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25% Off All Video Copilot Products Including Bundles & Upgrades

Sale ends Sunday January 20, 2019

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Here’s a sample of what’s on sale:

Video Copilot Element 3D

Lightning-fast 3D Particle Array System and Text Generating System for Motion Design and Visual FX Artists

Element 3D allows users to import OBJ file or 3D objects created in Cinema 4D into Adobe After Effects and clone, manipulate, and distribute them with it’s unique particle array system. Element 3D’s user interface is well-designed and easy to use, and the Open GL rendering allows users to quickly create beautiful 3D text and complex particle arrays with dynamic reflections, shadows, and texture mapping, all inside After Effects!

MSRP: $199.95 SALE: $149.96

Buy Now at Toolfarm

Video Copilot Optical Flares for After Effects

Developed for generating and animating organic-looking lens flares in Adobe After Effects with unbelievable ease and speed!

Optical Flares has an intuitive, elegant interface that makes designing beautiful, realistic, and complex lens flares a joy. Open GL acceleration allows artists to quickly and easily generate flares and add finishing touches to motion graphics and live action footage. Every flare is completely customizable so the options are limitless.

MSRP: $124.95 SALE: $93.71

Buy Now at Toolfarm

Video Copilot Motion Design Bundle

Contains Element 3D v2 + BackLight + Motion Design 2 + Pro Shaders 2!

Element 3D is lightning-fast and easy to use, BackLight allows artists to create gorgeous reflections inside Element 3D. Create unique shapes and animations with the Video Copilot Motion Design Pack, and Pro Shaders 2 comes with more than 300 tiled materials, for creative and realistic textures in Element 3D.

MSRP: $349.95 SALE: $262.46

Buy Now at Toolfarm

Video Copilot ULTRA STUDIO Bundle

Includes Element 3D, Pro Shaders 2, BackLight, Motion Design II, MotionPulse, Shockwave, as well as the model packs JetStrike, Flight Kit and Metropolitan.

MSRP: $699.95 SALE: $524.96

Buy Now at Toolfarm

The Video Copilot Winter Sale ends January 20, 2019.

Shop all Video Copilot Products

The post Video Copilot Winter Sale – 25% Off All Products – One Week Only appeared first on VFX Plugins.

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Corona Renderer delivers high quality, physically-based shading in production rendering for Autodesk 3DS Max and NOW for Cinema 4D!

Compatability

  • Maxon Cinema 4D R14, R15, R16, R17, R18, R19 or R20
  • Microsoft Windows (7, 8, 8.1, 10)
  • macOS (10.7 or newer)

Learn more | Purchase Corona Renderer for Cinema 4D

Read on to learn about the major features or view the video below.

Corona Renderer 3 for Cinema 4D Main Features Video - YouTube

Coronoa Renderer for Cinema 4D Feature List Interactive Rendering

Say goodbye to test renders thanks to Interactive Rendering (IR). Now you can get near-instant feedback on how your image will look, while you adjust lighting, materials, objects, and in fact anything in the scene.

Denoising

Save up to 70% on your render times by using Denoising! This removes the need to wait for the render engine to clean up noise by calculating extra passes, and instead denoising intelligently detects and cleans up remaining noise. The example below shows the difference between a fully denoised image and one with no denoising, both rendered for 30 passes:

Denoising comes in two flavors. The first is High Quality denoising, which runs on the CPU, gives reliable and high quality results, but can take longer to run and can only be used on final renders.

The second type is NVIDIA GPU denoising, which runs on the GPU (compatible NVIDIA GPU required), can be much faster than High Quality but may introduce more blurring or artifacts, and can be used for Interactive Rendering as well as final renders.

When using denoising for a final render, you can blend between the raw render and the denoised version, to find just the right balance between cleaning up noise while preserving detail.

LightMix

The Interactive LightMix lets you adjust color and intensity of light sources during or after rendering. This is ideal for making subtle adjustments to the warmth, color or brightness of Corona Lights or light emitting materials, and can also be used for more extreme changes like turning day into night, all without re-rendering!

