Intro Hello, everyone, it's Matthew. This week I have been running around the kitchen as an octopus screaming at a panda (my partner's character choice), to wash the dishes while I'm maniacally spraying a fryer with a fire extinguisher and giving Gordon Ramsey a run for his money. With my use of the English language, if this kind of chaotic nonsense peaks your interest, then Overcooked 2 should be on your list of games to play.
For those who haven't played the first Overcooked game I will give you a break down of what it details, the game as a whole is to take the ingredients provided and chop, fry, mix, boil, bake and steam them to complete meals within a time limit to earn enough money so you can beat the objective. This is a system that has been used in many other cooking related games. However, Ghost Town Games have taken this primary system and made it much more challenging with the edition of puzzle-like environments that range from pedestrians getting in your way, being run over by cars, falling into pits, conveyor belts separating the kitchen and moving raft kitchens.
Overcooked 2 also has a whole new story mode where you travel around The Onion Kingdom going through over 40 levels learning to become a Masterchef so that you can sedate the hunger of the un-bread (yes the game contains zombie bread). All this makes it even more fun and challenging as the game is played cooperatively either on your sofa with someone you know or with your online friends meaning that communication and timing is key to doing well. Online/Party mode Overcooked 2 also hosts a 2/4 player versus mode where you can compete head to head to see who can gain the most money, serving up food in a set amount of time. This can be achieved by using separate kitchens, but you frequently share a worktop meaning you can steal prepared items off the other team to give you an edge. Unlocks Although you start with only several characters, you can unlock a multitude more via doing well in the story mode. The game has an incredibly diverse range of characters to unlock from some animals, older characters, characters from all ethnic groups and even some in wheelchairs. All of which look unique and have a quirky animation style to them.
Overall This game is a significant improvement upon the first one. The gameplay feels a lot smoother, The puzzles and worlds are more engaging than ever. To top it off they have added online co-op, so you no longer have to play with someone at home. However, it is excellent fun to play at home with a partner, friend or family members and four players versus mode could make for an excellent party game. Overcooked 2 is an all-around fun game that has a decent amount of replayability if you wish to earn all the stars in each level.
Pro- Lots of characters to choose from- A fun, competitive game- On the right side of Challenging Cons- Could cause arguments if you're easily frustrated- No, reset button when you fail a mission, you need to to load out and back into a mission to replay. Ratings 8/10
Hey, how is everyone? I’m back this time reviewing Earthfall and as the name suggests this isn’t a positive, happy setting. Aliens have landed in hordes and destroyed most of human life… without any guns but we’ll skip over that as it is worth it for the game. I’ll say straight away this game is very similar and wouldn’t surprise me if it was announced as the next ‘Left 4 Dead’ game due to the striking resemblance and core gameplay mechanics. This is good news for all us gamers though as it allows us to dive back into the zombie/ now alien slaughter feast that was our childhood! So, for any fans of the Left 4 dead franchise definitely take a look at this game!
I said in the intro that this game uses many of ‘Left 4 Dead's’ core mechanics so if you have played that game then you will feel very comfortable in Earthfall as it plays exactly the same. When you load the game up, you get the choice to play the campaign with friends or solo and currently, this is the only game mode. The missions aren’t too long which is good, and there are a few of them which will keep us all occupied from our real lives for a while!
You choose from 4 characters: Roy, Danny, Maya, Jonas. They don’t offer much regarding story but can be pretty funny at times. I played Jonas the most just because the thought of the trained military loosing but a middle-aged man in shorts kicking ass instead is funny. The only downside to them is when you play single player they take all the supplies. What’s that you found a great gun but want to barricade the doors before you look like a sensible player… oh, wait that firearms went because Roy over here thought taking it was a good idea. In single player, I think the actual player should get the choice of weapons and supplies while the AI wait.
Regarding combat, it is identical to left for dead. You start with a pistol and find better guns around the map. You even have the pushback option in this game as well. Melee combat is pretty pointless and isn’t done that well in my opinion. You also find medical kits, adrenaline shots and grenades scattered around the map like in left 4 dead as well. The aliens do go down pretty quick, but some alien classes can take more, A LOT MORE!
