This evening at around 8pm GMT we will get our first proper look at PES 2019 as well as further information on the game following the initial reveal.
As a fan of ISS/PES whose love goes way back (I was 17 back in 92 when the first ISS was released on the SNES) there is just this feeling I have that this year is a landmark one for the series. Note that when I say that I am not making a declaration that the game is going to be amazing; just mere observation that on the face of it and based on what we do know this is the first step in a new direction for the series.
PES2019 is going to be the biggest PES ever with regards to the number of teams, players and even licenses that will feature. Users will be getting a larger game world for both offline and online play as a result. Again, this does not guarantee quality but I reckon it is something to look forward to if even just to see how the development team handle the expanded roster and the fully licensed leagues that will feature. My hope in relation to tonight’s presentation will be that these license acquisitions will be championed in the trailer in some way or another and that the info that will be disclosed regarding them will nod to some TLC having been applied to each. My dream is that this will mean a couple of licensed stadiums from each league will feature, with maybe an increase in developer created stadiums that suit the leagues in question to boot. I don’t expect to see that, certainly not to the level I would like, but that is the dream. I do think that it is something the development team will need to look at in future though. That game world will only feel even bigger if the stadium count and variety are there. It is likely never going to return anytime soon but oh, how a stadium creator would be sweet to have in the game again.
Staying on rosters, at the start of this year, Konami advertised for editors so my hope there would be that they are taking a regional approach regards what these new editors are tasked with. It will be interesting too to see if we will see even more player likenesses that scale with the increased roster. I still play a lot of PES 2018 MyClub and I do still find myself surprised at the number of scans/likenesses that do feature in the game but do of course scratch my head at some that are missing. Surely clubs like Celtic, Rangers, Benfica, Porto, and Sporting Lisbon to name but a few will see their squads get “the treatment” as best possible. If you go lurking in any of the “enthusiast” communities forums this stuff gets unfairly critiqued and used, somewhat bewilderingly, as means to label a certain type of player. The “Face and tattoo crowd” they are often called. I have no idea what they are talking about, to be honest, and just seems to be a user-type that is dreamed up by those folks who need to take aim at others for their own woes with the game; a need to rationalise what they think is wrong. If there is such a crowd who like faces and alike then I suppose I too would have a name for them: football fans. Any fan of either Old Firm club, for example, is going to want their team’s squad looking accurate, regardless if they are a hardcore player or a casual one. It might not be the top priority for me and others who are as invested as they are in these games, but it does matter. To reference FIFA for a moment, do you think Manchester United fans the world over who play that game would accept genero-faces for their clubs players? No, they wouldn’t. It would actually end up making gaming press news if that were the case. It seems as though Konami have good solutions in place for getting these likenesses in the game for either the release or over the course of a titles life-cycle in recent years, so my hope is that will continue, except on a larger scale. A big ask maybe for it to be all there straight out the box this year, but surely it is something they will be aiming for.
It would be ignorant to not acknowledge that which will no longer feature in the game. The omission of the UEFA license caused a bit of a stir when the news hit a month or so ago. Listen, I can only speak from a personal poi t of view on that one. The UEFA competitions featuring in PES were always a nice to have, never a need to have. I played ISS/PES that featured club football for 10 years before Konami acquired the UEFA license in 2008. I have no problem going back to compete in the WEFA League and WEFA Cup with my club of choice in Master League. I do hope that the artists in the development team have been at work and will make European competition feel different and a big deal. I remember in the PS2 days they did this by simply changing the colour of the scoreboard and displays, as well as have wee splashes and wipes to signify it was a European club fixture. I genuinely feel that UEFA license no longer featuring could allow for greater artistic expression, so my hope is that will prove apparent moving forward. And yes, cup and title celebrations for all competitions need to be in place. I’d love to see them look to their past and take from it. I can’t remember exactly which game in the series it was but when you won the World Cup the celebrations included the camera panning from player to player and their name flashing up on the screen. They even had a little highlights reel as part of the celebrations. That sort of stuff making a comeback and being implemented into Master League would be a very welcome touch and would increase players connection to their squad. Team photo’s that could be shared and other cool little nods to football culture and not just broadcast authenticity would be cool as well. there is so much that both franchises have yet to capture from the culture that surrounds the sport. You don’t need licenses for that stuff either, just imagination.
