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LensPen optics cleaning technology is now available for the augmented and virtual reality markets. The new LensPen > AR/VR, is specially designed to safely and effectively remove dust, grease and fingerprints from AR and VR goggles and headsets.

“The same LensPen molecular carbon cleaning technology that photographers, gamers and drone pilots have counted on for 25 years is ideal for AR and VR goggles and headsets,” Ryan Keating, Vice President of Sales, said. “For cleaning any fine optics, LensPen is a necessity, not an accessory.”

LensPen cleans in two safe, easy steps. First, use the retractable natural brush to remove any loose dust. Next, twist the cap off the other end and use the carbon in the cleaning tip to remove any remaining grease or fingerprints.

“Some of the biggest names in the optics markets trust LensPen to safely and effectively clean their products,” Keating said. “Sony, Nikon and Panasonic are among our OEM partners that put their name on LensPen products.”

LensPen products are environmentally friendly, have no expiration date and will provide up to 500 cleanings each.

For more information on LensPen, go to www.lenspen.com. Order LensPen > AR/VR at www.lenspen.com/product/lenspen-ar-vr/.

The post LensPen Optics Cleaning Technology Now Available for AR and VR Headsets and Goggles appeared first on .

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TechGig Code Gladiators 2019 launches its New Commerce hackathon which is sponsored by JIO, invites participants from all the technology domains including AR and VR technologies.  Find more information about the New Commerce hackathon sponsored by JIO on TechGig Code Gladiators 2019.

Augmented and Virtual Reality technologies, since its inception, has observed interest across several industries for its unparalleled applications. Such applications are now explored into developing the e-commerce industry. By incorporating new technologies, the industry intends to drive maximum sales with the help of improved customer interaction and satisfaction.

With the New Commerce hackathon, JIO along with TechGig Code Gladiators 2019 explores new opportunities into innovating the e-commerce industry with new ideas and the best technical minds in the country.

TechGig – India’s largest IT learning platform with over 3.2 million members – with its globally acclaimed coding event brings top technology enthusiasts and companies on one platform. Over the years, TechGig Code Gladiators has provided an opportunity for the participants to showcase their talent in coding, project their ideas and create something entirely new.

People with technical backgrounds come together, form teams and work collaboratively to form unique code solutions from scratch, which can lead to solving a problem or creating an entirely new product.

Register now for the New Commerce hackathon by TechGig Code Gladiators 2019 and stand a chance to win exciting prizes.

Ruchita Rekapally
Community Relations Executive
TechGig

Email: ruchita.rekapally@timesinternet.in

Important Tags:  Hackathon, AR, VR, ecommerce, TechGig, coding contest

Links:

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Started as a 3d visualisation company in 2005, Team Archimaze has been working on immersive technologies like virtual reality, augmented reality, mixed reality since its inception in the consumer market, having developed prototypes and proof of concepts for various Industries like Retail, E-commerce, Real Estate, Banking, Fashion, Industrial and Architectural design consultants, worked along with the research teams at SAP, COIL, Michigan state university on emerging technologies like VR, AR, XR, AI, Iot, Blockchain

Archimaze has a dedicated team developing applications on spatial computing using HoloLens and Magic Leap, Archimaze is one of the first development company working on Magic Leap in India. Starting with applications built for Education, training, Skill development, Industrial safety simulations. Having highly experienced developers on unity3D and Unreal Engine, Archimaze is poised to take XR ( Extended Reality ) to the masses with the right use case.

Desktop computing to spatial computing:

Desktop Computer have been the forefront of computing for the past 4 decades, with advancements in processors and chip technology scientists are now capable of creating computer which are not limited to just the monitors, with the power of spatial sensors on gadgets like Microsoft HoloLens and magic leap, the computer data can be visualized and interacted with the real world, embedding physiology and creativity. In simple words spatial computing is augmenting digital media on to the physical world along with interactive design user interface.

The post Magic Leap Development in India appeared first on .

