much needed love. Throughout these changes, they’ve teased new visuals, abilities, and balance changes. Oh, and plenty of other extras to go along with the new TLC update. Since they’re doing it in phases, they’ve only gotten around to doing phase 1 as of right now. As things have moved along, however, they’ve finally released some information pertaining to phase 2 of the new TLC update.
Before we kick things off with the TLC update information that has been revealed, we should talk about some legacy servers. A number of legacy servers are set to be turned offline, so be sure to keep an eye out. The last thing you’re going to want to do is start on a new server, that’s just about to die. Now, onto what we’re really looking for, TLC phase 2 tid-bits!
Starting off with the Raptors; easily one of the most iconic creatures in Ark, the Raptor has certainly changes. While the devs have stated that they wish to keep the dinosaur viable for its early game usefulness, it is receiving some changes. Well, other than just the visuals that is. Designed to act as a team, Raptors that work together will have a pack leader. That pack leader will then be able to make a certain cry, allowing for increased movement and attack speed. Another addition is the pounce ability, which can pin down players and smaller creatures inside of Ark. This means when you’re out exploring on foot, you best keep an eye out for wandering Raptors at all times. Before too long, that pounce is bound to get you!
Moving onto the Sarcosuchus or the Sarco for short is the game’s Alligator. Needing some changes for a while, the Sarco will finally be getting one when phase 2 hits. What’s to be expected is three new attacks, each of which is just as useful as the last. First of all, we’ve got the death roll, which grabs a target and has the Sarco roll whilst holding them, dealing a high amount of damage. Secondly, it has a 180-degree attack that allows the Sarco to attack behind itself suddenly. Thirdly, it will be given a short lunge attack to take its prey by surprise, even if that prey is another player.
Then of course, the Sarco will also be gaining some new visuals for phase 2 of the new TLC update. This way, the dangerous Sarco is going to receive a refreshing and frightening new look. Keep an eye out, before too long, this new version of Sarco will be hitting the live server. As of right now, though, that date has yet to be officially revealed.
Stationeers is one of those resource management games that’s less about killing, for a change. Instead, it’s your job to venture out into space to collect the resources you need. What might those resources be for you might ask? Well, they are used to create your very own space station – alone or with some friends. Aiming to focus on realistic physics and systems that wouldn’t be out of place in the real world, Stationeers is a fun take on the survival genre. Since the game is in Steam’s Early Access, there’s a lot to see and do, and that only increases with each week. Thanks to multiple pieces of news and updates, Stationeers only manages to improve and here’s some of the latest improvements seen to the game.
One of the biggest updates in some time is patch V0.1.1176.5874. While not exactly the most interestingly named, it houses a great many additions to the game. Some of these new additions have even been warranted ones for a while and they’re finally here.
First off, we’ve got the new planetary atmospheres that have been brought to the game’s planets. Already reported as not having much effect on the game right now, it’s set to have a major effect late on in development. Through the use of the new scenarios system, there’ll be all the more demand for this new system. To increase the survival nature of the game, hunger has finally been brought in. This means that you’re going to have to start preparing and growing your own source of food. Due to this new addition, the devs have put in new recipes, new plants, and even a new hydroponics tray. It’s even been announced in the next few weeks more will come in the form of hydroponics.
Gas generators/large tanks have also been implemented into the game, allowing you to generate power from gas that you combust. Considered to still be a work in progress at the moment, the gas generator still has some general kinks to iron out. More importantly, however, the game has finally received its ore scanner, an item that players have been hoping to get for a while now. This ground penetrating radar device is used to scan the immediate area, searching for ore deposits. Once a deposit has been found, it will show up on the screen of the device. The ore scanner is designed to be easy to read and easy to use, to make your life in Stationeers an easier one.
As to be expected with a large content update such as this one, a number of bugs snuck in as well. Not even a day after, however, many of the bugs were fixed, bringing more stability to the game. Up until the next update at the very least.
Kerbal Space Program is one of those games that can easily hold you for hours on end. Creating your perfect rocket to shoot up into space is an invigoratingly fun idea, even if it may be hard. Part of the charm is the fact that it’s so difficult and that being a rocket scientist would have an unfair advantage in this game. It’s already known that a lot of Kerbal Space Program makes use of realistic physics and rocket science to truly create a unique experience. So, what could make this already incredible game even better? An expansive piece of DLC that adds all the more reason for you to stick around with this one that much longer.
So, what piece of DLC is coming this game’s way in the near future to keep player’s satisfied? Well, there’s a little piece of DLC by the name of Making History Expansion. A bunch of new information has been announced by the developers for this latest expansion for the game. Before delving into what exactly this new DLC brings, it’s worth mentioning the release date, of which is the 13th March, 2018 and this will be on PC.