As well as handling Corona Lights and materials that emit light, it also works with the Corona Sun and with environment lighting from Corona Sky or HDRI images, so that you can control all aspects of lighting without having to re-render.

Denoising can be applied to each LightSelect pass individually, and by enabling it for all LightSelect passes, your final LightMix pass will be denoised in full as shown in the example above.

Corona Node Material Editor

Cinema 4D R20 introduced its own node materials, but these serve a different purpose than the Corona Node Material Editor (or Node Editor for short). While the native C4D node materials are a unique type of material, the Corona Node Editor is a global or world view of all your materials, letting you work with almost any materials whether they are Corona materials or not (note that the Cinema 4D node materials introduced in R20 do not work with the Corona Node Material Editor at this time, as there is no API for those in Cinema 4D yet).

Here’s a detailed look at the features:

It is a global or world view of materials
Our Node Material Editor is a way to view any of your scene materials – as many as you like at once – and then create or edit them using visual nodes, which greatly simplifies material creation.

You can use views to organize your materials
You can create as many views as you like, for example one view may contain all the wood materials, another all the metal materials, and so on – although how you use views is entirely up to you!

It can handle almost any sort of material
You don’t need to create a special material to use the Corona Node Material Editor. This means that any existing materials can simply be dropped into it, to take advantage of this visual way of working with them.

It also works with native Cinema 4D materials and shaders, Substance shaders, etc.

You can connect one shader to any number of channels, or any number of materials
Natively in Cinema 4D, if you attach a Noise map to the Diffuse for example, then want to add the same Noise map to the Bump, you end up with two separate Noise maps and have to edit or adjust both whenever you want to change them.

The same applied if you wanted to connect a shader to more than one material – you would end up with separate copies of the shader, and would have to modify the parameters in two (or more) places to keep things matching.

Using the Corona Node Material Editor, you can now connect one shader to as many channels – and to as many materials – as you like; change that one shader, and you affect all the channels and materials it is connected to (behind the scenes, this is done using a new Corona Shared shader, but you never need to know or think about that and can just draw your connections to hook up your shaders any way you like!)

It works with the native Layer shader
The native Layer shader is a bit of a different animal from most shaders – for one thing, the number of connections to it can change depending on how many layers you want, and its UI changes accordingly too.

It took some clever work, but we have the native Layer shader working perfectly in the Corona Node Material Editor, including being able to use Folders!

And you can use the native Layered material too – and mix and match all this functionality in any way you want.

You can edit in the Corona Node Material Editor, or in the native C4D material editors
You can swap back and forth between how and where you edit your materials, without having to worry. It’s up to you how you want to work with your materials!

Lots of functionality to ensure ease of use
As you’d expect from Corona Renderer, there are lots of features to make sure your workflow runs smoothly, such as auto-sorting of the node layout, select by selection box, CTRL + Drag to copy the selected nodes, and more.

It is not dependent on which version of Cinema 4D you are running
Since the Corona Node Material Editor is part of Corona Renderer, it will run in any version of Cinema 4D that is supported by Corona Renderer (R19, R18, etc.)

Integration

Corona Renderer is an external render engine, but we’ve made sure it’s so closely integrated with Cinema 4D that you’ll soon forget that and view it just the same as the internal render engines.

You can render to the viewport, render to the native Picture Viewer, render to the Corona VFB – it’s all the same to Corona. The native Picture Viewer also has access to all the post-processing options found in the Corona VFB, and the PV and VFB stay in sync whichever one you use to adjust a setting.

Lights

Sun and Sky
The Corona Sun and Corona Sky work together to give an easy to use realistic lighting system. How high the sun is in the sky will automatically adjust the color of the sun and the sky, and the sun will always generate soft shadows since it is physically realistic (though you can adjust the size of the sun to sharpen or soften the shadows further if you prefer).

HDRI
You can use an HDRI to illuminate your scene by using the Corona Light material applied to a Cinema 4D sky.

