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We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.12 client by switching to the "Update-0.12" branch on Steam via the "Betas" properties tab.
Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a . Thanks for continuing to support the development of Foxhole.
Release Notes
New Content
New Weapon: AT Rifle
Anti armor weapon that deals Armor Piercing damage
Long Range, heavy encumbranceCan only be fired while crouched/prone
New Item: 13.5mm AmmoAmmo for the AT Rifle
World Conquest Map Extensions:
Heartlands (Map)Upper Heartlands has been expanded into this larger map
Weathered Expanse (Map)A large coastline has been added to this map
Gameplay Features & Changes
North-South Conquest:
Colonial/Warden Port Bases are now in the southern/northern 3 regions Most victory towns have been relocatedVarious map layouts have been tweaked to better support the new Conquest orientationNOTE: This is still a work in progress and more balances changes to the maps will come with 0.14
New Spawn Point Rules:
Persistent Spawn Points across Conquest:Spawn point is now preserved across border travel, which means that you can die after travelling and return to your previous Spawn Point regardless of which region it is in by selecting "Spawn At [Region]" from the death screen. We have modified some other rules to prevent "teleporting" without consuming a Soldier Supply.
Detailed Rules:
Spawn Point is no longer cleared after border travellingSpawning at your assigned spawn point will always consume 1 Soldier Supply, regardless of if you died in that region and respawned or travelled from the Home RegionSpawn points are cleared when travelling from the Home Region to a region other than the one where your spawn point is set inWhen travelling from the Home Region to the Conquest, a notification is now shown when you have consumed a Soldier Supply from spawning at a point OR if you fail to spawn due to insufficient Soldier Supplies
New Foliage Visibility Rules
Players inside blocking foliage (eg. bushes in Heartlands) will be able to see players outside of the foliage within a certain distancePlayers inside foliage can see each other when standing at point blank range of each otherThe aim indicator can no longer be used to "scan" for other players inside foliage
Resources can now be removed from the Refinery before all resources have completed refinementWhen trying to unlock a Squad claimed vehicle, the name of the Squad is now shownEntering the driver's seat of an enemy vehicle clears all Squad locksBarracks are no longer limited to 5 spawn pointsBridges start destroyed on FC/DL/ES main center riverCommend Points are earned even after level cap has been reached
Game Balance
Destroyed Concrete Drawbridge can be crossed via swimming and climbingTransport (Truck) health increased by 100%, but amount of damage required to disable it remains the same as before
Explosive Material Balance
Satchel Charge Explosive Material cost reduced from 125 to 60RPG Explosive Material cost reduced from 125 to 75Light Tank Ammo Explosive Material Ammo cost decreased from 120 to 100
Smoke Grenade production/assembly time reduced by 50%Radio production / assemble time reduced by 60%Shotgun effective range reduced by 5%Storm Rifle Ammo encumbrance value reduced by 50%Garrisoned House / Barn health increased by 20%Tank Trap Refined Material cost reduced from 30 to 20Light Utility Vehicle inventory capacity increased from 6 to 9RPG has been relocated in the Conquest Tech Tree to after Half-TracksRPG damage increased by 30%RPG Shell encumbrance increased by 225%Westgate Keep Garrison Size can grow to 100
Other Changes
Foliage rendering and art has been drastically improvedAdditional back end logic to help balance team populations in Conquest"Give Feedback" button added to in-game menu
Bug Fixes
Soldier Supply Station shouldn't exist in the DeadlandsSquad Locks for vehicles affect both factionsPlayer character's shadow is rendered in spectate modeUpgrading a base (Town Hall) clips into nearby structuresPlayers can shoot straight down over side of a cliff while proneWestgate Keep shows garrison level but isn't upgradeableWestgate Keep doesn't have an icon on the mapCannot fire an SMG out of the back of an APCLight Utility Vehicle radio detection works while on the moveArmoured Car had perfect accuracy in the forward directionArmored cars starts a firing SFX sound for a second while being loaded off screenCharacters on vehicles are hidden when the vehicle is not (showing vehicles with invisible characters)Barge stuck under dock at Endless Shore Q6 k7Sulfur node at H1K6 on Farranac Coast doesn't spawnOpen map while aiming your weapon and it assumes you're placing a markerA travel reservation notification was shown after returning from a skirmishPlayers sometimes get damaged (and start bleeding) after falling from spawning at a baseStructures can be used to box in resource node spawns
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Hello Soldiers!
So this Community Highlights is loaded with content, including a whack of videos. I'm not sure what happened, but it feels like the video mill went on overdrive. There's like 20 of them. A lot of them have some really good information and feedback for us for balancing so keep it up. We saw a lot of... interesting strategies in this batch, which made us really think. Thank you!
Content considered for this Community Highlights was submitted up until Tuesday, May 15, 2018. Anything submitted after this date will be considered for the next post.
Note: We try our best to properly credit all community work, but once in a while we may make a mistake. Please let us know if anything is off and we'll make corrections as soon as possible. Thanks!
Artwork
By: Freerk
This is not real concept art. If any of you run to the presses with this we're going to have a hunt of the you variety.
By: Big Mac Gaming
Took me a while to order these properly. Date them better, darnit! I will not be held accountable for out-of-order news stories in the future... probably.
By: Богди
You should check this guy out on Artstation. He has some really amazing stuff.
By: Lercas
I had to ask him. He actually drew these. He used the standard meme as a template, but these are original. Fantastic.
By: Freerk
Hehe... the Fire Station says, 'REE'. But no seriously, what I love about the fire station in particular is how there is a stairwell in the destroyed version, but not the built version. Gives us some stuff to think about when we consider the town revamp.
