This week on PlayStation Store, solve mind-bending gravity puzzles in Etherborn; play as a digital ghost in Ghost 1.0; become a fierce space gladiator in Telefrag VR; or take on Poseidon, Greek god of the sea, in Assassin’s Creed Odyssey’s Judgment of Atlantis DLC.
Check out our list of highlights below and head over to PlayStation Store for more information.
Etherborn | Out 18th July
Etherborn | Rebirth Trailer | PS4 - YouTube
Why it should be on your radar:
Explore beautifully surreal levels in this dreamlike puzzle platformer from Barcelona-based studio Altered Matter. Etherborn serves up gravity-shifting mechanics in Escher-inspired levels, complimented by a captivating soundtrack that’s tailored to each level.
Ghost 1.0 |Out 19th July
Why it should be on your radar:
This Metroidvania-style adventure from Unepic tells the spooky story of an android hired by two hackers to steal the greatest electronic secret ever. Break into a heavily armed space station as a digital ghost possessing an android shell, leave your body to pass through walls and doors, possess enemy androids and use their tools against them. If your host is destroyed, just find another one!
Telefrag VR | Out 19th July
Telefrag VR | Gameplay Trailer | PSVR - YouTube
Why it should be on your radar:
PS VR owners should keep an eye out for Anshar Studios’ PvP arena shooter set in an alternative universe where the Roman Empire never collapsed. Play as a powerful space gladiator and engage in wild 1v1 arena matches armed with futuristic weapons ranging from laser pistols to rocket launchers. If you want to get a bit more creative, reduce your enemies to dust by teleporting straight through them.
Assassin’s Creed Odyssey: Judgment of Atlantis DLC | Out 16th July
Why it should be on your radar:
Judgment of Atlantis is the final piece in the three-part DLC expansion for Ubisoft’s Ancient Greek action adventure. After facing Persephone and Hades in the previous chapters, it’s time to take on Poseidon’s realm and explore Atlantis’ fate.
Darksiders III – Keepers of the Void DLC | Out 16th July
Why it should be on your radar:
If you can’t get enough of the blade whip-wielding heroine Fury, make sure to give the new DLC some love as well. Keepers of the Void lets you venture into the Serpents Hole to take on brand-new puzzles and enemies. If you succeed, you’ll unlock all the new weapon forms from the Hollow as well as the Abyssal Armour.
This month fashion brand Hype launches a special range of officially licensed clothing and accessories inspired by the original PlayStation era.
From 18th July you can celebrate the iconic look, colours and logo of the era with hoodies, shirts and more. Take a look at the range below.
Along with galactic, skater and racing styles inspired by the original PlayStation era, there are iconic royal blue, reds, hints of yellow and a touch of pastel summer tones (as well as Hype’s instantly recognizable prints) across the range, with the collection designed to be unisex.
Supermassive Games just gets horror. When Until Dawn screamed onto PS4 back in 2015, it brought with it a savvy understanding of horror tropes matched with hyper-realistic graphics and real consequences that made the fear come alive.
The threat of death looming over each character and the drive to solve its lingering mysteries kept me coming back to the game, often alongside friends who would watch and help me find new paths (and untimely ends) for the cast through multiple playthroughs.
When I played a short demo for Man of Medan back at E3, I could tell that the first game in Supermassive’s Dark Pictures horror anthology was off to a solid start. The characters felt human, and the consequences of my interactions felt meaningful.
Stepping onto the historic U.S.S. Hornet in Alameda earlier this week for a longer preview of the game, Supermassive gave a broader peek at its narrative structure…and a first look at its game-changing multiplayer modes.
Man of Medan follows a group of 20-somethings who embark on a wreck-diving adventure hoping to discover some treasure, but instead stumble upon something much darker.
Shared Story mode is a two-player online mode that puts each player in control of different characters, at times presenting them with totally separate sequences. The game indicates when control is shifting to a new character, and it similarly relays who your partner is controlling in the upper right hand corner. “Your friend is deciding” flashes ominously during time-critical moments left in their hands.
Characters can appear in scenes together, physically exploring a shared environment or even having a conversation, or they can be split up.
In one sequence I played as the reckless Julia, diving below our ship to explore an undiscovered WWII plane wreck. While I grappled with choices underwater (do I take my scuba gear off to possibly reach a clue? Do I pull a bullet out of the hull as a souvenir or respectfully leave things untouched?), my partner controlled the reluctant captain of the ship Fliss, engaging in a totally unrelated interaction.