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GESS conducted an Educational Expo, at Sheikh Saeed Halls, Dubai World Trade Centre from Feb 26th-28th. This event was one of the biggest educational expos in the world, attended by over 12,000 educational professionals from 92 countries. It was a three-day event organising over 250 CPD accredited seminars and workshops.

Virtual reality/Augmented reality was one of the three main areas that influenced educational methods this year, Neuroscience and Well being and Future leaders being the other two areas. GESS welcomed around 550 companies and brands from 31 countries.

IVRE-Immersive Virtual Reality Education is an AR/VR software firm based in Waterford, Ireland. IVRE launched online Virtual Social learning and presentation platform ENGAGE. It creates a Multi user environment for meetings, classes, training, tutorials and presentations for educators. ENGAGE gives the user an immersive environment, where they can communicate, participate with other educators all around the world, from the comfort of their own home using Virtual Reality.

ENGAGE can be used for a classroom or group teachings and discussions or used in a one to one environment, making learning an interesting experience for the students and trainers, through immersive method of learning. ENGAGE can also create any interactive Virtual Environment, which would be cost prohibitive, impossible or dangerous to visit in real life, giving greater understanding to its users.

The post IVRE grabs the attention at GESS Awards 2019 Dubai appeared first on Affinity VR.

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Exploring the massive supernova remnant of a 400-year-old star has never been easier.

A team of researchers lead by Kimberly Kowal Arcand of the Harvard-Smithsonian Center for Astrophysics (CfA) and the Center for Computation and Visualization at Brown University have begun development of a one-of-a-kind VR experience that utilizes data from NASA’s Chandra X-ray Observatory mission, infrared data provided by the Spitzer Space Telescope, and optical data from various other telescopes to render a VR simulation of the youngest known supernova remnant in the Milky Way Galaxy, referred to as Cassiopeia A.

Walking Among the Stars Demo: Supernova Remnant Cassiopeia A in Virtual Reality - YouTube

Roughly 15 to 20 times the total mass of the sun, the 400-year-old dead star was first rendered in 3-D by NASA using optical and X-ray data. It was based off these initial renderings that Arcand and her team were able to build an immersive VR experience using multiple visualization platforms, including MinVR and VTK.

“Our universe is dynamic and 3-D, but we don’t get that when we are constantly looking at things” in two dimensions, spoke Arcand.

“Astronomers have long studied supernova remnants to better understand exactly how stars produce and disseminate many of the elements observed on Earth and in the cosmos at large.”

The colorful interactive experience allows users to explore the various portions of the cosmic graveyard and learn more about the science behind the intense spectacle.

“The first time I ever walked inside the same data set that I have been staring at for 20 years, I just immediately was fascinated by things I had never noticed, like how various bits of the iron were in different locations,” Arcand continues. “The ability to look at something in three dimensions and being immersed in it just kind of opened up my eyes to think about it in different ways.”

“Who doesn’t want to walk inside a dead star?”

The Cassiopeia A simulation is available in multiple iterations, from a “VR cave” featuring 3D visuals projected onto the floor and walls, to a more conventional Oculus Rift VR experience. Arcand and her team have also developed a mobile VR rendition for Google Cardboard and other smartphone-based VR solutions.

In the future, the team hopes to add additional functionality for visually-impaired users, such as various sound cues.

Image Credit: NASA/CXC/SAO; NASA/CXC/E.Jiang

The post VR Experience Lets You Step Inside A Dead Star appeared first on Affinity VR.

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Greetings from Pratian Technologies

Pratian Technologies is a global ‘Digital Business Ecosystem’ solution provider serving from Start-Ups to Fortune 500 Co’s across 7 Countries globally with a Partnership Mindset.

Visit: www.pratian.com for more details.

“We are Hiring 2017 & 2018 Passed out Graduates” through our SkillAssure RTD (Ready to deploy) model for Pratian Technologies and for our Customers.

