KiaSA is a blog that covers the whole gamut of human experience. MMORPGs, MMOFPSs, other MMOGs, online (but not massively multiplayer) games, offline games, generally offline games with an online component, generally online games but with an offline mode.
I’ve been playing The Elder Scrolls Online for a couple of months now, wandering around, saving villages, delving into dungeons, bopping the odd monster or two on the head, carefully hand-stitching hundreds of pairs of identical shoes then carefully taking apart hundreds of pairs of identical shoes for the raw materials. In common with the single player games of the series I’ve rather lost track of the main story. I think it started with being dead, or in prison, or both; Dumbledore and Basil Fawlty got involved somewhere along the line, maybe it was a boarding school rather than a prison. Or a hotel in Torquay. After escaping I started helping out Queen Kate Beckinsale (in the real world, not the underworld, or indeed the Underworld (2003 film)) and her right-hand he-man-cat-type-Razum-dar, and also popped back now and again to give Michael Gambon a hand whenever he left an Obi-Wan style holographic voicemail. Confused? You won’t be, after I abandon this random mish-mash of cultural references!
When TESO launched, as I understand it, zones had specific level ranges, so levelling followed a more straightforward path. Since the “One Tamriel” update quests and mobs scale according to your level, so the world is your proverbial mollusc of choice. This has worked exceedingly well for our little Sunday morning group. There’s been no need to try and keep character levels in step, everyone can play as much or as little as they like, and it’s very straightforward to teleport to another member of the group, share quests, and pile in to a public dungeon or world boss. A minor drawback of the system is that it can result in overchoice and I find it difficult of an evening to decide whether to pursue a quest line (and if so which one), or do some crafting, or potter around exploring the world. The quest journal is limited to 25 spots and more than half of mine is filled with Stuff I Really Must Get Around To Finishing Off Sometime, more of a To Do list than source of epic adventure. I don’t really want to drop any in case I have trouble picking them up again; I can’t remember where I last saw Razum-dar to continue that line, and holo-Michael Gambon has gone very quiet, I must head back and see if there’s more of that story to finish off… just as soon as I’ve levelled my blacksmithing skill a bit more, and stolen some more stuff for the Thieves Guild, and….
Away from TESO things are pretty quiet on the gaming front. War Thunder ticks along, the old reliable. Just Cause 3 offers quick hits of grappling-jetpack-wingsuit mayhem. I haven’t fired up Destiny 2 in while, leaving it in the “probably ought to have another look sometime” pile with The Division. Sea of Thieves looked promising, and is almost certainly a lot of fun with a like-minded crew, but from a quick jaunt around the ocean in the open beta it didn’t seem to have much for a solo player and not a great deal of depth, not really enough to justify the hefty full price tag at release. Far Cry 3 was diverting enough a while back but I haven’t got around to Far Cry 4 yet let alone the fifth, good candidates for a deep discount in a sale or Humble Bundle.
On the mobile side of things I do like a bit of a match-3 game, back to Bejeweled on Palm OS, and Candy Crush Saga had kept me going for a few hundred levels but bogged down when power-ups became all but mandatory. Looking for a replacement in the App Store/Google Play was a whole new level of overchoice with seemingly endless streams of clones of anything vaguely popular; I grabbed Marvel Puzzle Quest in the end, having vague memories of the original Puzzle Quest on PC. With all the standard free-to-play elements (multiple currencies, crates of loot, yada yada) it hooked me for a few days of “look what shiny thing you unlocked!” dopamine hits and is now settling down into a levelling grind. I played Doctor Who Legacy for a fair while before it got slightly stale, a similar tile matching game with teams of characters; developers Tiny Rebel Games have a successor on the way, Doctor Who Infinity, so if MPQ bogs down too much that might well be another option.
Overall, then, I’m drifting through the gaming doldrums as Melmoth so accurately described them, not for the first time and doubtless not the last. I’m sure something will come along to fill the sails again, hopefully before delirium kicks in. [Before? You’re already hallucinating a non-existent editor. Ed.]
