Podcast of a conversation by two guys who have a passion for tabletop games and happen to have mics. This show is one of the newer members of the Dice Tower Network and gaining a lot of popularity. It focuses on provding entertaining discussions on the boardgame hobby at a level that casual and hardcore gamers can appreciate.
Marty had a great trip to Origins. There are so many good games coming out and he shares a sample of some that stood out to him.
It is no secret that we went gaga over War Chest last year. It won a Squirrely last year, that is how gaga we were for it. Well, the same designers have returned and this time, they bring us a theme that I enjoy playing in board games, World War II. Specifically, this game is about the invasion of Normandy and the attempt of the Allies to break the German lines. It comes with a scenario book that helps detail the battles that occurred during that phase of the war. It has a theme that I enjoy and a mechanic, deck building, that I enjoy and has strategy incorporating cover, line of sight, and variability with dice. Very excited for this game and look forward to more plays of it in the coming months. Also checking online, preorders are being taking at Miniature Market, so if you are interested, might want to place that preorder.
We played another roll and write, which is now officially known as RnW. It is Corinth from Days of Wonder. This is a simpler RnW but there is a mechanic that haven’t seen in these types of game. If you don’t have a play or you don’t want to use what is given to you during your turn, you can move a traveling merchant and where he stops, you get the bonus at that spot. However, he can’t cross his path again. So, you have to plan accordingly as you plot your path. If you are enjoying the flurry of RnWs, give this one a chance.
With a name like Southern Fried Gaming Expo, we just have to find out more. Marty talks to one of the organizers about the event and what he can expect when he attends as a special guest.
Thanks for listening to the show and we will be back in two weeks.
We are breaking our format a bit in this Episode by doing something we haven’t really done in the past. We list our Top 5 Games that we would not get rid of. However, there is a rule that we have to abide by, it must be on our shelves in order to be in the list. The game can’t be at someone else’s house or we have played and really liked, but never owned a copy. We must have a physical copy of the game in our possession. Some of these are out of print, but some you can easily still get.
Vanessa comes back to the mic and she and Marty review the new Imperial Settlers RnW game. She is always a joy to have on the show. After my plays of the game, I will say the mechanic of needing actions and resources something that people may have some challenges with, but after a couple of rolls, they should get it.
Enjoy the Episode and in the next one, Marty is going to knock our socks off with his Greatest Hits from Origins.
While I enjoy Imperial Settlers from Portal, I will admit that 51st State is my favorite of the two. Don’t get me wrong, not saying that one is better than the other, but as I stated in the show, I know that 51st is the easier to teach to people because you only have one deck which is why it will edge out Imperial. Once those I am teaching get the core concepts down, then I can introduce Imperial to them with the multiple races and asymmetric play that it brings to the table. But back to Allies, the next expansion to 51st State. Does the expansion Allies provide anything new and different to the game? Yes it does. It brings ways to eliminate the need to convert resources to the tokens needed to put buildings and deals into play. Which for me, seems to speed up the game play. I think it would be best if this is the only expansion you use in the game so you can take advantage of the cards and not have them buried along with the other expansions. You know how some expansions seem to migrate into the base game? I think Allies will be one of those expansions.
Z-Man Games has a new Civ-type game coming out called Hadara. At first play, this might be thought of a very light game and in my opinion, it is. But that doesn’t make it bad in any respect, just need to know that this isn’t going to be a complex game. Matter of fact, the strategy occurs during the drawing of the cards. The deciding of what to keep and let others have a chance at in the Phase B of the game is very important. Do you take the lesser of the two cards being offered in hopes that you might score them both. Some very key decisions are made at this time during the game. The speed of play was also a big plus for me in this game, enjoyed how quickly it moved. Just understand that this is a lighter game and don’t expect a big thinker.
Then we put Pandemic Rapid Response on the table and you could see the dynamics of the group change. Here is a game where being right isn’t always necessary and agonizing over your move cannot be done. Roll dice, take actions, move to the next player and go fast, that is what you need to know here. While it isn’t my cup of tea, I did enjoy this breath of fresh air on the table. If you are going to agonize over your play, then you are doomed in this game. I think the chaotic nature of this game with the right group of people would be a blast. The screaming and yelling and the communication on what to do next happening all at the same time can be a fun way to get the evening going. I would actually use this game with people at work to help teach them about Incident Command and how it is necessary when dealing with a crisis.