That brings me nicely onto Master League itself. While it will be bigger by default, the community is wanting more here, and an increase in teams and licenses will probably not suffice if some of the issues that put this player off the mode completely in PES 2018 are not addressed. I have already spoken of things like celebrations and a greater feeling of connection to the team you take over the reigns of, but there is so much more on top of that needs improving. If I am being honest, I do not expect a massive overhaul of the mode itself, but things like transfers in the Master League world being improved and them just being more believable in general need to be a point of focus. If I am going to say things like likenesses do matter to football fans, then you best believe that applies to when it comes to transfers too. I am trying to manage my expectations as best possible regards Master League, so my hope there is that even just getting these basics sorted and the football doing the talking would prove enough for me. This year. After that, the development team really need to knuckle down and try ace the mode as best possible. It can only help improve the product overall if the main offline game mode is a draw in itself. Also, seeing as Legends are very much part of the strategy for the series now, Konami really could do with looking at allowing users to access these Legends for offline only use that can be made available to users, one way or another. I can actually understand some of the cynicism when it comes to Legends, even if it is from players in the community who are openly hostile towards MyClub as a whole and thus never get to use them, but as someone who has been lucky this year with Legends acquisition I can safely say an open goal is being missed regards goodwill towards offline players. The Legends are an asset to the game. They are great fun to use and in some cases have been realised fantastically well. Part of the game’s history was unlockable classic teams, what is stopping them bringing them back and dropping any released Legends into these unlockable teams as they become available, or indeed having bespoke offline challenges that are delivered via updates to unlock them for use exclusively in offline play only, including Master League. Yes, there are the (odd, in my opinion) purists who go on about how Legends in Master League is glitching the matrix, but I can say from conversations both within the community and away from it there are many who would welcome having Legends in Master League. Yeah, Konami need to be taking a good look at that.
Finally, I want to touch on gameplay itself. PES 2018 introduced something that, for me, was a genuine innovation when considering football games as a whole and that was the dribbling. That left stick to perform quick feints was a pretty genius addition, but it did in this players opinion seem just that little bit better implemented in the beta compared to final release. I do still like the dribbling mechanics a lot as they are in PES 2018, but a return to that beta feel there, along with how shielding seemed to function better too in the beta would be welcome. I have always been a big advocate of contextual features in gameplay, and in PES 2018 the groundwork was laid for truly worthy additions to control that were driven by situation and context, but there were issues. Strength on the ball was overpowered in higher rated players, as was their ability to press and steal possession. That needs balancing. As someone who uses Advanced Shooting, I never experienced the woes many other users had regards shooting, particularly when considering placement and ball-flight (for the most part) but there was a lack of shot variety and execution. It, therefore, will be interesting to see how that has improved for PES 2019, with new traits centred around shooting also being introduced. Passing is another area that requires some improvements from PES2018 with the hope there being that it will be looser on PA1 and even PA2 as that seems to be the default for mos that play MyClub. Ball physics, as always, will be interesting to see overall and I have a feeling that we will see improvements or certainly changes there. Positioning is also something that does need to be looked at and I hope it has. I am not one who needs absolute strict positional adherence as I do appreciate that these games are going to take a wee bit of license over reality, or that design choices are made in order to ensure balance and flow, but I do think there is scope for improvements there, without doubt. Do I really need to cover foul count? Just more there please. I can draw fouls easily enough in PES 2018 but there needs to be a vast increase in calls made for fouls that don’t require me to try and draw them. I hate to use the word, but they do need to materialise more organically.
Not everything I have spoken of here and wish for will be evidenced in tonights reveal, even if it was all to miraculously feature in the game, and believe me when I say I could write thousands upon thousands of words more regards my hopes and dreams for PES 2019 as believe it or not these are quick thoughts, but I’m going to wrap this up and simply look forward to what awaits now.
Well, here we are again. Another E3 and the event in Los Angeles, California the one chosen by Konami for a full reveal Pro Evolution Soccer 2019.
WENB will be doing its utmost to cover developments, though times have changed in how people get their news with speed of delivery across a number of social channels being near instant. Moving forward then, the focus may well be more of the editorial nature that reflects upon the news and assets put up for our consideration.
