What was the mysterious GOT related tweet Xbox put out?
Of course, we are in the midst of the final season of Game of Thrones, which is arguably the biggest TV show in the world right now. We`re all desperate to see who`s going to sit on the Iron Throne come 2 weeks’ time. However, Xbox put out a very interesting tweet the other night, and you can see that tweet below.
If you look at the tweet and the short clip that Xbox have teased, it shows a partial emblem, and for those who are GOT fans, will know that emblem represents the house of the Khaleesi, House Targaryen.
So, what does that tweet mean?
It wouldn’t surprise me if Xbox are working on a custom-console to giveaway, as they have done so in the past. If you look closely at the tweet and those with eagle eye vision, you can see what appears to be the outline of a console, which would make it more likely.
Or, could it mean something else.
Possibly, a Game of Thrones title on console?
I personally, would love to see a Game of Thrones single-player open-world RPG on console. I think it`d be tremendous. I think done right, with a good team behind it, it could do very well.
And we are only a month away from E3, where Xbox will have the major presence, given Sony have decided to stay away this year.
Perhaps we`re reading to much into it, and it is a console. But could it be something else?
There was no more than a tease from Xbox, and we`re looking forward in anticipation to see what it means.
Iron Snout is a fighting game with a slight difference.
You play one of the little piggies fighting against endless hordes of wolves looking to kill you by any means necessary, the biggest difference is that you stay central on the screen and you can’t move around the level other than jumping, crouching and attacking.
You start on a woodland level, fighting wolves who are dressed in relevant outfits for the background, as you move through the other backgrounds the wolves will change in character and outfit to match the environment.
From the first minute you will get an endless stream of wolves coming from both directions which you can punch and kick to take them down, you will meet enemies carrying weapons such as axes, knives and chainsaws on the first level.
As you punch them they will drop the weapon which gives you the option of grabbing it in midair and using it against them, regardless of the weapon type it will break quite quickly and again pop up in the air, you can then grab the remnant and throw it at the enemies.
Essentially that is the long and short of the game you punch, kick and skewer as many enemies as you possibly can to score as many kills as possible.
As you kill higher numbers of enemies another couple of backgrounds will unlock giving you a tiny bit of variation, there are also a couple of other game types for you to try such as sudden death where you will have just one hit point.
From start to finish I completed the game and all 1000 achievement points in around 30 minutes!
The game wont really do a huge amount to attract you back once you have completed everything so while it is fairly satisfactory fun for a short period of time there is just no longevity to the game, it very much strikes me as a game that was designed for handheld devices that was easily ported across to Xbox.
Despite the fairly cheap price and the fact that I did actually enjoy playing the game for the short time it took me to play the lot I cant really recommend it strongly to anyone other than the real achievement hunters out there, especially when you will likely see it reduced even further within a short time.
With thanks to Ratalaika Games for the review code
I remember spending a fair bit of time playing Mortal Kombat X a lot, and really enjoying it, and I`ve never been one for the button mashing, combo-creating fighting games. However, Mortal Kombat was the franchise that made me fall in love with them. I`ve played a few other titles that have taken the same approach when it comes to the mechanical system it employs, but my love for those style of games has stemmed from Mortal Kombat. So, to see a brand-new addition to the franchise, in the form of Mortal Kombat 11, was very appealing and great to see. How was it going to fare though? It absolutely carries on the love from the previous titles, and even if you`re a brand new gamer to the franchise, you`re getting a game that is fun, enjoyable, perhaps a bit sadistic at times, but is a cracking fighting game.
Mortal Kombat 11 is developed by NetherRealm Studio and published by Warner Bros, and is the 11th instalment of the Mortal Kombat franchise, and comes 4 years after the previous instalment, Mortal Kombat X. It follows a story throughout and you`ll get the chance to play with a range of different Mortal Kombat characters, all of which will be differently styled and suited to gamers. A lot of them have appeared in previous titles so for those cosplayers who go to the big events as their favourite Mortal Kombat characters, you`ll be pleased to know that they appear again in the latest instalment, with the addition of a couple of new characters (Which is always great to see).