Corona Lights
An all-purpose, flexible light that lets you create any light source in your scene. It can be set to be an area light using a circle or rectangle, or an object such as a sphere, cube or cylinder, or a sector from sphere.

Directionality lets you control how focused the light is, or alternatively you can load an IES profile to determine the shape of the light distribution.

Corona Light Material
You can apply this material to any object to turn it into a light emitter. Add a touch of bloom and glare and the standard Cinema 4D character becomes a visitor from beyond!

Cinema 4D Native Lights
Corona Renderer works with most Cinema 4D native lights, including spotlights, without any need for conversion. Corona Renderer even supports some of the non-physical parameters in the native Cinema 4D lights, such as Shadow Color. We have a helpdesk article that explores more about support for native Cinema 4D lights.

Materials

Corona Material
The Corona Material is a universal material with which you can easily create almost any material.

Some specific parameters in the material are called out below as examples:

Dispersion
Dispersion is where light of different wavelengths is refracted by different amounts through a material. It is ideal for creating realistic glass or gemstones:

Subsurface Scattering
You can use a standard Corona Material to create materials where light penetrates the surface and bounces around inside the material before exiting again – called Subsurface Scattering, this effect is needed for realistic milk, wax, marble, orange juice, fruit, and more.

Corona Volume Material
The Corona Volume Material is ideal for fog, mist, and other materials that have no actual surface properties (the regular Corona Material has volumetric parameters for materials that have both volumetric properties and surface properties).

UVW Randomizer
This allows applying a random offset / rotation / scale to textures and maps applied to different objects. You can use this to vary the look of one wood texture applied to many planks, for example, so that there is no obvious repetition in the scene.

Triplanar
The Triplanar map is useful for applying textures to objects without having to explicitly unwrap their UVs. It prevents visible seams by introducing blending between the applied maps, and it does not produce stretching, which is characteristic to standard planar mapping.

On import, as expected it has no UV mapping, and applying a bitmap gives a solid color. Applying a simple default UV tag does not help, as it gives a distorted texture. Rather than come up with a good UV unwrap for the object, all we need to do is apply the Corona Triplanar map (without ever needing to apply a UV Tag at all).

Hair and Skin
Both hair and skin are complex materials to render, with many unique properties that can’t be covered adequately in an all-purpose shader, which is why Corona has dedicated shaders for them.

Both the Hair and Skin shaders give great results, render quickly, and are easy to use even if you have never tackled these materials before.

The Corona Skin shader can simply be applied to any object. For the Corona Hair shader, you have several options:

  • Use the native Cinema 4D Hair material and apply the Corona Hair material to it. This is the recommended approach – the native hair material will control the structure (bend, curl, twist, etc.) while the Corona Hair material will control the overall appearance and color with full access to the parameters there. The Cinema 4D hair material does not need to be set to generate geometry.
  • Use only the native Cinema 4D Hair material. Corona Renderer will implicitly convert the material properties to Corona Hair and render accordingly (this means it may look different than rendering natively in Cinema 4D, which does not use PBR materials for its hair material – you also won’t have access to the specific parameters in the Corona Hair material to tweak them just as you want).
  • Use only the Corona Hair material, applied to some geometry. This can be done with geometry from any source, but then you do not have ongoing parametric control of things like bend, curl, twist etc.

Color Correct
This map lets you adjust Brightness, Contrast, Saturation etc. for any input map.

Tonemap Control
This is used to remove a map from being processed by tone mapping, for example when you have a backplate that you don’t want to be affected by Exposure, LUTs, and other post-processing adjustments.

Native Cinema 4D Shaders
Corona Renderer will implicitly convert most native Cinema 4D shaders, and render them as expected in most cases.

Because of this, some Corona shaders have not been ported from 3ds Max because Cinema 4D already has native shaders that perform the same role and Corona Renderer works with these shaders. For example, there is Variation shader for randomizing textures by object or material ID (so there is no need for the Corona MultiMap shader), and the Layer shader (so there is no need for the Corona Layered shader).