Konami have three streams planned:
Tuesday 12th June 20:00 GMT
Wednesday 13th June 20:00 GMT
Thursday 14th June 19:00 GMT
Of course, a trailer will be shown which promises gameplay captured footage. Time will tell if this proves to consist entirely of game engine replay cuts or if indeed we will get a glimpse of action from gameplay camera views too. At the time of writing, it has not been disclosed if gameplay will be shown like it was at last years event, where hours upon hours of direct feed footage was made available. The important thing is we will be finally getting to see the game in motion along with more details regards this year’s release.
So following reward promises made to players with the recent PES League Livestream events, Konami has supplied users with a tidy 50,000GP for use in the games myClub mode, as a result of a views target set by the Tokyo based developer and publisher.
The PES Casual did openly admit to being a myClub player with this years iteration of the game following my introduction event-filled days ago, so I’m pretty cool with this GP boost.
In addition, this week sees the return of legends David Beckham and Zico. Lvl.1 spins are available for victory in all usual places, so it is Online Challenge Cup, Offline Challenge Cup, with Co-op challenge also giving rewards. Each legend has his own agent available for spins too, with the usual +PES Selection player offerings also present.
Had a spin before posting and landed thon Alex Teixeira. AMF. I don’t really need any AMF’s for this 4-4-2 offensive, 5-2-2-1 defensive formation I’m currently rolling with at the moment. Maybe I’ll see if he excels, or just simply provides able back-up in any roles he can allegedly slot into. Yeah, we maybe need to talk about even that sometime. Don’t worry, because if I do touch on that it will form part of the wider observation, comment and critique about the game and series as a whole, not just some myClub exclusive piece. But yeah, player effectiveness in roles they are not completely natural to could be dialled down a notch or two in more than a few cases, and I’m briefly mentioning it in a pathetic attempt to segue into what follows here.
Feedback to the Future
There has been plenty in the way of observation, comment, critique as well as questions over the last few days for yours truly. Yeah, I can’t deny that. The forum has been busy on a personal level in particular, and have used that to respond to both critique and questions surrounding my appearance on the front page of WENB earlier this week. I have not only used it as a means to communicate, answer and elaborate, but also gather the thoughts of others as well as my own. That is to say, I have taken on board forum members feedback.
I think feedback is pretty important to give out, but also take in when required so it will be applied. I guarantee that in applying that which I have taken in will still see opinions and thoughts of my own that others may disagree with at times that are posted on the front page, so there is that, but rest assured it will still be driven by feedback by those on the forum and taking part in the discussion. I’ll talk to those views, with those views, but most importantly utilise them in order to project the more collective thought in the immediate, the local, discussion here on WENB.
More front page content will follow as soon as possible and look forward to touching on all matter of topics, in the meantime…
20,000 player XP to use, a GP boost, and some free agents to try acquire. I’ve got stuff to do.
There is a reason The PES Casual finds it difficult to take the some of self-proclaimed “hardcore”, “real sim players” or whatever, seriously at times.
How often in PES/FIFA discussion do you come across folks talking about how they are a hardcore player? Fairly often, one would imagine.
How often in PES/FIFA discussion do you notice the very same folk posting something that starts “So I turned on Pro Evolution Soccer 2018 for the first time since early October 2017 and it is a disgrace, and…”? Fairly often, one would imagine.
How often in PES/FIFA discussion do you notice that it is those very same people who also post “They [the developers] never listen to us! I could do a better job at [insert development/public relations role here], and………waaaaaaaaah! They should hire us, lads!”? Good grief.
The PES Casual never knew he was an expert at Call of Duty. He never knew he was a game designer. Dude never knew he was a public relations expert. The PES Casual and millions of others must be, according to the logic of some of the non-playing hardcore, because this ageing casual don’t play Call of Duty any longer, nor has he ever studied video game design, and The PES Casual sure ain’t ever worked in public relations either. Too busy vandalising telephone boxes and getting drunk on cheap cider in underpasses, when not playing 10-9 online thrillers in the “kids” game, that is.