By: Hanz Scheiße
This is amazing! I see something like this and all I want to do is colour it in. I can only imagine how long this must have taken.
By: Jebi Bones
Fuel and Ammunition, a tank crew's bread and butter.
By: Freerk
A painting, and cup for scale. I think it would have been better to use a banana but who amirite reddit?
By: CannonMaster
CannonMaster was working on this before the armored car was released. Its a pretty close comparison.
By: Twildion
We get it! Uniforms. They're coming, we promise... eventually.
By: Freerk
Even the goats are warden. That will pose a serious problem.
By: Freerk
And here's some writing to go with the goat. Because what goat doesn't need a write up.
By: ПИҞАӋУ
Pretty much exactly how I imagine it goes down inside that big metal box.
By: Overdose
I really hope you didn't draw these in school. It might earn you a one-way trip to the counselor's office
By: Big Mac Gaming
It must have really sucked to live back then. A world without colour, could you imagine?
By: Пикачу
So little room in there, they had to leave the toilet paper outside.
By: Freerk
From tree to Mushroom. The circle of life continues.
By: Cpt. Parker
Damnit we need a skybox...
By: Freerk
My god man, you are a man of many, many talents. Here's a concept piece, translated into a 3D model by Twildion (below)
By: Twildion
This is a 3D rendering of Freerk's concept. Another great Collboration from these two.
By: Freerk
And he writes. What the heck, man.
By: Freerk
To hang above your mantle. If you have a mantle. You hipster.
By: Big Mac Gaming
And I would hang this on the backside of the mantle painting in case someone took it off the wall they'd think I was crazy.
By: Big Mac Gaming
It's so perfectly camouflaged in all that black and white stock photo!
Propaganda & Funny Stuff
By: Chemical Infantry
It wouldn't be a Community Highlight without some WH40k crossover fan art!
By: Lercas
I played with these guys. They're a good group. Check them out.
By: Jabba the Trump
It's called a tank!
By: Vocken
I'm probably the most guilty of this. Ain't nobody got time for that!
By: Timberwolf
I had a bunch of people ask very pointed questions hoping we would break the AT rifle for this specific purpose. Nope. Better luck next time!
By: Big Mac Gaming
Whenever someone says good morning, I think of Robin Williams, may he RIP.
By: PhantomRU
The commisar again, but more black and white!
By: Big Mac Gaming
#FirstWorldFoxholeProblems
By: Psirojohn
It looks like there is already a set of rules to go with this... Need it
Videos
By: Kamikadze
So apparently the Russians are doing some FCL-style matches. This one is FG vs. PGL... and really well edited.
By: nev
nev's second 'Real' dev livestream edit. These are great...
By: I Saw A Bear
This video is better late than never! It shows the Foxhole Community Festival that took place a few weeks ago.
By: HelpingHans
I really love how he takes the high ground in his tank on these. I'm not sure he lost his tank even once.
By: Lightning
This shows the semi-finals of the FCL, with Erotic vs. SCE. A riveting game, and the first time armored cars made an appearance in this tournament.
By: Sethfire
Not a meme video for once, but a gem all the same. This is the finals of the FCL: SCE vs. 10CCE.
By: Jaywoosh
This is a great instructional video that shows the initial balancing for the AT-Gun. NOTE: All of this is subject to change!
By: Jaywoosh
And here's the rest of the patch notes, all broken down for you by Jaywoosh!
By: I Saw A Bear
And going back in time a little bit, here's the patch notes for 0.12 from I Saw A Bear.
By: Kamikadze
FG vs. BB+3rd - It's good to see the Russian clans alive and well. Here's hoping for Russian Challenge, take 2!
By: Kamikadze
To keep it a little different, this one takes place in the world conquest and highlights their skills in the grand arena.
By: Potato
The last desperate struggle of the Colonials to prolong War #6 for one more day; these wardens hold fast.
By: I Saw A Bear
I Saw A Bear and HelpingHans team up in their halftracks to push the colonials out of Weathered Expanse.
By Hans Scheibe
A lot of driving around in circles, aiming the turret in circles, and more!
By: Kopono
The Special Forces are back! And with their favorite vehicle, the APC! We'll see how they handle next week with the new AT guns....
By: Kopono
Hahahaha.... so what you're saying is, we (the devs) win.
By: Marin
And let that be a lesson not to let an armoured car get into your back-line...
By: Potato
I really love that guy in the middle who says ----TAXI HERE---- in local chat as a way to get people to pay attention and hop into his truck.
By: A Team
Hahahahaha...... But I love how you hid in that corner to avoid getting run over. That was some A-level play right there.
By: Stryker Ben
Not exactly foxhole, but not exactly not not foxhole. I'll allow it.
By: Rosa
It's like a clown car, but a boat! Complete with clowns. Ba-Da-Tshhh
By: Holland
Don't let the thumbnail deceive you. it's definitely Foxhole.
By: Marin
I went into this hoping for good information. Learned to drown myself.
By: Zacharoy
A Tutorial! Hooray! Could use a bit of editing.... but a tutorial is a tutorial!
By: ATGolden
I actually thought this scene from Rogue One couldn't get any better. Well played, sir. Well played.
Ok time to wrap this up. It's weird we only had three sections this time around, but I couldn't think of a better way to break them up. Mostly all of these submissions were very serious, and very few memes. What gives. I got a whole bunch for the AT gun though, so that's a plus. At least we know you guys are excited for it. Catch you next time!