You have the option to undergo some tutorials to understand the basics and some of the more advanced features of Mortal Kombat 11, and if you`re a new player to the franchise, this is going to be your first point of call. I don’t think it`s a particularly difficult game to pick up, but it is going to require some patience and some practice to master some of the moves, especially some of the combination moves you can execute to cause some serious damage. You`ll be taught the basics of fighting and the basics of defending, a great place to start.
The fighting style is good and fluid, and that`s the first thing that`s important, and something you`ll notice quite nicely early on. Perhaps I`m being a bit biased, but I do love a game that has something that feels fluid and good, and easy to play with. Practice will be a virtue throughout, and you`ll find as you progress the better and more confident you become in being able to execute some of those tough moves at times. I found myself playing through some of the tutorials multiple times in order to keep on practicing and even though I`m a previous Mortal Kombat player, it`s good to get a feel for the controls and system before heading into one of the main player modes. Each fight you`ll come across can go for at least 2 rounds so to speak – you`ll get one round to hurt your opponent, and then should you win the 2nd round, you`ll win the fight, and progress throughout. Especially within the Story mode, you cannot obviously progress when losing a fight so you will be forced to re-fight until you have won, and some characters you come up against are going to take some attempts to beat them. I found myself coming close a few times before dying and having to fight again, but for me, I wasn’t too bothered. I was finding myself having a good challenge and working out how I was going to defeat my opponent.
Executing certain combination moves at certain points in the fight are also going to be interesting and execute some pretty cool but strange cut-scenes, where you can use your characters abilities to execute moves that a normal character shouldn’t withstand- however, these are Mortal characters of course, so they do take some battering, but they do offer something quite cool throughout the fights, and something quite bloody and gory (Oooh, nice).
I`d strongly recommend playing through the main campaign first before touching other modes, as that is where you`re going to unlock a ton of stuff, whether that be cosmetics for characters or moves, you`re going to get the bulk of that playing through the main campaign. The main campaign consists of a number of fights, obviously (And you`ll get the choice to play through different fights with different characters – meaning you`re not limited to just one) and a ton of cut-scenes, that tell the story, and I mean a ton of them. You`ll find yourself at times in a 5-10 minute cutscene from fight to fight, and although that won`t be for everyone, as some will prefer to jump straight into the fights (And you can do so – there is the option to skip through these in the menu) I found myself really enjoying the cut-scenes and the story, and it feels a lot more branched out, than perhaps the previous Mortal games. As mentioned, playing through the story will give you a ton of cosmetics and things you can customize your favourite characters with. It is quite endless with options, and the more you play-through the more you`ll unlock. With the fighting you`ll undertake and if you`re someone like me who can play through a story and watch all the cut-scenes to really understand the story, then a fair bit of time is going to be ploughed into the main story campaign. You also can play through the main campaign on a few different difficulty settings so you can always give yourself a pretty decent challenge.
There are other modes for you to feast into once you`ve cracked through the campaign, that`ll offer you a timed-based fight, where you`ll need to defeat characters in a timely manner in order to succeed. You`ll be able to use certain boosts and aids to help you defeat certain characters, but I would recommend playing through the campaign first and unlocking everything before touching the extra modes.
Mortal Kombat 11 is a game that offers a great fighting experience, and one that offers blood, gore and victory galore. For those who are returning to the Mortal Kombat franchise then you know what to expect from the latest instalment, for those who are new, then what you are getting is a game that is more than a button-masher, but one that will require you to think, strategize against opposition, and one that`s going to give a fantastic story and gameplay experience combined. I think NetherRealm have done a cracking job with 11, and one that is going to keep me feasting for more for time to come.
On the outside Super Weekend Mode looks and sounds like a video game transported through time, one that should not have a place on the Xbox One, however 5 minutes into this game and you can’t help but feel that air of nostalgia of all those years ago, rocking the NES, or visiting the local arcade! There is also this feeling that you are somehow tapping into your Rock ‘n’ Roll star days on Guitar Hero… if Guitar Hero happened to be designed for the NES! Look, off the bat this game isn’t going to win any awards for it’s ingenuity or revolutionary gameplay, and it’s a game that looks and feels a little dated but maybe, just maybe that’s why people will love it!
