Doctor Who fans around the world are eagerly awaiting the franchises’ next foray into VR with the launch of Doctor Who: The Edge Of Time. Coming to all major headsets this fall, the cinematic feature-length experience from PlayStack and Maze Theory will transport fans into a globally-beloved world of aliens, mystery and wonder, letting them embark on a brand-new and fully-interactive adventure.
Starring the Doctor’s current incarnation, played by Jodie Whittaker, Doctor Who: The Edge Of Time will immerse players in the show like never before as they race to save the universe. Armed with the iconic Sonic Screwdriver, players will solve mind-bending puzzles, grapple with classic monsters and encounter new horizons in a quest to find the Doctor and defeat a powerful force that threatens to destroy the fabric of reality.
Doctor Who: The Edge Of Time was shown publicly for the first time during London’s Comic Con on the HTC VIVE Pro. We interviewed the lucky fans who got a first look at the game as well as the developers to get an insider’s view at the highly anticipated experience. Check out what they had to say about Doctor Who: The Edge Of Time in our video diary below:
Dr Who: The Edge of Time VR Experience at London Comic Con, coming to Viveport - YouTube
Developed by immersive entertainment studio Maze Theory, Doctor Who: The Edge Of Time will launch on Viveport in September 2019 for major headsets including the HTC VIVE and the upcoming VIVE Cosmos.
School is out and the sun is shining! With the days getting longer and the temperatures rising, there has never been a better time to chill out in VR. Starting today, Viveport’s Summer Sale will bring you some serious bargains with up to 95% off select titles and major savings on Viveport Infinity memberships.
Score the deal of the summer with 45% off Viveport Infinity
Viveport Infinity offers the best value in VR content with unlimited access to hundreds of titles for one low monthly fee. But the deal just got hotter. From today through June 23, you can purchase a 12-month Viveport Infinity membership for $6.99 a month, a 45% savings on the monthly plan.
A Viveport Infinity membership allows HTC VIVE, Oculus Rift* and Windows Mixed Reality owners to experience unlimited VR gaming with unrestricted access to hundreds of popular and indie VR titles. VR standouts like I Expect You To Die and Shooty Fruity, hidden gems like The Great C and new titles like Game of Thrones’ Beyond the Wall are all available to play through a Viveport Infinity membership. Infinity members are also entitled to exclusive benefits like weekend deals, free title giveaways, and premium content through Viveport Video.
Over 200 games and apps on sale with up to 95% in savings
Viveport’s Summer Sale is also bringing the heat to all Viveport customers with over 200 titles on sale. Hit titles like Mercenary2: Silicon Rising, I Expect you to Die, Arizona Sunshine, Witching Tower VR, and Transpose are all half off while Blasters of the Universe and The Gallery – Episode 2: Heart of the Emberstone are on sale for 60% off. Even new titles like Eleven Eleven can be purchased at a discount!
Virtual Rabbids: The Big Ride takes guests through the wild and wacky world of Ubisoft’s signature creatures.
Allison Timberlake has been marketing LAI Games for the past 10 years. It’s her job to get LAI Games seen in all the right places and to ensure the company continues to have a reputation for quality and innovation. We had the pleasure of sitting down to discuss her company’s next big venture: Virtual Rabbids: The Big Ride, VR’s first coin or card operated, unattended ride.
Step into the wacky world of Virtual Rabbids with the industry’s first attendant-free VR attraction.
LAI Games has been in the out-of-home entertainment business for over 60 years and is one of the leading innovators in the development and manufacture of arcade games. The company’s newest offering is Virtual Rabbids: The Big Ride, which is revolutionary in that it is an unattended VR ride with a small footprint. Until now, if an operator of an arcade wanted to offer guests cutting-edge virtual reality, they would have to dedicate a large space for a VR installation and pay people to staff it. Virtual Rabbids is a coin or card-operated ride that requires no attendants and takes up the same amount of space as other mid-size arcade games. This makes VR accessible to arcades of all sizes, from small mom-and-pop operations to out-of-home entertainment industry leaders like Main Event and Dave and Busters, who have Virtual Rabbids in every location.
Virtual Rabbids: The Big Ride — Made possible with the high-end visuals and battle-tested design of VIVE.