Each of us had conversations and made choices that would affect the relationships for all the characters in the story, and we did this without being able to consult one another.
This is the collaborative crux of Shared Story mode. While my partner and I both had an idea of who each of these characters are, and what choices we’d like them to make, the mode creates scenarios where our individual choices created unexpected waves for one another.
Sometimes it ended well; our separate conversation choices led to one character getting seasick, which in turn led to him being hidden when the boat was eventually overtaken by intruders.
Other times, our best intentions served only to get in each other’s way. While exploring the ship, I rummaged through someone’s luggage, leaving out a bottle of cologne. When the intruders boarded later in the demo, I thought I had made a savvy choice — having the bottle exposed made it easier to grab and smash against one of the bad guys’ heads. But when I consulted my partner after the dust had settled, she told me since her character was above deck during that scene, smashing the bottle actually interrupted her character’s attempt at escaping, leaving us wondering what could have been.
An earlier moment, which served as a tutorial, featured WWII soldiers aboard a battleship. In its final moments, my partner and I believed our characters were separated and succumbing to differing grisly fates. When we met up after the playthrough, the questions flowed quickly — where did you go? What did you see? How did you die? It turned out our characters were actually in the same room, but experiencing different supernatural visions that resulted in us killing each other.
This excitable exchanging of notes made a playthrough of Movie Night mode even more dramatic. The couch co-op mode lets five people each choose a character, then pass the controller when each corresponding character is in control.
Having all just come out of a first run-through, everyone in my party had opinions about which choices we should make, all willing to miss a quick time event or make a more aggressive remark just to see how the narrative would shift. And shift it did — seedier details were revealed, different clues were unlocked, and we even got a character’s ear cut off (sorry Conrad!).
While Until Dawn organically worked as a more communal experience, Supermassive has woven that idea more elegantly into Man of Medan. Its naturally collaborative modes serve to heighten the game’s suspense and add interesting new layers to an already delightful horror romp. My choices felt impactful, and it was fascinating to see how offhand comments could make ripples…or treacherous waves.
I’ll be grabbing a friend to see where the story goes next when Man of Medan launches on 30th August for PS4.
Read more about Supermassive Games’ multiplayer modes here.
There’s only a month until the FIFA eWorld Cup Grand Final, and for some of the world’s best FIFA 19 players, their journey will reach the next level this weekend as they take part in a series of tense matches on the digital pitch during the FIFA 19 Global Series PS4 Playoffs.
Only the best 16 will make it through to the final, but there’s a more immediate prize in sight: along with the glory that comes with besting the competition, the winner of this weekend’s clash will pocket $75,000 USD.
The winner will go on to join the best 16 players in the world as Team PS4 who’ll compete against each other to see who will be crowned PS4 Champion at the Grand Final.
With that top prize and a place in the FIFA eWorldCup on the line, tensions are sure to be high. So don’t miss a moment of the action: you can watch the whole event live via the PlayStation Twitch channel.
There’s an additional reason for settling in to watch some of the best competitors showcase their skills though: there’ll be a chance to win in-game FIFA 19 FUT items during the stream, which starts at 12pm BST this Friday, 12th July.
And for all you FIFA fans we’ve another competition you can enter right now*. One lucky winner will win a trip to the FIFA eWorld Cup Final in London (including travel and accommodation) and four runners-up will receive a PlayStation gift pack, FIFA 20 digital edition pre-order and PlayStation Plus subscriptions, depending on how well they perform. Click here to find out more.
Hi there, I’m Pete Samuels, Series Director and Executive Producer of The Dark Pictures Anthology. We’re thrilled to announce multiplayer for Man of Medan and the entire Dark Pictures Anthology, and I’m hugely excited to talk to you about it today.
As we’ve announced last year, The Dark Pictures Anthology is a series of standalone cinematic horror games, each featuring a brand-new story, setting and characters. Man of Medan is the first in the series, releasing on 30th August. We hope you’re as excited as us that you’ll be able to play every game in the series in multiplayer.
First up, some details. We’ve announced two multiplayer modes for The Dark Pictures Anthology – Shared Story mode and Movie Night mode. In Shared Story you’ll play online with a friend, making choices that affect both of you. We really hope you enjoy the intensity of experiencing the story with a friend…and that you are still friends after!
