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All we knew about Sea of Thieves’ The Hungering Deep content patch up to this point is that there’s a big undersea critter out there. With the launch of a new landing page for the update, however, we’ve got a few more substantial details.

The Hungering Deep will kick off a limited-time campaign where players must follow clues and riddles to find out what happened to “Merry” Merrick. Players are suggested to listen to talk in the taverns from a group of adventurers known as the Bilge Rats as they search for something “old, vast and hungry”. Those who successfully track down “Merry” Merrick can then take on the mysterious undersea threat, all while earning unique cosmetics in the process.

Along with the limited-time campaign associated, more permanent features will be included. Players will get to play on a new drum instrument, fly flags over their ships, shout out orders or converse at distance with new Speaking Trumpets, and unlock a variety of new cosmetics in the form of scars and tattoos. Additionally, the underwater beastie being added in the update will stick around for those brave enough to take it on.

The Hungering Deep will yawn open wide for players of Sea of Thieves as a free update this coming Tuesday, May 29th.

Our Thoughts

Yep, this definitely isn’t quite the largest of updates, just like producer Joe Neate mentioned in the first developer update video. Still, the addition of a new undersea monster to hunt certainly sounds interesting. Do you think this update is enough of a fresh injection of content, or does this leave you wanting more?

Source: official site

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The post Sea of Thieves Provides Initial Information on The Hungering Deep appeared first on MMOGames.com.

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So we’re already pretty much in love with Stardew Valley multiplayer gameplay, even in its beta state. Now, it looks like the PC modding community is hoping to make that experience even better by shattering the game’s player population limits.

The two mods work similarly in that they allow as many people onto your Stardew farm as you want, though there are a couple of important differences. One, known as Ultiplayer, will let as many people in without requiring any of them to have access to a cabin on your land unless one happens to be unoccupied. The other, called Unlimited Players, does require that everyone has access to a cabin.

In either case, the multiplayer session host must have the SMAPI mod installed. It’s also important to bear in mind that the mods are unofficial and still in testing, and Stardew multiplayer is still in a beta state as well, so there’s plenty of potential for things to crumble. That said, you’re welcome to click the above links to learn more about these mods if you’re ready to ramp up your 16-bit farming sessions.

Our Thoughts

Not “massive” by any stretch, but seeing more people on the farm at once sounds like a heck of a lot of fun to us! As usual, leave it to the PC modding community to take an already great game and make it even better.

Source: Rock, Paper, Shotgun

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Many players including myself have such fond memories of World PvP from back in Vanilla. From the long daily battles of Southshore vs Tarren Mill, Alliance ganking lowbies at the Crossroads, or even ganking or being ganked while questing through Stranglethorn Vale. Players have story after story of their adventures with World PvP. One of the best things about it was how it would bring players together. If you were getting ganked you could just ask for some help and not long after it would turn into an all-out war in that area. Sadly, once flying was introduced in The Burning Crusade players no longer had to stay and fight, they could just mount up and fly away, causing World PvP to die.

In Battle for Azeroth, Blizzard is introducing War Mode. This will allow players to opt-in to being flagged for PvP. Going to your faction’s capital city will allow you to toggle War Mode on or off. In BFA, every server will be considered a PvE server until you decide to toggle on War Mode, you will then join a PvP-active shard with other players that have also toggled on War Mode. RP realms won’t share the same shards as others, they will stick to themselves. As an incentive for players to use War Mode you will receive a 15% increased XP buff. With War Mode toggled players will also have full access to their PvP talents. We don’t know all of the rewards, or other incentives that War Mode will give us yet, but we’re not here to go into all that we are simply here to discuss if War Mode could save World PvP.

Risk vs Rewards

Because there are rewards along with a 15% XP buff and I even heard some talk of a 10% reputation buff for having War Mode on, it will make more players want to get into World PvP. Right now most servers are unbalanced. Almost every server besides RP servers, of course, is either dominated by Horde or Alliance. War Mode having its own server that will balance itself just sounds awesome. Now, these rewards have stirred up a bit of a controversy. Some players are complaining that the 15% XP buff alone will “force” players to use War Mode but in my opinion, that’s just the risk vs reward factor. Yes, players using this mode will get an XP buff but there’s also more chance of us dying over and over compared to not having to worry about anyone ganking you while you’re trying to quest.