The game wouldn’t be possible without premium components, starting with the HTC Vive headsets that bring the game to life. Not only do guests get the best possible visuals, but the headsets are sturdy enough to withstand constant use. This doesn’t just apply to arcades, but also locations such as shopping centers and malls where there is no one keeping an eye on them. There is even a cruise-ship version that you can find on every ship in Carnival’s line.
Add to that AAA content provider Ubisoft’s Rabbids taking guests on three over-the-top thrilling adventures, D-Box motion-controlled seats that precisely follow the on-screen action, and top-quality wind and sound effects, and you’ve got the best experience available in arcades today. Virtual Rabbids: The Big Ride was awarded the prestigious Innovator Award from the Amusement and Music Operators Association, the people who make their living with arcade games, and is currently the #1 earning game throughout the US. Check out guests’ hilarious reactions while riding on the LAI Games YouTube channel.
Tabor Carlton, Marketing Director for LAI Games said “We are proud to have changed the landscape of what is possible in out-of-home entertainment and bring VR to a much wider audience. We believe it’s the best technology available today, and it’s so fun to watch people ride it and have a great time.”
We’re back with more news for Arizona Sunshine – The Damned DLC! We’re excited to let you know that The Damned DLC will launch for HTC Vive (Pro) on August 27th. In case you can’t wait, have a first look at the gameplay trailer here.
Arizona Sunshine - The Damned DLC | Vertigo Games | Viveport - YouTube
Featuring the largest Arizona Sunshine mission to date, The Damned DLC is a new stand-alone story in the Arizona Sunshine universe that ties into the events of the previous Dead Man DLC, which had you scrambling to launch a nuclear missile to stop the advance of the undead.
In a story about the drastic measures taken and sacrifices made to try and contain the spread of the undead, you play as Liam, a survivor who not that long ago happened upon the military base at the refinery. As the pressure of the undead rises, drastic measures are being prepared and access to the base is now strictly monitored and only allowed for people that can make themselves useful. Liam strikes a deal with Emily, the base commander, to assist in a mission to restore the function of a nearby hydroelectric dam.
With Arizona Sunshine – The Damned DLC, our aim was to find inspiring location that you’ll want to explore. We wanted to create a level that let us play around with unprecedented scale and verticality, and a big dam gave us a lot of opportunities for that – both inside the massive structure and out. We hope you’re not afraid of heights…
Viveport Infinity is constantly adding value to your membership as new titles are added to the subscription library every month. With unlimited access to our growing library, your Viveport Infinity journey will never get stale or repetitive.
We sifted through all titles added to Infinity in May and have curated a list of our favorites below. Remember to check out the “New to Infinity” filter on Viveport to stay on top of the latest releases and updates.
Game of Thrones: Beyond The Wall | HBO | Viveport Infinity - YouTube
Available for HTC VIVE and Oculus Rift headsets exclusively through Viveport Infinity, you’ll journey north of the Wall in this new, 7-minute immersive VR experience based on the acclaimed HBO series Game of Thrones. Created by Framestore in partnership with HBO, this riveting game transports users to the northern border of The Seven Kingdoms to fight and defend The Wall.
Gun Club VR | The Binary Mill | Viveport Infinity - YouTube
Experience addictive gameplay and unsurpassed realism in the virtual weapon simulator Gun Club VR. Developed with real-world ballistics, you’ll handle, load, cock and fire a variety of authentically rendered firearms in fun and interactive range scenarios. Save hostages, take on the undead in a zombie apocalypse, or simply practice your target shooting in a classic range environment to hone your skills with a variety of famous modern and historical weapons.
RUSH | The Binary Mill | Viveport Infinity - YouTube
In RUSH, you’ll strap into a wingsuit and blast off at high speed in a blood pumping races through the skies. Soar down mountainsides at incredible speeds, weave through canyons, and dodge outcrops as you plummet towards the finish line. Test your skills in a variety of beautiful environments and tracks featuring real-time weather, and compete in a variety of challenges and modes. When you’ve become a lord of the skies, take to online matches and beat your friends and foes in an aerial ballet of epic proportions.
RHYTHM DEFENDER Mixed Reality Trailer - New VR rhythm game : Import & Play your own songs - YouTube
A unique fitness rhythm game for VR, Rhythm Defender will get your heart rate up as you protect Earth from invading UFOs. Destroy these hostile UFOS and their mothership as you dance to the beat of 10 original tracks or your own synced playlist.