Three of the three Connell boys jump on the mics and explorer the 6th Edition of Shadowrun RPG by Catalyst Games. Thank goodness they took charge of this and shared their knowledge and experience because I am not sure I would have been able to bring much to the table. Adam and Travis have some key insights to this revamp and from what I heard previewing the episode, Marty enjoyed it and is looking forward to more adventures in this world.
But that isn’t the last you hear from them, because Adam and Travis are back to talk about Super Punch Fighter. Based on what I heard, Marty better bring it to game night so I can take a shot at playing it just so I can make my own opinion of the game.
One of these days, I am going to get us down below one hour again. But it isn’t going to happen for this show. Nope. We have too much to say about the games we got to play recently.
First off is Silver from Bezier Games. Sure you have heard it from other groups, but we wanted to give you our take on this simple card game that is very similar to Golf. But what is going to set it apart from Golf are the card actions that you can do and the action of replacing two or more of the same cards with a single card. The simple game of Golf is now full of interaction, strategy, and tension. This is one of those you might need to just keep in your game bag so you have something quick to play while waiting on people or to finish the night with. The problem might be that people will keep asking to play one more time. Very enjoyable.
Next is FFG’s Star Wars: Outer Rim. This required us to bring in the Scurry to discuss and dissect this game. While it didn’t jump out the gate at first, it did grow on us. You know how after you play a game, you wonder what was missing and you spend the next 30 minutes or so realizing that had you done this, then this might have enhanced the play. Or if you had changed your tactic at this point, then the game would have amped up even more. That is when you realize that it isn’t the game, it is the fact that the players knowledge is what was missing in the first few plays and this game will only suck you down the strategy hole even more over time.
And lastly, we discuss the new game Nagaraja from Hurrican Games. If you would like to add a Two Player game to your collection, recommend you consider this one. Here is another one that once the play is done, you will start questioning your previous moves and know you will do better next time. The strategy is going to reach up and bite you on this one. I am not trying to scare you away here, because the game is easy to teach, but each decision is important. You wouldn’t think so, but it is. Even the simplest decision can come back and, like I said, bite you later. So much fun. This one is up there with The Rose King for me.
Hope everyone has recovered from the onslaught of Avengers Endgame and Game of Thrones battles and ready to get back to board gaming. We are and this episode puts five games on the table for discussion and two Kickstarters we want to bring to your attention.
Res Arcana is one of those games that you might pass by, but it is one you should give a try if you enjoyed the mechanics that are in Century Spice Road. The premise is straight forward in that you must collect resources that allow you to purchase cards that let you convert those resources into other resources that you can then eventually get victory points. But unlike Century or other games like this, there are unique mechanics in impacting other players, player powers, and cards that can help adjust your strategy during the game.
Then we played a game that fits with the theme of doom from the aforementioned shows above, Robinson Crusoe: Mystery Tales. Solid planning and cooperation are even more essential to winning than in the base game because you are carrying forward your success and failures from the previous adventures. They don’t use the term legacy with this expansion, but I believe it is. We wish you luck with your adventures and hope your team doesn’t go insane and come back to hunt you.
Wacky Races and Challenge of the Superfriends takes us back to our childhoods and watching Saturday morning cartoons so nostalgia runs rampant during this segment. Bear with us because we do talk about the games eventually.
Finally, Marty is joined by Vanessa and Adam and they discuss an expansion to one of our favorite titles from last year, Space Base and the new expansion. Straight from AEG:
The Emergence of Shy Pluto is the first installment of Space Base “Saga Expansions”. This expansion to Space Base is a collection of story-based scenarios that introduce new content to the game via a narrative structure. Not only are new ships added, but new scenarios are included as well. Once the story is completed, it may be replayed or the contents may be added to the Space Base base set.
The 5th Annual Movie Show with our good buddies Dan Patriss and Chris Kirkman. This is going to be a big summer of movies and we wish we had enough time to cover all the summer releases, but that would be a six hour show. Instead, we only looked at those movies that were nationwide releases, not limited releases. Then we had to take that list and shorten it up even more by voting on them so we could get it down to a manageable amount. There are so many good releases early in the summer that many of the releases in August just didn’t make the cut.
