Loading...

Follow Upload VR on Feedspot

Continue with Google
Continue with Facebook
or

Valid

One of the simplest understands of virtual reality is the ability for the software and hardware to transport users to worlds different from their own, whether some wild fictional creation or a real destination on the other side of the globe. The North Carolina Zoo is partnering with Looking Glass to enhance their offering of exotic animals by giving visitors a chance to go on a virtual expedition in Africa.

Looking Glass is a North Carolina-based company that specializes in delivering VR content for businesses. Their services include 360-degree media production, VR/AR app dev, consultation, 3D virtual tours, and location based events. You can see a preliminary sample video of the Zoo expedition here.

The North Carolina Zoo has a wealth of habitats for different animals, including a few from Africa. The zoo features lemurs, African lions, red river hogs, baboons, and more. The Expedition Africa VR application, however, gives patrons a look at rhinos, elephants, and meerkats in an environment they’re more comfortable in.

Visitors can step into a themed area at the North Carolina Zoo and put on Oculus Go VR HMDs before being transported to Africa in the experience. The attraction is $3 per person and the zoo organizers anticipate that they will server roughly 2,000 visitors per week. The teaser for the virtual expedition will be playing on a loop around the zoo, so hopefully it will attract even more visitors. Not only is this an avenue for people of all ages to be introduced to VR, this could spark an idea that brings VR into local classrooms.

If successful, Looking Glass has already identified 40-50 other interested locations.

Expedition Africa VR captures 13 exotic African animals in 360 video and, at its most extreme, may inspire zoos to switch up their formats. Virtual reality has incredible potential for real-world impact and this is just one of the many examples of how it can be used as an educational tool.

Tagged with: zoo

The post North Carolina Zoo Adds Portal To Africa With VR Expedition appeared first on UploadVR.

Read Full Article
  • Show original
  • .
  • Share
  • .
  • Favorite
  • .
  • Email
  • .
  • Add Tags 

DigiLens, a Sunnyvale, California-based startup developing displays for augmented reality (AR) devices, today announced that it’s closed a $50 million oversubscribed series C round led by Universal Display Corporation’s UDC Ventures, Samsung Ventures, Pokémon Go creator Niantic, Continental AG, Sony Innovation Fund, and Mitsubishi’s Diamond Edge Ventures. It more than doubled the Sunnyvale, California-based company’s previous $22 million raise in January 2017, and it brings DigiLens’ venture capital haul to date to over $100 million.

CEO Chris Pickett said the fresh capital will fuel the development of its display technology for automobile, enterprise, consumer, avionics and military brands. “These partnerships provide the ecosystem that enables our technology to go into a variety of different [displays] in a variety of different form factors,” he added.

DigiLens’ premiere product is a holographic waveguide display containing a thin-film, laser-etched photopolymer embedded with microscopic holograms of mirror-like optics. A micro-display is projected into one end of the lens and the optics turn the light wave, guiding it through the surface before another set of optics turn it back toward the eye.

Above: DigiLens glasses can help you navigate your car.

Image Credit: DigiLens

DigiLens refined this technique nearly ten years ago, it says, when it was collaborating with Rockwell Collins to create avionic HUD systems for the U.S. military. More recently, the company devised a photopolymer material and holographic copy process that enables it to produce diffractive optics with printers, which tend to be cheaper than traditional precision-etching machines.

“UDC Ventures and Samsung Ventures have recognized through this investment that DigiLens is the frontrunner in waveguide technology and the only waveguide that can get to a consumer price point through its proprietary photopolymer, design software, and innovative manufacturing process,” said Pickett.

In January, DigiLens demonstrated its Crystal AR prototype, a glasses-like form factor that connects via a USB-C to a smartphone, computing puck, laptop, or desktop. It weighs in at half a pound and uses two layers for the full-color waveguide, which offers a relatively narrow 30-degree field of view but is dramatically cheaper than conventional materials. In fact, DigiLens believes products like Crystal AR could one day sell for $500, or roughly five to 10 times less than rival heads-up displays on the market like the Magic Leap One Creator Edition or Microsoft HoloLens.

DigiLens’ white label solution for car companies, meanwhile, can create a holographic waveguide that’s about a half a meter by 320 millimeters long, or large enough for a car windshield but compact enough to fit under a dashboard. The company says that such displays could generate colored arrows to tell drivers where to turn next, so that they don’t have to look at their phones.

Above: DigiLens’ holographic technology helps to augment the world.