To begin with, one of the major additions the Making History Expansion brings to the table is a mission builder. With the inclusion of this brand-new mission builder, you can now create and share your own scenarios with other players. Not only that, however, there are a few developer created missions as well. Just in case you’ve played through all of the scenarios already in the main game. Going by the name of the history pack, these missions are inspired by historical moments in space exploration and make for a fun perspective.
Through the mission builder, you can truly design a scenario exactly as you desire. You create the end goal, you create whether their objective is to rescue, repair, land, and many more. Whatever you can think up, you’ll be able to make into its own single mission. On the flipside, though, if you can’t quite think of a mission, the Kerbal community will. With an easily accessible community tab, any scenario that takes your fancy will be easy to download and play. Within a few short minutes, you’ll be able to jump right into a new scenario, all with very little set up.
Whether Making History Expansion will make its way onto consoles has yet to be known. While the developers have yet to say anything against this idea, they have yet to confirm it either. From pure speculation, however, the likelihood is that the DLC will be coming to console before too long. For the meantime, we’ll just have to wait and see on that one, unfortunately.
Rust is a fun and hectic survival game that will end up killing you more times than not. Just like any survival game, it ends up being a lot of practice before you start to get good. Even though that becomes more apparent with every death, Rust ends up being a fun title all the same. Every new life keeps you on the toes and creating strategies to take down your rivals and keep your stuff. So, with that in mind, it’s good to see the developers are constantly bringing more and more to the game. Throughout the form of news, updates, and reveals from the devs, this is what we have to look forward to with Rust in the near future.
For Rust, not too much has occurred as of late, but there has been an update on the 8th February 2018. Called Devblog 197, we’ve got a few additions and changes added to Rust. First of all, we’ve got new additions in the form of frog boots, new trees, and several new tutorials. These tutorials are for road exploration, the workbench, and general research. Hopefully these new tutorials will make things a little easier on the newer player base.
In terms of general changes, the double metal door is now a default blueprint, the AK47 horizontal recoil kicks in faster. Alongside those, we’ve also got melee tips hiding sooner, loot barrels dropping 2 scrap instead of 1, and fire arrows cost 2 cloth instead of 10. Even the wild animals now spawn in their proper biomes, rather than at complete random, along with a few more changes here and there.
Last but not least for this change, there’s a number of different bug fixes that have come the game’s way. First, hilltop rocks no longer overlap on monuments in Rust, and garage doors taking unnecessary splash damage. On top of those, missing mesh references on skinnable items has been fixed. Lighting, VM animations, post processes, and even the foliage system has received new optimisations. As a result, the overall game works at a better pace and framerate for all of its players. After all, the last thing you want before an awesome headshot is your framerate dipping to 12.
End of Early Access For Rust
To end things, we’ve got a brief ‘update’ from the dev team about their new patches. From now on, just after leaving Early Access on Steam, they’re going to be releasing patches at monthly intervals. Each month a new update or patch will come the game’s way and will bring general improvements. Well, general improvements and bug fixes to keep the game up and running until the next patch. Although, it’s speculated that any dire bugs will be quelled as soon as they pop up for obvious reasons.
Brutal and savage, Conan: Exiles is set in a world where you quite literally start from nothing and must work yourself up to the top, as to survive the harshness of this sand-ridden wasteland. Death and possibly dismemberment are set to be on the horizon and if you’re not careful, you’re bound to be re-spawning with nothing but a loin cloth on your character. With these latest news and updates, we delve into some of the changes that have come about into the game and potentially some news that the developers have let slip over the previous few weeks.
To kick things off with this update, we’ve got the latest community newsletter from the developers that has covered some of the changes that they wish to make to the game in the near future. One of the game-play changes they are planning on making are that sandstorms now do damage; while it has yet to be implemented into the game and hasn’t been revealed as to when it will be added to the game, it’s a change that players are going to have to be wary of before too long.
For single-player they are adding the option to turn on server-admin options, rather than just starting out with them, so you don’t feel the instant need to use some cheats when you’re playing single-player and there are fixes to come that solve a lot of problems that seems to only come about after a death, especially in the form of the death markers not working as intended.
Then, of course we have the general bug fixes and optimisations that they are currently playtesting to try and figure out some more of the problems that the game has at the moment, along with the ones that might be added, due to the possible changes in the future.
In terms of combat, its set for the player character to be updated with some more updated animations that look a lot less out of place than the originals and because of this change they are intending to make the same sort of additions to the monsters in the game. After all, it wouldn’t exactly be fair if only the player got to receive all the best parts, so it’s nice to see that the monsters and the creatures in the game are set to receive a little bit of love in a short while.
To end everything off on a high note, the intro of the game has been stated as a little difficult to get to grips with if you’ve never played the game before, so the developers have put a lot of time into an updated HUD and through the use of the Journey GUI, you’ll have some rotating tasks to do to get to grips with the game a little quicker, without forcing the player into a tutorial.