So last Wednesday I ran my first session of D&D 5th edition with my new group. I know I was supposed to post sooner but life got busy.
The first session was supposed to be about character creation, but most people already had their character’s created and were ready to go. I started using a module (won’t mention it in case my players are reading. We haven’t finished it yet) to get things started.
So the group fought in a large battle and after it was over, they decided to go out together as a group in search of glory and gold. So they stayed at the keep located in The Great Plains and planned to buy equipment and head out to the capital city.
When they arrived at the provisioners they find guards investigating the missing owner. They searched the front of the store, collecting clues including a pool of blood and many valuable items left behind.
They moved into the back room which is the shop owner’s apartment. Ravu Stormtusk — Loxodon Illusionist Wizard decided to investigate a box under a dirty cloth and discovered a clipped-Wing Cockatrice that immediately attacks. The Cockatrice scratches Ravu’s face and the group quickly dispatches of the creature.
The group took quick care of the cockatrice and continued to search the room. They found under a loose stone a map which shows all of the secret doors making moving forward much easier. The group heads through the secret door in the room and into a dark stairway. Joe’s character starts down the stairs and misses the trap, Taidaan Stern – Water Genasi Cleric grabbing him at the last minute to keep him from falling.
The group gets to the bottom and finds a pot of Green Slime that Joe’s character would have gone face first into. They enter a large entry and battle some rats. They move into a gambling den and investigate it picking up loot. They head into a large temple and head forward and Joe’s character misses the trap and falls into a 10-foot pit. Taidaan Stern – Water Genasi Cleric uses a spear to try to kill the rats in the pit and fails, stabbing Joe’s character. Taidaan jumps into the pit to help out and tries to stomp on rats and misses, stomping on Joe’s character’s foot (no damage).
The rats are killed and the two characters climb out of the pit just in time to fight the Wererat Acolyte. The battle is interesting but they are able to take her out.
The group decides to do a short rest (I will turn it into a long rest) to heal so they can face the caverns ahead.
That’s the recap. Tomorrow night is session two and I have a lot planned.
So tonight I am finally back behind the DM screen running D&D 5th edition.
Tonight I will be running a D&D tabletop game for 5 players (one of which is a co-worker) and it should be fun.
I will be using a pre-created adventure to get things started and then go from there. The entire game will take place in The Crimson Lands, a world that
I created for my last group (before it fell apart).
I will be taking notes and I will post an actual play tomorrow.
I realize it has been a while since I have posted, mostly due to total burnout.
I was trying to post something new every day and I found that it is just too difficult to do. So I will be posting semi-regularly and most of what I will be posting will be mostly Actual plays with some reviews and industry news here and there.
So keep an eye out for new posts. They won’t be every day but I hope to post at least a couple times a week
Today’s review is Standoff at Sandfell Sea Fort by Malrex, an OSR adventure for levels four through Seven. This is a review copy sent to me by the Malrex for review.
=== Review Below ===
Standoff at Sandfell Sea Fort starts out with the players being hired to investigate why Lokom’s Beacon, a distant lighthouse has been extinguished, causing ships to struggle to navigate the coast of Bay of Sauvorn.
Like other Malrex products, that adventure provides Adventure hooks to give the GM choices on how the players are put on the path of the adventure, as well as random roll encounter charts that provide interesting encounters for the players to run into.
This adventure, like other from Malrex provide well-detailed information about the various areas as well as a statted out monsters and as well as other NPC’s the characters will run into as well as various treasures the players can find.
This adventure also contains a map of the Bay of Sauron, as well as buildings and boats the players will explore. This adventure, like others from Malrex, are easy to read and are easy to follow. Overall, I think the adventure is very good.
I found the art to not be as good as the art in The Tar Pits of the Bone Toilers.
Here are my ratings:
Each section is ranked from 1 to 6 dice, with one being terrible and six being exceptional:
The writing is very well done and the descriptions of items, areas, and monsters are done very well.
The adventure is well laid out, utilizing the two-column standard making the adventure very easy to read
The art, while good is not the quality of other products I have read and reviewed. Some of the art was dark and hard to see.
This is a town full of opportunities at every corner, adventure through every door and danger at every turn. Glory and gold awaits! That is, if you can get past your first night here.
Phaunt’s Tower is an OSR adventure for Swords & Wizardry White Box, although it can be easily adapted for most classic OSR systems. The adventure is designed for a party of four adventurers of any race and class, and can be inserted into your existing campaign quite easily, no matter what world you’re gaming in.
Wherwest is a small town of around a thousand souls, and from here most adventurers can strike out into the surrounding countryside on their travels. It is famous for its hardy defences against the outside world and the great tower that dominates the top of the hill the town is built around. This is the Tower of Phaunt the Eager, a well-respected wizard who is also the Lord of Wherwest. From here he conducts business, holds council and researches his magic. In fact, the blue light that constantly glows at the very top of the tower that juts from the roof is a beacon of solace to travellers far and wide…’
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A very good product that could use a mention. Below is a blurb about the product:
There’s not a lot of material out there on the city guards in FRPGs. We now, because we looked. Our supporters were asking us to change that – so we did. The World Walker version of All About City Guards and Police is now available for FREE!! Come check it out!
All Small Bites editions are written for generic rules using the World of Fletnern as an example, but focused on giving you ideas for your game world and campaigns.