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I have hesitated to purchase, what otherwise appears to be an awesome game; because of those oddball dice.
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Looking at the list of highlights, in the listing description on Amazon; the first highlight was "over 600 pages of rules", and the last highlight was "streamlined rules".

I kid you not!!! Haha!!!

Also, the Paladin class is not one of the listed classes. They killed off Paladins. I saw a Champion class listed. I guess the Champion can be a Paladin without a moral code?
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I'm looking for some insight into the "implicit setting" of AD&D. This is the setting implied by the rules as presented in the DMG, PHB, and Monster Manual.

For example, this blog post from Don't Split the Party, about how the AD&D psionics rules and certain spells cause nasty things for PC's, and thus affect what the campaign setting is like.

I want to learn more about AD&D's implicit setting. So if ya got insights, links to good blog posts, threads where people talked about this already, etc please post.
Cheers!
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We compare different game systems, editions, splat books, 3rd party publisher offerings, homebrew inspired internet forum recommendations, our own efforts at homebrew mods, etc.; and we still struggle to get exactly what we want!!!

Bwaaaaaa!!!! To hell with it all!!!
Isn't it funny, now that you think about it?
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glad to be aboard ! I wanted to see if there are other old school players like myself who play solitaire.
I've learned to play most of my older games solitaire ( I have kids who play along once in awhile, but they get drawn off from pencil&paper play for the Nintendo or computers. I've raised my kids up playing The Fantasy Trip - Melee & Wizard games then - In The Labyrinth RPG. - I grew up playing The Fantasy Trip, OD&D and AD&D and still have all of my original books and modules, (brand new copies of Melee & Wizard - Death Test my kids got me for fathers day to retire my tattered copies.)

over the years here in the "rust belt" of the US all of the people who played D&D back in the heyday, either moved away or view playing as kid's stuff. I guess I never really grew out of it, I've learned to play solitaire using oracles for the DM/GM side of things - questions that arise from play. it's pretty fun, no it'll never compare to having a large group of 10+ PC's but it gives me something to do in the hobby. I've built a few worlds and populate them with PC's and NPC's that I let the dice control them along with their background and character sheets.
I've used the back of my AD&D DM Guide in the Appendix as a starter in doing this Hobby within a Hobby ( back in the day - lot's of you old timers will remember) would generate a dungeon from the tables and populate the dungeon with the monsters, then run a party through it to see how your creation worked. it all came screaming back to me with Four Against Darkness - more of a board game than RPG , whilst playing 4AD I started using my old TFT Melee/Wizard to run the battles out for a visual slug&slash fest.
over the past couple of years I've found lots of different tools articles etc. to help me play out a game- and I have to say is really fun.

It ain't easy though , lots of book keeping and keeping track of all of my PCs and playing both part DM/GM I'm still learning how to play different scenarios. right now I'm starting off a whole new setup using only The Fantasy Trip. I've kept my other stuff generated with D&D ready to play another time. seems like the old school stuff is all I can handle though (probably because it's all I knew for decades) I've used Scarlet Heroes OSR for my D&D setting - has some cool tables in that book. and Mythic GM Emulator and a few others. I like the Scarlet Heroes setting so much that I've been re-mapping The Fantasy Trip's weapons over to Japanese and Oriental weapons to meld into that cool Red Tide setting. Pathfinder I tried too, but it's a bit too heavy for what I'm doing.

Most people say why don't I just pick up with video games , but I like the non linear free form that I get from it. it has generated some really cool stories with some of my PCs ( if they live long enough) and my wife and kids love to hear what their favorite characters are up to ( I'd rather them play along to get the story - then I wouldn't need to write so much) I wanted to ask if anyone else plays like this. I've tried to get groups together and if I do, we can never get the schedules right or (e.g.) once I posted at the local library ( we used to play there on weekends back in the late 70s early 80s) and just recently I got some people respond that freaked me the hell out ! - one couple claimed that they were real wizards and could cast spells- I thought (at first) they were just kidding - they were not.... oh boy ! back in the beginning we had some great people play , also everyone seemed to play, even teachers, it didn't matter what social class we were it was great.
so I guess what I'm doing is having a mid life crisis and trying to re-live some of those good old days. But I get a kick out of it, and end up with some fun stories to read later, or just spend some time creating settings and characters to keep an eye on and find out if they have any heroic potential. that or I'm just a crazy old goat !

hey!, thanks for letting me join up I enjoy the content here, and the Pundit's videos as well.
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https://youtu.be/Qv0_NMP-vBY

It's just two kindles bound together, but what an innovation! Could this be the future of tabletop gaming books as well? Imagine all of your gaming books and adventure modules in one of these things.
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https://goldenlassogames.itch.io/virginsandvixens

At a time in history when women are striving to be seen as equals, it is crucial that we recognize the flaws in our oral traditions and strive to improve how women are portrayed. Virgins & Vixens gives players the opportunity to reshape the women in folklore and create new ideas about how women can behave... maybe saving the day in the process!
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A friend started running a Starfinder campaign and, against my general dislike of too many types of candy in the candy bowl, I ended up really enjoying it.

You can see that it borrowed heavily from Pathfinder, but changed enough to make it its own system. Taking damage and healing are really different.

But from what I am reading, Pathfinder 2.0 sort of goes in a different direction. Am I missing something in which anything good is coming from Starfinder to Pathfinder 2?
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Spinning off per request.

So, here's my contention:

Quote:
I do think that exploring the idea of "Why is this fun?" is worthwhile. Most GMs can stumble around, putting things in their games and come to a fun experience, but analyzing why things are fun can help us put more fun things in games, and avoid not-fun things.
Discuss while I gather my thoughts.
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When designing a ttrpg you can either choose to ignore D&D or you can choose to consider it carefully in contrast to your design. The former has always ended in failure, so ignore Dungeons & Dragons at your peril.



Designing an RPG? You Need to Consider D&D First! - YouTube

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