Scene Converter

Note that native Cinema 4D shaders are not PBR-based, so some aspects of the materials may not render exactly as they do in a native Cinema 4D render engine – e.g. chrome materials may have too much Diffuse and not a high enough Reflective Fresnel. When implicit conversion is not enough, you can use the Corona scene Converter to convert the scene to Corona Materials, which lets you adjust the Corona materials to give the expected results.

Corona Camera

The Corona Camera works intuitively and just like a real camera. Below is a look at some of the features:

Motion Blur
Motion Blur is fully supported from the Corona Camera, with realistic controls and results.

Depth of Field
The Corona Camera’s depth of field offers advanced Bokeh controls for Center Bias, Vignetting and Anisotropy.

Positive values of Center Bias expand the bokeh into rings, while negative values compress the bokeh highlights.

Positive values of Vignetting give a harder edge to the Bokeh toward the outside of the image, while negative values create a harder edge to the Bokeh highlights toward the center of the image.

Anisotropy affects the aspect ratio of the bokeh effect, with values above 0 stretching it horizontally, and below 0 stretching it vertically.

VR
The Corona Camera also has all the controls you need to render your panoramic images and VR content, with just the click of a few checkboxes.

Team Render Support

Corona Renderer works with Team Render out of the box, making it easy to harness the power of all your available machines to contribute to a render (or to share frames of an animation across machines using the Team Render Server).

macOS

Corona Renderer for Cinema 4D is available for macOS as well as Windows, so whichever platform you run Cinema 4D on, you can have access to the power of Corona!

Post Processing

Corona Renderer aims to simplify the process of going from 3D scene to finished image, including reducing or even removing the need to turn to any 2D post-processing software. During or after rendering, you can adjust features such as exposure, white balance, color curves, contrast, saturation and more, all right in the Corona VFB or Cinema 4D Picture Viewer.

You can also apply LUTs to give the look of a particular camera or film stock to your image, apply bloom & glare, and blur and sharpen the image.

Corona Image Editor

The Corona Image Editor (or CIE as we like to call it) lets you apply LightMix, denoising, tone mapping, LUTs, bloom and glare, curves, blur / sharpen, vignette, etc. to images outside of Cinema 4D, using images saved in CXR format.

The CIE runs under Windows and macOS – the example screen grab below shows it being used to adjust a render from the free Paris Apartment scene from Slashcube (on macOS):

Post-processing set ups and LightMix set ups can be saved as .config files and freely exchanged in either direction between the VFB in Cinema 4D and the CIE.

Shadowcatcher

The Corona Shadow Catcher material allows you to seamlessly and realistically combine your 3D scene with an HDRI map or backplate image. This allows your objects to interact with the existing image by occluding lights and casting shadows as if they were in the scene when the image was captured.

Lining up your object or camera’s point of view is made simple thanks to the Interactive Renderer, too.

Render Selected

This allows you to render only the selected object from the viewport (unselected objects will not be shown in the rendered image); or users can specify what to render/not render in an include/exclude list. The feature works both in a final render, and in Interactive Rendering.

Resume Render

If you were forced to stop rendering before an image was complete, you can now save this “half-rendered” image and resume the rendering later. This feature works for the VFB and the Picture Viewer.

You can also use this feature to add additional passes on top of an already rendered image, if you later decide those would have been useful. You can choose to resume the last render if it is still loaded in the VFB, or simply save the render to Corona EXR (.CXR) format to be able to use this feature at a later time or date.

Multipass Rendering

If you want to work with your image or animation in post, Corona Renderer has a comprehensive range of Multipass Channels including Velocity, ID, ZDepth and many more. You can also use the “Render only masks” option to quickly render the Mutipass Channels without having to render a Beauty pass.

Corona Proxy

Proxies are useful for keeping smooth viewport performance while handling large amounts of high-poly objects in the scene, by letting you decide how the proxies will be represented in the real-time viewports in Cinema 4D. They also make your scene files smaller, as the proxy objects are stored separately (and can be re-used in other scenes).