The concept of the game is simple enough “That Guy” has stolen the Princess’ belongings, and it is as this determined Princess that you must survive “the labyrinths of despair” in order to retrieve your belongings. On the journey you will collect an assortment of different coloured hearts (learning the movement paths of these hearts is crucial!); take out a load of nuisance Dust Bunnies; dodge the increasingly more frustrating skulls, and shoot down a number of bosses each with a wonderfully unique design. I’m still not exactly sure what some of them are, but it’s a classic top-dropper game, with classic graphics to boot! There are 9 levels in total, with each level getting faster and more bonkers!
One nice little touch, adding a much needed element of depth, is that there is more to your character than expected… At the beginning of the game you get to choose which outfit your Princess will wear on her journey, with a choice of 6 outfits altogether each with different boosters or handicaps. The boosters are certainly a help for new players to get used to the game, (I’d recommend using the Tank Outfit first that offers a very helpful shield each level!) whereas the outfit handicaps go alongside a 3-tier difficulty setting, meant to be Easy, Normal & Hard, that can turn this game into a crazed 8-bit nightmare!
I’ll be honest, this game’s difficulty curve is steep even on easy mode and you will die a few times, for instance the game quickly asks of you as soon as Level 2, to move the two platforms in different directions simultaneously. One way of looking at it is that if you are determined to complete the game’s most challenging setting, then it will take a significant amount of game time, and trying to complete the game with all 6 outfits adds some level of replayability too!
On a lighter note, if you are trophy hunter rather than game completionist then the good news is you should only need to complete level 3 on easy mode to get 9/10 achievements, and you are very kindly rewarded with the final achievement ‘My hands are tired’ just by starting a game on the hardest mode (3x hearts).
When it comes to controls the game is simple enough in that it is just 3 buttons – Move Left (LB), Move Right (RB) & Shoot (A). You can even turn Autofire on so then it becomes just two buttons, but timing and multi-tasking is everything which is where ultimately, just like any co-ordination game a lot will fall short and run out of patience…
I am sure at this point a lot of you are thinking “Ahh bring it on, what’s so difficult about pressing two buttons and dodging some skulls?” but the truth is there are times that the game feels a little slow to respond and clunky which, in the later levels when your eyes can no longer differentiate between the shapes on your screen, you have a microsecond to make a choice and you are down to your last life, the delayed response can, let’s say add rather a downer on your experience (speaking from experience!)… the delay does seem to get worse as the levels progress too which makes me wonder if the game is not quite polished but whilst it can lead to frustration, the game is beatable. Whether that is luck or skill is another question for another time!
A side-note on the subject of frustration, there is one aspect of the game that may get a little frustrating for some players, and that’s the 8-bit style game soundtrack. It didn’t bother me so much, as a gamer of over 25 years there is something nostalgic about the music, however I don’t think it will be for everyone.
All in all, this is a simple and fun game, albeit one that may be 20 years out-of-date, but if you are looking for a new game with a sense of nostalgia on a modern day console, then this is the game for you. It’s certainly one that old-school gamers and arcade regulars will love!
World of Tanks never really seemed to grab my attention despite giving it a couple of brief visits, when World of Warships first launched on the PC I dabbled and was pleasantly surprised at how much it sucked me in so when World of Warships: Legends was announced for Xbox I was quite happy.
Looking at the game in its current state as part of the Game Preview program is probably where it is at its most basic and even now you can see that this has a boatload of potential (pardon the pun).
Essentially as the game exists now it looks and plays great, graphically it is missing some of the more elaborate flourishes from the current PC version including more variety of maps.
The core gameplay will involve you and your team taking out the enemies ships generally from a fair distance away, it will take you a bit of time to get used to aiming your guns and watching the position of them on your ship along with the reloading progress before you unleash your next salvo, it is really satisfying when you land a complete salvo smack bang on the deck of your enemy as you simultaneously manoeuvre your ship into the cover of an island.
With the game being free to play there are obviously plenty of purchases that you can make and there are some decent value founders packs currently available while the game is in preview, the premium ships tend to have much better stats and the founders packs will more importantly unlock more positions in your roster of ships that you can use in battle.
Essentially you can take a ship into battle and if you get sunk then you can quit the battle and immediately take one of your other ships out into another battle if you have multiple ships, this will enable you to earn more experience and rewards, especially if your team manages to pull off a win without you.
There are a number of purchases available using either doubloons which will generally allow you to buy the more powerful vessels and this is the premium currency that you need to purchase to generally have enough to buy anything or also there are purchases using credits that you earn with you battles which will generally pay for upgrades to your weapons a and also to improve the tier of your ships too.