Image Credit: DigiLens

DigiLens doesn’t intend to manufacture and sell AR devices itself. Instead, it intends to license its technology across a range of industries. Toward that end, it’s already creating nanomaterials for transparent, augmented reality (AR) displays for several undisclosed clients.

DigiLens has competition in TruLife Optics, WaveOptics, and Colorado-based Akonia Holographics, the latter of which spent a decade (and $100 million) unsuccessfully pursuing holographic storage before pivoting to displays. For its part, WaveOptics raised $26 million last December to gear up for the launch of its low-cost AR hardware product lineup.

But Pickett anticipates that products incorporating DigiLens’ technology will beat most — if not all — others to market. It’s targeting late 2019, with additional launches expected in 2020 and 2022.

“We are excited to partner with DigiLens as they continue to focus on enabling a number of high growth markets with their patented holographic waveguide displays,” said Universal Display Corporation president and CEO Steven V. Abramson, who will become a board advisor as part of the investment. “With parallels to our own business, we look forward to working together to bring best-in-class solutions to multiple industries and to collaborate on the future of OLED technology within the augmented and virtual reality display sector.”

DigiLens says it’s currently working with licensed waveguide manufacturer Young Optics of Taiwan; ODM and electronics supplier Malata of China; and pico display manufacturer Sekonix of Korea, whose modules leverage Texas Instruments DLP Pico products. Through a strategic partnership with Mitsubishi Chemical, it’s developing a plastic material for “high refractive” waveguide displays that it expects will be lighter, less expensive, and “nearly unbreakable.”

“We are building our infrastructure, so we can enter multiple markets at the same time,” Pickett told VentureBeat in a previous interview.

This post by Kyle Wiggers originally appeared on VentureBeat. 

Tagged with: DigiLens

The post DigiLens Raises $50 Million To Develop Cheap AR Display Tech appeared first on UploadVR.

Read Full Article
  • Show original
  • .
  • Share
  • .
  • Favorite
  • .
  • Email
  • .
  • Add Tags 

Tactical Haptics will launch preorders for its Reactive Grip controller development kit on May 29. The controller uses “haptic feedback” to give you a sense of touch in applications such as virtual reality games.

The hope is that the next big frontier for VR technology will be the sense of touch, as the visuals already do a good job of making you feel a sense of presence, or immersion in another place.

William Provancher, CEO of Tactical Haptics, will give demos of the controller dev kit at the Silicon Valley VR Meetup tonight in Mountain View, California. I’ve known about Provancher’s technology for years, and I recently tried it out at the VR Arcade event in San Francisco.

Provancher’s controllers go a step further than today’s VR hand controllers. The Tactical Haptics controllers use tangential shear and friction forces to create compelling physical feedback that you can distinguish. With this motion controller in hand, users get a realistic experience of the stretch of a bow and arrow, the inertia of a ball swinging on a chain, the impact of a ball on their virtual tennis racket, the tug of a fish in a fishing game, or the kick of a gun in shooter game.

Above: Dean’s VR machine gun

Image Credit: Tactical Haptics

Provancher created attachments so that you can wield things like a two-hand machine gun in VR.

The dev kit preorders are targeted toward enterprise training, location-based entertainment (LBE), and research and development customers. Pricing is expected to range from $650 for a single dev kit controller to $1,500 for a pair of fully loaded dev kit controllers. The company anticipates an initial ship date in the fourth quarter 2019 for the first batch of dev kit pre-orders.

The opening of dev kit pre-orders will directly precede the debut of a new collaboration with VR game maker Reality Smash at the Augmented World Expo (AWE) in Santa Clara, California, on May 30 to May 31.

The company will show their Reactive Grip controllers integrated with the VR LBE climbing game, Sweet Escape, in the AWE “Playground” expo area.

The company’s dev kit design embodies the learning from the simplified controller design first shown at the 2018 Consumer Electronics Show (CES) and 2018 Game Developers Conference (GDC). However, the dev kit is now more modular and manufacturable for increased customizability at lower costs. The original design update was supported, in part, by a grant from the National Science Foundation (NSF).

The Reactive Grip mimics the tangential shear and friction forces one experiences when interacting with real objects. These shear forces are applied within the user’s hand by sliding plates on the surface of the game controller. By tracking the user’s motions and applying shear feedback in proportion to the user’s interaction forces, Tactical Haptics is able to create powerful haptic illusions of elasticity, inertia, and impacts.