Note that proxies do not improve render time or quality in any way.

Portals

Portals are geometry (usually planes) with the Corona Portal material applied that help direct Corona Renderer on where to focus its sampling so that an image cleans up faster. Corona Renderer does not care about the direction of the normals of the portal geometry.

Learn more | Purchase Corona Renderer for Cinema 4D

The post Corona Renderer 3 for Cinema 4D is Now Available appeared first on VFX Plugins.

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VFX Plugins by Michele - 6M ago

The Academy of Motion Picture Arts and Sciences gives away nine scientific and technical achievements each year at the Scientific and Technical Awards, aka Sci-Tech Awards. They honor the best advances in tech and science in the visual effects and film industry.

Congrats to Marco Paolini and Paul Miller for being recognized with a Sci-Tech Award for their innovative software design and engineering of the Silhouette rotoscope and paint system.

Also, congrats to the Adobe After Effects and Adobe Photoshop teams for being recognized on their continued work on these great products.

Congrats to everyone who worked so hard and is being recognized by the Academy


Silhouette FX


Silhouette is a complete package of visual effect tools which includes rotoscoping, paint, morph, effects and keying

Invaluable in post-production, Silhouette continues to the ring best of class tools to the visual effects industry. As a fully featured GPU accelerated compositing system, its standout features are award winning rotoscoping and non-destructive paint as well as keying, matting, warping, morphing, and a total of 142 different nodes–all stereo enabled.

Silhouette FX     Rental     Download Demo

The post Academy Sci-Tech Awards appeared first on VFX Plugins.

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CG Channel posted about D-NOISE, a free plug-in for Blender for noise removal. D-NOISE from Remington Effects is a Blender plugin uses the NVIDIA® OptiX AI-Accelerated Denoiser. It is AI-driven and GPU-based so it’s fast!

D-NOISE: A FREE AI-Accelerated Denoiser for Blender - YouTube

Chaos Group, cebas, Autodesk, Redshift, Pixar and others are partners in this technology, so you should be hearing about OptiX a lot more in the future.

Download D-Noise

Download D-NOISE

D-NOISE System Requirements
  • Blender 2.79 and 2.80
  • Windows 8 or 10
  • NVIDIA GTX 600 Series or newer
  • GeForce driver version 390.xx or newer
More information on D-NOISE

Siggraph 2017: Train Your Own AI Denoiser

Other Freebies that work with Blender

Free: Evermotion NOX Renderer – OX is a free stand-alone, physically-accurate state-of-an-art renderer. Its engine is based on unbiased methods. Global illumination is evaluated using Path Tracing or Bidirectional Path Tracing. Light behavior is based on laws of physics, however some simplifications occur. Many post-production actions can be done in NOX internally, so no additional software is necessary. NOX works with scenes created and imported from 3ds Max, Blender and Cinema4D.

The post Free D-NOISE Plug-in for Blender appeared first on VFX Plugins.

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There’s still time to save big on products from Avid, Next Limit, Telestream, AutoDesSys, iZotope, Xfrog, Magix, Boris FX, NewBlueFx, Audionamix, Ramma, and more!

Sales Ending Monday December 31, 2018.

Shop all Sales

Here’s some of what’s on sale, it’s not an all-inclusive list, as that would be way too long, this is just a sample:

 

Avid – 20% Off

Save 20% on Media Composer including upgrades, Phrasefind & Scriptsync Options.

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Audionamix – Up to 70% Off

All Audionamix products are on sale, including IDC, XTRAX STEMS, bundles and more

Shop Now

 

 

AutoDesSys – 15% to 35% Off

Save 25% on new licenses form*Z, including additional seats, and save 15-35% off upgrades from older versions.

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Boris FX – 50% Off

Save 50% on the new Continuum Title Studio, the next-gen 3D titling and animation plug-in.

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iZotope – Up to 50% Off

Save on Nectar, Neutron, Ozone, RX Products and Select Bundles.