Rummaging around the seldom-less-than-fascinating AskHistorians subreddit the other day turned up a question about the line “Who are you?” in Alice in Wonderland, the answer leading to Charles Mackay’s 19th century Extraordinary Popular Delusions and the Madness of Crowds that documents it as “… a phrase repeated with delight, and received with laughter, by men with hard hands and dirty faces, by saucy butcher lads and errand-boys, by loose women, by hackney coachmen, cabriolet-drivers, and idle fellows who loiter at the comers of streets. Not one utters this phrase without producing a laugh from all within hearing. It seems applicable to every circumstance, and is the universal answer to every question ; in short, it is the favourite slang phrase of the day, a phrase that, while its brief season of popularity lasts, throws a dash of fun and frolicsomeness over the existence of squalid poverty and ill-requited labour”.
Mackay details a number of other phrases that swept through London, all the rage one moment then rapidly replaced. I rather like “Quoz!”, it has the sound of sci-fi swearing along the lines of “frak” and “smeg”. “Walker!” was common enough to be exclaimed to Scrooge at the end of A Christmas Carol but seems a bit mundane compared to “Does your mother know you’re out?”, “There he goes with his eye out!”, or the short-lived “Has your mother sold her mangle?” (one for Arthur Atkinson there).
My favourite, though, which I think deserves a revival is “What a shocking bad hat!” Attributed by Mackay, possibly apocryphally, to a hatter seeking election who tried to sway voters with the line “What a shocking bad hat you have got; call at my warehouse, and you shall have a new one!” The hatter was hoist by his own millinery-petard when crowds drowned out his attempted speeches with “What a shocking bad hat!”, and the phrase rapidly spread so that “thousands of idle but sharp eyes were on the watch for the passenger whose hat shewed any signs, however slight, of ancient service. Immediately the cry arose, and, like the war-whoop of the Indians, was repeated by a hundred discordant throats.”
With hats no longer de rigueur in public there are fewer chances to employ it, but of course there is one area where headgear is still all but required: the MMO. I urge all readers (both of you), as you explore the land, slay fell creatures, and make bars go up a bit, to gaze intently upon all and sundry, player and non-player alike, and if you detect a displeasing helm to exclaim at once “Lawk what a shocking bad hat!”
Team Fortress 2, of course, would be another game with ample cause to cry “what a shocking bad hat!”, but surely War Thunder would present minimal opportunity? Unless zoomed in upon a pilot, who admittedly may have a shocking bad flying helmet, or perhaps the crew of an open-topped armoured vehicle, you’re not going to see much; after all you cannot put a hat on a ta…
What a shocking bad hat!
… nk. Until, that is, developers Gaijin added tank-hats as one of this year’s April Fools.
Good day, sir!
This does present a cautionary tale, though. One should beware the reaction of a sharp-tempered hat-wearer equipped with a 75mm cannon as this Panzer IV rapscallion found to his cost…
PANZERKAMPFWAGEN IV: Sir, you have a shocking bad hat!
M4 SHERMAN: And you, sir, have a shocking bad case of being exploded to death! But in the morning, I shall be sober. And may have removed my hat.
Things have been fairly quiet on the gaming front recently. War Thunder continues to soldier along with impressive longevity, over five years now; the only game I can recall playing regularly for anything like as long is City of Heroes back in the day. I don’t play a massive amount of War Thunder, maybe four or five matches a week, it’s ideal for dropping in for a quick round or two when there isn’t time for much more. I’m mostly working on the new(ish) Italian and French air trees and happiest pottering around tiers III and IV, where you don’t feel too guilty about facing brand new players but upgrading and unlocking progress isn’t as glacial as the late game. Beta testing of naval combat continues, and makes for an interesting change of pace as the balance between torpedo boats, destroyers and aircraft is tweaked. The Winter Olympics in February also saw the return of a couple of special events, Biathlon being a particularly enjoyable combination of racing and shooting with the added complications of a hostile team. Is it really four years since they first appeared? Blimey and indeed Charlie etc. Update 1.77 has just gone into testing, much attention being on the new Tier VI ground forces as the tanks get ever more modern, but aircraft are much more my bag (baby) so I haven’t been working up much frothing excitement on that front.