All the candidates will have to bring their Laptop for the drive. 2018 passed out candidates who are willing to change their job role and can join immediately without any notice period can also apply.

Eligibilty :-

Candidates with 60% and above throughout their academics can only apply.

Education Qualification: B. E / B.Tech (CSE,EC, EEE, IT,IS, Telecom) and MCA and MSc. Computer Science

Assessment Process:

a) Group Discussion
b) Aptitude and Code Analysis
c) Coding Round
d) HR and Technical Interview

Salary Package: 3.5 Lacs

Excellent Communication Skills required
Assessment Dates: Can be Fixed on Mutually agreed date.
Job Role: Software Developer (AR) Augmented Reality
Required No of Positions: 30
Date of Joining: 1st April 2019

Note : Candidates with good knowledge on .Net are preferable.

Venue: Pratian Innovation Campus,
No.184/185/2, Tapaswiji Info Park,
EPIP Zone, Whitefield,
Bangalore – 560066.
www.pratian.com

The post Augmented Reality Developer Jobs, Immediate Placement appeared first on Affinity VR.

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Defense Strategies Institute is proud to announce the 3rd annual Military Virtual Training & Simulation Summit, occurring on May 22-23, 2019 at the Mary M Gates Learning Center in Alexandria, VA. This year’s summit is designed to bring together senior DoD officials, military leaders, academia and solution providers to focus on the theme “Enhancing Warfighter Readiness for a Multi-Domain Battlefield”.

The objective of DSI’s Military Virtual Training & Simulation Summit is to explore emerging concepts and capabilities in Virtual Training and Simulation technologies, emphasizing the use of VT&S to improve warfighter readiness while also increasing safety and reducing cost. Session discussions will allow for open and honest dialogue to solve the nation’s most difficult technical and strategic challenges.

Defense Strategies Institute’s Military Virtual Reality Training & Virtual Simulation Summit will feature senior-level speakers including:

  • COL Joseph Nolan, USA, Deputy Director, US Army Modeling and Simulation Office
  • Col Russell Driggers, USAF, Commander, 80th Flying Training Wing
  • COL John Ferrell, USA, Director, Directorate of Simulation U.S Army Aviation Center of Excellence
  • Dennis Reed, M&S Deputy, Department of Navy
  • LTC Dylan Morelle, USA, Director, Synthetic Training Environment Training Innovation Facility
  • Joseph Lomangino, M&S Branch, Deputy, MAGTF Staff Training Program
  • Joseph Rauguth, Chief, Simulations Operations, National Simulation Center

Compelling Topics to be Covered at the Summit Include:

  • Delivering Leap ahead Technology Simulation Capabilities
  • Developing Live, Virtual Reality, constructive and Gaming Replications to Support the Operational Environment
  • Employing Simulation to Deliver Realistic Near-Peer OPFOR
  • Increasing Soldier Lethality through use of Modeling and Simulation
  • Integrating M&S Solutions to Reduce Overhead Cost of Traditional Training Methods
  • Leveraging Innovative M&S Technologies to Supplement Military Medical Training

DSI is now welcoming Modeling and Simulation Technologies as Sponsor and Exhibitors for the forum. To learn more please contact Thomas Engelman at tengelman@dsigroup.org, 201-918-3477.

In order to allow for actionable discussion and dialogue amongst speaker and attendees, seating will be limited. Register now to reserve your seat. Active military, government and state personnel attend complimentary. Those interested in participating in the 3rd Annual MilitaryVirtual Reality Training & Simulation Summit can visit Defense Strategies Institute’s website at http://milsim.dsigroup.org/

Anyone interested in learning more or sending questions contact Erica Noreika at enoreika@dsigroup.org, 201-896-7802.

The post Leveraging Modeling and Simulation Technologies to Increase Warfighter Readiness at Defense Strategies Institute’s Military Virtual Training & Simulation Summit. appeared first on Affinity VR.