Community

I personally believe that War Mode could bring back the community side to servers, as long as the sharding isn’t horrible like it currently is. Players will know who the problem players are and will come to each other’s rescue when called for. Imagine all of the wars and guild vs guild action that could happen with this mode. While War Mode is on, the more of the enemy faction you slay, the higher the chance they will put a bounty on your head. When a bounty is called on you, it will be announced to the enemy faction in that zone and you will appear on the main map for a reward. This is another amazing feature that will allow players to form bounty hunting groups to go and hunt these players and collect all those sweet rewards!

Personal Worries

If you can’t tell, I do believe that War Mode will save World PvP, but I do have some worries. First off, I don’t want Blizzard to think that they are rewarding War Mode players too much and take enough away to the point where War Mode won’t be worth it anymore. The experience and reputation buffs are fine, players are risking getting ganked at any moment while it’s activated, again risk vs reward. My biggest fear is what will happen to War Mode when flying is brought back in BFA? Any players with a bounty on their head can just fly around without the worry of being attacked, if there are too many players on the opposing faction at a certain World Quest, no worries just fly away. I fear that War Mode will save World PvP for a time, up until flying returns, then it slowly dies again. I will also post a link to a Blizzard Blue post about a few extra details on War Mode here.

But what are your thoughts? Are you excited for the new War Mode, or are you one of the few angry players that don’t like the rewards War Mode players will get? And of course, do you think War Mode could save World PvP?

The post WoW Wednesday: Will War Mode Save World PvP? appeared first on MMOGames.com.

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Among the many, many things that will be part of this year’s E3 is a newly-announced Fortnite pro-am tournament where Fortnite professionals and celebrity amateurs will be battling it out in duos matches for a $3M prize pool to benefit charity. Which, incidentally, is prize money that’s removed from the $100M esports fund.

The Fortnite Pro-Am will be held on Tuesday, June 12th at 3:30pm EST. 50 pros and 50 celebrities will form duo teams and will play against each other to win the prize for the charity of their choice.

Several of the duos were part of the initial announcement, which include Ninja and Marshmello, Pokimane and Desiigner, and Markiplier and Joel McHale among others. There will be additional duo teams announced for the event over the coming weeks.

The event will be broadcast live across a number of different platforms such as Twitch and YouTube, and viewers can also win themselves some swag in the process. If you happen to be in the Los Angeles area, you could receive an email link to purchase tickets to the event for $10. There will only be 3,000 tickets on offer, but emails to LA area players will be sent out in waves until all tickets are sold.

Our Thoughts

Now this sounds like a good time. However we may feel about battle royale games and their apparent proliferation, the idea of having a pro-am celebrity tournament that will benefit charity puts a smile on our subgenre-weary faces.

Source: official site

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Yesterday saw things go from pretty quiet to really loud over in H1Z1 land. The launch of the H1Z1 Battle Royale PS4 open beta kicked off, and evidently there were lots of people who were hungry to get started according to one of DGC’s reps.

A post on the game’s subreddit noted that yesterday’s open beta launch saw over 200,000 players online at one time, causing the devs of the battle royale shooter to spool up more servers to handle the demand. The devs are also actively working on issues such as groups queuing up for Fives matches but ending up in different lobbies.

As for the PS4 version of the game itself, a press release stresses a number of adjustments that are tailored for the console, including six new weapons, an adjusted UI, and an average match length of 15 minutes to make the game’s action frantic and fun.

Though the game is offering a number of bundle packs, the open beta is a free-to-play title otherwise. More information can be found here and a trailer for the game is embedded below.

H1Z1: Battle Royale PlayStation 4 Open Beta - Official Trailer - YouTube
Our Thoughts

Well! It’s pretty clear that in spite of all of the palaver that swirled around Daybreak Games in this run-up to open beta, players on PS4 were more than eager to get their hands on the title. Here’s hoping continued problems are swiftly addressed and fans of this sub-genre enjoy themselves.

