I must note, I wrote one of the two Forwards in Far Away Land OSR RPG: Core Rules (the other writer was none other than Matt Finch). I've was in the loop fairly early in the project, and was blessed with an early prerelease version of the rules. Suffice to say, they are good.
As a fan of the original Far Away Land RPG from the moment I stumbled across its PWYW adventures, having Dirk give us a version that mines Swords & Wizardry and Swords & Wizardry Light for the system yet keeps all of the flavor and setting of the original is quite simply, awesome :)
Remember what it felt like to open a book when you were a kid and be mesmerized by what was inside? This was our goal in creating the Far Away Land OSR RPG. Far Away Land is weird. Far Away Land is colorful and quirky and super imaginative. Did we mention its really fun too?
Far Away Land (FAL) OSR is a re-imagining of the Far Away Land RPG – through the lens of OSR-style games and mechanics. This project was inspired by Swords and Wizardry Light, a stripped-down, rules-lite version of Swords and Wizardry that uses only d20s and d6s. FAL was originally inspired by simple, old school gaming mechanics that place emphasis on characters, story, and adventures rather than heavy rules. This version of FAL uses familiar mechanics (6 stats, HP, AC, etc.) mashed into the Far Away Land setting. It maintains the tradition of a rules-lite game while using a more well-known system that is compatible with the world’s most famous rpg and many of its clones. Essentially, FAL OSR is a complete circle, back to what initially inspired the original game, set in the gonzo world of Far Away Land. So, while the rules have changed to be compatible with other systems, the unique world of FAL is the same.
Far Away Land OSR is a great introduction to rpgs. The book contains simple rules for combat, vehicle combat, naval combat, mass combat, character creation, magic, tons of mini games (like level 0 character grinders and deadly games), like 99 monsters, location descriptions and maps, crazy powers, there is even an adventure included. It’s jam packed with awesomeness.
The book is full color, about 130 pages, 8.5x11 inches.
The Stranger Things themed Dungeons & Dragons starter set has everything you need to unleash your imagination and live out the dream of exploring the upside down from the Netflix original series, stranger things.
Embark on an exciting Dungeons & Dragons adventure, hunt for the thessalhydra, and have hours of fun with the Adventure book "created" by the character Mike Wheeler.
Get all the essential rules you need to start playing from the D&D fifth edition starter set rulebook with a new colorful Stranger Things theme.
Battle your way through the D&D universe & The upside down as one of the characters played by the Stranger Things gang. Five Ready-to-Play character sheets are included.
The starter set also includes 6 Polyhedral dice and 2 Stranger Things Demogorgon figures, including one to paint and customize.
Special "Red box" Design: a unique replica of the famous 1983 D&D "red box" As seen being played on screen by the Stranger Things characters.
Phil Reed is back with Delayed Blast Gamemaster #2, an RPG zine, and I'm truly looking forward to it.
Delayed Blast Gamemaster #1 was produced for the Zine Quest promotion over at Kickstarter and it was an overwhelming success with exactly 600 backers. I'd like to see even more this time around ;)
At project launch, Delayed Blast Gamemaster #2 is a 24-page, saddle-stitched, 5.5-inch by 8.5-inch B&W printed zine. I plan to use the same printer, paper, and construction for this issue as the first, so you know that if we succeed, the physical presentation of the project will be as attractive and professional as I can manage.
Stretch goals can double the size (and have already added 4 pages of adventure hooks to the zine as I type this)
What you will not find in Delayed Blast Gamemaster: Dedicated game rules and an excessive number of details that obstruct your own needs. Everything packed inside the zine is intended to get your creative juices flowing and give you a starting point when sitting down to plan an RPG session. And if something I've written is in your way . . . trash it! Make it your own! What do I know?
10 bucks for Delayed Blast Gamemaster #2 in print plus PDF, shipping included in the States. 20 bucks for issues #1 & 2 in print plus PDF. PDF only is 3 bucks for issue #2 and 7 bucks for issues 1 & 2. I'm in for 10 bucks myself.
"Was hoping for an interview. This reads more like an infomercial. That criticism aside, I do like hearing from the creators of TTRPG products and do want to encourage more of these articles. I would just hope that they are more substantial."
Thus goes the first comment on the ENWorld article titled: Matthew Sprange, Mongoose Publishing, Discusses Traveller and Paranoia.The thing is, he doesn't really. At least, not in the normal sense. There is no interview. There aren't even quotes. It almost feels like a happenstance sit down at a bar, where you try and cobble together some memories of the conversation the next morning while fighting a hangover. Oh, and a quick google search of everything said company published to flesh it out.
"This is really an infomercial piece for Mongoose and not anything else. I am quite disappointed."