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The World’s Largest Earth Day Celebration to Feature top VR, AR, MR Experiences

Image credit: Underwater Earth

DALLAS, TX, March 21, 2019EarthxFilm today announced the lineup for EarthxInteractive 2019, the world’s largest eco-interactive program, to be held during EarthX, from April 26 to 28, 2019 at Fair Park in Dallas. The interactive sub-division of the sustainability-focused film festival, founded in 2017, will present more than 40 cutting-edge virtual, augmented and mixed reality experiences that push the boundaries of storytelling. The content will employ immersive technology to raise awareness for pressing global environmental issues. Attendees will have the opportunity to go on wild, immersive journeys like swimming with sharks, rescuing baby elephants, exploring some of the world’s greatest reefs and free diving into the heart of the sea and beyond.

Visitors will enjoy scores of immersive content exhibits and educational workshops that address relevant environmental issues, aligned with the festival’s marine-focused theme as well as other vital environmental topics. Attendees can:

  • Explore the waters of Tonga in the world premiere of UnderWater Earth’s “Guardians of the Kingdom,” a 360-degree film that highlights a  community’s transformation from hunting to ecotourism of whales in an immersive world. Narrated by Mission Blue Founder and NatGeo explorer, “Her Deepness” Sylvia Earle
  • Become immersed in the true story of slavery in the Thai fishing industry in “Ghost Fleet VR” (Catovia, Seahorse Productions and Vulcan Productions Film), based on the documentary Ghost Fleet which exposes illegal fishing and the heroes working to end it
  • Climb the 3,200-foot face of Yosemite National Park’s El Capitan without a rope in NatGeo’s “Free Solo 360” with Alex Honnold, accompanying the Oscar-winning feature
  • Join Jane Goodall in adventures with whales, dolphins, tigers, pandas and more in “The Wild Immersion” series
  • Embark on a jaw-dropping underwater adventure to gain a deep understanding of sharks and their contribution to the world in Occupied VR’s “Sharkwater VR”
  • Explore underwater wonders in Fiji and the Bahamas with Jean-Michel, Celine and Fabine Cousteau in “Wonders of the Sea” Augmented Reality
  • Explore the earth, sky and sea with a lineup from distributors WITHIN: Dolphin Man, 700 Sharks, This is Climate Change (Participant Media, Condition One), Fistful of Stars (Eliza McNitt), The Protectors (Oscar-winner Kathryn Bigelow)
  • Experience how one’s actions impact the ocean’s ecosystems while bringing corals to life and picking up ocean plastics in Virtual Wild’s “Ocean Life Motion Tracking Wall” (World Premiere)
  • Wash away the past for the coming spring by visualizing the energy transferred to plants via water during a storm in PX Lab’s “Bloom” (World Premiere)
  • Become immersed in the experiences of women fighting to preserve their lands from rising sea levels in Hawaii, the Philippines and China in Jess X Snow’s “After Earth”
  • Enjoy an entire slate of Spanish language immersive content, curated by Earthx Mexico and Memoria Virtual Mexico

Visitors will also be treated to six world premieres including 360 Labs’ 360-degree film “Tree Huggers,” which inserts viewers’ heads into a tree knot for a chance to explore the Sequoia’s inner world. The Consumer Premier of Conservation International’s “The Elephant Keeper” — supported by HTC Vive VR for Impact– will also be screening alongside “My Africa” which features the voice of Academy Award-winning actress and activist, Lupita Nyong’o.

“Interactive experiences such as virtual reality and augmented reality harness the transformative power to truly permeate the minds of viewers through an unprecedented level of intimacy and immediacy with the content,” notes EarthxFilm President Michael Cain. “Viewers are able to educate themselves in a way that truly allows them to put themselves in these environments and oftentimes sparks the drive to affect change.”