Destiny 2 is still ticking along as well, though the longevity issues are pretty apparent. I’m scarcely the hardest of core but still managed to get a character of each class up to power level 335 a while back, and with each also kitted out with a suitably snazzy set of armour or two from events there’s not a whole lot of gear-based incentive to keep grinding. Repeated runs of Flashpoints and public events get a little stale, so it’s mostly the PvP of the Crucible that I keep going back for. I feared my poor aged reflexes might not be up to a PvP shooter but I seem to do well enough, seldom topping the leader board but even more seldomly at the bottom, thankfully. Special events like the Iron Banner and Crimson Days seem to funnel enough people into the Crucible that either there’s reasonable matchmaking or enough equally poor players by luck in most matches to balance things out, at least towards the start of events; Crimson Days was a bit painful when I popped in on the last day to tick off an achievement with one final character and bumped into a succession of cookie-cutter power-spamming guild teams, but that’s been the exception rather than the rule so far. Bungie have put out a roadmap with their future plans, some of which look fun enough (6v6 Crucible matches), but nothing that particularly grabs me as a “must play loads more!” sort of addition.
My new Chillblast PC is running quite splendidly; the one game that my old rig struggled with was Just Cause 3, so I fired that up to see how it ran (nicely), and have been rampaging around its islands in a grappling-type frenzy. It’s another one that works well for a quick drop-in session to free a town, take part in a race or two, or just beat whatever random statistic pops up in the top right of the screen (the high score table based on Steam friends being a cunning way of inspiring competitiveness; “sorry, I know I’m supposed to be on my way to help a bunch of rebel fighters but I’m just going to take some time out to see how high I can climb with a parachute and a grappling hook…”) Should it start to pale then The Division had a big update fairly recently that I ought to try and have a look at, and Elite: Dangerous is sitting waiting to be installed after a Steam sale; too many games, too little time, as per usual!
On the MMO front our little Sunday group have drifted away from Guild Wars 2, being stuck in a bit of a Fractal-limbo where pushing forward is quite a slog and replaying current tiers a bit tiresome. Casting around the almost endless list of other options The Elder Scrolls Online jumped out, a game I’d briefly tried a couple of times (but not to the point of hitting double-digit levels), so we’ve been pottering around in there for a few weeks. A recent(ish) “One Tamriel” update changed much content to be scaled for any level, as I understand it, removing a lot of restrictions on grouping and such, enabling us to progress at our own pace during the week but still team up without anyone being over/underpowered. The more structured story side of the game hasn’t really grabbed me any more than last time, but like a single player Elder Scrolls game there’s no shortage of other things to do in the world. This week I have been mostly engaging in larceny for the Thieves Guild, next week I might look in to the Mages Guild, or do a bit of crafting, or hunt down some vampires; it’s a bit like Mr Benn, really, only with more hats.
From hazy memory and patchy records I believe our family first got a PC in 1988, an Amstrad PC1512, so I thought I’d celebrate the 30th anniversary by buying a new computer as is time-honoured tradition and in no way a post factum and incredibly flimsy excuse to upgrade. Adapting the xkcd 2011 Guide to Making People Feel Old, the IBM System/360 came out closer to the Amstrad than this new PC; if you have no idea what a System/360 might be ask a grandparent and/or Wikipedia, whichever is less likely to shake a stick at you and reminisce at length about punched cards and paper tape.
