Xbox Wire by Mike Nelson, Xbox Wire Editor - 3d ago
We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!
Enter the Hot Pink Apocalypse of Rage 2 on Xbox One Rage 2 is what you get when you bring together two gaming studio powerhouses, one gigantic asteroid to wipe out 80% of the planet’s population, and a lot of turning things up to 11 (and in some cases, 12). One of our most hotly anticipated titles… Read more
Undead Horde Rises on Xbox One After over 1.5 years in development, Undead Horde is finally ready. The game is a necromancer simulator or a combination of ARPG and RTS with a lot of necromancy. The project started in late 2017. At that point we had done several top-down… Read more
Samurai Shodown Returns This Summer on Xbox One Samurai Shodown is considered one of the major fighting games that helped shaped the genre with its nail-biting weapon play. The newest installment coming June 25 in the US and June 26 in Europe will take players back to the battlefield where… Read more
Celebrating 10 Years of Minecraft This is an incredibly exciting time for Minecraft. Ten years ago today, the game launched on PC. Now, Minecraft has sold more than 176 million copies to-date in virtually every country in the world. As a way to celebrate 10 years for the franchise… Read more
Next Week on Xbox: New Games for May 21 to 24 Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon… Read more
Xbox Wire by Des O’connor, Producer, Fishing Sim.. - 3d ago
The challenge of man versus beast, the thrill of the hunt, the adrenaline of competition, Fishing Sim World: Pro Tour lets you feel it all.
Fishing Sim World: Pro Tour introduces a brand-new career mode where you can take part in carp, bass or predator tournaments (or all three) and progress through the ranks from amateur to elite angler. Not only will you need to overcome the challenge of finding and catching the fish, but you will also be up against over 100 professional anglers from across the world in your pursuit of glory. You will gain social media followers and career earnings as you progress which will trigger sponsorship opportunities from over 50 licensed partners featuring in game.
Having found your favourite technique and maybe some hotspots while playing in custom multiplayer, you need to decide what kind of angler you are. Are you going to play with your friends, share your secrets and work together to hone skills further or are you going to battle it out to see who is the best? You decide as you set the parameters of your online session! Customise even further with different rule sets for each round you set up.
If career mode hasn’t got the adrenaline pumping enough then online tournaments/Dovetail Fishing League will do. Take part in different tournaments each week where you compete against different players from around, all of you competing for vital global ranking points to be crowned ‘Angler of the month’. Not only will the sheer kudos of this be plenty to boast about but in-game rewards and real-world prizes should focus the mind like a giant bass preparing to strike your lure!
Don’t fish in real life? Fear not! In-game tutorials, tooltips and easy to master controls means you can go into freedom fishing and master your skills in no time. Talking of mastery, community and mastery challenge systems give you another reason to target the 29 species found in the game across 10 different venues and unlocks exclusive items.
Fishing Sim World: Pro Tour is ready to reel you in this Summer!
Xbox Wire by Bradley Rossetti, Xbox Insider Team.. - 3d ago
Starting at 2:00 p.m. PST today, members of the Xbox One Preview Alpha Skip Ahead Ring will begin receiving the latest 1910 Xbox One system update (19H1_RELEASE_XBOX_DEV_19H2HOLD_1910\18362.7113.190514-1920). This build has the same features and fixes that are coming in 1906 however we need valuable core recovery coverage and feedback as we skip ahead.
OS version released: 19H1_RELEASE_XBOX_DEV_19H2HOLD_1910\18362.7113.190514-1920
Available: 2:00PM PDT 5/17/19
Mandatory Date/Time: 3:00 AM PDT 5/18/19
New Features:My Games and Apps – Download Queue Improvements
We are adding new features in this build to the Download Queue in My Games and Apps today based on User feedback. You will now see the Estimated time to finish downloads appears in queue and Allow users to move titles in the queue up and down, not just move to front. Please test out these new features and provide feedback.
Fixes addressing the stability of audio when the console comes out of Instant on mode.
Users are now able to open Settings – Video fidelity & Overscan in display settings
Fixes to narrator bugs in Settings.
Various UI alignment fixes to the Home and settings.
Headsets are not being assigned to the users profiles and not working correctly.
Sometimes users may encounter the incorrect Profile color when powering on the console.
Xbox Wire by Matthew Mccullough, Rocket Arena Pr.. - 3d ago
We’re happy to announce that Rocket Arena, our unique 3-on-3 first-person shooter, that invites you to choose a unique competitor and rep your region in a variety of modes, is coming to Xbox One later this year — we can’t wait for you to play it.
