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No matter where you live there’s a very good chance that a virtual reality (VR) company is looking to fill vacant positions (unless you live in the middle of nowhere). With so many jobs available VRFocus chooses only the best to feature on our weekly VR Job Hub, no contracts, just full-time positions.
Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.
If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (email@example.com).
We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.
Oculus sculpting app Medium was a launch title when the Oculus Touch controllers arrived in December 2016, so it’s more than apt that with the release of Oculus Rift S in a few days the creative program is getting a big new update to improve the experience even further.
Just like before Oculus Medium will be available for free when users activate their new Touch controllers for Oculus Rift S and for current users Medium 2.3 will bring a refreshed design, new modes for the Move tool, plus improvements to the precision and hard-surface features.
“For Medium’s new look and feel, we sought to unify colour and form throughout the app, while giving people more control over their sculpting environment,” says Oculus Medium Art Director Tommy Cinquegrano on Oculus Blog. “To fully take advantage of the higher resolution Rift S display, we utilized higher resolutions textures in a more targeted manner, stripping away excess detail on the tool meshes and throughout the sculpting environment.”
Workspace themes now include Classic, Dark, Neutral, and Cute, and users can alter the lighting through atmospheric IBL lighting and textures. A new grid system enables the design of environments, architecture, vehicles, and more to exact measurements in metric units, while the addition of a constrained manipulation to the mirror plane enhances quick movement between scene editing and sculpting.
The Move Tool – which lets users move, twist, and stretch virtual clay – is getting two new modes: Cube Move and Capsule Move. These allow users to translate, rotate, and scale using their hands creating volume, pulling geometry and shaping organic sculptures.
And for dev users, Oculus Medium will introduce three presets: Raw, Real-Time, and 3D Print, in addition to exporting OBJ and FBX. “To use the work you’ve created in Medium in other software, you first need to export it—but each different software package requires its own special set of export parameters,” explains Software Engineer Joe Virskus. “To streamline this, we’ve added export presets for the most common use cases: Optimized, textured exports for real-time 3D game engines; raw, high-detail exports for use in other 3d modeling packages; and a format optimized for 3D printing.”
Medium 2.3 will be available for Oculus Rift and Rift S on 21st May. For further updates, keep reading VRFocus.
It has been well documented that due to the unique room-scale properties of virtual reality (VR) gaming, that some of the energetic titles out there can help burn some extra calories, you can even lose weight if you play enough. This last part is one of the founding principles behind FitXR’s workout app BoxVR. And it will soon be fully released, with a date set for 21st May.
Originally released into Steam Early Access in 2017, BoxVR is a rhythm-based boxing title where players can jab, hook and uppercut their way through a selection of workouts designed to get the heart pumping, the forehead sweating and the calories receding.
Developer FitXR launched the PlayStation VR version of BoxVR a couple of weeks ago and is now preparing to release the Oculus Quest version next Tuesday, 21st May. To coincide with that, the Steam and Oculus store versions currently in Early Access will see an official launch the same day.
That will also mean the Oculus Rift, HTC Vive and Windows Mixed Reality versions will see new environments to train in, 110 audio tracks to workout to (you can also add your own) and use in the My Workouts mode, reworked workouts plus 15 brand new workouts, all of which will be available for use in Multiplayer.
All these extra features do come at a price however, with the cost of BoxVR going up accordingly. Currently retailing for £14.99 GBP on Steam, once it leaves Early Access BoxVR will retail for £24.99 ($29.99 USD).
Additionally, the team have also said: “If you already own BoxVR on the Oculus Store and are planning to purchase an Oculus Quest system, we’ve got you covered. BoxVR on the Oculus platform will be part of their cross-buy initiative, which means if you have bought or plan on buying BoxVR in the future, you will only have to pay $0 to have BoxVR available on the Oculus Quest.” So if you have thought about purchasing the title, then grabbing it in the next few days will save some cash.