And there it is. Why should The PES Casual, any other player, or those tasked with producing the game or gathering feedback pay a great deal of attention to those who, by their own admission, have completely abandoned the game early doors? What wisdom could they possibly offer beyond talk of either an old, out-dated version of the game that they swear by or a football game they have dreamed up and are playing exclusively in their heads? The answer to those questions is surely not a lot. Not saying that we casuals or the creators of the game shouldn’t listen at all (we’ll come back to this), but that in the grand scheme of things what they should listen to from these particular hardcore non-players (there are actually some voices worth listening to within that group) probably isn’t going to amount to a great deal. Of course, if these folks don’t like what they have played and have just moved on this all wouldn’t be worth passing comment on, but they don’t. Instead what happens is that they take to talking down to those who do like the game and have stuck with it, launch venomous, utterly egregious attacks on those employed to make the game happen, at every level, and pretend to have expert knowledge on the product’s health. The Japanese and their appreciation and understanding of football (checks calendar to ensure I haven’t travelled back in time to 1930, or something), EVERYBODY’s knowledge of football, particularly that of those damned casuals. Most hilariously of all, they then wonder why nobody will listen to them above everybody else. Why all this? Because it is all they’ve got in the tank. You could almost call it self-loathing, as it truly boggles the mind why they would still hang around; not to offer up solutions, just attack and talk down to those who do play and enjoy the game that they openly admit to hating, with some Alex Jones level conspiracy theories thrown in. Daily. Effing daily, man. That’s unhealthy, surely.
But The PES Casual can hear it now:
“Oh, Filthy CASUAL! Don’t you know EVERYBODY is voting with their wallets, with those who made the grave error of installing having long thrown their PS4 Pro’s in the sea? The userbase has long since migrated to FIFA, except for the kids and the myClub crowd! KONAMI, and our beloved PES will be RUINED! We, the HARDCORE, will see to that via our MIGHTY wallets and scathing attacks upon the kids! It will soon be all over for them and those damned CASUALS! Oh, and I am sorry, but if anyone is going to take up a public facing role with a videogames publisher, then death threats and racism are just par for the course. Not that we are saying that is okay, but…”
Yeeeeeeeeeeeeah, no. Just no.
While it is true that the consumers, the players, do ultimately have all the power, what is highly questionable are the claims that the series is dying, or that majority of PES players have long migrated over to FIFA. What? There have been no child-births since 1990 or something and the userbase across both games are populated by the same folks as back in the day? What is undeniable fact is that those who are so invested in making such assertions are a tiny minority of any userbase, be that for PES or FIFA, and exist in an echo-chamber. The PES Casual operated in that very same chamber for a loooong time and will need to now. Regarding overall health, people would do well to seriously reconsider what constitutes success and sorry, but speculative figures of disk copies sold, or a look at a Steam page isn’t going to give you all the information, not now; not in a digital age and also one on which there is a free-to-play version of the game. Also very much open to question is what type of player the wider userbase consists of. Going by some lurking of a variety of sources over a number of years, one could swear some of those within the PES communities are convinced that younger players (those pesky kids!) would pick PES over FIFA. C’mon! That’s not how kids work unless The PES Casual is recollecting his past inaccurately and what actually happened when at 12 years-old and he saw his mate with a pair of Nike Firestrike he actually said “No! I want a pair Adidas Kick, again, instead!” Nah, that isn’t what happened at all. Kids are way more open to suggestion, advertising, and let’s just say EA spend way more on marketing and advertising than Konami do, but that doesn’t mean FIFA is a kids game either. Suppose it best be said that this is not comparing PES to Adidas Kick. Actually, I am. Adidas Kick were awesome in retrospect.
As for the thankfully rare – even some of the more hateful out there know better – “kind of” excusing the abhorrent lengths some go to in order to communicate their “disappointment”? You don’t really need The Pes Casual to speak to that, do you? Yeah, that was a low for the community. Do please note it is a tiny minority, and it isn’t just hardcore players who can be guilty of such behaviour either. Still, that was grim.
But hey, The PES Casual did say that some of these non-playing players are worth listening to, and he stands by that and will act upon that too. It isn’t bad to have folks looking from the outside in and then offering their take, quite the contrary; just don’t think it could qualify as expertise on the product in question as it stands currently; not regards something like myClub anyway, that much should go without saying. Gameplay? Well, if they are going to say they packed in playing the game months ago then I would challenge the level of their knowledge of the nuances to control, or if they really would be able to offer much in the way of comment regarding player individuality, to pick a couple of examples. If they claim to have attained some grand mastery based on those couple of weeks, then it really is difficult to take them seriously. Sorry. Lurking a forum not long (days) after the games release and self-proclaimed hardcore types claimed the catch-up bug was still present, or that there was no difference in player speed and acceleration; that every player played the exact same way; that they all executed the same. Time to be blunt: that is complete and utter bollocks. Yeah, Player ID will be getting covered at some stage, because it is one of the game’s strengths.