Will give a spoiler here, we didn’t have that many steaming picks this year like in previous years. Hope you enjoy the episode and we will return in our next episode with more gaming discussions.
Marty survived Robb Con and comes back with a report on his play of Wingspan and Tsukuyumi. He also escaped the cabin long enough to get in some disc golf, still a favorite recreational sport at RDTN. Man, hope to throw some plastic now that spring is here.
Then we got to play a very good implementation of the classic game Castles of Burgundy as a roll and write. Plays fast and has some very good challenging decisions to make as you mark the roll on your sheet. Definitely a keeper in our collection of roll and writes.
It must also be a throwback episode because Marty got to play Evolution for the first time, which is one of my favorite games. But the reason we got it to the table was because we were able to try out the Evolution app that was release recently on Steam and then, I got to try Oceans, the next evolution of games by North Star Games. Oceans is completely funded on Kickstarter and while similar to Evolution, it stands on its own with some of the changes in the feeding process of your species. Plus, there is a Kraken.
Finally, there is a really long Scurry Report happening in this episode because we got to play the new Fantasy Flight Games Journeys in Middle-Earth. This game will have an app associated with it. This game has mechanics you are familiar with. This game has some very nice miniatures, better than Mansions of Madness. This game will cost you a pretty penny. But if you like the Lord of the Rings, it is going to be one you will need to try. If you have a steady group of players that also like LOTR, this one is one you will strongly need to consider to add to the collection.
We are jammed full of game discussions in this episode. We revisit Camel Up Second Edition with a surprise guest. We talk about a new favorite game of Marty’s Crisis. Then we break down a new quick filler called Village Pillage that Nate Bivins brought to the table. But that is the only surprise, Marty has some special guests on to talk about the expansion for Roll for the Galaxy Rivalry. And that is not all. We play the beautiful game Call to Adventure. Want to spend some time talking about this because this game, while simple to play, is about building a story. It is important to get behind the development of the story and understand how this will drive your gameplay. There are some strategic moments in the game that can be overlooked if not careful. Hope you get a chance to get this to the table.
Now that I have a Switch, we thought it would be good to discuss an implementation of a game on the Switch. We picked Istanbul as our first one to give this a try. We have done App discussions before, but this might be the start of a recurring segment on the show. That is if we can come up with a name for the segment.
Finally, thanks to everyone who voted for us over at Boardgamegeek for best Podcast in 2018. Finally voting is going on and regardless if we win or lose, we are honored to just be nominated. Thank you so much
I told Marty that we should occasionally change the secret word to the Green Room. By keeping the same code, past people could show up and request to come back on the show. Luckily that has not happen yet, but we were lucky to have Justin Jacobson and Rob Daviau make another guest appearance on the show. The last time they were on, Fireball Island was launched on Kickstarter and we all know how that turned out for them. This time, they tell us about the new Unmatched Battle of Legends. Also, it seems “moonpie”, “squirrel”, and “lawnmower” aren’t very strong codes.
We rez from the dead the segment In a Nutshell and talk about a couple of games that we got to the table. We had a dice chucker called Kapow. This was one that is a filler and ramps up very quickly. Hidden strategy on building and constructing your dice to combat your opponent. Combo Fighter is a card battle game that rewards those that can card count. Tudor has a unique method of changing the base actions through the collection of rings and their position on a cardboard hand. What makes this difficult is the only way to get the rings is by moving up to the top in the throne room. And if someone displaces you, then they can take your ring. Interesting mechanic in the game.
We also played many Kickstarters and give our opinions on them. They are either already active or will soon be active. One of these was designed by a Nate Bivins who has been on the show before and is part of the Scurry Report. This seems to be Kickstarter season, so lots of competition for your dollar. I know I have passed up some incredible ones, but the temptation is too great on some of the ones we talk about in this episode.
It is time for the 4th Annual Squirrelly Awards. These are our picks from 2018 that stood out during the year for us. Just like the previous three years, our friends were gracious enough to stop by and do the presentations and we were lucky to even have some designers and publishers in the audience to accept the awards. We want to thank everyone that was involved in this project and hope you appreciate it.
We return in two weeks to our regularly scheduled program.