Like in left 4 dead there is more than one type of alien. The Thresher works precisely the same as in Left 4 dead by jumping at you from range and pinning you down while you wait for your ‘friends’ who just sit and watch laughing as it rips your face apart. Pro tip: get better friends than mine or play solo! The Sapper acts similar to the Boomer of left 4 dead by walking up close and exploding covering you in toxic god knows what which causes you damage. The Whiplash is a bit like an alien giraffe that grabs you and just runs away which is incredibly annoying if one of your team gets caught. You have to chase it down while at the same time you’re still fighting the other aliens. The Beast acts like the Tank and takes a ton of damage! The good news is he can fire a laser out his mouth which makes him more interesting. Did I say good news? I meant bad.
The main difference that makes this game stand out from the left 4 dead franchises, which I must say it’s a worthy successor, is the building mechanic. Earthfall lets you place barricades which are metal gates you find around the map. So you can defend a position a lot easier.
Graphics: The game looks good, and the art style stays true to the left 4 dead games. All together the game does look good and fits well with the genre, but it is nothing to get excited about. However, the details to cars and other objects within the game to make the world feel lived in.
The majority of the sound in this game is screams and gunshots so all the good stuff. The aliens sound similar to when you have just woken up and try to talk with a dry throat, and it just comes out as a moany croak. They do sound pretty alien, so a plus there and they aren’t annoying. The gun sounds are pretty generic and are more of a pop than a bang, but that fits with the Arcady style gameplay. Also, with the constant gunshots, a crisp, realistic bang might start to hurt your ears after a while.
This is an interesting point. Firstly, I’ll say that the developers came out a couple of days ago with their DLC plans for the next year. Luckily all that will be added will be free because they don’t want to divide the player base. There will be microtransactions, but these will be purely cosmetic which I’m ok and looking at Fortnight’s success I’m sure most gamers are, or we just have to accept this new truth.
The free updates are quite significant bringing new levels and game modes which will keep the game fresh and enjoyable improving playability a lot more than the original game offers.
However, it is very similar to left 4 dead, and this is what I find interesting. Because looking at the game (as it is now), I would say the playability is quite limited even with friends. But I see myself occasionally picking left 4 dead 2 up and playing through it regardless of its ‘playability.’ There is something about it, and Earthfall has it too that is fun and addictive and will keep people playing for years to come.
Overall/ Final thoughts:
This game is a worthy successor to the left 4 dead franchise and makes some significant changes while keeping the core gameplay and overall feel virtually the same. There is something more satisfying about shooting zombies over aliens, but this game is still entertaining and will get continued support which any good game needs. While you play serious in single player, goofing around in multiplayer with a few mates is the ideal night, and you’ll get so many laughs I promise. I say give this game a go even if you haven't played left 4 dead because it has fun and enjoyment at its core and a throwback to when games typically were more consumer friendly.
· Basically left 4 dead
· Continued support from the devs
· Free DLC
· At launch limited missions
· Not much variation in weapon choice
· Can be a little buggy and drops frame rate at times
This month is a good one for Lego fans with TT Games releasing the first Pixar Lego game Lego The Incredibles and also a possible leak found by us here at Demonvideogame of Lego Harry Potter possibly coming to Xbox and Switch. But we are here to talk about Lego The Incredibles which I picked up on release day to play alongside my other half and damn did we enjoy it completing the game in just a few days as we couldn't put it down.
Review The game follows the storylines of the first and newly release second movie, however, you will need to play through the second movie before you're able to unlock the first one which could possibly spoil the film for those who haven't seen it. The storylines follow a similar premise to that of the films with the added quirkiness of lego thrown in. Alongside these story mission's there is also an open world hub area to explore within which there are several districts each with its own mini-storyline about crime bosses that upon beating will unlock the location of the all the collectables within that area, there are also an abundance of side quests to do from putting out X amount of fires, catching thieves and finding/destroying hidden items. And in true Lego fashion, it keeps the fiddly races in the game, however, most aren't too bad but the flying ones can take some getting used to.