Yours,
KrazyFlyinChicken
By: Jabba The Trump
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Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the KNOWN ISSUES and WORK IN PROGRESS parts of the release to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "Development -".Select the LOCAL FILES tab and click "Verify Integrity of game files...".On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen
Additional Notes
Blueprint Print speed has been sped up by 300x for testing purposesGarrison Size growth has been sped up by 30x for testing purposes
Reporting
Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Known Issues
Heartlands has 4 victory towns instead of 3, creating an imbalance between factions
Release Notes
New Content
New Weapon: AT Rifle
Anti armor weapon that deals Armor Piercing damage
Long Range, heavy encumbranceCan only be fired while crouched/prone
New Item: 13.5mm AmmoAmmo for the AT Rifle
World Conquest Map Extensions:
Heartlands (Map)Upper Heartlands has been expanded into this larger map
Weathered Expanse (Map)A large coastline has been added to this map
Gameplay Features & Changes
North-South Conquest:
Colonial/Warden Port Bases are now in the southern/northern 3 regions Most victory towns have been relocatedVarious map layouts have been tweaked to better support the new Conquest orientationNOTE: This is still a work in progress and more balances changes to the maps will come with 0.14
New Spawn Point Rules:
Spawn point is now preserved across border travel, which means that you can die after travelling and return to your previous Spawn Point (by going back to the Home Region first and travelling to your previous region). In the future, we hope to simply this flow further by allowing players to travel directly back to their Spawn Point without going through the Home Region. We have modified some other rules to prevent "teleporting" without consuming a Soldier Supply.
Detailed Rules:
Spawn Point is no longer cleared after border travellingSpawning at your assigned spawn point will always consume 1 Soldier Supply, regardless of if you died in that region and respawned or travelled from the Home RegionSpawn points are cleared when travelling from the Home Region to a region other than the one where your spawn point is set inWhen travelling from the Home Region to the Conquest, a notification is now shown when you have consumed a Soldier Supply from spawning at a point OR if you fail to spawn due to insufficient Soldier Supplies
New Foliage Visibility Rules
Players inside blocking foliage (eg. bushes in Heartlands) will be able to see players outside of the foliage within a certain distancePlayers inside foliage can see each other when standing at point blank range of each otherThe aim indicator can no longer be used to "scan" for other players inside foliage
Resources can now be removed from the Refinery before all resources have completed refinementWhen trying to unlock a Squad claimed vehicle, the name of the Squad is now shownEntering the driver's seat of an enemy vehicle clears all Squad locksBarracks are no longer limited to 5 spawn pointsBridges start destroyed on FC/DL/ES main center riverCommend Points are earned even after level cap has been reached
Game Balance
Transport (Truck) health increased by 100%, but amount of damage required to disable it remains the same as before
Explosive Material Balance
Satchel Charge Explosive Material cost reduced from 125 to 60RPG Explosive Material cost reduced from 125 to 75Light Tank Ammo Explosive Material Ammo cost decreased from 120 to 100
Smoke Grenade production/assembly time reduced by 50%Radio production / assemble time reduced by 60%Shotgun effective range reduced by 5%Storm Rifle Ammo encumbrance value reduced by 50%Garrisoned House / Barn health increased by 20%Tank Trap Refined Material cost reduced from 30 to 20Light Utility Vehicle inventory capacity increased from 6 to 9RPG has been relocated in the Conquest Tech Tree to after Half-TracksRPG damage increased by 30%
Other Changes
Additional back end logic to help balance team populations in Conquest
Bug Fixes
Soldier Supply Station shouldn't exist in the DeadlandsSquad Locks for vehicles affect both factionsPlayer character's shadow is rendered in spectate modeUpgrading a base (Town Hall) clips into nearby structuresPlayers can shoot straight down over side of a cliff while proneWestgate Keep shows garrison level but isn't upgradeableWestgate Keep doesn't have an icon on the mapCannot fire an SMG out of the back of an APCLight Utility Vehicle radio detection works while on the moveArmoured Car had perfect accuracy in the forward directionArmored cars starts a firing SFX sound for a second while being loaded off screenCharacters on vehicles are hidden when the vehicle is not (showing vehicles with invisible characters)Barge stuck under dock at Endless Shore Q6 k7Sulfur node at H1K6 on Farranac Coast doesn't spawnOpen map while aiming your weapon and it assumes you're placing a markerA travel reservation notification was shown after returning from a skirmishPlayers sometimes get damaged (and start bleeding) after falling from spawning at a base
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Lately we've had time to plan further into the future, as oppose to rushing from one chaotic milestone to the next. We're slowly laying out the roadmap for the rest of the year and so far we've got some exciting features planned for summer. In terms of the update schedule, we got 0.13 slated for release next week. Besides the AT Rifle, we'll be getting an initial version of the North-South Conquest, which has been one of the most requested features from the community. This update also has some pretty big balance changes that will shakeup the meta in the coming wars. Prepare for some uncomfortable changes everyone :). Looking further ahead, we got a major update planned for June that we'll start talking about in the coming weeks. Stay tuned!
Disclaimer: Any feature or piece of content shown here is a work in progress and subject to change in the future.
Anti-Tank Rifle
Foxhole has always been an infantry first game, but lately we've been seeing armoured vehicles proportionally being used more. We've also heard feedback about "armor spam" on more than one occasion. To level the playing field between armored vehicles and infantry, we're going to be introducing the Anti-Tank Rifle. This has also been a highly request weapon for awhile now from the community.
The AT Rifle will level the playing field between infantry and armor
The AT Rifle is effective at suppressing armored vehicle attacks. It's the first weapon in Foxhole that deals armor piercing damage, which means double damage against armoured vehicles like Light Tanks and Half-Tracks. As a result, it effectively is less damaging to structures and other vehicles. Since this weapon does not require sulfur, we imagine it will be the go to weapon for fighting armor mid conquest. It operates much like the HMG so it can only be fired while crouched or prone. The AT Rifle won't be replacing the RPG though, which will still be the more effective weapon for destroying armored vehicles quickly. For some additional specs, the AT Rifle takes 13.5mm Ammo (new) and has a clip size of 8. It has a long range, equivalent to a normal Rifle and incurs heavy encumbrance.