However, those voices, the voices of the disenfranchised still need to be heard, if they are still going to knock around the community, and it would be silly to ask or expect these non-players to force themselves to play the game if they don’t enjoy it. What they probably should do is get a bit more realistic, take accountability for managing their own expectations and…well, there is no real better way to put this, but they really should start showing some self-awareness and know their place within the wider player base, be that the actual one or a potential one. They might have been around in the early days (like myself and others) and helped make the game a success, but it is a football videogame that has always been produced and published by a corporation who are hardly short of a few bob. PES wasn’t some indie game or crowd-funded product that broke through to be a big player in the market. It was well-funded and sold pretty well in the market at the start of its life, back in the 90’s. We, the fans who were there from the start don’t own it, it’s Konami’s stuff, and as touched on earlier, the userbase changes and user expectations change along with the demographics. The very sport itself, society and technological progress play their part in driving these changes in expectations as well. For example, does it really need to be explained why a mode that is in many respects an interactive sticker book exists in the game now? Really? It is pretty funny how a lot of these hardcore players will speculate that the current player base are all kids, who don’t understand PES they like do as they go back with series. Right back to when they were…kids. The PES Casual go back with the series and started playing ISS as a teenager, well his final year as a teenager back in 1994. ISS Pro was released in 1997. The Casual was 21, about to turn 22. The dude with the amazing taste in music was arguably one of the games older players, even back then, and those who try talk down to fans of his age were likely the kids back then. He was never a kid playing the games in the series, but he is now apparently.
“So, CASUAL. You are saying the game, the product, everything about it is, therefore [sniggers] perfect?”
Oh, hell no. Not by a long shot, and what The PES Casual promises to do with the platform afforded to him is to try cover all the issues, bit by bit, along with musing about that which he does like about the game but could be further improved. Dude will even cover the critiques he doesn’t agree with entirely which others might raise in the discussion, but he has a few things already set aside there. It all needs looked at, be it the good or the bad. If everyone says they care, putting aside how they go about articulating that for a second, then that which works, that which needs to remain, requires praise along with that which simply doesn’t and demands addressing. No point in throwing the baby out with the bath water.
Now, The PES Casual ain’t daft. He knows he is being antagonistic in these opening contributions to the front page, deliberately so, with the very handle the kid using proving antagonistic. While it all may read as an attack on others, he is also laying attack upon himself. It is certainly an attack on what he used to be, when considering talk of this series. It is an attack on everybody really, or to be more specific an attempt to change the nature of the dialogue among current fans and hardcore non-players who still want to knock around forums and alike, which maybe is egotistical, but whatever. No harm in someone in taking a shot at it and if you do think that could prove harmful, then you really are a hardcore self-loathing player.
Some comments in response to The PES Casual’s introduction have been rather amusing due to it all being taken a little too seriously, with the accusation being he is making this all about himself or looking to portray himself, as one poster put it, as some “Mr. PES”. Top name that in fairness. If The PES Casual wanted to do that (make it all about him) he would’ve used his real name, or one of the other names more familiar to folks within the community, especially if he is trying to get some attention and achieve personal gain first and foremost. No, The PES Casual is who he will continue to be around here and perhaps elsewhere.
Before signing off, let’s touch on the WENB forums. Yeah, The PES Casual has taken a look and will look to be active whenever possible. He is going to look to engage with even the most dismissive and yes, even the most hateful in there and elsewhere – not with the primary aim of antagonising, but listening and encouraging healthy debate. If you want to make it all about your perceptions of The PES Casual, then fair enough. You likely won’t be hanging around, one way or another. Let’s just see how that goes, but rest assured The PES Casual will be entering with an open mind and hopes others will to and that over time the numbers will swell and the discussions and exchanges of views will be all-embracing and make it a good place to frequent for PES and other discussions.
Play nice, PLAY CASUAL, and remember: My lvl. 46 Simone Zaza conquers all!
Casual. Now there is a word banded about a lot in the world of PES and in gaming as a whole, often as a derogatory term, along with “kids”, or when considering PES, “the myClub crowd”. With regards to PES, it is used to describe those that the “elitist” crowd, the “hardcore”, the “real sim players” or whatever they like to call themselves these days, consider to be “The Problem”.
In football, a “casual” carries an entirely different meaning. It is (or was) used to describe a certain type of supporter, with the irony being the “casual” was more often than not a matchday attendee, both home and away, thus they were, in fact, pretty “hardcore”.