Currently the game allows you to simply select to either play against the AI or go up against other players, queuing for the battle can sometimes take a little time to complete but once you are into the game I’ve not really struggled with any major issues during the actual battle.
Overall this is a really solid start to the game on Xbox and I’m really enjoying my time with it so far, I’m really hoping we’ll see more of the developments that have hit the PC environment and when we do this could be a great game, I’m certainly staying on the bridge with the engines the engines set to Ahead ¾ while this keeps getting more added to it.
Black Paradox is a Rogue-like shump from the developers Fantastico studios. The game combines the RNG elements of a Rogue-like with the face paced action of a Shump into something, one can only be described as a bullet and death hell.
The story for this game is simple. Your the Bounty Hunter Black Paradox and your mission is defeat the largest criminal organisation the Hellraisers. To do this the player must defeat the seven bosses. Along the way the player collects power ups and strategy. Do you have what it takes to defeat the Hellraisers?..
When you first start the game you are greeted with with the main menu and the pumping synth soundtrack. Black Paradox allows for Co-Op play but for this review I will be sticking to the solo mode. The menu also gives you access to the options which include vibration and a filter called “VHS”; for those of you too young to remember the good old VHS tape, it was a black box with a film reel inside and you had movies on them. So basically an old fashioned DVD disc.
Once you press play prepare yourself as you blast off in a…. Delorean??
Yes you read that right the player’s ship is a good old Delorean that can travel through space and time. I wonder if it is the brother of Doc Brown’s Delorean… Where was I..? Ah yes the players ship is fitted with a standardized machine gun that can be fired by pressing down A. This starter weapon should do whilst you dispatch the first few randomized enemy ships, once you see a floating blue chip fly over and press B this will give you a dropped enemy weapon. Your ship can hold up to two weapons at any one time which can be interchanged with the X button.
In the Top left corner you will find the Ships health bar (which you will be thankful you have trust me) above that is another bar that slowly fills as you kill the enemies and also whilst you collect blue canisters not to be confused with the blue weapon chips. Once that bar is full you can press RT+LT at the same time this will launch the Black Paradox, this is a second ship that will have a randomized weapon and a life of 20 seconds. This comes in handy when dispatching one of the 7 bosses that you come across.
To help along the way the player after defeating a boss or after being defeated has the ability to spend the accrued points on ship upgrades. This ranges for shields to self repairs and even weapons. This in my opinion adds an extra layer of strategy to the game and also replay-ability as there are so many different combos to try out.
One issue you will find when you play Black Paradox is that the game is played like a Gauntlet there are no saves or checkpoints and once you have died you will be sent back to level 1. This coupled with a very steep difficulty may make this game unsuitable for most casual gamers. Whilst I do personally enjoy difficult shooters the fact that the game starts at high difficulty will annoy/put a lot of people off. In my opinion their should be a difficulty curve which would make this game infinitely more playable for the casual market.
You will also come across some slowdown if a lot of bullets are on the screen all at once. This thankfully doesn’t happen that often but the fact we are in 2019 and screen slowdown is still prevalent does knock a bit of shine to what is a very nice looking game.
The graphics have a very specific 1980’s Sci-fi style motif with the choice of the players ship and use of VHS filters. The players ship is big and easy to see which in turn is a good and bad thing. Easy to see but Easy to hit. The enemies are very varied both in design and use. There is a nice mix between big pix-elated ships and small rotating cannons. The bullets are easy to see and don’t melt into the background which is good because your going to need to see where everyone is so you can dodge them.
The Boss sprites are nice big and detailed and make up a good matchup against the player equally large ship. Each Boss has its own pattern of attack that will need to be learnt by the player if you want to succeed!
The background music fits and compliments the game play giving the game a nice fast beat which long synth chords just oozing of 1980’s class.
Unfortunately the sound effects leave much to be desired in my opinion the bullets and explosions are quite weak against the music and are too soft and really don’t mesh with what your seeing on screen.
All Bosses have there own voice which is said during the boss cut-scene, this is very reminiscent of those mid to late 80’s arcade shumps with the cheesy synth voice which totally fits the overall games appeal and style.