I’m pretty sure this is my tenth system in total; for a while new PC purchases were a more-or-less biennial affair, from that first Amstrad sporting an 8086 processor screaming along at 8Mhz in 1988 through a 386SX (16Mhz) in 1991, 486DLC (33Mhz) in 1993, Pentium P133 in 1996, Pentium II 350 in 1999, Athlon 1400 in 2001, Athlon 2800 in 2003 and an Athlon 64 in 2005. The first few stick in the mind, also covering the shift from Mono CGA in 4 shades of grey, an occasional “beep” from a PC speaker, and 5.25″ disks to the glorious technicolour of VGA, symphonic Soundblasting, and vast hard drives holding upwards of 100Mb of data. After that it’s a bit hazy, a bland batch of beige boxes from whoever looked cheapest in the back of Computer Shopper, up to the Athlon 64. I built that one myself, with a bit of help from Melmoth (i.e. he built it and I fetched the occasional screwdriver, a couple of daiquiris and a mojito) and it was going strong when this blog started in 2006, taking things through to 2009 and my previous system, a Core i7 that’s done sterling service for the last eight years.
You could always upgrade bits and pieces – I remember inserting 128Kb memory chips into the PC1512 to bring it up to a staggering 640KB of RAM, and a 32MB hard card (combined hard disk and controller) was bliss after frequent swapping of 360KB floppies. The 486 entered the amazing world of “multimedia” when fitted with a CD-ROM drive and Soundblaster card, and somewhere in the early 2000s LCD screens became affordable so you could contemplate a monitor larger than 15″ without needing a six foot deep desk with structural reinforcement. The CPU was always a major bottleneck, though, needing an update every few years if you wanted to keep up with the latest games, and new generations of processors typically needed a new motherboard and assorted gubbins (to use the technical term). With the dedicated 3D graphics card becoming commonplace from the late 90s and eventually taking over as the key component for games performance it’s been easy to just pop in a new card when things started slowing down, so though there have only been a couple of whole new rigs since 2005 I’ve still been updating graphics cards every couple of years, making the extended lifespan of the Core i7 slightly less impressive. Still, eight years is a great run, and it could still cope quite happily with games like Destiny 2, albeit at lower graphics settings. It wasn’t that an upgrade was absolutely vital, but it felt like the time was about right (as much as the time is ever right to buy new technology) and I didn’t have any other ideas for a slightly belated birthday present.
It was most instructive building the Athlon 64 with Melmoth, and I’ve upgraded or replaced enough power supplies, graphics cards and hard drives over the years, but time and convenience are more of a priority these days (along with a nice comfy pair of slippers and a short nap in the afternoon) so it’s easier to buy a pre-assembled system. The previous one was a 3XS from Scan, and I certainly can’t fault it, but browsing around I opted for a Chillblast system this time. They offer a range of silent PCs, quiet performance being one of my priorities, and were very helpful via e-mail and on the phone to precisely tailor everything. It’s a Core i5, but several generations on from the i7 (this one is a “Coffee Lake”, apparently, presumably a code name rather than an innovative caffeinated liquid cooling system) with a GTX 1070 and a tiny M.2 SSD (physically tiny; a rough calculation suggests it can store more than ONE! MEEEEEELEON! 5.25″ floppy disks), and is really rather lovely. Early days yet, I’ve only got as far as installing a few things, but it doesn’t bat an eyelid running them with all the graphics options turned up to 11. Fingers crossed it’ll still be going strong in eight years!
 Did you realise the 2011 Guide to Making People Feel Old came out closer to the start of xkcd than the present day?
A few years back I wrote about Digitiser, the Teletext games pages, as Paul “Mr Biffo” Rose made a triumphant return with Digitiser 2000. Three years on and the site survives and indeed thrives with stacks of great writing and the impressively weird Mr Biffo’s Found Footage series.
Monday saw the 25th anniversary of the launch of Digitiser and Biffo is celebrating with a week of classic teletext-me-do, a fantastic nostalgia trip for those wizened husks old enough to remember it from the first time around, and a glimpse into the distant past for any youngsters who can tear themselves away from sniffing a smlogger fidget spinning a Kinder egg, or whatever it is they do these days.
Just in case it’s inexplicably less clear than a Waterford bed-pan I should commence by explaining that I was going to title this post “It is your Destiny!”, but then thought that using an obscure line from a scarcely-known franchise might be terribly confusing, and instead left it to the reader to reverse-engineer that opening based on a shoe shop. It is, of course, well established that the funniest jokes are those lifted from other sources with random words changed then explained at length, so: you’re welcome.