AT Rifle in-game
AT Rifle concept art
North South World
Everyone has been shouting at us for weeks for this change. With 0.13, we'll be rolling out the first version of a North-South Conquest. It will be an early design, but more changes will come quickly in 0.14. We initially made Conquest run in the West-East orientation because we planned for beach landings at the coasts to be the main method for maintaining an active front across 3 regions (which is mandatory to reduce over crowding). As we developed Conquest and started experimenting, we realized that Port Bases were a more viable solution at least in the foreseeable future. As many of you from the community pointed out, the current orientation also has much less potential for water travel. With the new Conquest, we're definitely a lot more motivated to revamp amphibious warfare.
Upper Heartlands has been expanded into Heartlands
There are two big map changes coming with North-South Conquest. First of all, the Upper Heartlands will be getting a major expansion and will be renamed to Heartlands. This change will allow for a more vertical battlefield, which is necessary for it to be used as a "Port Bases" region for the new orientation. Second, Weathered Expanse will be expanded to include a coastline. This is in preparation for some changes we have lined up in the coming updates.
Work in progress map for Heartlands
Foliage Visual Revamp
The art team has been slowly chipping away at improving the environments in Foxhole. They started with the revamp of rocks (which is still being integrated into the game) and now they're taking a look at foliage. Adam was nice enough to do a write up of their process.
EDIT: The foliage improvements shown here are work in progress and won't necessarily be integrated into the game in the next update.
Art Devblog
By Adam Garib
As with everything in Foxhole, modelling something that has an analogue to the real world always proves to be a challenge. The human eye is just not used to looking at objects from top down, and further complicating things, the in-game camera has a Field of view (FOV) that is different from our own. As soon as we see a new asset from our in-game camera, something in our brain snaps. It knows what the object ought to be, but has difficulty making out the iconic symbols that make up that object. If you’ve ever looked at a human face upside you will understand this phenomenon. Redesigning the trees in Foxhole were no exception, they needed to be abstractions of real life objects, but figuring out how far we need push an object is not an exact science and often takes many iterations.
Ultimately in the end we needed a few criteria to be met:
The Trees needed to maintain the technical limitations of the existing trees.They needed to be able to clump together attractively and not feel repetitive.The scale needed to be set by the artists not randomly chosen by the game engine (small deviations allowed).We wanted the trunks to blend with the landscape more attractively, and focus more details on the lower third of the object.The leaves need to feel like Foxhole without being too abstracted or too explicit.
Foliage material creation process
New foliage assets in 3DS Max
There are always challenges to game development, but a few of them are unique to Foxhole. Scale is one of those challenges. Often we will build and test something with real-world scale, and find that it 'feels' either too small or too big and trees were no exception. Objects that are either too large or small may never fit in the world of Foxhole, as they just may look too 'cartoony' in relation to the player or so small that you can’t see it.
New foliage assets in-game
There was another question that we needed to answer as well. What happens when the trees are so full, that they create a thick canopy? Previously, we had a simple fadeout that was a fixed distance from the camera. This wouldn't work with more complex trees. So instead, we looked at how we show visibility during the night, and applied the same principles to the trees. So now, you will always see your character behind trees, at all times. Wherever the camera moves, or wherever you aim, you will be able to visualize what your senses might allow in that situation. Managing Level of detail and noise is also something that we fight against.
Dead tree assets in-game
Our visual design lies somewhere between realism and full abstraction, so we have to utilize the philosophy of a painter; You cannot copy real-world details in paint as there is far too much information. You must learn to abstract it to the essential, add detail where you want the viewer to look and lead the eye with details
New effect used to "dissolve" foliage more effectively than before
With this philosophy, and in particular with the help of Anthony, we built a subset of trees in the game using very simple modelling and texturing techniques boiled down to the essentials. We focused our random variations to the surface details (normal map), and we let colour to just remain as abstracted shapes that are relatively low contrast (albedo map). We learned that each model does not need to look stunning on its own, but rather work together with the of the game. Like the rocks, the trees are another part of the environment we are excited to bring up to the visual standard that we have wanted from the start. If we did our job correctly, you will never pay attention to these assets, they’ll just feel right.
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Hello Soldiers!
I really want to commend the collaborative pieces on this Community Highlights. In addition, this week we saw the return of the 2nd Annual Foxhole Festival, which earned itself a special place in these highlights. During the festival, dozens of players gathered to put together a chain of events that players could enjoy over the whole weekend including: hunger games, team death match, tank battles, fist fights, and more. Take a look.
Content considered for this Community Highlights was submitted up until Tuesday, April 24, 2018. Anything submitted after this date will be considered for the next post.
Note: We try our best to properly credit all community work, but once in a while we may make a mistake. Please let us know if anything is off and we'll make corrections as soon as possible. Thanks!
Artwork
By: Lisek
Lisek created this great piece by combining two of our already-exceptional community contributors... PressCorps and Freerk. It's done in the style of Freerk's notebook drawings, depicting PressCorps (CaptainInArms) in the field. Seeing this sort of thing gives us such a sense of pride, illustrating that our community is not only connected to us, but to each other as well. Thank you for this.
By: Smitty
Stunning colour. And that guy's beard. Majestic.