VRFocus will continue its coverage of BoxVR and Oculus Quest, updating you with the latest announcements.
Microsoft teased a few weeks ago that it was planning to reveal a Minecraft and augmented reality (AR) crossover today and it hasn’t disappointed. Called Minecraft Earth, the upcoming title for iOS and Android devices will expand the popular building videogame into the real world, encouraging fans to explore a new digital world, completely free of charge.
Essentially, Minecraft Earth is exactly the same as the standard version for PC, console and mobile, allowing fans to dig for resources, build towering structures, breed unique animal variants and fight strange horrible creatures. Only this time, rather than viewing a digital universe that you have to control a character in, this time you can physically move around it and see it displayed anywhere.
With Minecraft Earth, you can build small, taking up a table with a new creation. Likewise, if you want to think bigger and involve some friends then you can, creating lifesize castles, towers, palaces (whatever you can think of), which can then be explored by other players.
“When we say augmented reality, we actually mean augmented reality,” said Torfi Olafsson, Minecraft Earth’s game director reports Engadget. “It’s not just a geocaching game with 2% of it in AR. We decided to go head first and build the game from the ground up as an experience that you play both in your immediate environment, and out in the world, in parks and cities, wherever you are.”
Olafsson is likely referring to the highly popular Pokemon GO which is usually seen as the crowning example of AR gaming technology, even though its AR functionality isn’t required to play the experience and can be turned off to save battery consumption. Minecraft Earth is going to be a true AR videogame by the sounds of it, using the mobile screen as a window into a new digital universe.
Just don’t get too excited just yet. Microsoft will be holding a closed beta for Minecraft Earth this summer, which you can sign up for here (players must be 18 or older to participate). So there’s no release date at the moment. When those details are made available VRFocus will let you know.
Minecraft Earth: Official Reveal Trailer - YouTube
When the Oculus Quest finally arrives on 21st May the device isn’t going to be short of content as Facebook has managed to secure a decent line-up of over 50 apps and videogames for consumers to enjoy. For those new to the Oculus ecosystem, they’ll have first-person shooters to enjoy, rhythm action titles to sweat to and plenty of 360-degree videos to consume when they want a rest. If you happen to already own an Oculus Rift with a sizable library of titles then the situation is even better, as you’ll more than likely have several titles ready to go thanks to Oculus’ cross-buy solution. If you need to check, VRFocus has put together a handy list of the videogames that support the feature.
With the launch not far away more experiences seem to arrive adding the cross-buy feature so do check back as we update this article. While many developers have chosen to support the option there are some that have not, such as Beat Games’ and its highly popular Beat Saber, recently confirming the news on Twitter and SUPERHOT VR.
So that’s the grand total for the moment, should any more be announced VRFocus will be sure to update this list accordingly.
There will be two versions of the Oculus Quest available the 64GB model for £399GBP/$399USD and the 128GB model for £499/$499. Specs include a resolution of 1,440 x 1,600 per eye (2,880 x 1,600 total), 2-3 hour battery life and inside-out tracking (Oculus Insight). To learn more check out VRFocus’ full review of Oculus Quest.
It’s not just the headset and videogames consumers might want to purchase. As a portable headset, owners will likely want to keep their new purchase safe so there’s always the option of the official carry case for £40, or for hygiene how about some cotton cover protection from VR Cover. VRFocus will continue its coverage of Oculus Quest, reporting back with the latest updates.
Last month Wolf & Wood announced that its five-part horror series The Exorcist: Legion VR would be coming to Oculus Quest as a day one release for anyone who wants to run around their living room getting scared to death. Now, publisher Fun Train has revealed that The Exorcist: Legion VR – The Complete Series will be arriving next week in preparation for the launch of Oculus Rift S, plus there’s an added Quest bonus as well.