I missed out on the original Destiny, not having a console, mostly seeing references to it in comparison to The Division, which I enjoyed for a fair while before it bogged down in endgame grind. I had a quick go at the open beta of Destiny 2, to check my now slightly aged system could cope with it, and it all seemed rather fun so I jumped in at launch and have been playing pretty steadily for the last couple of months.
At its core, the first-person shooting works very well. FPSs were at the heart of my formative PC gaming, from Wolfenstein 3D through Doom, Half-Life, System Shock, Unreal Tournament and the like, but not so much recently; I think the last one picked up was the DOOM reboot in a sale, but haven’t got around to finishing it yet. It’s satisfying in Destiny 2, and the first, rather than third, person perspective means I feel much less glued to waist-high cover than in The Division. Destiny 2 also seems to have struck a better balance of bullet-sponginess with its enemies; tougher opponents still take a fair amount of fire but the whole setting makes it a bit less jarring that a space-alien-robot-thing with shields is absorbing a lot of damage, as opposed to some chap (even if he is wearing a flak jacket) shrugging off hundreds of rounds of ammunition.
The variety of activities is good as well. The story rattles along well enough; not wildly original but not overly intrusive, cutscenes aren’t too long though not fascinating enough for a second viewing and can thankfully be skipped. Solo play is easily mixed with group PvE, either randomly while roving planets and dropping in to public events or more structured Strikes. Planets aren’t particularly big (in terms of playable area, that is, not astronomically speaking), but have a few activities and loot chests dotted around to reward wandering about. I wasn’t sure about PvP, my FPS twitch skills having withered somewhat, but it’s generally pretty enjoyable (when you don’t run into coordinated teams) and again serves well to mix things up.
It seems Bungie have made a few missteps along the way, though it’s increasingly hard to tell the difference between a few rough edges, fundamental design flaws, well-intentioned but poorly executed ideas and utterly trivial issues, at least based on the more excitable elements of a community. I can’t say I’ve run into game-breaking issues, but then I haven’t been sinking a massive amount of time in; one thing I did notice was innocently wandering around a PvP match with an automatic rifle wondering why the other seven players were rapidly melting everything with Prometheus Lens lasers, a quick Google confirmed that it was an inadvertently overpowered drop, the quick fix for which was to make it available to buy for everyone. It’s held my interest so far; the endgame does slow down a bit into gradually increasing your Power Level a point or three at a time, more dedicated players may run out of things to do more quickly, but I’ve happily got three characters to the level cap, with the story missions of the recent Curse of Osiris update to still finish. A wintery event for the next couple of weeks looks quite diverting; should that pale there’s Wintersday in Guild Wars 2 (though that seems fairly similar to last year), and French tanks have just been added to War Thunder, plenty to be getting on with between various family visits over Christmas.
I wrapped up the story part of Path of Fire the other day. It was pretty standard stuff, really; get killed, return from the dead, slay a god, pick up some random items and hand them to an NPC ten or even twenty paces away, that sort of thing. As I’ve posted about a couple of times before the story of Guild Wars 2 really hasn’t engaged me. I should probably just skip it; I’m not sure there’s any gated content that depends on having completed the story, and the rest of GW2 continues to offer plentiful activities. Pottering around exploring maps (greatly helped by the new mounts), fractals, adventures, crafting, the Mad King’s Halloween event and what-not. I’d taken part in a fair bit of Structured PvP (5 vs 5 matches) last time I was playing heavily but I think I’d risen to my level of incompetence and reached the stage where I was more of a hindrance to my team, so I’ve been doing a bit of the more open World vs World mode recently, tagging along with sufficiently large blobs. It’s frustrating sometimes, spending a while running across a map only to bump into a larger enemy blob and get squished, but being part of a large scale coordinated team attack is most impressive, especially when friendly Mesmers open up a teleportation portal for surprise flanking manoeuvres. I don’t do an awful lot apart from follow everyone else and drop AoEs on the designated location, but I feel like I’m involved at least, even if only as a very minor cog.