Consider me as more of the latter, minus the hooliganism, violence, or chav-y/ned-y demeanour. That said, I do like my retro Adidas, and I do intend to be confrontational when needs must, and you better believe there is a requirement for me to be so.
Age sees me more of a casual player of PES these days, if being one of “the myClub crowd” makes that so. A bit ironic that, I think: that an aging fan of the series (and way back beyond that regards football games in general) would now be considered both a “kid” and a “casual”, in spite of the aforementioned aging and the amount of time I have put into these games over the years, with PES2018’s myClub proving a somewhat massive distraction away from the grind of daily life. I guess I should be flattered on some levels.
It’s time for the “casuals” to speak up and to answer back at some of the elitist, out of touch, nonsense. Not to antagonise (okay, a bit) and drive them away (I absolutely don’t want that: “friends close…” and all that) but in the hope some common ground can be established in the ongoing discussion. Maybe try open their minds, and for mine and the other alleged contributors to “The Problem” to be opened up a bit too.
Anyway, you’ll be hearing more from me around these parts and maybe beyond. I look forward to utilising the platform that WENB has kindly provided and to which I am thankful for them doing so; look forward especially to engaging with you all, and to dealing with all matter of topics… or groups.
Another year, another PES. This time we hit PES 2018 and the start of a new “3-Year Plan” according to Konami. This means that PES2018 has been worked on for the last three years. That set’s up pretty high expectations, so does the football game equivalent to David hit those expectations? Yes and no, we’ll explain more below.
I’ll start by getting a few things out of the way, namely the visuals and audio of the game. Sports games (bar NBA 2K) have struggled to get the commentary on point. This year in PES changes nothing unfortunately. It’s still clumsy, confusing and lacks passion. The commentators themselves are fine choices, but we’ve heard the same lines over and over and they almost become frustrating to listen to when, for example, they say the foul that was just given against me was a clear yellow despite the fact I clearly get the ball. The crowds still contribute nothing to the atmosphere of the games as well and this is an area where personally I would love to see a lot of development and improvement in future games. The lack of passion and atmosphere in stadiums was specifically noticeable to me during the Champions League mode where regardless of if I was playing at home or away the atmosphere felt the same and relatively flat. On top of this when I scored a last minute equaliser in one of my games I did not feel the crowd responded at all. For a club tournament that is historically so important the lack of atmosphere puts me off wanting to replay the mode.
Visually the game this stunning. However we knew this, but it should still be pointed out that the artists in Japan deserve a lot of credit for sculpting brilliant faces and designing beautiful stadiums. There is an much more to say about the game in terms of graphics, I do not believe that the jump between 2017 and 2018 is so large that we haven’t already spoken about this before. However we should still give praise to the team for creating a brilliantly beautiful game.
Now on to what you have all been waiting for, how does the game play? In the build up to 2018 I was incredibly excited for everyone to play this game. The previous builds left me feeling a lot of promise for 2018. When the online beta dropped that excitement continued to grow. However, when the demo was released that excitement quickly turned into confusion. The game had changed and not for the better. Fortunately the team at Konami listened to the demo feedback and implemented a day one patch, this patch appears to have solved at least my personal major gripes with the demo.
The pace of the game is slow, methodical and calculated. This isn’t for everyone however this is for the hard-core. Previously players were super fast and had a ping-pong style game of football and the pace of 2018 solves this issue. The players feel that they have weight to them and do not fly across the pitch unrealistically. This was one of the things changed in the demo and I am glad that Konami had made this change back.
Goalkeepers have always been a contentious point of discussion in the Pro Evolution Soccer series. From what I have played the keepers have been superb, they have made some incredible saves and are very rarely caught out of position. That is not to say that they have not made any mistakes, as even keepers in real life do, but 95% of the time the keepers have been outstanding for me. When they make saves they tend to parry the ball away from the goal, they cover their near post and they make run outs at the appropriate times. Now everything I just mentioned is dependent on how good your goalkeeper is, if your goalkeeper is rated 64 then their ability to make such saves will obviously be limited.