All of this is backed up by a huge roster of character's from The Incredibles universe each of which is unlocked through little foil packets you get for beating certain objectives this gives a wonderful element of surprise as it feels much like the mini figure kits you can buy in store as you never which character you're going to get. On top of this there are even some surprise character's from other Pixar film's which were a huge surprise for me and my other half when we first unlocked one and from then on every time we got a Pixar foil pack it was a fun guessing game between us to see who could predict the film the character would be from.
As with all lego game's this one is really accessible to those who aren't major gamers, I am sure a majority of children will get on fine with this game with little to no help from parent's but it is still an enjoyable game for adults none the less especially those who are fan's of The Incredibles movie franchise which with us being in our mid 20s it was kind of a big deal in our childhoods.
Overall Our overall opinion of the game is that it was a blast to play, we both had a lot of fun and made a great weekend out of it as a co-op game, I would recommend this to anyone who is a fan of Lego games, The Incredibles or just looking for a good co-op game to play with their kids on non gaming partner. Score9/10
LEGO The Incredibles Official Trailer (2018) - YouTube
Hey, everyone its Adam back again with another review and this week I had the pleasure of reviewing the new World War 2 RTS ‘Sudden Strike 4.’ This is another one for the series and in my opinion the best one yet! It’s very refreshing for all the RTS fans on console because we haven’t had a good RTS style game since Halo Wars, so it’s been a couple of years. I know what you came here for so I won’t delay with the review any longer I hope you all enjoy and have a great day!
The game is showing from a bird’s eye view giving you a great perspective to make tactical decisions and watch the epic battles take place. The game makes the actions feel more personal in some ways, and you end up caring about each soldier. Firstly, the fights themselves at the start of the campaigns last about half an hour but at about the 4th mission in the games are lasting about 2 hours to complete well. This makes for a long and personal battle which grips you. Also compared to other instalments in the series, there are fewer troops on the battlefield which makes each unit more critical as you go through each battle with them. The personal feel doesn’t just stop at you fighting with everyone, but you see that the AI are useful. For example, when you send a unit to a tower to reinforce your guys near the bunker and its an ambush, and you see the white crosses which mean a man is injured you feel bad and panicked trying to save the rest of your squad and not leave anyone behind. The game excels at making each battle, each step, each decision very personal.
Talking of the units being shot at there is a good health system within the game. Vehicles can be repaired using supply trucks and the individual man within groups have their health. When you do engage, and men are injured. You have to think and react to save them because medical groups in this game are very precious. The acts as a second chance almost, but you have to be smart to take it. The reason why the health system has to be so good is that the game requires a lot of risks. Once you scout of a heavily defended position no matter how you approach it there is always a significant risk and men will die. But it’s about limiting the cost to live and vehicles in these great final pushes through smart play that encourages you to want to play better.
What I love about this game. Intelligent play and good tactics do pay off! There is a lot of tactical depth, and this is rewarded with both victories and stars. For example, parking a tank on the high ground gives it an advantage in a fight. Hiding a unit in the trees and attacking with them mid-firefight causes your enemy to fight on two fronts. The options in positioning and the control you are giving make for a diverse and rewarding experience. Also, you get stars at the end of a mission, and the game here rewards you for good tactics. If you rush every bunker with every unit and win, you’ll only receive one star because your tactics are pitiful. I don’t know how the games black magic decides if it was a good tactic, but I’ve noticed the games when I make a smart play I receive more stars. And Trust me you need them as they allow you to upgrade your units.
However, my biggest complaint about this game is the inconsistency with the AI. I said earlier it is a smart AI, but at times it can be so dumb as well. It’s made so much worse as the dull moments are highlighted by the times when the AI is acting correctly. One example was ordering my medics to a man who had fallen. He was in cover and away from the front line so a safe bet. Instead of following a direct route they run towards an enemy bunker (somehow survive) and then run across the front line which got them killed. This is quite annoying epically if you are an hour into a mission and it happens.
Another minor complaint is finding units. I played this on a console and for an RTS the controls are perfect and ordering troops is comfortable with a bit of practice. However, finding the forces especially when they are hiding in buildings, towers and bushes can be quite tricky. This led to me just forgetting about a unit where I could have really used them. There is a map, but it isn’t visible and doesn’t indicate where the groups are within close proximity. While it is partly my fault for not remembering where every unit is the game I feel the game should make finding units easier. I have spoken with friends who have played on PC, and this issue isn’t as bad, and the controls are a lot easier which is to be expected.