The company’s dev kit is modular, allowing it to be customized and configured with accessory brackets to suit your tracking and interaction needs. The foundation of the company’s dev kit is the “Core Controller.” The Core Controller has a symmetrical design and comprises a handle with two actuated shear plates and multiple mount-points for attaching the accessory brackets that allow users to customize the dev kit.

Above: Tactical Haptics controllers let you dual wield guns in VR.

Image Credit: Tactical Haptics

The Core Controller also includes an IMU (inertial measurement unit) that provides 3-axis rotational tracking data and a replaceable battery that can be charged internally via a bullet-plug interface on the Core Controller and provided power supply.

Battery life during normal use is two hours, and can be fully recharged in approximately 1 hour. The Core Controller also incorporates standard VR game controller inputs, including analog thumb joystick and trigger, as well as standard input buttons including thumb joystick button, menu button, and grip buttons, as well as four other buttons neighboring the thumb joystick (mapped as A/B, X/Y buttons on right and left sides of the thumb joystick).

In addition to gaming, this touch feedback can also be used in augmented reality, telerobotic interfaces for manufacturing and maintenance, industrial and construction operator interfaces, toys (e.g., light saber), pilot training interfaces, automotive navigation and safety systems, computer-aided design (CAD), education, laparoscopic or telerobotic surgery, rehabilitation, swing training, or to guide the blind.

This post by Dean Takahashi originally appeared on VentureBeat. 

Tagged with: tactical haptics

The post Tactical Haptics Will Launch Dev Kit Preorders For ‘Haptic Controllers’ On May 29 appeared first on UploadVR.

Read Full Article
  • Show original
  • .
  • Share
  • .
  • Favorite
  • .
  • Email
  • .
  • Add Tags 

Curious about how we livestream the way we do? Then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup.

We’re nearly there. This is the last Friday before the last weekend before the Oculus Quest finally releases on May 21. So naturally we are back with some more wireless, standalone roomscale streaming for all of your beautiful eyeballs to see.

Yesterday we had a ton of fun showing off social VR apps like Rec Room and VRChat on Quest and we’re back with a new setup this time. The visuals will be a fisheye view of the right eye, but we can now stream the entire library not just what’s available via Chromecast. And once again and we’re also going to stick with the format we’ve been using of going back to Restream instead of just doing Twitch. This way we can hit as many platforms as possible and it makes the stream much more active and lively with chat.

During the stream we will hop into as many Quest games as we can, but we will focus mostly on stuff that we have streamed much before. That means apps like Job Simulator, Tilt Brush, Drop Dead, and more.

The stream is planned to start around 12:00 PM PT and we’ll aim to last for about two hours or more. We’ll be livestreaming to the UploadVR Facebook page and will also be using Restream to go directly to YouTubePeriscope, and Mixer as well. Either way, you can see the full stream embedded right here down below once it’s up:

Embedded livestream coming soon

You can see our most recent past archived streams over on the UploadVR Twitch archive or YouTube playlist. There’s lots of good stuff there!

Let us know which games or discussions you want us to livestream next and don’t forget to follow/subscribe to the Twitch channel and other outlets while you’re at it.

Tagged with: livestream, Oculus Quest, Vader Immortal

The post Oculus Quest Launch Library Livestream: Vader, Beat Saber, VRChat, Rec Room, And More appeared first on UploadVR.

Read Full Article
  • Show original
  • .
  • Share
  • .
  • Favorite
  • .
  • Email
  • .
  • Add Tags 

Facebook today provided the prices planned by developers for their May 21 launch on Oculus Quest.

Oculus Quest is the $400 all-in-one VR system from Facebook which ships with a pair of intuitive hand controllers. Facebook sent us free Quest review units a couple weeks ago to test with access to a limited number of apps. This week, they opened up much of the launch library and we are working through the titles and answering questions about the system on our livestreams.

REC ROOM AND VRCHAT ON OCULUS QUEST - Standalone Social VR Livestream - YouTube

There are more than 50+ titles planned for launch and the games selected represent Facebook’s effort to curate a high-quality console-like experience on the system. Every Quest will include access to free demos of some games, like Beat Saber and Creed. Now, with pricing, we are able to answer the most common question we’re receiving from interested buyers.

The Quest titles range from free up to $29.99. Orbus VR: Reborn is an outlier at $39.99 for access to its subscription-free massively multiplayer online world. All prices below are in United States dollars and are provided to Oculus by developers as of today. Also, if you’re a Rift owner, be sure to check out our updated cross-buy list.