In terms of longevity with the fact the game is rogue-like adds to it with every level up to the boss being randomized the combinations are endless and there is always something to see and blow up.
Where it might be let down is its extreme difficulty which may put most people off from ever touching it again.
Overall Black Paradox is a very good game with a very high difficulty curve. But I feel it is worth the try and is a good game to play a quick 15 minutes before work.
Yesterday, Gearbox Software and 2K livestreamed the first ever look at Borderlands 3 in action, with an extended presentation featuring live gameplay and new details about the game’s worlds, weapons, mechanics, and more.
Members of the Gearbox development team demoed two of the game’s four new Vault Hunters: Zane, the seasoned covert assassin who wields a variety of high-tech gadgets, and Amara, the melee-focused Siren who can summon ethereal fists to pummel her foes. Together they tackled new sections of classic Borderlands planet Pandora before moving on to an entirely new planet: the futuristic, neon-soaked cityscapes of Promethea.
The presentation was capped by a brand new trailer showing off the epic scope of Borderlands 3—the biggest, most content-rich Borderlands game to date. Catch glimpses of new enemies, locales, and weaponry, with plenty more still come in the months leading up to the game’s September 13 launch.
Tom Clancy’s Ghost Recon® Wildlands will introduce Operation Oracle, a new narrative arc containing two free missions on 2nd May on PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC. Tom Clancy’s Ghost Recon Wildlands will be free to play from 2nd May to 5th May across all platforms, allowing all players to access the full game, including Operation Oracle.
Playable in single-player or co-op, Operation Oracle sends the Ghosts on a rescue mission for a Skell Tech engineer taken hostage by Unidad. This typical rescue mission will soon turn into something much bigger. Forget what you know about your enemies and friends as you meet Cole D. Walker, a Ghost Team Leader on the hunt for truth.
Operation Oracle comes after two years of substantial post-launch support for Tom Clancy’s Ghost Recon Wildlands and follows the completion of Year 2, which brought four free major updates to the game further expanding the Ghost Recon universe.
Gamers around the world now have access to new, free downloadable content (DLC) for the recently released Power Rangers: Battle for the Grid, developed by nWay. The content for PlayStation 4, Nintendo Switch and Xbox One will introduce several new elements requested by players including a new “story mode” by the acclaimed writer Kyle Higgins, in addition to new characters, battle arenas and voiceovers from original cast members.
Power Rangers: Battle for the Grid, developed in partnership with Hasbro, Inc. (NASDAQ: HAS) and global content leader Lionsgate, (NYSE: LGF.A, LGF.B), is the first Power Rangers console game to pit new and classic Rangers and villains from the multiverse’s 25-year history against one another in epic team battles. The game is currently available as a digital download starting at $19.99.
Highlights of the new content include:
Gamers can now play through an epic storyline written and voice directed by writer/director Kyle Higgins (Mighty Morphin Power Rangers: Shattered Grid, Nightwing, Batman: Gates of Gotham). The mode also features original artwork by Eisner Award-winning illustrator Dan Mora (Go Go Power Rangers, Buffy the Vampire Slayer, Klaus). In this new mode, players experience a re-imagining of the critically acclaimed Shattered Grid event from Boom! Studios’ Power Rangers comic book series. When Lord Drakkon, an evil alternate version of Tommy Oliver, sets off a massive campaign across time and space to destroy all Power Rangers, they must band together and fight back, before all of existence falls to his armies.
Power Rangers: Battle for the Grid - Story Trailer (Free Update) - YouTube
New Voiceovers by Original Cast
The new content includes story and combat voiceovers performed by original Power Rangers cast members, including Jason David Frank (Tommy Oliver), Austin St. John (Jason Lee Scott), David J. Fielding (Zordon), Kerrigan Mahan (Goldar) and Meghan “Strawburry17” Camarena (Kimberly).
Three new characters enter the world of Battle for the Grid:
● Dragon Armor Trini: When the Mighty Morphin Power Rangers were viciously attacked by the Black Dragon, a powerful Zord from another dimension with the capability to warp Ranger powers, they were in for the fight of their lives. After he was defeated, Trini was able to refashion the Zord into a powerful suit of enhanced armor.
● Udonna: Udonna is a powerful sorceress who trains the Mystic Force Power Rangers in the art of magic. As the Mystic Force White Ranger, this accomplished sorceress uses the power of snow to freeze evil.