By: Freerk
This takes the style of the warden truck then makes it look tough as nails. I read the suggestions on this one too... I really like where this one is going
By: Twildion
Look familiar? That's because its a 3D rendering of the concept drawn up by Freerk. Another really great collaboration on a concept that is taking on a life all its own...
By: Freerk
Okay now you're just rubbing salt in the wound... (This was posted after War #4)
Submitted by: However
This was actually drawn by a friend of However's, but I think it belongs here, even if I can't properly credit it.
By: Mika
This almost made it into the propaganda section but the drawing was so good I think it deserved to be here.
By: Cmdr_Engineer
One time, I convinced Engineer to stay up late painting another one of these. Sorry! But i'm looking forward to seeing the complete army.
By: Freerk
More isometric Foxhole! I feel like there's a mobile game in here somewhere....
By: ПИҞАӋУ
Why store the ammo outside the tank?? That seems like a terrible idea!
By: Freerk
There's something written on the side of the tank. I can't quite see....
By: Freerk
And now for something totally different!
By: BigMacGaming
I really love these news stories and pictures. That's so perfect... this combined with PressCorps - you guys need to put together a webpage.
By: Overdose
The stylistic differences between these shows great artistic exploration. Keep it up!
By: Freerk
RIP Warden scum.
By: Amarikano
Ok... Be honest. You did this when you should have been doing your schoolwork. Pay attention, damnit!
By: MegaMikey
I love the detailing on that train. Really impressive, especially given the angle.
By: BigMacGaming
Would not want to be those guys...
By: Freerk
Alternative logos. Better save these. Could come in handy.
By: Freerk
More of those notebook sketches I was just talking about! We're going to have a whole art portfolio for Freerk on this website pretty soon...
By: Wibo
The expressions on their faces though, lol....
By: Viet Cong Footman
Great coat of arms! Wish I knew what it was for...
By: Roaming Darkness
So spinny... Round and round it goes, when will it stop, nobody knows.
By: BigMacGaming
His feet! What happened to his feet!
The 2nd Annual Foxhole Festival
This festival was held on the same day, last year, hosted by a group of community members who wanted to showcase the best that the community had to offer. This year, they outdid themselves yet again, and came up with a host of excellent scenarios shown in the screenshots below. Dozens of players spent days setting this up, and represents one of the largest events Foxhole has ever seen. Check it out!
By: Sir
By: Bubbadeej
These are the featured events that were hosted during the festival!
Here are some screenshots of the events themselves!
By: Lightning
Festival Showcase with PFC Bannon
By: Sethfire
By: Nev
Videos
By: Vividly
Here's Vividly displaying yet another one of his many talents. Work in progress, but I thought it needed sharing.
By: I Saw A Bear
Not exactly the most exciting video in the world, but it shows the kind of teamwork that Foxhole requires to be successful!
By: Icanari
Every so often you find one of those bugs that makes you think: what if space program...
By: maybar66
By: Kamikadze
One of three videos by kamikadze showcasing his foxhole skills
By: Kamikadze
This one is a quick lesson about how accurate you are while in a foxhole
By: Kamikadze
Tank combat!
By: Potato
Now here's a video that's better than watching paint dry!
By: Potato
And the director's extended cut!
By: Nev
This was so classic. I couldn't stop laughing... Please do this for every dev stream.
By: I Saw A Bear
Get out of your foxhole and fight with your Bear Hans, you coward!
By: maybar66
its videos like this that make me feel like im getting old and I just don't 'get it' anymore... crazy kids and your psychedelics....
By: Alexander Xein
Shotgun nerf incoming... Everyone can thank Alexander.
By: Morocco
Of course, none other than Morocco to convince a bunch of Colonials to let him live.. Careful guys. His fists are like bullets. He doesn't need a gun to kill all of you
Propaganda & Funny Stuff
By: Tall Matt
I love this one. A great take on an old quote.
By: Wibo
Give up, no. But stand on a beach looking THE WRONG WAY WHAT ARE YOU DOING GET UP THE BEACH.
By: Wibo
That disembodied head is far too pleased with himself.
By: Sunchips
If there weren't any memes about the warden armoured car, I would wonder what we did wrong...
By: Timberwolf
Hmmmmmmmmmmmmmmmmmm....
By: Padfoot
So no. No the vehicle wasn't God Lord HB. Close guess though.
By: Padfoot
There's rubbing salt in the wound...
By: Padfoot
More salt. Come on! (The colonials won the war right after this one, by the way.)
By: Padfoot
I almost didn't see the Foxhole reference in this one.
By: Padfoot
Another reference to PressCorp!
By: SyntheticCoyote
But the Colonials never stopped their recruitment drive, and now there are more casualties than any other war, on both sides.
By: Darkling
You forgot + EU socket plug.
Alright. That's it. Remember that this Highlights only includes things up until last Tuesday. There is more amazing art coming down the pipe and we're looking at all of it. It motivates us to keep going and helps to break up the day. If you haven't been looking, check out the #Creative-Streamplug channel on the discord for more of this amazing content.
Yours,
KrazyFlyinChicken
By: Der Kommissar
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We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.11 client by switching to the "Update-0.11" branch on Steam via the "Betas" properties tab.
The latest Foxhole update includes a brand new vehicle, a new skirmish map, new features, and a boat load of bug fixes. Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a review on Steam. Thanks for continuing to support the development of Foxhole.