I remember the first time I played Rocket Arena about three years ago. I was one of six employees asked to playtest a game that Nexon had just signed on to publish for Final Strike Games. The game was very early in development, but the fun was immediate and infectious. By the time we were two rounds in, we were having a great time, yelling at each other to stop the other team from scoring, and taunting one another for getting blasted out of the arena. The gameplay was classic but the experience was unlike anything I had experienced before. The developers has taken familiar concepts from shooters and sports and blended them into a cohesive, engaging gameplay experience. It was obvious that the game had a ton of potential.
I quickly found myself leading the project and drawing on Nexon’s expansive knowledge in free-to-play titles to help Final Strike Games bring Rocket Arena to life. Final Strike Games CEO Kevin Franklin and CTO Doug Barnes, never strayed from their vision once. The game was meant to be a departure from the traditional design of today’s shooters, juxtaposing fun, fast-paced, rocket-only combat with a bright world full of characters who don’t take themselves too seriously.
Each competitor in Rocket Arena has a primary weapon that launches rockets unique to them. These rockets have a travel time, range, and trajectory, requiring players to lead their shots and anticipate their opponent’s moves. Characters also have one secondary attack and one special ability that can provide utility, leave opponents susceptible to physics, or keep themselves from getting knocked out of the arena.
One feature that sets Rocket Arena apart is the knockout system, a respawn mechanic that ensures players get back to the action quickly. Instead of a health bar, competitors have a blast meter. Each hit from a rocket fills the bar until the player is no longer beholden to the laws of gravity and the final strike sends them careening out of the arena. Within seconds, they recover and fly straight back into the fray and rejoin the excitement!
Rocket Arena takes place in the world of Crater, a collection of distinctive realms filled with people who love nothing more than a cultural phenomenon called the Rocket Championship Tour. Each realm selects a champion to represent them in the competition. Some of the most famous examples are Izell the Fearless from the Gemstone Jungle, Plink from The Desolation, and Jayto Keen from the magnificent megalopolis of Boom City. Each region has a map associated with it, hosting one of the three game player versus player modes that currently appear in Rocket Arena. In Knockout, teams compete to remove each other’s badges – it’s a deathmatch without the – well, the death. Players who have lost all their badges stay in the action protecting teammates or removing badges from opponents. Rocketball is Crater’s take on capture the flag. Teams fight over a Rocketball and try to throw or carry it into the opposing team’s goal. Mega Rocket is a classic point control map, but with just a little more mayhem. A giant rocket lands in the arena and players fight to control the landing zone. Capture five landing zones to win!
Matches are meant to be short and sweet, typically lasting five minutes on average. The gameplay is simple enough for players of all skill levels to pick up, but the finer points and mechanics require time and practice to master! Rocket jumping for one. Shooting Amphora after she comes out of her special 60 feet in the air. You know, stuff like that!
Our Xbox One beta will be blasting off in the near future, so keep an eye out, and we’ll see you on the Rocket Tour! Please visit our website for more info at http://rocketarena.nexon.net.
Xbox Wire by Rafal Basaj, Brand Manager, Bloober.. - 3d ago
All stories need to have a beginning and for Bloober Team, it was the creation of Layers of Fear. It was not the first game we developed, nor was it made during the first years of our existence. It did, however, become the hallmark for our company. It was our leap of faith into a genre we always wanted to work with and after years of gathering experience we were finally able to pull it off.
In 2015, we sat down and started work on reimagining the philosophy of what we do. We knew we wanted to work with horror, but we didn’t want to create another shooter or survival game. We wanted it to be more personal. Monsters can be frightening, as is a need to constantly run for your life, but there were enough projects like that on the market and they didn’t fill the void left by the broadness of the genre, one discoverable in other forms of media. That’s where we came in with our story of a mad painter fixated on achieving greatness and the costs behind it, thus establishing our path as creators of psychological horror games.
Four years have now passed, and we are on the verge of launching Layers of Fear 2 on Xbox One. Our vision remains to create horror games that are more discreet and personal on a very basic level. We deal in experiences, providing questions and dilemmas for the players to take notice of and ponder. We want players to think about what they’re doing in a game, and how their actions correspond to their own philosophies and worldviews. There’s no right or wrong here, there is just a subjective interpretation of what we have created for you.
“All the world’s a stage,” as Shakespeare said. We all play our roles, but who are we exactly? Have we put our own imprint on society or just been imprinted by society? Are we indeed ourselves or are we just a creation of the surrounding world? Developing a game about an actor trying to perform the role of a lifetime, while losing his grip on reality allows us to tackle these questions in many creative ways. Are there simple answers? Of course not, and that’s the beauty of it.
The psychological aspects of our games are very important to us. People are terrified by an abundance of subjects, situations, spaces, and behaviors. Sometimes we don’t notice that even the smallest of things can make us tremble. We want to tap into that, to immerse our audience in experiences that are not too far away from their general lives that would make them feel unbelievable. At the same time, we build upon them with layers of madness, supernatural manifestations, and exaggerations – obviously, we still want our games to be entertaining in their core!