Ah yes, it does read like that. But have no worries, no sir! This article was paid for an supported by the ENWorld Patreon! Your donations at work. You DO donate, right?
"I would love to have seen an actual transcript of the conversation."
As would I. If one existed, I expect we would have been reading that instead.
"While I wouldn't go so far as to call this an infomercial, I agree with the other commenters that this would be a lot more interesting if it was a full transcribed interview (ENWORLD: "Tell me about your games" MATTHEW: "Okay, I will now talk about a game"). Or at least if it had full quotes from Matthew mixed with text, like a newspaper article ("This game is coming out. Matthew says "This game is awesome"). Sorry, it just doesn't read well like this." Remember when ENWorld WAS publishing paid for advertisements - er, articles? Here's a link from 2016 - How Much Actual "RPG News" is There to Report?
"It reminds me of what you might get in high school when the teacher says "Please submit a 1 to 2 page report on the topic of your choice. Please interview someone as part of your research." Also hard to pin down whether this was a quick review of Mathew or of current and future Mongoose products."
So, the Patreon has been in existence at least since 2016. How successful is it?
Assuming it pays for an article a day, it pays about 4 bucks a published piece. I guess you really do get what you pay for.
I will give credit where credit due. Not only is this article still up (it was published Thursday, July 11th - Today is Sunday, July 14th) but the comments are still up too and no one from ENWorld has tried to defend it. It's almost like they don't care.
First things first. I had about a half dozen PMs, emails and the like pointing me to the latest update by Gareth Skarka about the Far West Kickstarter - it just wasn't on the Kickstarter page itself. Why would it be? Why would Gareth want to actually be respectful to the backers of his now seven and a half fucking years late Kickstarter?
I’ve been quiet recently, I know. (but not on Twitter! I kid! No, not really kidding)
First things first: Far West is NOT dead. I only have one chapter remaining to assemble from the earlier drafts. (the same chapter I've been talking about since - forever) Things are moving slowly, and I figure that I owed you an explanation. (We've had plenty of excuses - I mean - "explanations over the last seven and a half years)
It’s no secret that among the many trials and tribulations that have plagued this project, my depression and anxiety have been at the forefront. I have been my own worst enemy. (there is no arguing with this)
Well, a few months ago, my family convinced me to finally seek treatment.
So I’ve done that.
The initial stages of the process, where, among other things, we were trying to zero in on the right combination of prescriptions and correct dosages, made it very difficult to get anything done. I just couldn’t focus on anything other than my mental health. (so, for the last couple of years, where you've produced work for the Star Trek RPG among other RPGs, occasionally under a psuedonym, none the less, your mental health issues only prevented work on Far West?)
Now that we are further along, and I’ve begun to feel the effects, I’m coming back into myself, in a way. And that includes finishing Far West. (I don't want to not believe you, reslly, but the outright lies over the past seven plus years...)
So that’s what I’m going to do.
I appreciate the patience of so many people who have given far more than I could have ever asked. “Thank you” seems terribly inadequate, given the circumstances.
As a final administrative note: All official updates will now appear on this website. We have a forum here where I can be reached for questions. The Kickstarter page will be used purely for delivery of texts, PDFs, etc. to backers. (that is NOT the way Kickstarters are updated, but I know, you want to control the narative and censor the dissenting voices)
Now, the home stretch. Talk to you soon.
Here's what Kickstarter says about updates:
Edit - How dead is Garth's website, that has been around for 8 years or so?
"A minimum 26-page book, filled with one- to two-page adventures usable by any system. Based on the Patreon project by Nomad Gaming."
The "Excursions" series of projects by Thom Wilson are some of the most useful campaign supplements for fantasy gaming one is going to find. A number of short yet expandable adventures in each release, perfect for throwing at your party when you, as the DM, aren't as prepared as you had hoped to be. Off the Beaten Path, City Excursionsis the latest in the series.
A minimum of twenty single- or double-page city excursions to use as side quests or stand-alone adventures for your Fantasy RPG. There are over twenty-five pages of encounters to be found within cities and towns. As your players' characters travel through large settlements, they will come across gangs, sewer creatures, evil warlords, basement baddies, and more! These adventures are a great way to add additional encounters during travel or to handle an unexpected change in direction!
Two Options: designed as System Neutral or specifically for Swords & Wizardry.
I have the three prior releases in the series: (Off the Beaten Path, Forest Excursions; Off the Beaten Path, Desert Excursions; Off the Beaten Path, Mountain Excursions). They are my goto books when I am less prepared than I planned to be, which is fairly often ;)
Six bucks for the PDF in either System Neutral or Swords & Wizardry, Ten for both PDFs or ten for POD coupon. 14 for POD coupon plus digital. I'm in at 14 for the Swords & Wizardry POD plus digital :)