New Content
New Vehicle: Armoured Car
An Urban Combat, Patrol, and Escort Vehicle with dual anti infantry guns2 passengers, 360 degree field of fire, runs over fencesBoth faction variants includedDouble damage is dealt against Armoured Car rear
New Vehicle Model: Warden Motorcycle
New Skirmish Map: Great MarchFeaturing large rolling hills, farm fields, and multiple approaches into towns, this is the first skirmish map built for combat on an open landscape
Gameplay Features & Changes
Resource yields are higher when your global team population is lower than that of the enemyRespawn times are faster/slower when your global team population is lower/higher than that of the enemy
Game Balance
Sticky bombs have permanently been removed from Supply DropsItem production structures have permanently been removed from the center regions in ConquestField Machine Gun Blueprint printing time has been increased from 30 to 90 minutesHalf-Track runs over fencesHalf-Track offroad movement speed increased by 15%Half-Track reverse speed increased by 30%Half-Track has improved cover for gunnerHandsome Hideaway no longer existsGarrisoned Houses are now available in the Skirmish Tech Tree
Other Changes
Monument ParkEach Home Island now includes an area that contains War Monuments from past wars
The minimum number of players required for Skirmish to start in the lobby is now displayed at the top of the HUDBack end improvements to global population control
WarAPI (Experimental)
First version allows third-party developers to access team-neutral map data for all the active World Conquest mapsMore information will be exposed via this API in the futureAPI documentation
Bug Fixes
AI defenses activate when enemy upgrades static base to T2After border travelling, vehicles sometimes fall through the map floorScrap occasionally gets spawns underneath the landscapeTrees cause trucks to get stuck after border travellingVehicles sometimes spawn in the air after border travellingPlayer input is re-enabled while viewing the map under certain conditionsResources can't be refunded from Refinery if quantity is too highYou can block RPG shells with build sites (which can be exploited for vehicle defense)Travelling to unavailable region will lock your UI World Conquest"Voice activated" icon showing up after travelling to new regionVoice chat goes very fast when getting the first of the audio data from a playerTime of day can sometimes become desynced between regionsPlayers can get stuck inside a CV parked near the front of a static basePlayers can sometimes be faction locked out of both sidesPlayer can being moving at sprint speed when transition from prone to walk animation hasn't completed yetSkirmish rollover causes players queued for Conquest to drop from the queueGetting out of APC in water causes character to fall through the water volumePlayers getting queued when border travelling when target location has very low number of playersCan't play skirmish while queue when joining from server listHowitzer Description in Tech Tree talks about kits, which no longer existIf a World Conquest region is unavailable, Region->Region travel silently failsYou can use a first aid kit on someone who is in the wounded state, and receive a treatment complete messageClimb on building in Tempest Island near east crossingSurrender log uses ascii and ends up garbling team into chinese textTrying to Queue for Conquest while in a skirmish queue gives no feedbackSalvage values of items are shown when hovered over in inventory even though refining no longer existsYou can kill friendlies with cooked frag/gas grenades in home regionSkirmish static base build sites are extremely resilient to small arms fireSome shots seem not to register hits under high latency conditionsWhen you are killed while assembling an item, the item is destroyedTank Commander compass (top left of screen) is relative to the turret, not player directionUpgrade Field Base tooltip suggests it can be upgraded when it cant in SkirmishWin/loss sequence triggers twice if player dies in SkirmishTowns showing up as taken on local map just from the build site going upSome characters in your Steam name default the in-game name to '256'Bayonet silhouette is visible through bushesWhen in unarmed state, the Fortress Wall displays an incorrect tooltipSticky Bomb sound can be heard across the whole mapPlayer can successfully border travel while in bleed state, even if their character goes critical in the original region (bleeding stops on other side)Reload icon spins when if you hover it over another playerSome icons in the Stockpile have blurry iconsTruck launches players a long distance from a slight touchPort Base structures in Mooring County are no longer vulnerable to damage and decayTank and Howitzer Kits have slots in the stockpile even though they no longer exist in the gameMedical Tents at one of the Warden Port bases has Colonial Flags
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The last week has been a really great checkpoint for the dev team. The initial implementation of One World is out the door and while there are definitely balance issues/bugs/etc to address, it's in a relatively stable state. After 3-4 straight months of working under very tight deadlines and constantly putting out fires, we finally have some time to take a step back and work on some very important longer term tasks like tasks like maintenance (i.e. bug fixing), prototyping, and planning out the next big phase of development for Foxhole.
We're going to be pushing out a very cool update in about a week that includes a new vehicle. For a preview of this update, watch our latest Devstream on Twitch. After that, we're going to be moving on to the next phase for One World which we'll start talking about in the coming weeks. Stay tuned!
Disclaimer: Any feature or piece of content shown here is a work in progress and subject to change in the future.
Armoured Car
The next vehicle coming to Foxhole will be the Armoured Car and it will launch with the 0.12 Update (Coming April 25th) with both faction variants included. The initial motivation to add this vehicle was to introduce a low tier / early game combat vehicle. We eventually narrowed down it's role to urban combat, patrol, and escort.
Colonial Armoured Car. The "Xiphos"
Colonial Armoured Car in a convoy
The Armoured Car is highly effective against infantry in urban combat scenarios. Its frontal turret position allows for peeking around corners of buildings and has 360 degree firing capability. This allows it to defend against soldiers approaching from hidden areas within densely packed towns. In addition to urban combat, it can provide escort support for logistics vehicles like Trucks and CVs and is useful for patrolling supply lines.
Warden Armoured Car. The "O'Brien v110"
Warden Armoured Car in a convoy
This vehicle will have support for two passengers (driver & gunner) and will have two inventory slots (fuel & ammo only). It's armor will be twice as vulnerable at the rear. It has fast acceleration and speed on road, but slow offroad movement. It features dual range anti-infantry guns that is effective at taking out infantry at medium range.