“We have the honor of showcasing filmmakers, causes and tech partners on the front lines of protecting endangered species and ecosystems–from wildlife anti-poaching efforts and ending whale hunts to baby elephant rescues and ocean cleanups,” notes EarthxFilm’s Director of Interactive Programming + Partnerships Tiffany Kieran. “We want people to fall in love with nature and not just watch conservation efforts for dolphins, turtles and coral reefs, but feel like they are fully immersed and part of the efforts. We have seen how these experiences drive real life action.”

EarthxInteractive includes innovative experiences from such prominent creators as the godmother of VR Nonny de la Peña’s Emblematic Group (Last Whispers), Oscar-winner Kathryn Bigelow (The Protectors), VICE (Living With Jaguars), NASA (Emmy-winner Cassini’s Grand Finale), Biome (A Day in Djuma, The 500) , National Geographic (Free Solo, The Okavango Experience, Hydrous Immerse), Wevr (TheBlu), The Atomic Tree (Global Oneness Project), and Google Daydream Impact (Ocean to Plate, The Female Planet), Google Spotlight Stories (Emmy-winner Sonaria), Discovery TRVLR (Living on Ice) among many others.

EarthX began as Earth Day Dallas, an outdoor event spanning five blocks of Flora St. in Dallas’ Arts District, which later grew into Earth Day Texas and has now become EarthX. In 2011, Dallas-based environmentalist and businessman Trammell S. Crow took on the event, and has since overseen its growth to occupy approximately ½ a million square-feet of event space in Dallas’ historic Fair Park. Last year, the event brought in over 137,000 attendees, 400 speakers and 650 exhibitors. This year, with its continued growth and success, the event is set to bring in 500 speakers and 850 exhibitors.

Sponsors of EarthxInteractive 2019 include HTC VIVE, VR for Impact, Samsung Gear VR, Google Daydream Impact, 360 Labs, Post Asylum, and Scape Supply Co.

View EarthxInteractive 2019 full program:  

https://earthx.org/expo/main-attractions/earthxinteractive/

About EarthxInteractive

EarthxInteractive is EarthxFilm’s exhibition of immersive storytelling designed to raise awareness for global environmental issues. Held during EarthX in Dallas, it hosts the world’s largest lineup of eco-interactive programming, presenting scores of virtual, augmented and mixed reality experiences, exhibits and workshops from top creators, environmental organizations and technology partners. Leveraging the transformative power of immersive storytelling to evoke emotion and spark empathy, EarthxInteractive’s lineup of narrative, documentary, and hybrid projects aim to provide attendees with the knowledge and first-person insight to play a part in lasting environmental change.

ABOUT EarthxFilm

EarthxFilm showcases films, augmented and virtual reality and emerging media that explore conservation, climate change, and the environment while honoring the heroes working to protect our planet. Our mission is to turn awareness into action, through art and media. We achieve our goals by partnering with top environmental, film and entertainment organizations across the globe. EarthxFilm presents year-round programs culminating in a multi-day festival, April 19 – 28, 2019. www.EarthXfilm.org

ABOUT EarthX

EarthX, a Texas-based 501c3 nonprofit organization, strives to be the leading global connector to positively impact our world for a sustainable future. EarthX hosts the largest environmental expo, conference and film festival in the world in Dallas. Founded in 2011 by environmentalist and businessman Trammell S. Crow, EarthX promotes environmental awareness by curating an atmosphere for conscious business, nonpartisan collaboration and community-driven sustainable solutions. Attendees can also enjoy outdoor experiences, live music, environmentally-themed films and art exhibits, food pavilions, family activities and more. For more information, visit www.EarthX.org.

The post EARTHX UNVEILS LINEUP OF CONTENT FOR EARTHXINTERACTIVE appeared first on Affinity VR.

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Technology is Growing exponentially and we are at the cusp of un-fathomable Change, The Top Five Emergent Technologies AI,Synthetic Biology, AR/VR/MR, Blockchain & IOT will re-define the way we live, work, play & Socialise.Immersion- India’s 1st VR Film Fest & Con which took place on the 1st/2nd of March 2019 @ Nehru Centre- Mumbai was a much needed platform to emphasise the impact of Immersive Technologies plus educate & build awareness.It was great to see a gathering of all the vested players, Enthusiasts and Enterprise that has either adopted or looking at ways to use AR/VR/MR in their respective industries.