Passing and shooting are key elements of a football game and it is incredibly important that Konami gets this right. Passing is very calculated but very good. Again in the demo passing felt far too assisted but now this has been rectified. Full manual is still the best way to ensure the ball goes exactly where you want it to however it does take some time to master. Alongside this you can use advance through balls to further control the ball and its movements. The power of the passes are of course dictated by how long you hold the pass button. Once you get to grip with passing you’ll find that the best way to play the game is by creating a attacks through your passes. In addition the added animations for passing is extremely welcome and visually they can create some spectacular goals, including passes and crosses with the outside of the players boot. Shooting however suffers still despite added animations. The lack of variety hampers the realism of shooting and I feel this may be a losing battle for Konami as despite adding more it’s still not enough. A good example of realistic shooting animations has to be drawn to FIFA who just gets it on this specific occasion. The weight of some shots definitely felt underpowered when I had clearly held down the shoot button. Simply put, shooting is a problem Konami need to solve.
The general gameplay however still stands out and is easily the best part of the entire package, as it should be. As previously mentioned the pace is spot on and while I’ve not felt team AI stand out from team to team, the truly exceptional players, Neymar etc, stand out easily on the pitch from their peers. Fouls still do not occur enough from the opposing AI. I had one foul in my first four games which simply put, isn’t good enough or realistic. The great news is that Konami have already said they are exploring ways to improve this. Dribbling is fantastic with the right players and impossible with the wrong ones, which is how it should be. The right stick is still king when it comes to getting past players whilst dribbling and perform little deft touches and tricks. The last negative gameplay element in my opinion is that the promise of auto shielding has shown minimal results. In the earlier builds I was lucky enough to play it was prevalent, however now I see it only a few times in the game and very rarely from the AI.
Modes suffer again this year with minimal changes to MyClub and Master League. Random Selection mode is back though and is a massive addition for a bit of fun. However it doesn’t take away the sting when the modes there for longevity have barely changed. Transfer tweaks are welcome in Master League but not enough and MyClub will be relying on a winning formula from last year.
Konami have increased their licenses this year by adding more partner clubs, Internazionale, Valencia, Fulham among many others. However the lack of the big boys, Manchester United, Juventus, Real Madrid and Bayern Munich will be a blow to PES League players who will be restricted to licensed teams only in the PES League finals. However for everyone else Edit mode will be your saving grace as per usual. By the end of month 1 I am certain that Editing sites like PES World and others will have every single team in the game looking perfect.
As online is unavailable we are unable to cover it, however we will play when it is and update this review.
The changes made in the day 1 patch have saved PES2018 from being the ultimate waste of potential. Overall the game is very good but still needs changes to shooting, fouls, atmosphere and finding some individuality in the teams. Modes still are craving some more attention too, and this ultimately stops the game from being superb. If you are hardcore, you may be content if even a bit disappointed, however for the more average gamer, PES 2018 is a fun and fantastic game of football.
KONAMI becomes Official Video Gaming Partner of Valencia CF
Konami Digital Entertainment B.V. has announced it has become the Official Video Gaming Partner of Spanish giants, Valencia CF. The agreement will see the club faithfully recreated within the publisher’s Pro Evolution Soccer (PES) series and the pair will work across a series of complementary promotional activities.
The deal comes as KONAMI looks to strengthen its ties with the world’s best clubs for its PES series. Valencia CF is one of the most successful clubs in the Spanish league, with six titles, numerous domestic trophies, and European success in the UEFA Cup competition.
As Valencia CF’s Official Video Gaming Partner, KONAMI will work closely with the club to ensure their representation within the PES series is as close as possible. The agreement allows KONAMI to use the home, away and third kits in the forthcoming PES 2018 and the first-team squad will be perfectly created within the game. Player faces and individual skills will also be matched, while KONAMI and Valencia CF will also work together across a host of promotional activities.
The pair will launch a series of digital co-promotions throughout the year, with KONAMI contributing visuals from the game to assist in Valencia CF’s match day social media activities. With PES 2018 using the mantra “Where Legends are Made”, PES 2018 will also see KONAMI further expand its eSport interests. June 2017’s PES League World Final saw 16 players from around the globe gather to win a stunning $200,000 prize, and KONAMI will use Valencia CF’s iconic Mestalla stadium to host Pro Gaming competitions and other key events throughout the season.
Jorge García, Valencia CF Head of Marketing, Commercial and Fan Experience Area, said that he is “delighted with this partnership, as KONAMI are a worldwide partner who will help us to take the Club to millions and millions of gamers. We’re looking forward to seeing the spectacular images of our players in the new and future editions of the PES series.”