Movie Night mode
In Movie night mode, 5 people (you and up to 4 of your friends) can play couch co-op. Each player can enter their name and choose which character (or characters) to play, then simply pass the pad whenever that character is the focus of the game. You can explore, react, and make decisions to keep your character alive and stay in the game. When prompted, simply pass the controller onto the next player so that they can continue with their character. Periodically, the game will present a summary of how each player has played. We were so impressed by the innovative and collaborative ways people played Until Dawn together that we created this feature to help facilitate that way of playing.
Shared Story mode
Creating a narrative game with multiplayer has thrown up some interesting design challenges – the most significant of which was in the two-player Shared Story, and how to have both players enjoy a great story when they each see different things and neither sees everything. It also created some great new design and narrative opportunities which we hope will surprise you. When you and your friend ‘split up’, you can’t be sure that you’ll ever see their character again! It is horror, after all.
We think that it really brings something fresh to the genre to play with a friend online, and we couldn’t be more pleased with the results.
Each mode is different but both have been influenced by our experience with Until Dawn. When Until Dawn released we were surprised and delighted by how many people were streaming the game. We’ve had around 1 billion views on YouTube alone. We’d also get plenty of people telling us how much they enjoyed playing the game together with friends on the couch. These both fed into the initial design of The Dark Pictures Anthology and we decided that along with story, characters and cinematic production values, multiplayer should be core to the series. In short we have built The Dark Pictures Anthology from the ground up with multiplayer in mind.
Your first chance to try this out will be in Man of Medan, the first in the series. This game sees four American tourists and their inexperienced captain going on the diving holiday of a lifetime in the South pacific. All sounds idyllic right? Wrong, things soon take a turn for the worse and it will be up to you what happens next. With Man of Medan having more branching than any of our previous games you’ll need to replay the game many times to find out every possible scenario.
Whether you play Solo, online Shared Story or couch-based Movie Night, we hope you’ll have a great horror experience. We can’t wait to see and hear how you get on. My advice? Don’t. Play. Alone!
A good run’n gun is all about boss battles; some of them are even basically all boss battles, like Contra Shattered Soldier or even Hard Corps in its final levels. We felt that we needed to put at least three encounters on our stages to keep things rad enough — that was the main guideline for us.
Designing our bosses wasn’t an easy task — we had some issues making their patterns good and also keeping them looking cool. Most of the bosses are huge, towering robots and during the development, our programmer, Iuri Nery, had to develop an internal animation system based on rotation sprites that support multiple engine animations just for these big guys. It was no easy task. To simulate the old rotation and scaling effects of the Mega Drive, Iuri had to make everything using only math, no bones or fancy modern things.
We also had to make every boss encounter super different from the rest. Sometimes I got ahead during development because Iuri had to program difficult things, and I would start designing a new boss without playing the game. That was a problem — sadly, we had to scrap an entire boss because it was too similar to the boss in stage 1!
In the end, we still used the main idea for this boss, or at least some design lines, to create stage 4’s fake-3D boss.
We also reused some ideas from our previous game, Oniken. For example, there’s a boss battle where you’re on a hoverbike and have to fight a robotic polar bear. We sort of remade that boss in 16-bit and added more craziness during the battle. It was super fun to see that old boss getting a robotic facelift!
Blazing Chrome boss:
In the end, it was a fun and crazy development. We hope you have fun with Blazing Chrome!
Ahoy landlubbers! My name is Roman Matuszczak, Creative Director of Lemonbomb Entertainment, the creators of the open world farming adventure game Stranded Sails – Explorers of the Cursed Islands.
In Stranded Sails, you’re ship-wrecked with your crew on a mysterious archipelago. As the child of the gravely injured captain, you take charge and set up a camp for the surviving crew. Various quests await you! Explore the islands, find tools and treasures and build a new ship to find your way home. Before you can embark on exciting adventures in the depths of the Cursed Islands however, you have to prepare yourself by farming, cooking and crafting.
The Lemonbomb Crew
We are a small crew of five, developing from our office in Düsseldorf, Germany. As of 2015 it is our goal is to create fun and colourful games and we have since released our debut title Nova Nukers. We have teamed up with rokapublish to embark upon this new and exciting journey that is Stranded Sails!
Stranded Sails: A genre mix that draws from different roots
We are big fans of both classic adventure games like The Legend of Zelda and the farming game genre that became popular with the Harvest Moon series.