Sources: press release, H1Z1 subreddit via Twitter

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MMOGames by Chris Hughes - 3h ago

The slow march of time and tech has claimed another of the old-school MMORPG greats. Jagex has confirmed plans for a RuneScape Classic server shutdown as a result of a number of factors, including bot problems and bugs in addition to the aforementioned tech advancement.

Despite what appeared to be a nostalgic MMORPG operating without issue, just beneath the surface were a number of issues according to the announcement.

“With advancements in technology helping to further support both RuneScape and Old School RuneScape, our tools are no longer compatible with Classic,” explains the post. “This is particularly a problem with our community safety and macro detection tools. The game is now easily abused with the use of 3rd party macro tools, and botting has become an increasing issue.”

In addition to the proliferation of bots, the lack of compatible tools is seeing bugs in Classic making things in the game worse and slowly turning the game into an irreparable mess. So with those things in mind, the devs have elected to wind things down over the next three months.

The game will ultimately go dark on Monday, August 6th. Players will get to use up any membership time they have until then, and any membership time available after the shutdown date will still be valid for both RuneScape and Old School RuneScape.

Our Thoughts

While it’s certainly sad to see one of the elder statesmen of MMORPG gaming go away, the explanation for why provided by Jagex definitely makes perfect sense. Ideally, fans of Classic will still find lots to love about RuneScape in either its more current or Old School form.

Source: official site

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MMOGames by Chris Hughes - 5h ago

The slow march of time and tech has claimed another of the old-school MMORPG greats. Jagex has confirmed plans for a RuneScape Classic server shutdown as a result of a number of factors, including bot problems and bugs in addition to the aforementioned tech advancement.

Despite what appeared to be a nostalgic MMORPG operating without issue, just beneath the surface were a number of issues according to the announcement.

“With advancements in technology helping to further support both RuneScape and Old School RuneScape, our tools are no longer compatible with Classic,” explains the post. “This is particularly a problem with our community safety and macro detection tools. The game is now easily abused with the use of 3rd party macro tools, and botting has become an increasing issue.”

In addition to the proliferation of bots, the lack of compatible tools is seeing bugs in Classic making things in the game worse and slowly turning the game into an irreparable mess. So with those things in mind, the devs have elected to wind things down over the next three months.

The game will ultimately go dark on Monday, August 6th. Players will get to use up any membership time they have until then, and any membership time available after the shutdown date will still be valid for both RuneScape and Old School RuneScape.

Our Thoughts

While it’s certainly sad to see one of the elder statesmen of MMORPG gaming go away, the explanation for why provided by Jagex definitely makes perfect sense. Ideally, fans of Classic will still find lots to love about RuneScape in either its more current or Old School form.

Source: official site

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The post RuneScape Classic is Shutting Down appeared first on MMOGames.com.

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What constitutes a fair fight? That’s the question the devs of Worlds Adrift have been forced to answer after the game’s early access launch. In a new dev blog and accompanying video, the subject of Worlds Adrift PvP and griefing is addressed, with a nod of acknowledgement that there needs to be a bit of an adjustment.

While one of the pillars in Worlds Adrift’s design has been survival – and, consequently, was always meant to include sandbox PvP mechanics – the devs realize after collecting feedback from several sources that it’s too easy for the newly-arrived to get executed for the crime of logging on.

“While mid-level PvP is working well, it’s apparent that some players are struggling to reach this point, due to a minority of more advanced players returning to the beginner’s zone for, let’s say, some easy pickings,” reads the post.

“This pretty much exemplifies the difference between PvP and griefing; one is a fair fight between two similarly levelled players. The other, a completely unbalanced slaughter, whereby one player has little to no chance of defending themselves.”

To that point, the devs will be working on ways to make PvP onboarding easier and to allow more players to actually leave the opening biome. While there’s no timeline or details on just when these systems will arrive, the post does explain that they are working to bring them online ASAP and suggests that players take advantage of the resources found in the official forums.

As for that accompanying video, you can watch that below, where co-founder Henrique Olifiers expands on these matters.