The 2 Day event had 45 Speakers, Panel discussions across Enterprise, Training, Simulation,Advertising, Education, healthcare , E-Commerce, Live Sports/Music, Entertainment & the Gaming Industry.The Stellar Speaker Line Up Included Keynotes by Chaitanya Chunduri- Head of Google India AR/VR & Nathan Gaydhani-Head of Immersive Tech at System Active.Panel Discussions were lead by Arnav Neel Ghosh-Ex Blippar MD, Harsha Kikkeri-Holosuit ,Vikramjit Roy-NFDC, Ninad Chhhaya- Go Phygital, Pankaj Raut-DimensionNXG, Apul Nahata-Kalpnik, KV Sridhar-Hypercollective, Spriha Neogi-Attero Labs ,Dattatray Parle-Simulation Centre ,Nishit Shetty-Red Chillies, Chaitanya Chinchlikar- Whistling Woods & many others.Workshops touched on the topics of Building Augment Reality Applications to Designing Immersive Photorealistic Content by Code Neuron & Allegorithmic.

VR Screening Zones were showcasing some of the Top VR Content from Local & Global Content Creators, Plus there was a screening zone titled- VR For Change carved out for Socially relevant & Impactful VR Content.Immersion-India;s 1st AR/VR Film Fest & Conference conceived by VR Storytellers and NYUCT Design Labs seems to be the much needed push for India’s Nascent AR/VR Industry…..whether Immersion indeed was that catalyst for AR/VR in the country is something that Time will Tell.

The 2nd Edition of Immersion is Scheduled for 28th/29th February in 2020 and according to the team it is going to be a much bigger & better platform with an eye on expanding to other states.
India’s Immersive Tech IndustryEntertainment & the Gaming Industry have somehow always been the first movers, Musical Maestro AR Rahman has Directed a Virtual Reality Film Called “Le Musk”, India’s Biggest Blockbuster “Baahubali” had a VR Edit & some of the top VR Content Studios like MerakiVR, Liminal Studios, VR Storytellers ,360FPS & Inner Circle Entertainment have been pushing the creative envelope with VR Content, be it for Enterprise or Cinematic Content.

Enterprise have been working on novel applications that up their productivity & increase ROI across industries such as training,Simulation, Design,Healthcare,Advertising,Military,E-commerce plus Education.L’oreal, pepperfry, Magic bricks & Ikea have been amongst the first movers in bringing AR/VR to the common man.The reason for slow adoption has largely been price points of Hardware/Software & lack of Content, but 2018 was a landmark year for Immersive Technologies, Oculus Go which launched in 2019 was a big hit and the beginning of 2019 saw the release of much anticipated Microsoft’s Hololens 2-Mixed Reality Headset.

The post Will Immersion VR Fest be the Catalyst that Drive India’s AR/VR Industry? appeared first on Affinity VR.

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One of the key benefits to VR in its use for driver and transport training, is that it ensures the safety of drivers, instructors, and third parties. It has been used in the aviation industry for decades, rather than allowing first time pilots to take the controls of a commercial plane.

VR has also been introduced in driving tests in the UK to test hazard perception. Australia has recently announced that senior citizens will have to take a VR driving tests to show that they still have the necessary skills to be driving on public roads. In China, learner drivers can even take lessons using VR technology, giving them experience of road conditions without having to use real cars. Rally drivers and other professional racing drivers use VR racing technology to help improve their knowledge of tracks, and because VR can replicate almost any driving conditions so that they can practice a track under very specific conditions.

Even car companies, like Toyota, are introducing VR training, partnering with Oculus to let teenagers try their hand at driving sooner than they are legally allowed behind the wheel.