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Magix – Up to 50% Off

Save on Magix Sound Forge Pro, Vegas Pro, Vegas Pro Edit, and Vegas Pro Suite.

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NewBlueFX – 25% Off

Save 25% off all NewBlueFX products, including bundles, upgrades and academic software. Even Titler Pro is on sale.

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Next Limit – 30% Off

Save 30% on new licenses of all Next Limit RealFlow Products and Maxwell Render.

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http://www.toolfarm.com/store/cart/referral/referrer/VFX/url/madebyflame_rammaRamma – 50% Off

Save 50% on Ramma, the post production support software.

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Telestream – 30% Off

Save 30% off new licenses AND upgrades of Wirecast Studio & Pro (including upgrades), ScreenFlow (including upgrades), Switch Player, Plus & Pro.

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Xfrog – Up to 80% Off

Save up to 80% on all Xfrog products, including Xfrog for C4D R20, Plants Volumes 1 & 2 and more.

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The post Holiday Sales at Toolfarm, Ending Dec. 31, 2018 appeared first on VFX Plugins.

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Based on the latest advancements in real-time rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions.

U-RENDER Showreel 2018 - YouTube

U-RENDER Launches into Early Access

U-RENDER Early Access provides a cost-effective version to establish high-quality real-time rendering in production pipelines.

Klagenfurt, Austria – 12. December 2018 – U-RENDER ends the public beta test phase and launches into Early Access, starting 17. December 2018

U-RENDER Early Access provides a very cost effective version to establish high-quality real-time rendering in production pipelines.

The Early Access product will be “U-RENDER for Cinema 4D” and will include the U-RENDER renderer as well as the Cinema 4D host plug-in.

Early Access is a bridge between the beta version and a later, proven version “1.x”. The intention is to smooth over typical “Version 1.0” issues. Customers are able to adopt and establish new workflows and services earlier, increasing their lead on competitors by using U-RENDER for high-quality real-time rendering.

U-RENDER Early Access will go on sale on 17 December 2018. The free, public beta test will end with the start of Early Access.

The Early Access version will still be designated as Beta version at launch and change to Stable at some point during the Early Access phase.

Early Access allows customers to purchase U-RENDER at a strongly discounted price – including all updates during the first 12 months. U-RENDER Early Access will start at € 199 MSRP (net plus applicable taxes).

As U-RENDER is improved and new features are added, the price will be increased over time. The target price for U-RENDER after leaving Early Access is € 399.

Please visit our product page for U-RENDER > Requirements for more information about available features and system requirements.

Summarized Information

  • Early Access starts 17 December 2018
  • Free Public Beta Ends
  • Start Price 199 EUR / 229 USD (net plus applicable taxes)
  • All Updates for 12 months included
  • Starting as Beta and reaching Stable during the Early Access phase
  • Price after Early Access will be 399 EUR
About U-RENDER

Achieving high-quality rendering results in milliseconds, U-RENDER is the ideal solution for look development, design ideation, and creative experimentation. It provides stunning results that can be used to accelerate the creative process, delivering high-quality results suitable as a final image.

U-RENDER helps to dramatically reduce iteration times and allows for cost savings in both hardware investments and energy consumption.

U-RENDER’s physically based lights and materials allow full creative control with relatively few parameters to create realistic surfaces. Building on established industry best practices, U-RENDER’s material system allows to use a wide range of readily available material and texture libraries based on PBR principles.

To accelerate texturing, U-RENDER supports a wide range of procedural texture projections that make the painstaking process of UV unwrapping unnecessary. This can accelerate look development and supports early phases of experimental creative processes.

To allow a maximum of flexibility in later compositing stages, U-RENDER supports the output of multiple passes – including material and object masks. Passes allow fine-grained control over the final appearance and provide extra flexibility to artists who want to leverage render the result to their fullest.

For creatives who want to skip extensive compositing and post-production, U-RENDER comes with a range of post-processing effects to accelerate the finishing of images. Effects like bloom, vignette, and chromatic aberration allow for quick adjustments that can push renderings even further. 