Since the dawn of digital entertainment, developers have been striving to push the boundaries of what is possible in the realm of storytelling, utilizing new tools provided by innovative new technology such as VR. The recently released Viveport experience Eleven Eleven presents a bold new experiment in narrative – allowing players to experience a vibrant and layered story from different perspectives in order to piece together what exactly happened in the last minutes of a bustling planet before a terrible cataclysm. We sat down with the creative team to find out what went into crafting this compelling sci-fi yarn.
Tell us a bit about yourself and the development team
The development team is comprised of three creators, including myself – Mehrad Noori, Director of Global Programming, NBCUniversal International Networks, creator and executive producer of Eleven Eleven; Michael Salmon – Head of Immersive Technologies, NBCUniversal International, creator and producer of Eleven Eleven, and multiple AWGIE award-winning writer Lucas Taylor. It was produced in association with Academy Award®-winning digital production studio, Digital Domain, with original music composed by Bleeding Fingers – the award-winning custom score production company co-founded by Han Zimmer.
How did the idea behind Eleven Eleven come about?
Our goal with Eleven Eleven was to create a new format for storytelling that was built from the ground up for VR and AR.
That meant taking a step back from traditional structures found in film and television and starting with a blank slate to make unbiased decisions that would make for the best experience in this medium. Rather than adapting familiar formats like episodic series, we focused on creating a new structure that takes full advantage of the sense of presence and perspective that is so unique to VR and AR.
It became clear early on that this tangible feeling of time and space lent itself to creating a real-time experience with multiple characters connected by a common timeline and environment, as we do in the real world. So we designed the format around this idea and created what we call a “multilinear narrative,” with several stories playing out simultaneously and culminating in a global event that ties them all together. In this case we focused on an extinction-level event that takes place at the end of our story. The urgency of the clock ticking down eleven minutes and eleven seconds to the end of the world inherently links the characters together as they face what could be their final moments.
What would you say are the major creative influences on the story and how you tell it in VR?
There are many parallels between immersive technology and immersive theater, so we drew inspiration from productions like Sleep No More and Secret Cinema, which feature multiple storylines running simultaneously for audiences to follow. We wanted our experience to play out in the same way, with our audience and our characters sharing the same environment while the clock ticks down in real-time, without cuts or edits.
However, unlike immersive theatre, VR and AR gave us an additional tool not found in the real world – the ability to manipulate time and space. In our virtual world we can rewind and fast-forward time to see things again from new vantage points. We can teleport long distances to follow the action instantaneously, and we can change the scale of our environment to gain perspectives never seen before.
Tell us a bit about your thoughts on the future of digital storytelling, and the role VR can play in that future
I often get asked “Is VR the future of storytelling?” My answer is always that VR is a future of storytelling. I don’t believe that it will ever replace film or television entirely because consumers still want the choice of a passive viewing experience. VR is a medium that inherently requires participation from the viewer. With Eleven Eleven, that participation revolves around the user’s perspective, i.e. how they choose to focus their attention. In the future we imagine you’ll be able to participate in the story itself and have agency in how it unfolds. With VR, since your field of view isn’t limited by a rectangular frame, there are opportunities to make this participation feel much more intuitive and “real” than film or TV, offering audiences a distinct alternative when they feel like taking a more active role in their experience.
Eleven Eleven weaves an interesting character ensemble story around the remaining minutes of a space station as it is blown to oblivion. How difficult was it to craft an intricate narrative where the player can experience each piece in whatever way they’d like?
The biggest challenge was timing. Because our experience takes place in real-time, without any cuts, we weren’t able to use traditional editing tricks to cheat time. The narrative braids multiple storylines together across a common timeline, so any change to one character’s story could have a knock-on effect on one, or all, of the others. It took many cycles of scriptwriting and pre-visualization, finessing the timings of both each time, until we had a set of tightly woven stories with no downtime for any of the characters.
Were there any ideas or moments that wound up on the cutting room floor that you wished could’ve made it into the final experience?
Tons! We had no shortage of ideas, from more storylines to additional features. But we soon realized the more we put in, the more potential there was to distract the user from the story. As a new format, we had to be judicious not to overwhelm the user with too many characters or tools, and focus on making the tightest package that would offer the most enjoyable experience possible.
Eleven Eleven was exhibited at this year’s SXSW Virtual Cinema showcase. Tell us about what it was like getting players facetime with this experience in a film festival environment.