What can players expect from Layers of Fear 2? We change the environment around the players in real time to deepen the sense of being lost, of not knowing what to expect next. We dive into film history, reimagining scenes from classic movies, not solely horror, to provide that additional rush of excitement so perfectly mastered in the original films. Finally, we give you a very deep story that will be highlighted by the presence of our mysterious Director, played by none other than horror and film icon Tony Todd. The stakes are higher, as a threatening, roaming presence can end your life and force you to load the game from a checkpoint. There will be tons of content for you to discover, both laying in plain sight like collectibles and main plot line items, as well as those well hidden in the game and expanding your knowledge of it.
If you just like well-written stories, or are a horror buff, you’ll find something that will hook into you while enjoying Layers of Fear 2. Are you afraid to play horror games? We suggest you try it anyway; we’ve been told that Layers of Fear 2 makes for a perfect entry point to the genre, and no prior knowledge of Layers of Fear is necessary to enjoy Layers of Fear 2.
Xbox Wire by Jonathan Campana, Community Manager.. - 3d ago
Samurai Shodown is considered one of the major fighting games that helped shaped the genre with its nail-biting weapon play. The newest installment coming June 25 in the US and June 26 in Europe will take players back to the battlefield where they can sharpen their blades on the bones of their fallen enemies.
Adding on top of the already robust cast of characters comes three more characters completely new to the series:
Darli Dagger: A strong-willed shipwright always looking for the next adventure and another drink. Her weapon, the Libertalia, is actually the tool she uses to repair ships. It changes form depending on the task, whether it’s hammering in a nail or sawing her opponents in half. Don’t mess with her or you’ll end up in Davy Jones’ locker.
Wu-Ruixiang: Who needs exercise when you can summon a dragon to do all the heavy work for you? However, in Wu-Ruixiang’s case, she may need to get a bigger collar because that beast isn’t the easiest to control. Do not, I repeat, do not let her frail looks fool you. The moment you let your guard down is the moment you lose. You’ve been warned.
Yashamaru Kurama: What do you get when you cross a thief with an extreme hatred for the Tokugawa Shogunate and a Karasu Tengu (a crow-like goblin featured in Japanese lore)? You get Samurai Shodown’s take on Robin Hood, the mysteriously cool Yashamaru Kurama, of course! Jubei Yagyu and Yoshitora Tokugawa are going to have their hands full with this one!
Also new to the series is the Dojo, a place where veterans and newcomers alike can test their skills against a ghost created from their adventures during offline play. This deep-learning technology learns from a player’s move and attack inputs to create a virtual clone; a ghost, if you will. Fighting against your ghost can lead to discovering your faults before anyone else can. Additionally, players can download the ghost data of professional players and take them on from home.
Samurai Shodowns’s most recognizable ronin bad-ass, Haohmaru, is back and cutting into action with his very own character trailer. Orphaned as a child, he spent his life taking on those far bigger than himself. Brazen and headstrong, Haohmaru found himself training with the blood thirsty Genjuro, guided by the same sensei at a young age.
However, their time together would be cut short as Genjuro abandoned his training partner and left the dojo to seek out a life of violence. Haohmaru, ever willing to improve himself, finished his training and set out to challenge himself in becoming the best swordsman in Japan. What will happen when these two warriors meet on the battlefield? Your skills will dictate the outcome of that battle.
Samurai Shodown has come a long way from it’s first arrival to Japanese arcades in 1993. Much like Japanese steel, the series has been pressed and reworked over countless times spanning multiple sequels. We at SNK feel this new Samurai Shodown is a return to form and gives players old and new the best experience the series can offer.
Additionally, we are proud to announce that those who purchase the game early or on release are eligible to receive the first season of DLC completely free if they register for it before June 30. Don’t miss out on this huge opportunity and stay tuned to our official Twitter account at @samuraishodown for more updates.
Xbox Wire by Nikhat Ali, Lead Producer, Survivin.. - 3d ago
Greetings fellow Earthlings! I hope you’re just as excited as we are about building a new home on Mars now that Surviving Mars is free for Xbox Live Gold members this weekend. If you were waiting to try it out, you can start building your first colony on the Red Planet starting at 12:01 a.m. PDT on Thursday, May 16 through 11:59 p.m. PDT on Sunday, May 19.
For the new recruits, Surviving Mars is a survival management game where players must build a colony capable of supporting human life on Mars. Easier said than done considering the Martian atmosphere is hostile to humans and kills anyone directly exposed to it.
The mission begins the moment you land on the Red Planet. Using your drones, you’ll gather resources, discover mysteries, and build domes to house your colonists. Since humans like being able to breathe, we recommend building life support systems capable of keeping the domes filled with breathable air. You’ll also need to figure out how your colonists are going to eat, because no one wants hangry colonists on their hands. If building shelter and growing food were all there was to colonizing Mars, then surviving the Red Planet would be easy… right?