U-RENDER
Get Early Access pricing now!

Based on the latest advancements in real-time rendering, U-RENDER integrates into traditional rendering pipelines and is designed to support and even replace offline CPU and GPU rendering solutions.

Achieving high-quality rendering results in milliseconds, U-RENDER is the ideal solution for look development, design ideation, and creative experimentation. It provides stunning results that can be used to accelerate the creative process, delivering high-quality results suitable as a final image.

Buy Now        Download Demo

 

The post New: U-RENDER, High-Quality Real-Time Rendering for Cinema 4D appeared first on VFX Plugins.

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You know the Oscar Awards, the Grammy Awards, the Golden Globes, and the rest? Well, YOU can vote in the 2018 Toolfarm Top 10 Plug-in Awards and determine which plug-ins deserve the recognition. Plus, register to win some great prizes!

As we have done for the past several years, we are compiling a definitive Toolfarm Top Ten list for 2018 from Toolfarm customers. Vote on plug-ins for After Effects, Premiere Pro, Cinema 4D, and Final Cut Pro, DaVinci Resolve and Avid. Vote for your favorites, support your favorite plug-in developers, and register to win some great prizes! Voting is open for one month. 

Prizes include store credit to Toolfarm, a RenderGarden license, and copies of Green Screen Made Easy.

Note: If you’d rather take the 2018 Toolfarm Top 10 Plug-in Awards Survey on its own page, click here.

****** Voting ends Friday, January 11, 2019. Vote now! ******

                       

The post Vote in the 2018 Toolfarm Top 10 Plug-in Awards, Win Prizes! appeared first on VFX Plugins.

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Autodesk has released a security tool that protects you from malicious 3rd party scripts. These viruses can corrupt the 3ds Max environment, cause data loss and instability, as well as spread to other systems.

The Security Tool provides immunity against CRP, ADSL, and ALC 3rd party scripts, and is the most effective way to detect and remove them from 3ds Max startup scripts and scene files.

The tool was included in 3DS Max 2019.2, but it is now available free of charge on the  Autodesk App store, and adds compatibility with Max 2015 – 2019.

Features of the Security Tool include:
  • Detects CRP, ADSL, and ALC in 3ds Max startup scripts, and keeps them clean of these corruptions
  • Detects CRP, ADSL, and ALC in 3ds Max in scene files no matter how they are loaded into 3ds Max (merged, xrefed, drag and dropped, loaded through scripted commands, etc), and cleans them of these corruptions
  • Ensures that 3ds Max will not save CRP, ADSL or ALC corrupted scenes
  • Asks for user confirmation before cleaning startup scripts and scene data
  • Works in quiet and other non-interactive usage scenarios of 3ds Max, such as command line rendering and batch scripting
  • Logs all its actions to the system log (Max.log)
  • Does not prevent the user from fully using 3ds Max even when choosing not to clean the startup scripts or scene data

Find out more about the viruses and the tool in Autodesk’s help.

Get the 3ds Max Security Tool

The post Security Tool for Autodesk® 3ds Max® – Protection from Malicious Scripts appeared first on VFX Plugins.

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Tuesday, December 4, 2018, is the Red Giant One Day Year End Sale – your one chance to save 40% on all Red Giant products. 24 hours only! Plus, add-on RenderGarden to your order and get it at a steep discount, but only while the Red Giant sale is on.

Red Giant Year End Sale
  • 40% off everything* Red Giant.
  • 24 Hours Only!
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Recommended Products:

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Trapcode Particular

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This release mainly brings bug fixes to Maya 2018. This is a free update to all current subscribers to Maya and the Autodesk Media and Entertainment Collection. The following information is from the Maya 2018.5 release notes from Autodesk.

Maya 2018.5 What’s Fixed

The following list contains bug numbers and corresponding descriptions for issues fixed in this release.