The Complete Series will include all 5 chapters of the horror experience including First Rites, Idle Hands, Skin Deep, Samaritan and The Tomb, made available for Oculus Rift and Oculus Rift S next Monday, 20th May, ahead of the headsets launch the day after. It’ll retail for $24.99 USD. Previously, you could only buy The Exorcist: Legion VR in the individual chapters.
And to make the series even more attractive for purchase it’ll also support cross-buy with Oculus Quest when that arrives next Tuesday, 21st May.
The five-part horror series started being rolled out to HTC Vive and Oculus Rift owners in late 2017, beginning with chapters one and two at the same time, with chapter five completing the saga in August 2018. You step into the shoes of a Boston homicide detective tasked with investigating a series of ritualistic murders, including a priest at a local church. They have all the makings of a serial killer but it soon becomes apparent at the cause is far more demonic. Each chapter is around 30 minutes in length, each having its own unique story which is then part of a large story arc.
VRFocus gave it four-stars in our review, saying: “Its the presentation where The Exorcist: Legion VR shines. It is not long or complex, but it has bags of atmosphere and says what it needs to say with panache. The sense of presence is used effectively to give you a properly immersive horror experience.”
There are only a few days to go until the anticipated launch of standalone head-mounted display (HMD) Oculus Quest. In the runup, it’s been revealed that Google’s YouTube VR app will support the device from day one.
With Oculus hoping to entice new consumers into virtual reality (VR) with Oculus Quest, having a familiar app like YouTube should only help to make the headset more appealing to a wider audience thanks to the growing amount of immersive content uploaded to the platform.
“We want to bring the YouTube VR app to as many people with a VR headset as possible. With more than 1 million VR videos and experiences on YouTube, we want to make sure all new Oculus Quest users and VR fans are able to able to access the diverse library of immersive content on YouTube,” says YouTube VR Product Lead Kurt Wilms on Oculus Blog.
You don’t need a dedicated app to watch YouTube on Oculus Quest as you can simply head to the website via the Oculus Browser. But just like the other versions for Oculus Go, PlayStation VR, Google Daydream, HTC Vive, and Oculus Rift, YouTube VR makes accessing the sites vast amount of content that little bit easier and quicker, especially when looking for 180 or 360-degree video content.
“We hope people get excited about all of the incredible content being created on YouTube every day! There’s a ton of amazing videos just waiting to be discovered. We hope that Oculus users can see and experience something totally unique that they wouldn’t be able to do otherwise,” Wilms adds.
Location-based entertainment (LBE) specialist Nomadic has announced the next location for its unique brand of virtual reality (VR) retail experiences, heading to Las Vegas to take up residency in a new experiential retail and entertainment complex called AREA15.
The complex plans to offer live events, immersive activations, art installations and much more, with Nomadic occupying 6,000 total square feet of the 200,000 square foot complex, located near AREA15’s anchor tenant, the art collaborative Meow Wolf.
Just like its original location in Orlando, Florida, Nomadic will offer guests in Las Vegas cutting-edge VR experiences which they can physically-engage with. It’ll incorporate physical props, set design and environmental effects for its story-driven VR content, appropriate for participants age 10 and older. The company hasn’t said whether its latest title Arizona Sunshine: Rampage – which puts players inside a zombie-infested refinery, at night (definitely not one for 10 years olds) – will be coming to the new location.
“Nomadic’s vision of being the leader for next generation, out-of-home, fully immersive VR entertainment fits perfectly with the curated collection of unique entertainment and retail businesses, artists and best-in-class live events that will find a home at AREA15,” says Winston Fisher, chief executive officer, AREA15 in a statement.
“Nomadic is creating a new medium of immersive entertainment. Bringing this to market with a partner such as AREA15, which is committed to achieving that same high level of innovation and entertainment as us, is a perfect match for us,” said Doug Griffin, founder, Nomadic. “To be paired with other groundbreaking activations is exactly why we chose Las Vegas as our next location and we know locals and visitors alike will enjoy getting lost in these incredible adventures.”