PvP vs Griefing: What’s a Fair Fight? - YouTube
Our Thoughts

We agree that a game like Worlds Adrift is pretty much dependent on there being open PvP, but there is most definitely a distinction between fighting and popping off soft targets to stroke your own ego. Here’s hoping the devs get their solutions online soon so that others can experience the game’s apparently well-designed mid and high-level PvP.

Source: official site

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Nexon America has decided that their side-scrolling MOBA-like online battler could do with an expanded audience. The company has confirmed a Hyper Universe Xbox One release date of Tuesday, August 7th along with plans to showcase the game in the months leading up to its console debut.

Hyper Universe will be a console exclusive for the Xbox One family of systems, with 4K HD and HDR enhancements for those with the Xbox One X system. Hyper Universe’s console release will feature all the game’s bells and whistles: 4v4 online battles, co-op multiplayer vs. AI for up to four players, two maps, and custom matches and spectator mode.

“Bringing one of the most unique MOBA experiences on the market to the Xbox console represents a huge opportunity for us,” said Nexon America president Jungsoo Lee. “The fast-paced action of MOBA video games forces players to think strategically, and we know console gamers will love it.”

Hyper Universe will be drumming up interest through a stream from E3 on June 13th from the official Xbox channel on Mixer. There will also be codes handed out for an exclusive skin during the Xbox FanFest at E3 on June 10th and 11th.

Hyper Universe Xbox One - Announcement Trailer - YouTube
Our Thoughts

While our own review found Hyper Universe a fun game with some unfortunate limitations, we do think that a game like this would likely play well on consoles. With that in mind, we hope that Xbox One players find something here worth trying out.

Source: press release

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Welcome to another edition of Echoes of Eorzea! Today I will be striving to create a list of ’10 reasons to play FFXIV.’ Often I will be talking with friends about Final Fantasy XIV and explaining to them the positives, and negatives, of the game; it has dawned on me that it might be easier just to have a list that I can throw at them! Speaking as a very average player, here are just some of the reasons I consider FFXIV to be a wonderful game. Of course, as with any MMO, there are two sides to the coin and the game is not without its frustrations. For now, let’s focus on the positives, in no particular order!

For those of you who may not know, Final Fantasy XIV is the second and current MMORPG in the series produced by Square Enix. Released in 2010, the game initially flopped until it was taken down for development and re-released as ‘Final Fantasy XIV: A Realm Reborn’ in 2013 under the new direction of Naoki Yoshida (Yoshi-P). Set in the lands of Eorzea, we play as an adventurer blessed with the rare gift called the ‘Echo,’ which gives us the power to see glimpses into the past of others and prevents us from being tempered by the Primals. We follow the footsteps of our adventurer as they travel throughout the extensive and beautiful lands to discover their place in the world following the catastrophic events of the Calamity that took place five years before-hand.

10 Reasons To Play FFXIV 1. It’s Pretty

This is somewhat a sweeping statement as it depends on what you find appealing. With that disclaimer out of the way, I will elaborate!

Environmental

Eorzea is an ever-changing landscape from sunrise to moonset, with beautiful transitions between day and night and all that flows in between. There is a wide range of vistas to gaze over in Eorzea including the Deserts of Thanalan, beaches of La Noscea, dense forests of Gridania and the snowy plains of Coerthas. Each environment has so many idyllic locations to explore. The weather changes the environment tremendously as well, which adds even more character and beauty to the world.

Glamour

Glamour is the FFXIV term used when referring to creating outfits by changing one piece of gear to look like another. Some say that glamour is the ‘end game’ and for some, this is very true! The armor in FFXIV is incredibly detailed and well designed with lots of depth and texture. This is just not a flat image rendered over a character model; it has detail, layers, and texture.

There is a very popular website dedicated to all things Glamour called the Eorzea Collection. This site has an incredible catalog of gear combinations for you to look over for inspiration if you happen to be lost in the lands of fashion or simply wish to get an idea of what sort of gear is available. I would highly recommend a visit to the site.

Character Creation

FFXIV character creation is nowhere near the realms of Black Desert Online, however, it is not as limited as something like World of Warcraft. I find that it reaches a happy medium between too few or too many options, even though I’m pretty sure that character models will be updated sometime in the future. The creation has five races (six with the inclusion of Au Ra unlocked after the purchase of the Heavensward expansion), each containing two tribes and a variety of options including height, skin color, race or gender specific options, hair and eye color (which has a multitude of color options), many hairstyles, tattoo or make-up, and so on.