Animation  

  • MAYA-95205 Missing node upstream of wire deformer causes crash in Maya 2018
  • MAYA-95146 MPxBlendShape Crash With Deferred Reference
  • MAYA-94861 Correctness : Param curve made static does not act static
  • MAYA-94750 Array attribute that has compound children connected may not update correctly
  • MAYA-94707 GPUOverride : macOS Mojave now supports implicit sync
  • MAYA-94682 Camera offset doesn’t work with Parallel Evaluation
  • MAYA-94382 Facial rig meshes don’t move or deform in EMS or EMP modes
  • MAYA-94097 Rotation with quaternion interpolation is changed after save/load scene
  • MAYA-94058 Array Attr inside a Compound is not evaluated
  • MAYA-93910 parentMatrix attribute of a custom transform node does not evaluate
  • MAYA-93681 Performance of the Camera Sequencer in Maya 2018 is much slower then previous versions
  • MAYA-93647 Trax : Shot values are set to 0 when changed from channel box
  • MAYA-93526 TimePrecision : Frame rate of movie file output by playblast is not correct with non-integer fps
  • MAYA-93513 Selecting curves from multiple layers not working in the graph editor
  • MAYA-93422 GraphEditor : MPxAnimCurveInterpolator causes crash if buffer curves are displayed
  • MAYA-93342 Invisibility evaluator doesn’t take into account switching meshes using attributes
  • MAYA-92758 The “playblast” command writes out incorrect filename when frame arg is negative
  • Foundation
  • MAYA-95530 Python deadlock with nested executeInMainThreadWithResult
  • MAYA-95311 Importing obj file with long group line crashes
  • MAYA-94895 Missing “lib” folder in macOS DevKit
  • MAYA-94581 DevKit : libicu* libs are missing in devkit on Linux
  • MAYA-93804 Shiboken bindings changes every time you generate bindings
  • MAYA-93527 icudt53.dll is missing from devkitBase\devkit\bin to compile the qtForms plugin example
  • MAYA-93332 Maya crashes when referencing files with animation layers
  • MAYA-92953 Crash due to the lag created in the Hypershade with DAG nodes in reference

Maya LT  

  • MAYA-94781 Copy & Paste not working

Modeling  

  • MAYA-94853 UV snapshot: new snapshot created when overwriting the existing file

Rendering  

  • MAYA-94126 Crash on Maya exit after setting playblast output transform in Color Management Preferences, then playblasting

UI  

  • MAYA-94449 Manipulating values in the channel box crashes Maya
  • MAYA-89982 Crash when repeatedly calling a custom tool to create a window

Viewport  

  • MAYA-95376 Objects with connected visibility not triggering EM graph in VP2.0
  • MAYA-94037 Crash when trying to playblast
  • Return to Top

Limitations and notes

Unless otherwise noted in the What’s Fixed section, please be aware that this release contains the same Known Limitations described in the previous versions of Maya Release Notes.

MAYA-95067 – (Mac only) Update embedded Python from 2.7.11 to 2.7.15 (for TLS 1.2 Support)
We’ve updated the embedded version of Python on Mac to Python 2.7.15. This version of Python includes a local copy of updated OpenSSL libraries, which no longer have access to the default trusted certificates. (See https://www.python.org/downloads/release/python-2715/.)

The embedded Python has a set of default Root Certificates for the ssl module and uses the certificates provided by the certifi package: https://pypi.python.org/pypi/certifi.

In order to make use of these default Root Certificates, internally to Maya we set the environment variable SSL_CERT_FILE to point to the cert.pem file in the Python Framework. The user has some control over the use and setting of this environment variable. If the environment variable is already set, we will not overwrite the value. If the MAYA_DO_NOT_SET_SSL_CERT_FILE is set, we will not set the environment variable.

MAYA-92731 – Viewport 2.0 shaders using internal scene draw have garbage being drawn when FP buffer is enabled.
Workaround: Turn off FP targets.

Autodesk Maya

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The post Update: Maya 2018.5 is Now Available appeared first on VFX Plugins.

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