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The post Rethinking MMO Death Penalties appeared first on MMOBro.

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If there’s one key differentiator between MMO games and other genres it’s that character skill trumps player skill. Even in games with MMO-style meta progression systems like some MOBAs and FPS games, player skill will win out in all but the most unbalanced systems (I’m looking at you Star Wars: Battlefront and the Han Solo pistol). In MMOs, a level 20 character is straight up better than a level 10 character. There’s no way around it, and if there’s PvP involved then the lower level character better hope they don’t cross paths.

The post Character Skill vs. Player Skill appeared first on MMOBro.

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Often, tradition can be a good thing, but not always. Sometimes traditions can be onerous or destructive, surviving only through a resigned belief that this is how things have always been, so this is how things always will be.

The post Six Design Choices MMOs Should Retire appeared first on MMOBro.

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Sea of Thieves is currently sitting on a 5.2 user score on Metacritic. The vast majority of complaints relate to lack of content and/or progression. Mind you, progression has never been a consideration for Rare when developing their pirate themed MMO. They weren’t hiding anything, but come release a huge community railed against the design decision. The only “improvements” to be acquired in the game are purely cosmetic. While looking cool is certainly a driver for a lot of players, it doesn’t alter gameplay. And that’s the problem that Sea of Thieves is facing – the game grows stale fast. I guess it at least fixes the problem of wanting to make too many alts.

The post Sea of Thieves Highlights Our Progression Obsession appeared first on MMOBro.

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Bless Online is the next big MMORPG we’re getting our hands on. The May 2018 Early Access date is quickly approaching, resulting in the plethora of MMO souls clamoring for more information. Is Bless Online worthy of a hype hashtag or will this be another game to safely ignore? No doubt fanbois and detractors will be at odds from now until the game’s final server closure. For the average Joe though, this is what’s worth looking forward to and what’s worth worrying over.

The post Bless Online – #Hype or /Ignore appeared first on MMOBro.

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I’m thankful for Black Desert Online’s cash shop for one reason – it exemplifies the notion that paying to win cannot be analyzed in a vacuum. This is a game where if the cash shop was transferred to another popular MMORPG or if a different core system replaced BDO, I’d change my opinion. As is, Black Desert Online definitely falls into the pay to win camp. Their monetization model is particularly frustrating given the existence of several free MMOs that aren’t pay to win.

The post Black Desert Online: When Pay for Convenience is Pay to Win appeared first on MMOBro.

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MMOBro by Chris Bro - 1M ago

The post Should MMOs Encourage Altitis? appeared first on MMOBro.

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“You filthy casual.”

The post The Statistically Most Casual Multiplayer Genres appeared first on MMOBro.

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Kill ten rats, craft a linen hat and sharpen spearheads (0/20). Wow, cool stuff, let’s login to the game right away! …right?

The post Why We Love Doing Dumb Things in MMOs appeared first on MMOBro.

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Lately I’ve been having a lot of fun with the new outfit system in Elder Scrolls Online. It’s a good system with a lot of options, and it’s helped me enjoy the game a lot more.

The post Six Features no MMO Should Launch Without appeared first on MMOBro.

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