The graphics definitely impressed me, and the game does look good. Once you have ordered many of your units to attack a position just watching the action take place is enjoyable. The map and vehicles look great and visually Sudden Strike 4 is the best in the series. That’s the beauty of age and the advancement of new technology. Personally, I just love the snow it looks so good and stays on the vehicles which help camouflage. While it’s not the best disguise, it just seems great!
Firstly, it’s a World War 2 game, so the music is all heroic and typically that standard military trumpet music. While it is good its also generic but it at least sets the tone and makes you feel like your playing a good old WW2 game. Secondly, the sound is impressive! The noises are crisp, and there are a lot of different sounds. The tanks will make different noises depending on terrain. The guns sound really good, like COD world at war good. The sound of trees falling and wall collapsing all add to the experience and make the battles feel like mini-movies that you control.
While the game sound is good… the voice acting not so much. You know when you hear someone fake shout like they are talking but attempting to make it sound like they are screaming, there is a lot of that. From troops asking for help to the general giving you orders. I understand why it’s in the game I feel they defiantly could have done it better. I must say though the diary entries, act a bit like loading screens but give you details about the war are for the most part exciting and they are voiced well.
The replay value for this game is impressive. The game offers 3 campaigns which I really like. Most WW2 games give you the allied campaign… play as the good guys killing the bad guys. In Sudden Strike, you can play through the Allies and Axis campaign and the Russian one as well. This gives you different perspectives of the war and takes you through many key battles. This allows for a lot of replayability and the campaigns are fun and exciting. Furthermore, there is a skirmish mode as well which allows you to take part in shorter single battles which you can customise. There are only 4 maps available but with the mod support I see this number rising, and its replay value improved.
Overall/ Final thoughts
Sudden Strike 4 has definitely impressed me. It works in all the essential aspects, and the game most importantly makes me care while remaining fun, which to be honest is why we all play. The tactical depth allows for a personalised experience which is rewarded. The game looks and sounds fantastic so all the time orchestrating a good strategy can be observed and enjoyed thoroughly! Its refreshing to play a well-paced and well-made RTS again especially on console. It has won me over, and I would recommend it, anyone.
Rewards good tactics
A lot of tactical depth
Informative to a degree
Smart AI (when it works)
Needs more of a tutorial
Controlling and locating units can be hard at first
Hello everyone, it's Matt again and lately, I have been showing off my sneaky side with Aragami Shadow Edition. For those who aren't familiar with the game, it falls under the third person stealth genre similar to that of Dishonored, but Aragami is a hardcore stealth based game that will quickly fall apart upon being caught. The game sees you to take the place of an undead assassin named Aragami with the ability to manipulate shadows around you, you have been summoned by a woman called Yamiko who is talking to you via a projection of her self as she is being held a prisoner in a distant fortress. Yamiko guides you through the game leading you to destroy items known as seals that will eventually release her from where she is trapped, with each seal you break you receive a little bit of backstory about Aragami and Yamiko which helps to slowly build up the identity for these two characters that otherwise you know nothing about.
With the game being purely stealth-based it means that it lacks any sense of a combat mechanic as every kill is instant, including your own death. To counteract this you're given a bunch of useful skills to use, the shadow leap skill is one of the first you will learn, this skill will allow you to instantly teleport between shadows and up to higher ledges. Unlike other games you won't be dragging bodies in to bushes as there is no way to move bodies within the game, however you can upgrade your skills to allow you remove the bodies from this realm, which is a nice twist on the stealth genre and plays nicely in to the shadow aspect of the game.
However a lot of your abilities you will need to use sparingly as they only have so many uses before you need to charge them back up at shrines found within the levels, this adds another level of complication as it stops you from spamming abilities like the Kunai which is throwing a dagger that silently kills enemies from a distant and instead makes use them in situations where you have to instead of on a lone enemy that isn't a threat to you.
The one thing I am not keen on about the upgrade system is that it involves you finding hidden collectables called scrolls, within the levels to upgrade your abilities. This means you could be several levels into the game but have very little unlocked in the way of skills and struggling to find a way around a particular situation which in turn would force you to go back and thoroughly search a level to upgrade Aragami further.