$29.99

Sports Scramble

Journey of the Gods

Dance Central

Moss

Beat Saber

Robo Recall: Unplugged

Creed

BoxVR

$24.99

I Expect You To Die

The Exorcist Legion VR Complete Series

SUPERHOT VR

$19.99

Face Your Fears 2

Shadow Point

Dead and Buried 2

Job Simulator

Thumper

Apex Construct

Tilt Brush

Racket Fury: Table Tennis

RUSH

Virtual Desktop

$14.99

Ballista

Virtual Virtual Reality

Ultrawings

Space Pirate Trainer

Fruit Ninja VR

Angry Birds VR: Isle of Pigs

Keep Talking And Nobody Explodes

VR Karts

Drop Dead: Duel Strike

$9.99

Vader Immortal

Nature Treks

Ocean Rift

National Geographic VR Explore

Guided Tai Chi

Wander

Apollo 11

Free

VRChat

Bogo

Bigscreen Beta

Rec Room

PokerStars VR

First Contact

Epic Roller Coasters

Bait!

YouTube VR

Oculus Gallery

Oculus TV

Oculus Video

Oculus Browser

SKYBOX

Sling TV

Price TBD
Bonfire

Tagged with: launch title, Prices, standalone

The post Oculus Quest Launch Lineup Pricing Reveals Top Games Are $29.99 appeared first on UploadVR.

Read Full Article
  • Show original
  • .
  • Share
  • .
  • Favorite
  • .
  • Email
  • .
  • Add Tags 

Drop Dead: Dual Strike is a total overhaul of the co-op zombie shooter Rift game Drop Dead. It will be a launch title for Quest and support cross play with Rift and Rift S.

Drop Dead features a full campaign as well as a cooperative horde mode and competitive mode. Dual Strike adds support for dual wielding weapons as well as a range of melee weapons such as scythes, axes, and pitchforks.

Drop Dead: Dual Strike - Oculus Quest & Rift S Co-Op Zombie Shooter - YouTube

In the campaign you’re an agent trying to stop the evil Dr. Money who caused the zombie apocalypse. You team up with an ex-CIA agent to take on the evil mastermind.

We gave the current Drop Dead 7.5/10 on Rift in our review:

The solid, smooth performance and accurate targeting make it plenty of fun and the new missions and brand new multiplayer mode add plenty of replay value. More than that though, it’s an excellent homage to the classic light gun games of old.

Dead and Buried 2, another Quest and Rift crossplay game, has a co-op zombie horde mode, but you’re in a static position, there’s no melee weapons, and that’s not the main focus of the game. That game is more meant as a competitive multiplayer shooter first, with zombies being a secondary aspect.

The major zombie games on Rift were Arizona Sunshine and Killing Floor: Incursion. Neither has been announced as coming to Quest, so Drop Dead will be the headset’s go-to for zombie survival action.

Dual Strike will be priced at $20 on both Rift and Quest. As well as cross play, the game supports cross-buy too. Purchasing the game for Rift means you own it for Quest too, and vice versa. However, there isn’t cross-buy with the Oculus Go version.

Tagged with: Drop Dead, Oculus Quest, oculus rift s, zombies

The post Drop Dead: Dual Strike Is A Co-Op Zombie Shooter For Oculus Quest And Rift appeared first on UploadVR.

Read Full Article
  • Show original
  • .
  • Share
  • .
  • Favorite
  • .
  • Email
  • .
  • Add Tags 

Facebook’s Oculus Quest all-in-one VR headset requires a factory reset to connect a new account to the system.

The company confirmed to us they are “exploring multi-account support for the future.”

“At launch, Quest can be connected with one Oculus account,” reads a statement from Facebook. “That said, we know Quest is the kind of headset people will want to share, so we’re exploring multi-account support for the future.”

Facebook Accounts And Real Identity

Facebook acquired Oculus in 2014. Over the last five years, the VR team powered a series of headsets including Gear VR, Rift and Oculus Go. They eventually started more actively promoting the use of an individual’s real identity with the headset via their Facebook account. For those without a Facebook account, or those who just don’t want to use it, Facebook still allows people to sign up for a new Oculus account. Some apps, though, like Oculus Venues, require linking a Facebook account in order to use.