Combining elements of both genres was a natural fit that we wanted to add our own spin to. That’s how we created the Cursed Islands – a place that is on the one hand a temporary and increasingly fertile home for the crew, and on the other hand a dangerous place full of secrets to be discovered.
Farming, cooking and crafting mechanics are deeply woven with the parts of exploration, adventure and survival. This results in an organic loop that allows the gameplay of Stranded Sails to feel relaxing yet thoughtful.
How to survive the Cursed Islands
In Stranded Sails, it’s up to you to secure your survival on the Cursed Islands, explore the exotic archipelago and unravel its mysteries in order to escape. Are you well prepared for some exciting expeditions? These simple steps will show you how to tackle your adventure:
1. Build a survivor camp
Each crew member needs a shack to live in your camp. Follow their quests and help them!
2. Farm crops and go fishing
You and your crew need something to eat! Use your farming talent to grow and harvest different crops. The dangerous sea is full of delicious fish!
3. Cook healthy meals
Transform your nutritious riches into healthy meals! Experiment to combine different ingredients and discover new and better dishes. The better the dishes you carry, the longer you will be able to travel outside of your camp. In addition, you can even get certain buffs when you add just the right… spice! It’s important to pack enough food for your exploration trip – especially when you forage deep into the wilds!
4. Adventure awaits in the exploration of the Cursed Islands!
Now you are ready to take the trip! Whether by foot or by boat, explore the different islands and discover new seeds, tools and treasures as well as dangerous mysteries.
5. But be aware… you are not alone
You and your crew are not alone on the Cursed Islands. Be ready to encounter enemies that will stand in your way. Show your skill with the sword and defend yourself against their onslaught.
Are you ready to embark on a journey with us?
Stranded Sails will be released worldwide in October 2019, in 8 languages: English, German, French, Spanish, Russian, Japanese, traditional and simplified Chinese!
We’re back this week with a fresh batch of discounts going live on PlayStation Store. Save up to 70% in the July Savings promotion on titles like Watch Dogs 2*, Assassin’s Creed Origins, FIFA 19 Champions Edition, A Plague Tale: Innocence and more until 24th July.
Greetings, PlayStation Slayers! I’m here today to talk about “Fortune & Glory,” a free update for Dauntless that introduces Trials, a new Hunt Pass, and plenty more. This is our first major content update since we launched in May, and we can’t wait for you to get your hands on it. Let’s check out what’s coming your way on 16th July when the update goes live.
Fortune & Glory is all about answering the call to prove you’re the best Slayer in the Shattered Isles.
Trials are Slayers’ first introduction to Lady Luck, an enigmatic figure who arrives in Ramsgate with an entire island in tow. Lady Luck is the catalyst to kick off Trials in Dauntless, an experience that pits Slayers against difficult Behemoth encounters with unique modifiers and aggressive fauna, ensuring that even veteran Slayers will experience something new and challenging with each Trial.
Trials will rotate on a weekly basis, so be sure to check back each week to see what new challenge awaits.
Trials are time-based, and allow you to see how you rank against your fellow Behemoth Slayers on the Wall of Champions outside Lady Luck’s shop. The Wall of Champions includes both solo and group Trials leaders, so team up or go alone and see if you can earn some bragging rights!
Successfully completing a Trial will net you with a new currency type — Marks.
Steel Marks are earned through “Normal” difficulty and used to purchase gameplay-impacting rewards such as weapon mods and alternate specials. Completing “Dauntless”-difficulty Trials rewards Slayers with Gilded Marks, currency used to purchase exclusive cosmetic rewards from Lady Luck’s shop.
Both Steel and Gilded Marks are exclusive to Lady Luck’s shop, and can only be earned through Trials.
The “Fortune & Glory” update and Hunt Pass marks the beginning of the “High Skies” season in Dauntless, which will comprise two Hunt Passes and plenty of new content.
It’s marked by a distinctive corsair-themed aesthetic, and the offerings from both Lady Luck and Gregario Flynt will allow you to embody your inner scallywag.
We’re also adding a new cosmetic modifier slot with this update — the head accessory, or “head bling,” as we like to call it around the studio. You can access this slot in the Loadout menu where you equip your various helmets and masks, under Modifications.
Lady Luck should have a number of new options to check out, so we look forward to seeing what creative combinations you PlayStation Slayers come up with.
From everyone here at Phoenix Labs, we hope you enjoy “Fortune & Glory” — clear skies, Slayers!