Graphically the game looks excellent using the shell-shaded technic that I am a big fan of it brings an excellent Japanese feel to the game without needing to push the boundaries of what a gaming machine can do, on top this the use of Japanese inspired music gives the whole game a beautiful imperial vibe. Multiplayer is something that I haven't had a chance yet to test out, but as I am aware Aragami supports multiplayer across the primary campaign and the DLC, however, I have heard that it feels more natural in the DLC as there are two protagonists within that storyline. Overall the game plays well and will be a hit with anyone that enjoys the stealth genre and thanks to releasing on PC and PS4 last year already has somewhat of a small cult following.
Pros- A true stealth game- Multiplayer could be a blast- The game has a great vibe Cons- The upgrade system- Shadow Leap can be fiddly- Voice acting is not all that Rating 7/10 Game Trailer
Hey, everyone, we’re back with another review and today we will be taking a look at the racer that doesn’t involve start or finishing lines just non-stop action that encourages you to create mayhem and epic stunts. ONRUSH is a new type of racer that uses different game modes to determine the winner, not just who is the guy in front, even though that is still a personal victory. By crashing into your opponents and barrel rolling, you earn ‘rush’ which is what it says on the tin! It acts like nitrous which gives you extra speed to help achieve the objectives. Onrush is a team base racer which is a good idea on paper. However, the way the race plays out, and the end game stats leave something to be desired as there is no real feeling of a team effort.
The core gameplay is enjoyable. The cars and camera are similar to, that of Rocket League but without the ability to fly and sadly no giant footballs. However, this does mean that they are easy to drive and the game despite its new concept will feel very natural in your hands. Taking down enemies feels very rewarding especially when you have a WWE etc. commentator shouting ‘TAKE DOWN’ when you wreck an opponent. This brings, a little bit of Burn Out nostalgia with it, so you know it’s a fun game. The wreckcams are usually pretty entertaining even if the end result is seeing your own death. Talking of death, when you take down an opponent it mostly results in your own demise as well. As you are forced to watch your opponent crash you can’t see the chaotic track ahead and usually end up smashing into a wall straight after. Quick tip, they are instrumental in learning from as a new player to see the verity of different ways to take someone out.
I would have liked more maps, but they are big enough and have many different pathways, so they feel a lot bigger. The map design is excellent as well with subtle hints that direct you around the track. I think this was the right way to go and the developers found the right balance so the game is clear of ugly signs and you won’t get lost.
The game consists of 4 different game modes, which you can’t choose between yet. They are randomised, and this is both good because, on the one hand, it keeps the game fresh as you roll around them all, but on the other side, annoying because if there is one mode, you don’t like you can’t choose to play it. The first game mode and my favourite is ‘Switch.’ It is similar to a gun game, but you work up through the classes of the cars, and you change when you die. The aim here is to take down your opponents by any means necessary and where I think the game really stands out as its true self. The second game mode is ‘Countdown’ where you drive through gates to add time to a countdown clock to stop it from hitting 0 seconds. This mode is one of my personal favourites as it requires more skill than most of the other modes and encourages more takedowns. Thirdly ‘Overdrive’ is just which team can use the most boost, its an easy win if you save up your special ability. Finally, my least favourite game mode is ‘lockdown.’ Here you and your team fight for control of a moving circle. If there are more of your team in it for 5 seconds, you collect the point. The reason why I don’t enjoy this mode is that it focuses more on racing than stunts and takedowns which are the core of the game. I also didn’t enjoy it as much because of my own team. In my experience, the majority of my deaths came from my team who would push me out of the circle into trees and walls resulting in more opponents in the circle and therefore losses. I spoke to some of the players who did this repeatedly, and the main reasoning was because they wanted more points. This confused me at first because simply that’s not how it works. However, I realised I had but a lot of time into the game to learn it. The casual player doesn’t have much of an idea because there is no real tutorial on each game mode. The campaign of sorts acts like a tutorial, but this teaches you more about the classes and combat. There is very little info on the game types. I may have been unlucky or a bit harsh about this mode, but I hope that it will get better in time and especially if your squad up.
