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In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries from 350+ teams. We want to thank all the participants of the first round, congratulate the top eligible teams moving on to round 2, and share the new round 2 version of […]
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Today, we are releasing a new update to the Unity ML-Agents Toolkit that enables faster training by launching multiple Unity simulations running on a single machine. This upgrade will enable game developers to create character behaviors by significantly speeding up training of Deep Reinforcement Learning algorithms. In this blog post, we overview our work with […]
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Today, we’re making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-platform inference. This upgrade will enable developers to run the neural network models produced by the Unity ML-Agents Toolkit on all the platforms that Unity supports. In this blog post, we’ll introduce the […]
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Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built using our ML-Agents toolkit. One week ago we followed that up with the launch of the Obstacle Tower Challenge, a contest that offers researchers and developers the chance to compete to train the best-performing […]
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Today we are announcing the upcoming launch of the Obstacle Tower Challenge: a first-of-its-kind artificial intelligence challenge designed to test the capabilities of intelligent agents and accelerate the research and development of AI. The Obstacle Tower Challenge will be a new competition aimed at testing the vision, control, planning, and generalization abilities of AI agents […]
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Last month, several members from the AI @ Unity team were present at NeurIPS in Montreal. At the Unity booth, we had the opportunity to meet hundreds of researchers and introduce them to Artificial Intelligence and Machine Learning projects at Unity. Later this month, we’re heading to AAAI-19 (an annual AI conference) in Honolulu where […]
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We’ve added a two new enhancements in the Unity ML-Agents Toolkit v0.6 based on your feedback! The first enhancement improves the usability of Brains by turning them from MonoBehaviors to ScriptableObjects. The second enhancement provides a better user workflow for Imitation Learning by enabling you to record expert demonstrations and use them for offline training. […]
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At Unity, we fundamentally believe the world is a better place with more creators in it. It’s our mission every day to democratize development, solve hard problems, and enable success for creators in diverse industries such as games, automotive, architecture, engineering, and construction (AEC), media and entertainment. Artificial Intelligence (AI) is a key component of that […]
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Building a game is a creative process that involves many challenging steps including defining the game concept and logic, building assets and animations, specifying NPC behaviors, tuning difficulty and balance and, finally, testing the game with real players before launch. We believe machine learning can be used across the entire creative process and in today’s […]
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Today we are announcing our collaboration with DeepMind, a world leader in artificial intelligence research. The partnership will enable DeepMind to develop virtual environments and tasks in support of their fundamental AI research program. DeepMind researchers are addressing huge AI problems, and they have selected Unity as a primary research platform for creating complex virtual […]
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