Colonial Armoured Car concepts
Warden Armoured Car concepts
War Reports 2.0
A revamp of War Reports is going to be our next effort in making sure wars feel significant and are remembered after they are over. We've always been fascinated with War Reports and all the interesting insights they can bring once the fighting is over. For a trip down memory lane, you can see our earlier efforts on reports here.
We are finally going to be bringing back War Reports and not only will they will be available in-game this time (accessible through the corresponding monument), but they'll provide much more statistics than before. We also hope to expose these reports through our upcoming Web API so that external websites can make use of them as well. Once this feature is up and running, we hope to make them a permanent feature so that in the far future players can look back and view the results of every single war from the past.
Concept for how War Reports will look like in the future
Environment Art Work (Continued)
Anthony has continued to work on improvements to our environment assets in between major feature tasks. In our last devblog we showed some improvements he's made to our rocky landscapes. The screenshots below show a progression of that work.
Anthony's continuing work on improving our rock assets
More rock assets!
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A Huge Thanks
HelpingHans has been a longtime fan and streamer of Foxhole. Many of you have probably seen him running around inside the game world killing Colonials and giving Foxhole a tonne of visibility in a space where Foxhole has indeed benefited, and we are indebted to him. If you haven't already subscribed to his stream, twitter, or other social media I strongly suggest you check him out. If you liked Foxhole, then you will definitely like a lot of the other content he puts out (as well as he's a phenomenal Company of Heroes player).
The video below we brought to PAX in place of our own trailer. It was that good. Check it out.
About Helping Hans
Hey guys, I'm HelpingHans aka James. I am 24 years of age and a top tier 1v1 player in Company of Heroes 2. I have been streaming for a few years and it all started because of my love for this great game. In VCoH I was a high level player on the first page of the leader-boards with many factions. My favourite faction was Panzer Elite where I used to love trying out inventive strategies and using the mighty armored car. Now a new era has begun with the dawn of CoH2. My aim is to attempt to become one of the most feared players out there, crushing all in my path.
Please join me on this adventure by sitting back, relax and by enjoying some high quality CoH2 action.
Interest: WW2, Japanese Culture, Anime, Vocaloid (music), Competitive Gaming, Badminton, TV Shows like The Walking Dead and Game of Thrones.
Also for those wondering about the animation on my stream it is Girls Und Panzer which I highly recommend if you love WW2 and animation.
Schedule: Pretty Random really, I normally start streaming after 4pm every day.
Achievements:
1st Place CoH2 1v1 ESL March Monthly1st Place CoH2 1v1 Kickoff Cup ESL1st Place CoH2 Competitive Mod Tournament1st Place CoH2 The British Fronts TournamentCrowned King of the Hill January Season 1CoH2 2v2 Pro/Am Tourney 1st place with Relic Dev Ben
How does supporting HelpingHans support Foxhole?
Foxhole is not an easy game to stream. It has limited visibility and a lot of stuff happens very slowly. If someone manages to capture an audience while enjoying our game we know we've found someone special. Many aspiring streamers would learn a lot about engaging their community and enjoying the game just by watching him play. Your support of HelpingHans, by streaming or by donating, is letting him know that our community wants to see more of him. Obviously we won't be able to take him away from Company of Heroes too much lest he gets rusty, but if his audience grows to include more of the Foxhole troupe he'll maybe be able to find some time to play with us more often.
Give him your love and check him out in any of the links below
Thanks guys!
KrazyFlyinChicken
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Hello Soldiers!
This community highlights will encompass 3 weeks of content beginning on March 20th through to April 10th, due to my being in Toronto/Boston for PAX. Many of the videos we brought into PAX itself, which was a really great way for us to talk to people because we would watch and laugh at your content together, but I must confess, I didn't manage to get through all the videos in their entirety. There were waaay too many! How do you guys keep pumping these out at this rate?? I'll be watching them slowly as the weeks carry on, but slow it down would ya so I can catch up. Much appreciated.
Content considered for this Community Highlights was submitted up until Tuesday, April 10, 2018. Anything submitted after this date will be considered for the next post.
Note: We try our best to properly credit all community work, but once in a while we may make a mistake. Please let us know if anything is off and we'll make corrections as soon as possible. Thanks!
Artwork
By: Vividly
Vividl'y working on a website with this as the splash page... I don't want to link it though because it's not done. Ask him though! It looks great
By: Smitty
He says this is the first drawing he's completed in a while, but it really shouldn't be. Poke Smitty to make more.
By: Overdose
Mmmm, that sexy warden blue background.
By: Vividly
This is a full 3D render by Vividly. I believe he used one of our in-game assets to make this... but I'm not sure. Super impressive if not. Still really damn good if so.
By: Jack
I need a Colonial one of these please & thanks.
By: Freerk
My god you're a machine!
By: Pizza Colony
This is super cool! A painting! And he's so darned cute.
By: Big Mac Gaming
These are stories from the front for War #3. This was a really cool way to learn up on what has been going on while we were away.
By: Leo
UBGE-chan is disappointed with the Colonial defeat last week.
By: Arkan
82DK-chan to accompany UBGE-chan. Soon we'll have enough to start our own magic girl TV series.
By: Padfoot
Im seeing a pattern developing...
By: Passionate
We strung this one up at the PAX booth. Another gem by Passionate.
By: Passionate
This would go perfectly with our writing contest winner: "Pickers"
By: Freerk
Now for something totally different! Stunning.
By: Acquilius
Some warden-specific background foxhole art!
By: Commander_Engineer
I think if the Colonials had lasguns we'd be having no trouble at this World Conquest.
By: PFCBannon
I would love to see one of these that's like a 5v5
By: Kilowner
I imagine this is what the bullets look like in that movie "Wanted"
Propaganda Posters
By: Freerk
You're a beast. This might as well be the Freerk Highlights this week...