I touched on the campaign which is a glorified tutorial, but it does its job and is pretty entertaining. The commentator can be cringe-worthy at times, but ultimately, it’s pretty funny. I think this sets the tone of the game quite well. It's not a dangerous game but one you can play to relax and have fun instead of coastally worrying about win-loss ratios and K/D. However, the announcer in multiplayer is a very different story.
The classes are varied enough to notice a difference especially between that of bike and car. My personal favourites are the ‘Interceptor’ and ‘Titan.’ The rage of classes is excellent, and they are all pretty balanced, so you feel unique and bring something different to your team. Each level comes with a video that shows and explains its different abilities which are very useful because at the start I was seriously at a loss! If this were applied to the game modes, it would be a lot easier for new players to understand what to do.
The customisation options in the game are great! There are hundreds of different cosmetic items for you to unlock from car types and skins, character uniforms and celebrations to different stunt moves. You earn in-game credit relatively slow but completing the daily challenges which, to be honest… aren’t that challenging you can get a lot of credits. You also unlock these items in random loot creates but you earn theses very easily. Also, the animation for these is epic! This is one of the best systems for loot boxes I’ve seen out there. There is a steady collection of items, but you can save up and buy with in-game credits the big-ticket items.
Where I think this game really falters is the AI that randomly spawns in as black cars that give you boots for destroying them. As they are singled out as weak taking them down doesn’t feel like an achievement just a means to an end. I think this was a significant loss and a simple colour change or something could really turn the experience around and made the game feel more hectic and destructive.
I Must admit I didn’t think this game would impress me when it comes to visuals. But Onrush with its smart art design and contrasting colours within the worlds and cars looks fantastic. The Graphics work to give the vehicles a worn look, but this works so well within the game. Not to mention the beautiful beaches and lush forests you can race in.
There are so many different sounds, and they are all bright and distinct. The engines sound great, and so does the smashing sounds of the destructible parts of the environment. The issues come with the music and announcers. The music reminds somewhat of ‘trials’ just a lot worse. Most of the music is really pumped up and hyper which tries to reflect the game with its craziness but it just doesn’t work most of the time and feels out of place. Also, the commentators sound cool after 5 mins of gameplay, but if you play any longer, you’ll notice that they sound totally out of place as well. If you do an epic takedown or an easy little nudge to take someone down the announcer screams the same like it’s the best move in the world. Also, it seems like the generic one-liners they say make no sense what so ever.
Because the game requires a lot of people to fill a lobby, there are some awkward wait times, even though it has just realised. This makes me think that over time the player base will die off and once it does it will die fast as joining a game will be nigh impossible. Despite that pessimistic prediction, this game plays much like an arcade style game, so I see people picking it up and playing it whenever as the fun laid back game that it is. I mean if there are still people playing Tetris and space invaders; I see no reason why people won’t continue to mess around on Onrush.
Overall/ final thoughts:
The game is entertaining and fast paced which keeps you entertained. It focuses on takedowns and stunts which allow for some epic moments. However, when you get the slow-mo view of it, the game carries on usually killing you in the process. The arcade-style allows it to experiment with the racing genre and I see something genuinely unusual under all its problems. Personally, I would wait for the price to drop a bit before picking it up but it does have enough verity and cosmetics to keep you entertained for a long time.
Continuing the game’s success as a breakout VR hit, Polyarc’s Moss is available today as a physical disc for PSVR in EU territories. It released in North American territories earlier this week on June 12th. With this physical release, even more VR gamers may be able to try Moss, the highest rated PSVR game of the last year. the game will be available to many retailers like GAME Amazon and Smyths
Along with the retail availability, the game also received an update earlier this week that features save slots, localization and special features for PS4 Pro owners. Here’s a bit more detail on the update:
● Save slots (3) – Players can now share Moss with others without having to interrupt their own progress
● Additional localization support for:
o Japanese - VO
o Spanish - subtitles and UI
o Italian - subtitles and UI
o Chinese (Traditional and Simplified) - subtitles and UI
● PS4 Pro support – Experience increased graphical fidelity with the latest Moss Update, specifically:
o Enhanced water quality with player interactivity and planar reflections throughout entire game
o High definition rendering for in-book sequences o Best render resolution throughout all environments