As the world premiere, SXSW was the first time we got to share Eleven Eleven with the public, and it was really amazing to see how well they received it. We were particularly interested to see how users chose to spend their time in the environment. The experience features three viewing modes (Story Mode, Explore Mode and Goddess Mode), each offering different perspectives and varying levels of passive versus active viewing. We were excited to see that each user managed these tools differently: some chose to stay in the default setting of “Story Mode,” and stick with one character for all of their allotted time. Others decided to branch off in “Explore Mode,” free-roaming the environment to see as many characters and locations as they could before their time ran out. While some used “Goddess Mode,” shrinking the scale of the environment, and watched everything play out in miniature below them. The whole point of the format is to give the audience the choice in how they view the action, so we were thrilled to see each user craft their own unique experience.
The universe of Eleven Eleven is rich and complex. How important was it to craft a vibrant sci-fi universe in which to tell your story?
One of our main goals with Eleven Eleven was to place users in an environment that they could discover on their own. We had to design the ability to explore this world, but we also had to make sure that it was worth exploring. So, for us, world-building meant literally building a world that was rich enough to entice users to want to poke around and see what they can find. We laced the environment with ancillary characters, as well as objects and audio cues that give the user clues about the broader story. Enter a room and you might find a radio that’s playing a pirate broadcast from somewhere else on the planet. Or walk around our villain’s quarters to examine her collection of art and artifacts that reveal stories about the nations of Kairos Linea. These Easter eggs help paint a comprehensive picture of the world we created and how its inhabitants arrived at this pivotal point in their history.
Are there any more planned adventures in the Eleven Eleven world?
While we would love to continue the stories we started in Eleven Eleven and hope to see more of this universe in the future, we have nothing to announce at this time.
Talk a bit about your experience working with Syfy to bring this interactive story to life
As NBCUniversal’s global, multiplatform media brand that gives science fiction fans of all kinds a universe to call home, SYFY is the perfect fit to present Eleven Eleven to connect with their sci-fi fans who we know will love this product.
How long did Eleven Eleven take to develop, and how big was the team throughout?
Eleven Eleven took over two years to develop from the initial idea, and the hard work and collaboration of over 100 talented artists and engineers.
What’s next for your team?
As you can imagine, our priority is the launch of Eleven Eleven. We’re really looking forward to seeing how audiences receive Eleven Eleven and what we can learn from their feedback. Beyond that, we are always exploring innovative opportunities for storytelling and delivering great content.
Sounds great! We can’t wait to see what you and the team come up with next. Thanks for chatting with us!
Eleven Eleven is now available on Viveport for Vive and Oculus Rift users. After you dive into this rich story experience, come chat about your theories and thoughts with other users in our Community Forums!
VIVE Pro Eye is now on sale in North America, retailing for $1,599 USD on Vive.com and at select retailers. The Vive Pro Eye features the latest in eye tracking technology and sets a new standard for enterprise VR. Companies from multiple industries are already using Vive Pro Eye for numerous benefits including training and simulation, consumer feedback and analytics, and gaze-oriented navigation, among many more.
The next-generation solution for enterprise-grade VR
Building on the design of the award-winning Vive Pro, the Vive Pro Eye was created with the needs of the professional user in mind. Benefits of Vive Pro Eye’s eye tracking functionality include:
Precision Eye Tracking: Create more expressive avatars for immersive virtual interactions in meeting and collaboration tools.
Dynamic Training Environments: Simulate real-life scenarios and provide users with intelligent performance feedback.
Deeper Data Analysis: Capture real-time user feedback through heatmapping and gaze tracking to gain insight into user behavior and decision processes.
Intuitive User Experiences: Enable gaze-orientated menu navigation to remove the need for controllers and boost convenience of use in environments such as VR arcades or location-based entertainment.
Increased Efficiency and Quality: Experience the benefits of foveated rendering to focus GPU power on exactly where the user is looking to increase computing efficiency and image quality.
Innovative experiences made possible with Vive Pro Eye
At CES 2019, Major League Baseball (MLB) debuted eye tracking on Vive Pro Eye as a key component of its “MLB Home Run Derby VR” experience, allowing users full menu control without a traditional controller.
“We’ve invested in VR technology to connect our fans to our game and deliver a new level of engagement through VR game competitions and in-ballpark attractions,” said Jamie Leece, Senior Vice President, Games and VR, Major League Baseball. “By integrating eye tracking technology into Home Run Derby VR, we are able to transport this immersive baseball experience to any location without additional controllers needed. Our fans can simply operate menus by using their eyes.”