Oculus Quest is Facebook’s $400 standalone VR headset which comes with a pair of Touch hand controllers for more natural input than last year’s lower cost Oculus Go system. This brings Oculus Quest more in line with the high-end PC-based Oculus Rift. Quest, though, relies on a mobile chipset running a highly customized version of the open-source Android project. Oculus Go runs this same Android-based platform and we were directed by Facebook to the support page for Go in trying to understand how account handling works on the new Oculus Quest. The same mobile app on Android and iOS manages both standalone headsets.

“You can only have one account logged into your Oculus Go at any given time,” the support page explains. “If you’d like to remove the account connected to your Oculus Go, perform a factory reset on the headset and set it up again from scratch.”

Facebook confirmed at its recent F8 developer’s conference they are planning another Oculus Connect (OC6) event focused on VR devs. Though we’ve enjoyed VRChat and Rec Room quite a bit on the new Quest headset, Facebook’s social strategy for Quest is still unclear and we’re likely to see major updates at OC6.

Tagged with: Facebook Account, Oculus ID

The post Facebook ‘Exploring Multi-Account Support’ For Oculus Quest appeared first on UploadVR.

Read Full Article
  • Show original
  • .
  • Share
  • .
  • Favorite
  • .
  • Email
  • .
  • Add Tags 

As last week’s tease basically confirmed, Microsoft has just announced a Minecraft AR game. It’s called Minecraft Earth and it’s free-to-play. It’s not an extension of the original game but instead an entirely new project.

That might sound like an immediate turn-off, but a lot of Minecraft Earth looks pretty intriguing. The game brings many of the core elements of the original into AR. You can make your own creations just like you would in the original, for example, but then place them in the real world. As you explore the real world you’ll gather resources and collect new mobs (characters and animals) to populate your surroundings with. Check it out in the trailer below.

Minecraft Earth: Official Reveal Trailer - YouTube

Crucially, Microsoft tells us the game uses Azure Spatial Anchors. These allow multiple phones to see the same AR content in the same space. The idea of walking down your street, pulling out a smartphone and seeing everything warp into a world of Minecraft-made creations is pretty compelling. The question is where will microstransactions come into it? Microsoft says there won’t be any loot boxes, for what it’s worth.

Players will also be able to collaborate on their creations, and there will be some version of a survival mode included too. Note that Minecraft Earth is coming to iOS and Android smartphones and not Microsoft’s dedicated AR hardware, HoloLens 2. That’s primarily an enterprise-level headset. Microsoft did tease a version of Minecraft for the original HoloLens but it never came to fruition.

Minecraft Earth will launch a closed beta later this summer. You can sign-up to take part here. A full release date hasn’t yet been shared.

Tagged with: Minecraft Earth

The post Minecraft Earth Is An All-New AR Game For Mobile appeared first on UploadVR.

Read Full Article
  • Show original
  • .
  • Share
  • .
  • Favorite
  • .
  • Email
  • .
  • Add Tags 

With the Oculus Quest due to release in just a few more days we’ve got some fresh gameplay from one of its upcoming brand new titles: Ballista from High Voltage. In this game you’ll launch projectiles (often times that includes birds) at fortresses guarding a glowing crystal. Instead of destroying evil pigs like in Angry Birds, you’ve got to blow up the crystal.

High Voltage has done great work in VR in the past (Damaged Core and Dragon Front) but Ballista is a definite change of pace. You can see a couple early levels in the gameplay below:

Ballista: 7 Minutes Of Oculus Quest Gameplay (High Voltage) - YouTube

To be perfectly frank, Ballista looks and feels a lot like Angry Birds. Typically that would just be a case of imitation flattery but in this instance Angry Birds VR already exists and is a launch title for Oculus Quest as well. It’s a bit odd to release these games alongside one another.

The big difference between the two is that in Angry Birds VR you can move around the levels whereas in Ballista you’re stationary. You’ll unlock abilities to see the whole level from a bird’s eye view, discover various projectiles to launch, and even summon a magic wand. It’s got the whimsy and colorful charm, but all-in-all it feels like a tough sale in the face of its competition.

Ballista is slated to be a launch title for Oculus Quest when it releases on May 21 and if you want to see more of Ballista just stay tuned to UploadVR and make sure to subscribe to our YouTube channel.

Tagged with: Ballista, Oculus Quest

The post Watch The First Gameplay For Physics Puzzle Game Ballista On Oculus Quest appeared first on UploadVR.

Read Full Article
  • Show original
  • .
  • Share
  • .
  • Favorite
  • .
  • Email
  • .
  • Add Tags 

Firewall Zero Hour continues to provide the most engaging competitive first-person shooting experience on PSVR thus far, offering a wide variety of tactical loadout options and a sense of progression that almost decidedly lifts its replayability factor far above many of its counterpart PCVR shooters.