In the story, on the other hand, though I’m theoretically the largest dragon-slaying cog around I don’t feel involved, I’m a title, a cipher with a generic personality regardless of race, class and shoulderpad size. A bunch of NPCs dump some exposition, you fight some stuff, repeat. For me the story of an MMO world is best handled with a light touch, a bit of a push to move players from zone to zone with some interesting lore in the background for those that want to delve into it, less of the lectures. I’ve just started Destiny 2 and that seems to be handling it fairly well so far, even though I never played the original so don’t have any background there. It’s not staggeringly original; Big Nasty Aliens Invade, get the band back together, we’ll see where it goes, but it supports the core running-around-shooting-things requirements well enough. “You” are strangely mute while your robot chum does all the talking, reminding me a little of The Secret World, a game that had almost the opposite problem of Guild Wars 2: an interesting story and world but the levelling grind and rest of the game weren’t strong enough to support it (I should probably have a look at the relaunched Legends version).
It’s a tricky thing, combining an engaging and personal story with a more free-form game, becoming trickier as online multiplayer becomes ubiquitous and open-world map-mopping seems to be a bit of a default template. Paul “Mr Biffo” Rose wrote a strong defence of games as a storytelling medium in light of EA “refocusing” a forthcoming Star Wars game, and while I enjoy a multiplayer shooter or MMO as much as the next man (probably a fair bit more than the next man, unless the next man is a County-standard MMO-enjoyer in which case not quite as much as the next man but more than a composite average man, or indeed woman, assembled from a sufficient sample size) I do like to break things up with more story-driven titles, and recent games like Mass Efffect: Andromeda have been a bit disappointing on that front. Perhaps monetisation strategies are having a negative effect, it’s quite the hot topic (particularly loot boxes) as the wider industry grapples with issues that had previously been largely confined to the free-to-play ghetto. We’ve been talking about these things for years, and obviously games companies have to be held accountable, but I can’t help feeling a little disappointed that players have embraced the idea so enthusiastically that, from a business perspective, it looks mad not to crowbar them in. Rob Fahey on gamesindustry.biz is confident that the games will be there as long as the audience demands them, hopefully the industry can find a happy medium that keeps some variety in AAA titles.
Path of Fire, the new Guild Wars 2 expansion, is enjoyable enough so far, but it hasn’t really got its hooks into me. Mounts are fun, a new way of getting around; each class has a new elite spec, but unlocking it involves grinding a goodly number of Hero Points so it’ll take me a while longer at my current, rather slow, rate of exploration. Most immediately there’s more story, but as outlined previously that’s not really a plus point. I hardly paid attention to the story of the first expansion, or any of the Living World since; something something dragon something another dragon something something god of war something dragon (possibly the second dragon or maybe a new one) seems to be about the gist of it. I almost came a cropper during one conversation as the game asked me to make a decision about which faction a Mayor (or General) (or costermonger, I dunno, I wasn’t listening when he introduced himself) should support. At that point my character should really have said: “Look, I’m going to be completely honest here: I have no idea who you are. I have no idea why I’m here. I don’t even know where ‘here’ is, there was probably a briefing or a letter or something but I don’t really care. I expect you think I’m fully au fait with the current situation as the previous stage of the quest involved running around the map and talking to a load of people, but I’ll let you into a little secret: they’re all so dreadfully tedious I started playing Candy Crush as soon as any of them started expositing. I should probably go back to that office (or warehouse) (or ice rink, I dunno, I wasn’t listening) and apologise for not immediately leaping to the defence of whoever it was I was talking to when they were ambushed, but I was doing rather well on level 764 at the time. Now, if you’d be so good as to assume I’ve selected whatever option offers the best rewards, why don’t you pop a green asterisk on the map, I’ll run along there and attack anything with a red name or click on anything clickable, I’m not fussy, then I get stacks of XP and loot and stuff and everyone’s happy, OK?”