Developed by Zerolight, the BMW M Virtual Experience allows potential customers to configure, explore, and sit inside a simulated M5 in immersive virtual reality. Be it paint, wheels, or interior details, customers are free to customize the popular, high-performance sedan as they see fit. When the customization is complete, they can get behind the wheel, interact with features, and take it for a test drive. After the experience is complete, each customer receives a personalized microsite of their unique customizations, a 360 turntable to see it from all angles, and even beauty shots for good measure.
“The Vive Pro Eye has taken everything that was great about the Vive Pro and pushed it to the next level,” said Chris O’Connor, Technical Director at Zerolight. “Using this headset’s eye tracking technology, we can add significant extra value to our clients’ projects with foveated rendering and detailed user behavior insights.”
In business, public speaking skills are essential, but gaining experience can be difficult and intimidating. Ovation eliminates these and other obstacles by harnessing the power of virtual reality. The VR experience allows users to customize their training to replicate real-life situations from ballroom to courtroom, in addition to using eye tracking data to provide feedback designed to grow users’ skills and confidence.
“Arguably the most important element of communication is eye contact; with the Vive Pro Eye, Ovation can actively guide improvement by measuring and providing feedback on where exactly users are distributing their eye contact throughout a speech,” said Jeff Marshall, CEO, Ovation. “Our virtual venues come to life as individual audience members can react with various animations when a user makes direct eye contact with them. As a developer, there’s just no going back once you’ve seen all that eye tracking makes possible.”
Calling all Windows Mixed Reality owners! Starting today, WMR owners will be able to download all compatible titles on the Viveport store while also gaining access to Viveport Infinity, Viveport’s unlimited subscription service.
To get you up and running, we’ve put together a quick guide on how to set up Viveport for your WMR headset so you can start playing your favorite titles on Viveport Infinity.
Step One: Setting up Windows Mixed Reality
Without your WMR headset, you won’t be able to play Viveport titles, so make sure to:
Connect your WMR HMD to your PC, following the prompts to complete the headset setup process
Sign in with your HTC VIVE/VIVEPORT account (or create a new one)
Install SteamVR (This will automatically happen, but you may be asked to sign into Steam during installation).
After installation, you can launch Viveport from the desktop shortcut
Step Three: Browse for WMR compatible titles
You can check whether a title is compatible with Windows Mixed Reality by hovering over its title card on the Viveport homepage. You can also visit the game’s detail page and check under “supported headset”.
Additionally, you can browse for compatible titles by checking the “Windows Mixed Reality” box under the Headset search menu.
Step Four: Start your free Viveport Infinity trial
Viveport Infinity is the first unlimited subscription service for VR content. For one low monthly fee, you can explore an ever-growing catalog of games & apps. Infinity members also enjoy a wealth of benefits, from exclusive titles to game sales & more!
Ready to check out all the great titles Viveport Infinity has to offer for WMR headsets? Read our post on our favorite titles here.
Attention Windows Mixed Reality users: Viveport Infinity – your virtual passport to a galaxy of VR awesomeness – has arrived! Granting unlimited access to hundreds of apps and games, as well as member-exclusive discounts, offers and free to keep titles, Infinity provides a VIP virtual reality experience for WMR users.
Start your free trial today and get ready to explore the Infinity with these popular Viveport titles through your new membership!
Angry Birds VR: Isle of Pigs | Resolution Games | On Viveport and Viveport Subscription - YouTube
The feathers will fly in this immersive and addictive new version of the hit mobile phenomenon! Grab your slingshot and get ready to make these greedy pigs pay, flinging a variety of avian ammo to take down your porcine foes and take back the eggs they’ve stolen. You’ll need to lean and twist to find just the right angle for maximum damage as you bust up these piggy formations to achieve the highest score through 50+ levels. Don’t worry, though, you’ll have awesome character power-ups at your disposal to get the job done explosively!
Windlands 2 | Psytec Games | On Viveport and Viveport Subscription - YouTube
In the follow up to the critically acclaimed adventure experience from Psytec Games, you’ll use a grappling hook to swing around the ruins of a fallen civilization and feel like a cyborg Tarzan! Fly through the air with the greatest of ease as you embark on a journey to destroy gigantic titans and save the world from an ancient danger.