On the other hand, assuming you’re a new player, it can be daunting to navigate the customization menus. That’s why we’ve gone through the liberty of scraping the aforementioned menus for the complete list of weapons and equipment you may currently choose from while building your loadouts, organized in alphabetical order:

Primaries Assault Rifles

G6-Commando

Long-range assault rifle (full-auto)

Unlocks at Level 30

H5 Hornet

All-purpose medium range assault rifle (full-auto)

Unlocks at Level 50

JA-300

Integrally suppressed assault rifle (full-auto)

Unlocks at Level 42

Kruger

Medium-range assault rifle (full-auto)

Unlocks at Level 7

Reg K8

Long-range assault rifle (single-shot)

Unlocks at Level 35

Taylor X-75

Medium-range assault rifle (3-round burst)

Unlocked by default

Taylor X-75 CQB

Medium-range assault rifle (full-auto)

Unlocks at Level 7

Volkov HZ

Medium-range assault rifle (full-auto)

Unlocks at Level 15

Shotguns EHG

Short-range shotgun (full-auto)

Unlocks at Level 40

Richardson 640

Short-range shotgun (pump-action)

Unlocked by default

SOS

Short-barreled shotgun (pump-action)

Unlocks at Level 20

Toro

Short-range shotgun (semi-auto)

Unlocks at Level 9

SMGs

HZU

Short-range SMG (full-auto)

Unlocks at Level 25

Manta Ray

Short-range SMG (full-auto)

Unlocks at Level 45

Spitfire

Short-range pistol with a conversion kit (burst fire)

Unlocks at Level 15

Stalker

Short-range SMG (full-auto)

Unlocks at Level 11

Stinger

Medium-range compact submachine gun (full-auto)

Unlocks at Level 20

XM-R 90

Short-range SMG (full-auto)

Unlocks at Level 30

ZS

Short-range SMG (full-auto)

Unlocked by default

Secondaries

DH 44

Short-range sidearm (semi-auto)

Unlocks at Level 30

Pulse

Short-range sidearm (semi-auto)

Unlocks at Level 18

Revive Pistol

Revives downed teammates from a safe distance by firing a health syringe.

Unlocks at Level 26

Thunder

Short-range sidearm (semi-auto)

Unlocks at Level 50

TNK

Short-range sidearm (semi-auto)

Unlocked by default

Grenades & Equipment Lethal

C4 Charge

Powerful explosive charge that can be placed on most surfaces and detonated remotely.

Unlocks at Level 32

Frag

Explodes after a short timer expires.

Unlocked by default

Impact

Explodes on impact with any surface.

Unlocks at Level 23

Proximity Mine

Armed mine that detonates when an enemy is within its proximity.

Unlocks at Level 16

Sticky

Sticks to any surface and explodes after a short timer expires.

Unlocks at Level 12

Tactical

Ammo Bag

Portable ammunition supply cache. Can be dropped on any ground surface during combat.

Unlocks at Level 29

Door Blocker

Barricade system can be deployed on doors to prevent hostile entry.

Unlocks at Level 42

Flash

Emits blinding light and deafening blast that disorients enemies.

Unlocked by default

Noisemaker

Simulates the sound of gunfire and is used for distraction and as a decoy.

Unlocks at Level 14

Signal Modifier

Intercepts and modifies wifi signals. Allows attackers to hack laptop at increased speed. Allows defenders to block laptop hacks.

Unlocks at Level 21

Smoke

Emits thick cloud of phosphorous that obscures and obstructs visibility.

Unlocks at Level 8

You can learn more about how to play Firewall Zero Hour with our list of top 7 tips for starters. Meanwhile, you can read our review of the game if you’re still deciding whether to purchase a copy and catch up on details regarding the massive upcoming Nightfall expansion, Op Pass, and overhaul.

More information about Firewall Zero Hour can be found on the official PlayStation Store page.

Tagged with: Firewall, Firewall: Zero Hour

The post Firewall Zero Hour: The Ultimate Guide To All Guns And Equipment appeared first on UploadVR.

Read Full Article

Read for later

Articles marked as Favorite are saved for later viewing.
close
  • Show original
  • .
  • Share
  • .
  • Favorite
  • .
  • Email
  • .
  • Add Tags 

Separate tags by commas
To access this feature, please upgrade your account.
Start your free month
Free Preview