By: Der Kommisar
Glory indeed! The department of Colonial Morale approves.
By: Big Mac Gaming
Join the SCE today. They have the most enormous flags!
By: Vlad the Inhaler
You'll need tanks to do that, good sirs!
By: The Amarikano
This.
By: Akiira
I think this one may have been posted before but forget it. Its cool enough to post it twice.
By: Leo
The updated international UBGE/IBGE emblem!
Funny Stuff
By: Lord of Insanity
Hehehe... I like their little heads popping out of the trench like rabbits in a grassy field. So cute.
By: Leo
This is how I always imagined our PAX booth to look.
By: Psirojohn
Finish the deck, send me the rules, and let's get on Tabletop Simulator.
By: Sunchips
Meme Machine Sunchips is back with some high quality... stuff. Half this stuff is only vicious rumour
By: Minister
The FCL finals should be coming up soon. We. Shall. See.
By: Sethfire
One of these days we're going to organize the dev team into the leanest fighting force this game has ever seen.
By: Commander_Engineer
Disrupting enemy intel is the most important aspect of any strategy game!
By: TurtleAndRabbit
The colonial answer to the warden mech. Silly low tech colonials.
By: ПИҞАӋУ
Depiction of War #4 portayed in the classic 18th centure artball style.
Videos
By: Morocco
By: Morocco
By: Morocco
By: Morocco
By: I_Saw_A_Bear
By: I_Saw_A_Bear
By: I_Saw_A_Bear
By: I_Saw_A_Bear
By: I_Saw_A_Bear
By: Leo
By: Leo
By: Leo
By: Leo
By: Lightning
By: Lightning
By: Lightning & Sethfire
By: 500 XaTka
By: Walerion
By: Mechnik
By: Kim Jong-Un
By: ATGolden
By: Lag
By: Metal Man
By: Sencala
By: Shift
By: Rosa
By: Sir
By: Sunchips
Alright. Many-a-soul were laid bare here today, but I hope this Community Highlights will serve as a valuable chronicle in the years to come that you were here, not just a part, but a keystone of this magnificent community. You guys are such a treasure. If I could reach through the screen and give you all a hug, there'd be no stopping me. Keep being awesome.
Yours,
KrazyFlyinChicken
By: 500XaTka
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Photo Credit: Caspar
Want to attend the next one?
We're not sure if we'll have a booth at PAX West, but we will definitely be there in one form or another. If you want to join us, here's how you get tickets (It's tough). You'll need to follow the PAX twitter: @Official_PAX and also @PAX_Badges .
The tickets will probably go on sale in early June. I'll try to give you guys some warning on discord when to start checking your phones, but you'll want to start booking your hostels/hotels now if you want to have a place near the convention hall. It doesn't cost anything to book a hostel now, so just reserve it, and if you don't get tickets you can always cancel the reservation. If you wait until after tickets go on sale, you'll probably have a rough time finding a place.
PAX West takes place on Sept 1 - 4. Hit me up on discord if you have any questions.
Photo Credit: HB
This is a picture from PAX West 2017. This is what you'll be missing out on.
PAX East 2018 - The Setup
PAX this year was a complete turnaround from previous years (or so I'm told) because of the sheer number of people who came to our booth that had 'already played'. I would say about half the people I talked to had, at some point, played the game, or already own the game and just wanted to stop and say Hi.
If you've never been to PAX, here's a few pictures of the exhibition hall on Wednesday before opening day.
And here's us setting up on that same day. I made sure to capture only the best, most flattering angles. Notice our luggage on the floor. We also fumbled around with the remote for an hour trying to figure out how to raise the volume.
At the Booth
On opening day we met the enigmatic Caspar, the famous SCE_Handsome_Stalin, and FCL coordinator extraordinaire Goonboon, who test-trialed our booth. We also discovered that the convention hall had some newly installed wireless access ports which gave us an extremely limited connection to the internet... so we took full advantage of that. It was really hard to play with so much lag, but we found a bunch of really exciting ways to show off the game which we could never do before.
Photo Credit: Caspar
Here's the finished Booth.
This was only half the line to get inside. The other half was still outside going through the metal detectors.
Photo Credit: Caspar
We had discord up on the big screen there showing you guys live (thanks for keeping it clean...). Handsome Stalin also lookin' handsome on the right there next to Adam.
Caspar gave a literal high-five to you guys on the internet. The image under his hand reads, "Place Hand here".
Much coffee was consumed in the making of this PAX.
To you guys this is just a picture of Caspar in the home region. To us, it was photographic evidence that the limited wifi would support our game in a semi-playable fashion for the first time ever.
Photo Credit: Caspar
Photographic evidence that the moderators do, in fact, play Foxhole!
Photo credit: Caspar
No good con is complete without a selfie. I needed to include this to give someone the chance to meme Caspar.
The whole crew was gathered around the screens on Saturday watching the Colonials struggle to regain The Cut from the Wardens, in order to extend the war into Sunday. We were really hoping the Colonials would take this one, just so we'd have something to watch the next day!
Intel from both teams patched in live to the command center.
Yup. We were there.
The Whole Gang
A big part of PAX is the exhibitor after-parties, where you line up for 3 hours in the cold outside a big grey building for a chance to get some food and swag. This was ours. No line, no disco ball or streamers, but I wouldn't have had it any other way.
The Foxhole After-Party
Everyone!
With Tags on closing day!
Thanks to everyone who showed up to lend your support! We had such an amazing time. I'm already getting excited for PAX West, where I'll be more in my home element. I live for these gatherings. If you guys come, maybe you will too.
If you're still waiting on the community highlights don't worry! It's coming up.
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