Final Assault VR-RTS Announcement Trailer - YouTube
Final Assault is an action-packed WWII themed RTS where you’ll preside over the battlefield as war rages around you. Command jeeps, tanks, and artillery in massive ground battles as the skies erupt in bullets, flak and dynamic dog fights. You’ll execute air strikes and bombing runs as you advance your troops towards enemy territory and direct combat as you take on your friends in battle.
Prison Boss | Trebuchet | On Viveport and in Viveport Subscription - YouTube
The hilarious crafting and trading experience Prison Boss is a critically acclaimed Viveport experience thats for the (jail) birds! As a denizen of a wacky maximum security prison, you’ll need to craft alcohol, smokes, cookies and more and trade with other inmates to expand your influence! Be sure to stay alert, as guards are patrolling and will put an end to your doings as soon as they spot your belongings. When the guards come, hide your things in your furniture to get through the night without losing the items you worked so hard for. It’s a hilarious and addictive craft-em-up you won’t want to miss.
Unleash your inner Van Gogh (and keep your ears in tact) with this powerful art experience from Google! Use your Oculus controllers to paint in a 3D space with ease, crafting your virtual masterpieces with a variety of tools in a huge living canvas. The possibilities are endless, and the only limit is your imagination.
The Gallery: Episode 1 - Call of the Starseed | Cloudhead Games - YouTube
The Gallery - Episode 2: Heart of the Emberstone | Cloudhead Games - YouTube
The critically-acclaimed interactive narrative series The Gallery has been a must-play since the first episode debuted on Viveport. Using all the immersive tools at their disposal, Cloudhead Games are crafting an engaging, nostalgia soaked episodic story with a rich universe to explore as players search for their missing sibling in a fantastical unknown realm. Find out more about why this is a don’t miss experience directly from the developers.
These are just a few examples of the amazing experiences at your unlimited disposal with your Viveport Infinity membership. Start your free trial today and blast off into the Infinity!
Starting today, Oculus Rift and Oculus Rift S owners can redeem two free months of Viveport Infinity as we celebrate the expansion of the VR ecosystem and welcome new users to the platform. For the month of June, new and existing Infinity members can redeem two months of unlimited access to hundreds of top VR titles in the subscription service in addition to all membership perks and benefits such as purchase discounts and access to Viveport Video.
New Oculus Rift or Rift S Viveport Infinity members who sign up for the standard 14-day free trial in June will find a two-month Infinity code in their account before their free trial ends. All current Viveport Infinity users with an Oculus Rift or Oculus Rift S headset will find their account automatically updated with two-free months on June 3. In addition, this offer will extend to Valve Index owners who will be able to redeem their two-free months of Viveport Infinity later this summer as headsets become available. More information on how to redeem can be found in this guide: https://www.campaign.viveport.com/en-oculus-rift-campaign
If you’re an Oculus Rift user discovering Viveport and Viveport Infinity for the first time, we’ve got a quick start guide below to help you out.
Step One: Set up your Oculus Rift
Without your Rift ready to go, we can’t start playing titles from Viveport, so make sure to:
Have your Oculus Rift HMD connected to your PC, with any other setup completed
In the Oculus Rift software, under Settings – General, turn on the option for Unknown Sources (click ‘Allow’ when prompted)
Step Two: Get Viveport
You’ll need to download the Viveport desktop app to access your Viveport library, download titles and play them. You can download the Viveport desktop app at vive.com/setup. If you already have a VIVE or VIVE Pro, you may already have Viveport installed (in which case, skip on down to Step Three).
After downloading Viveport, locate the file and launch it. During installation, you will need to:
Sign in with your HTC | VIVE Account (or create a new one).
Install SteamVR. This will happen automatically, but you may be asked to sign in to Steam during the installation.
After installation, you’ll be able to launch Viveport from the desktop shortcut.
Step Three: Sign up for Viveport Infinity
Viveport Infinity is the first unlimited and platform agnostic subscription service for virtual reality. At $12.99 a month, or less with a prepaid annual subscription, Viveport Infinity offers the opportunity to try hundreds of VR’s popular and indie titles at an accessible price. Sign up to start your 14-day free trial and you’ll receive your promotional two free months before your free trial ends.
Step Four: Browse for Oculus Rift compatible titles
You can browse Viveport either from within the desktop app or via Viveport.com. Here’s what to look out for:
Infinity titles that are Oculus Rift compatible will have the icon displayed throughout the site