Choosing a look you are happy with is relatively important at this point, as the player is able to have every class/job and gathering/crafting profession on the same character so there is little need for alts. In this game, more than any MMO I’ve played, your character avatar becomes a big part of your gaming identity. Having said that, for each character you create, you are given one free Fantasia potion, which is a complete character overhaul token (name excluded). Should you wish to change your character’s appearance several more times, the Fantasias are available from the Mogstation (FFXIV online shop) for a relatively inexpensive £5.75.

2. Community

The general kindness of the FFXIV community was something I noticed very early on in my time traveling through Eorzea. When I was a tiny new player, one person ran past me and randomly gave me an adorable non-combat pet. Another stranger crafted me a bobble hat and during the Halloween event I was taking a picture of one of the city decorations and I got a PM from one of the people sitting near me asking if I wanted him to move out of the way in case he was blocking part of my screenshot (now one of the longest FFXIV friends I’ve known). Dungeon groups have nearly always been pleasant and patient, although I am aware not everyone has the same experience. Another example of this amazing community spanned across several servers, where players reached a choke point during Stormblood early access and hundreds of players formed an orderly queue and waited patiently in line for 4-6 hours to just attempt to get into the solo duty, which was broken due to the pressure of the release.

Players queuing for Raubahn Savage on Odin.

The community surrounding FFXIV is not only warm, kind and supportive of each other, but they all share such a staggering passion for the game which leads on to some truly beautiful community content and projects.

As with all things, there are always going to be some bad eggs depending on your perspective and involvement in the game, I’m just saying that it’s a big difference to what I had been used to up to that point. In truth, I think I have come across a total of maybe 10 horrid players in 3 years (in-game), even when using the dungeon finder frequently. I still hold the belief that the FFXIV community is the kindest I have experienced out of all the MMO’s I’ve played so far (about six) and it’s made a hugely positive contribution to why I love this game so much.

Keep an eye on the Community Spotlight column for more information on highlighted projects or content creators.

3. Animations Emotes

FFXIV is the most visually expressive MMO I’ve played in terms of character emotes and interactivity with other players, possibly because the emotive system is developed using motion capture. Under the social menu, there is a whole panel of emotes for you to use.

Emotes also change depending on which race and gender you are. There are a whole host of facial expressions, dances, happy and sad emotes, you even have three choices of the way your character stands, and three for the way they sit. More emotes and dances can be unlocked throughout the game content through the main story quest line, side quests, beast tribes or the Gold Saucer.

Spells

Spell animations are incredibly detailed, not only in the casting sequence but also in terms of lighting and effects. In this case, I will let the images speak for themselves.

Click to enlarge. Various combat animations.

4. Group Pose!

Those that have read my previous articles will know that this is my happy place in the game (how I wish it had an XP bar!).

Group Pose, or GPose as it’s more commonly known is, in essence is an in-game camera tool. After performing an action or finding a beautiful location, the tool allows you to freeze the frames or the actions of your character or your group (even individually one at a time), move and tilt the camera, add status effects, light the image and use an array of filters and effects to achieve the perfect screenshot. A full guide to the tool can be found here.

It hasn’t escaped the developer’s attention that this is a much-loved area of the game for countless many. As the patches continue to develop, so do the features of the Group Pose tool. If you love photography in real life, this is sure to be an area of the game that you will enjoy! Group Pose could easily be a stand-alone program in itself.

GPose is very powerful in conjunction with ReShade but I won’t go into that just yet! For the purpose of this article, all of the images have been created with GPose only.

5. Seasonal Events

FFXIV boasts nine standard seasonal events each year (excluding one or two special events). To me, they are special because the content changes every year, sometimes developing on from the previous year’s story and sometimes containing a new story entirely. The rewards also change annually, giving you the chance to earn various permanent gear items, housing items, emotes and more. The items from the previous year’s event will be available for purchase on the Mogstation.

Glamour items from All Saint’s Wake 2017.

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