AREA15 isn’t finished at the moment. The complex is scheduled to open its doors in December, as such, additional details regarding specific experiences planned for AREA15 are due to be announced later this year.
As for Nomadic, the company has a third location in the works for San Rafael, California, with launch dates still to be announced. VRFocus will continue its coverage of Nomadic and LBE VR venues in general, reporting back with the latest updates.
Every year San Francisco-based venture capital firm The Venture Reality Fund (The VR Fund) releases a report on the industry as a whole, detailing the major or most influential players across a range of categories. The new 2019 VR Landscape has just been released, this time based on those who have revenue only, with over 550 companies making the cut.
While it’s positive to see that so many companies are actually generating revenue from virtual reality (VR) and augmented reality (AR), the new criteria do mean a lot of new startups and indie studios haven’t mad the cut like they would have done previously.
For 2019 The VR Fund has found major growth areas to be gaming, location-based entertainment (LBE), Next Generation Reality Capture, enterprise, and healthcare. Enterprise VR has been gaining ground in a number of ways, with new dedicated hardware arriving this year in the form of Varjo VR-1, the HP Reverb Pro Edition, and most recently the HTC Vive Pro Eye which went on sale this week. On the software side, Strivr has been training over a million Walmart employees while Gravity Sketch has been helping Ford design cars with Virtualitics helping data scientists at Cedar Sinai save lives.
It’s not just big companies that are succeeding, indie developers like Beat Games are achieving notable results with Beat Saber clearing 1 million sales, SUPERHOT VR doing better than the non-VR version, and big franchises coming to headsets like Angry Birds VR: Isle of Pigs from Rovio Entertainment and Resolution Games (Bait!).
The VR Fund notes that over $500 million has been invested in the VR and AR ecosystems since the beginning of 2019 – although a big part of that was Magic Leap’s $280M from NTT Docomo.
It has been a positive start to the first half of the year with adoption expected to increase as the year continues. For further updates on the VR/AR industries, keep reading VRFocus.
There are plenty of military-style virtual reality (VR) videogames about like Final Assault, Front Defense and Onward for example, with WWII a popular era. However, there aren’t that many which put you in control of a tank most of the time. That’s soon about to change with the release of Winter Fury: Longest Road at the end of the month.
Created by Spidermonk Entertainment and staffed by former Activision and THQ veteran’s, Winter Fury: Longest Road is an action-packed first-person shooter (FPS) dropping you into the heart of Europe during World War II. The premise for the story goes that a German Blitzkrieg is approaching an Allied front and for some inexplicable reason you’re the only one who can stop it in a classified, experimental M-4 Sherman tank.
General gameplay involves driving the M-4 in third-person, using its formidable cannon to take out bunkers and destroy enemy tanks, while the .50 caliber machine gun can be used to mow down infantry. Or when you really want to get your hands dirty and really risk death then you can always leave the tank and fight with rifles, machine guns and handguns. Then grab a scoped rifle for some long range headshots or find mountable heavy machine guns, grenades and other unlockable weapons.
“Winter Fury combines unparalleled VR tank-fighting action with advanced foot soldier warfare,” said Scott March, founder of Spidermonk Entertainment in a statement. “We wanted to bring an authentic World War 2 action game and virtual reality is the perfect platform.”
After all that you may want rest but no there’s more. Battle against intimidating bosses like Tiger tanks, Steam Trains, and Messerschmitt Bf 109 fighter aircraft across a range of missions which will test your tank skills.
Winter Fury: Longest Road is scheduled to enter Steam Early Access on 30th May 2017, supporting Oculus Rift, HTC Vive and Windows Mixed Reality headsets. It’ll feature 6 missions with players ranked on time and accuracy. During Early Access the team plan on adding more levels and weapons in preparation to fully launch the videogame. VRFocus will continue its coverage of Winter Fury: Longest Road as development continues, reporting back with further updates.