The Benefits Of VR

Virtual reality offers a safe environment in which to learn. Even a simple mistake while behind the wheel can cause a major accident. In VR, it is possible to emulate a real world driving experience but remove the potential for accidents and injuries.

This is not only safer, but it eliminates the potential for causing damage to the instructor’s and other cars.

It also enables instructors to provide students with a variety of driving conditions that they might not otherwise experience on the roads. For example, you can teach drivers how to deal with a crash, how to avoid running into the back of an accident, without having to hope for one occurring on the roads. You can show drivers the difference in stopping distances when driving in the rain, or on snow, even during summer months when the roads are dry.

VR Has Its Limitations

There are limitations to how VR can be used and the benefits it brings. Users know that it is a virtual environment, which means that they may not feel as nervous. This is beneficial because it allows the driver to concentrate on their driving skills rather than having to overcome their nerves, but nervous drivers can be a hazard and these nerves will not be fully overcome with virtual lessons.

Virtual reality doesn’t give experience of the feel of the car or its controls, either.

How Is VR Being Used In Driving Instruction?

The benefits of virtual reality mean that virtual lessons are an effective means of supplementing real-life driving tuition.

Learning To Drive

In October 2018, it was announced that students in the UK could be placed behind the wheel of a virtual reality car to help teach them how to deal with the specific hazards of the road. Transport Minister Jesse Norma said that the government is “always exploring the potential of developing driver training” and that virtual reality could “help learner drivers to develop their hazard perception skills prior to taking their tests.”

A similar approach has already been adopted in China, where students can sign up and learn to drive using a VR simulation experience. 

Dealing With Unique Situations

Anglian Water adopted a VR training experience for all of their drivers. Up to 35 people can be trained at a time, using the mobile portal, and Anglian Water has said that it won’t fully replace physical training but that it offers considerable cost savings when combined with fewer lessons. The company is not only using VR to train better driving; they are also offering VR training for working at heights, using ladders, and other potentially hazardous experiences.

Testing Skills

VR, albeit a limited application of the technology, is used to test drivers before they are allowed to hit the roads unaided. The hazard perception test shows a series of video clips to students, who have to identify developing hazards as the video plays. 14 video clips are played, and in November 2018, additional clips were added that included a variety of different weather and road conditions.

Motoring group, the RAC, has been conducting a study on how to improve results of this test. They have been using immersive VR technology. These utilise a 360° field of view, and the RAC has said that it aims to compare the cost and improvement benefits when compared to the potential costs and the potential simulator sickness.

Educating On Specific Hazards

Some companies and groups have introduced and used VR as a tool to help educate on potential hazards before. AT&T introduced a campaign to educate on the hazards of using mobile phones while driving. Leicester Fire & Rescue Service held a campaign called Virtual Fatal 4, in which participants showed a video of a car crash.

Honing Skills

Gaming plays a pivotal role in the lives of a lot of professional racing drivers. F1 racer, Max Verstappen, has said that gaming has helped him hone his overtaking skills, while Red Bull are just one racing team that uses virtual reality simulators to help its drivers.

Not only can simulators help drivers make general improvements, but they can also be used for more specific improvements. For example, drivers train on tracks before racing them, but they are reliant on weather conditions – if they only practice the track when it is dry, and it rains on the day of the race, it can completely alter the way the car handles and the best driving line to take. Simulators can bridge the gap, providing lifelike and unique conditions that you simply can’t emulate in the real world.

Train At Home

Companies like Oculus, who were arguably the first to bring affordable headsets to the mass market, continue to innovate and improve.

The Oculus Rift is a PC compatible headset that works with a host of different games and simulators. Users can improve their own driving skills without having to leave the house or even pay for professional lessons. Oculus is only one company that is making advances in this area, too, with Sony offering the PS VR and HTC manufacturing the advanced Vive headset. You can also visit VR centres, that offer everything from virtual space exploration to a group VR racing experience.

The post How VR Can Improve Driving Skills appeared first on Affinity VR.

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