“Valencia is a club with a rich history, lots of legends and some exciting talent in the current roster,” commented Jonas Lygaard, Senior Director – Brand & Business Development for Konami Digital Entertainment B.V. “Valencia CF is loaded with history, home to great successes, and some of the world’s greatest players have come through the ranks here as well, with Mendieta, Kempes and Ayala to name a few. With the club looking ahead to pushing on in the 2017/18 season, we are honoured to have been chosen as Valencia CF’s Official Video Game Partner, and look forward to working closely to realise them in-game and seeing them compete for a top league position.”
PES 2018 will be released for PlayStation®4, Xbox One, PlayStation®3 and Xbox360 on September 14th.The game will also be available via Steam in a version that has undergone substantial improvements in terms of aesthetics and content, ensuring the game enjoys parity with the current gen formats.
For more information, please visit: https://www.konami.com/wepes/2018/
To view the new trailer, please visit: https://www.youtube.com/watch?v=J8GvJgwIIpk
Konami have just announced Fulham FC as their latest global partnership.
The deal will see the PES2018 branding on the back of the Fulham FC match day kits as well as be he main sponsor for their Youth Team jerseys.
You can read the entire press release below:
Konami Digital Entertainment B.V. has announced it has entered an exclusive global partnership with Fulham FC, one of London’s oldest and most iconic clubs, for its Pro Evolution Soccer (PES) series.
Fulham were founded in 1879 and are London’s oldest professional football club. Having just missed out on promotion last season, the club are looking to the new season to build on their progress of the last few years and the club’s reputation for the development of talented young players.
KONAMI and Fulham have entered an exclusive agreement that will see the club perfectly recreated within the publisher’s forthcoming PES 2018. The full squad will be recreated in game with all kits and players to be perfectly replicated via Konami’s full body-scanning process, while KONAMI will also have an extensive presence within the club’s stadium, as part of the match day experience, and within the club’s progressive youth academy.
PES 2018 branding will feature on the back of the club’s new home, away, third and goalkeeping kits, and will be main sponsor of the Youth Team’s kit, showcasing the publisher’s support of the club’s enviable talent base. KONAMI and PES 2018 branding will also be prominent across the ad boards around the pitch and within branded areas inside the ground, and on ball boy kits on match days. KONAMI will also be taking over Fulham’s Family Zone area, with gaming set-ups showcasing the club’s inclusion in-game available for young fans to experience. PES 2018 will also be available in the club store and online eStore with an exclusive Fulham FC slipcase, and KONAMI is committed to working closely with the club’s online and social media teams to create cross-promotional campaigns including PES branding within match day team announcements and goal updates.
The agreement comes as KONAMI continues to extend the range of its in-game partners for the PES series. PES 2018 sees the publisher unveil an extensive range of new elements that build upon the previously laid foundations. Centred on the concept that PES 2018 is “Where Legends are Made”, the new game has more additions than any other in the series for the last ten years, including new ways to play, a PC version to the standard of the leading console iterations, and an unrivalled gameplay experience.
“Fulham is a club with an enviable heritage and a very bright future,” commented Jonas Lygaard, Senior Director – Brand & Business Development for Konami Digital Entertainment B.V. “It is a club that is on the cusp of very good things, with a policy that continues to nurture its youth prospects. KONAMI is extremely happy to be working closely with such a progressive club. We will enjoy having prominent branding position on match-days, making full use of the Family Zone, and are proud to be presented on the front of the Youth Team’s kits, as well as a key sponsor to the first XI.”
“We welcome KONAMI as a new partner to the on-going development of Fulham’s growth,” commented Casper Stylsvig, Chief Revenue Officer for Fulham. “PES 2018 is seen as the definitive football title for home systems and mobile users, and we are delighted to be so well represented within such an illustrious game. We also welcome KONAMI to Craven Cottage via its sponsorship commitments and as a new back of shirt partner for the first team and front of shirt partner for our exciting Youth Team squads.”PES 2018 will be released for PlayStation®4, Xbox One, PlayStation®3 and Xbox360 on September 14th. The game will also be available via Steam in a version that has undergone substantial improvements in terms of aesthetics and content, ensuring the game enjoys parity with the current gen formats.
For more information, please visit: https://www.konami.com/wepes/2018/
To view the new teaser trailer, please visit: https://www.youtube.com/watch?v=jGgNxN0rQYw
Let us know what you think about this partnership in the comments below!