● Cenozoic Blue Ranger: The Cenozoic Blue Ranger was a loyal and powerful soldier who served with Zordon, the original Red Ranger. Eons after his tragic demise at the hands of the traitorous Green Ranger Rita Repulsa, his Power Coin was found by a teenager named Billy Cranston, who then took on the Blue Ranger mantle.
Four new battle arenas:
● Selectable Arenas: Corinth and Planet Earth: Cenozoic Era
● Non-Selectable Arenas (Story Mode only): Command Center (Malfunctioning) and Lord Drakkon’s Throne Room (Flashback)
Power Rangers: Battle for the Grid emphasizes accessibility without sacrificing depth and complexity. The controls promote simplicity and fluidity, enabling beginners to enjoy the combat system and encouraging advanced players to delve into its gameplay mechanics, which include real-time assist takeover, dynamic defense through push blocking and aerial guard, customizable juggle combos, and a unique Megazord comeback mode.
· Power Rangers: Battle for the Grid can be played online and offline.
· In online mode, players are matched against similarly skilled players from across the world in “Ranked Mode” to compete for League Points, or just for fun with no points lost played in “Casual Mode.”
· Offline, players can play against another opponent or the computer in “Versus Mode” or fight in “Arcade Mode” to experience a series of battles that ultimately ends against a final boss.
· There is also a “Training Mode” which will allow players to hone their skills against an A.I. led player and a Tutorial to teach players the game’s core mechanics.
You can read our full review of Power Rangers: Battle for the Grid HERE.
Developed by One More Level and published by Techland Publishing, comes the awesomely divine gory arcade shooter game, God’s Trigger. Join the forces of good to overcome evil and kill your foes with a speed only God can match. Can you match the speed and skill required to eliminate your foes? Are you up for the challenge? Can you deliver the blow? Play as Harry and Judy as you kick an ungodly amount of ass…
Let me first say that God’s Trigger is one of the funnest games I have ever played. That said, it is also one of the most fatal games I have ever played, I have never died more in a game than I have in this.
That said, God’s Trigger is uniquely themed. If I could make any similarities to how the game feels, narratively speaking, I’d have to point to either Jekyll and Hyde or Constantine as God’s Trigger falls somewhere in between the two.
There are two game modes in God’s Trigger, the campaign and arcade mode. They are both practically the same, but the campaign mode has you follow the narrative and places you in purgatory, in which you have to break out of.
On the other hand, arcade mode lets you go wild with the gameplay without following any given narrative. There are a plethora of maps to choose from and you can compete against mates using the coach co-op mode to see who can get the highest score. I started my playthrough in this game mode and I can tell you, without the proper tutorial the campaign gives you, the learning curve is steep.
There are a range of abilities each of your characters can use to get the tactical edge of your opponent. The gameplay is interlinked in God’s Trigger, you can swap characters at any point during the game. You play as Harry and Judy and at any moment, switch between either to fit the challenges before you.
The birds-eye-view of the map and the intensity of the blood all seemed to be inspired by an earlier iconic game, Hotline Miami. They both feature a one hit kill mechanic and both have you on the edge of your seats while playing.
The combat is incredibly intense, certain abilities let you pass through certain objects. Judy can teleport through certain walls while Harry just plows through walls and doors. The two characters are suited for different situations and working out which character is right for the job is part of this game’s fun.
You die instantly if you get hit by a gun or melee weapon, hence why I died nearly 60 times in the first 5 minutes of gameplay. This forces you to be creative with the moves you are making and makes you plan near enough every movement you’re going to make as it damn well could be your last.
Overall, God’s Trigger was a brilliant experience, despite the amount of times I died. The fast action-packed combat makes you stress about what’s around the next corner. Every move is needed to be thought out, as one misstep could be your last. The game’s graphics are gruellingly gruesome and they’re brilliant! The blood splatters and the remains of the enemies you shoot, sometimes leave body parts dangling and it’s just a great feeling that you’ve come out of the combat alive. The adrenaline you feel is overwhelming and I can honestly say God’s Trigger is one of the greatest arcade games out there and I would recommend it to anyone and everyone who wants to have a fun, enjoyable experience.
We’d like to thank Premier COmms for providing us with the game code.