Inexplicably that wasn’t an option, though, so I just clicked the middle one, trusting that the fundamental nature of the game meant it would make approximately bog-all difference in the grand scheme of things, and toddled off towards the nearest green asterisk to click on a thing…
At a loose gaming end of an evening I had a bit of a poke through a virtual pile of unplayed games. A Humble Bundle from a while back yielded Dead Rising 2 and 3, and I thought I’d start with the earlier game first but didn’t get terribly far. The graphics aren’t unplayably awful but show their age a bit, the controls are rather clunky, and save game checkpoints seemed few and far between making it a frustrating exercise. Moving on, Dead Rising 3 turned out to be a considerable improvement in all three areas. Describing it to Melmoth he said it sounded like Grand Theft Auto meets Evil Dead, which is indeed an excellent summary; hordes of zombies can be battered, sliced, shot, pummelled, toasted and shredded with a huge variety of weapons, and like Evil Dead 2 the gore and ultra-violence is so over-the-top it generally falls on the comedic side of grotesque. You can kit yourself out with Ash’s preferred chainsaw and shotgun, but one of the selling points of the series is the ability to combine items to produce weapons ranging from the sublimely ridiculous (Cement saw attached to a sledgehammer? Sure!) to the ridiculously sublime (A battleaxe with a speak n’ spell to provide sarcastic robotic commentary? You bet!)
Mowing down zombies in new and interesting ways gives experience points, and what do experience points make? Cuddly toys, of course (probably with a bunch of knives strapped to them). Also points to assign to various skills to improve your health, melee abilities, etc etc. There are various things to do around the city including assorted challenges to complete, cosmetic outfits to pick up, everything you’d want in an open world game. Co-op mode sounds fun, settings allow you to run an open game that anybody can drop into but I’m sticking with single player for now ’til checking there’s no potential for griefing (it’s quite tricky avoiding friendly NPCs when flailing around with a flaming katana/scythe hybrid, friendly fire could get rather messy).
There’s a story that so far is hitting a bunch of Standard Issue Zombie Beats (quarantined city, small group of survivors, sinister government/military threat, nasty human gangs posing the old ah-but-who-are-the-real-monsters question (it’s the first one, Rich)), but rather conveniently the game lets you replay previous chapters while retaining your character progression, so after advancing a couple of chapters quite rapidly I’ve rewound to spend a bit more time finding new and improbable weapon combinations before doing anything silly like trying to escape from a zombie-infested city.
Not sure it’s an all time classic, but an hour or two of zombie-bashing mayhem here and there isn’t a bad way of passing the time. Worth a look if you like the excesses of latter Saints Row games and always wanted to turn a parasol and dragon mask into a weapon of some sort.
It’s coming up for a year since (finally) properly getting into Guild Wars 2. The good old Tuesday N00b Club moved on a little while back but Melmoth’s Sunday morning group fortuitously had a vacancy and Fractals (instanced mini-Dungeon type things) have been providing nice bite-sized chunks of content ideal for a once-a-week diversion. Thing were starting to get a little stale and we explored a couple of alternatives (WildStar and a return to SWTOR), but neither really stuck, so everyone wandered off over the summer. I’ve been ticking along with the usual gaming suspects; War Thunder, Mass Effect: Andromeda multiplayer, a bit of the new DOOM (satisfyingly squishy but not hugely engrossing), a quick glance at a new update for The Division (still fun for a quick blast). Nothing terribly inspiring on either the gaming or blogging front. The announcement of a new GW2 expansion, Path of Fire, has sparked a bit of interest, though, so I think I’ll pick that up and have a look around.
The title is a little odd, though; who makes a path out of fire? That’s a pretty clear violation of Appendix 9.2-A of the Drives, paths and landscaping section of NHBC Standards, and frankly a health and safety nightmare. All I can imagine is a mix-up in ArenaNet’s contacts list, and instead of engaging Capability Brown to provide the landscaping for the new expansion they got The Crazy World Of Arthur Brown. Easy mistake to make.
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