Watch out for natural events, like dust storms that can knock out power generators and wreak havoc on your colony. But don’t forget to take care of your colonists’ mental states too; they each have their own personalities and mental states you’ll need to monitor. After all, you don’t want your chief botanist to develop alcoholism when they’re on the verge of a major discovery. But it’s not all impossible challenges, you can make scientific breakthroughs to benefit your colony and get the edge over the inhospitable forces of Mars.
Since Surviving Mars launched on Xbox One in March of last year, we’ve had 12 major updates, each one adding new features or improving mechanics based on our players feedback. One recent update was the addition of Paradox Mods, our first direct modding pipeline on Xbox One, which gave players the power to create their own custom experience in Surviving Mars. That’s right, players can mod Surviving Mars on Xbox One during the free weekend.
If you want to experience more Surviving Mars, check out our two expansions: Space Race, where players compete with rival colonies for the limited resources on Mars, and Green Planet, which just launched on today, introduces terraforming parameters and allows players to turn the Red Planet green.
In short, if you’re looking for a game that puts your management skills to the test, look no further than Surviving Mars!
Xbox Wire by Mike Nelson, Xbox Wire Editor - 3d ago
Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon to Xbox One, read on below and click on each of the game profiles for pre-order details (dates are subject to change).
Xbox Wire by Saxs Persson, Creative Director, Mi.. - 3d ago
This is an incredibly exciting time for Minecraft. Ten years ago today, the game launched on PC. Now, Minecraft has sold more than 176 million copies to-date in virtually every country in the world. As a way to celebrate 10 years for the franchise, we announced today a brand-new Minecraft game – Minecraft Earth.
Minecraft Earth is an all new free-to-play augmented reality game for mobile that will bring the creative nature of Minecraft to the real world.
The game’s mechanics are simple: explore your neighborhood to find blocks and unique mobs for your builds. Once you have them, any flat surface is an opportunity to build. Team up with friends to create amazing builds on Build Plates, and then place them in the real world to explore at life-size. You can even put your survival skills to the test and battle mobs IRL! Craft new items, breed mobs, grow crops –it’s Minecraft as you know it in a way you’ve never seen before. There’s endless fun to be had and it’s even better with friends.
The game blends state-of-the-art Microsoft technology like Azure Spatial Anchors AR tracking and PlayFab integration to bring the Minecraft Earth experience to life.
We’ll have more exciting news to share very soon. For now, the best way to stay up-to-date on the latest Minecraft Earth information, and upcoming closed betas, head to http://minecraft.net/earth. Additionally, as our 10-Year Celebration rolls on, head on over to www.Minecraft.net for the latest news and announcements.
We can’t wait to see where the next ten years of Minecraft takes us and we’re excited that we’re able to take part in this journey right alongside our passionate community. Happy building!
Xbox Wire by Jason Ronald, Director Of Program M.. - 4d ago
Team Xbox is hard at work preparing for E3 and beyond, but we have a few new features that are rolling out broadly beginning today! The May 2019 Xbox Update includes improvements to your friends list, messaging, and better sorting in My Games & Apps. Here’s a rundown of what’s new:
Friends list now shows where your friends are playing We know that your friends play games across many different devices, including Xbox One, Windows 10, and mobile. To make it easier for you to know what, and where, your friends are playing we are making an update to your friends list! With this feature, we are adding unique Xbox One, PC, or mobile icons next to each of your friends in your friends list showing you which device they are currently playing on.
Message Requests Your messages are getting smarter. Xbox is adding a new Message Requests feature which will prioritize messages from your friends and anyone you want to communicate with while separating out messages from people you don’t know into a secondary message requests tab.
As part of this update, unfortunately all previous group messages will be lost in the transition and will require manual action to archive. If you want to back up any previous group messages, you can copy/paste them from Xbox.com for a limited time. Your messages with individual users will not be impacted. Please go here if you wish to review your messages.
Better Sorting in My Games & Apps Our team has made it even easier to find the content you’re looking for in My Games & Apps. Articles such as “a,” “an” and “the” will no longer be used to sort titles when using the “Sort A-Z” and “Group by letter” views. For example, “The Witcher” will now be found under “W” instead of “T.” Thanks so much to our Xbox community for helping prioritize this change by voting in our recent “My Games & Apps” Idea Drive, and don’t forget to check the Xbox Idea Hub for other topics to which you can contribute.
These updates are available based on the input from our Xbox Insiders who have helped shape these features. Thank you to all of you for your valuable input and continued participation. If you’d like to help define the future of Xbox and get access to early features, download the Xbox Insider Hub app on your Xbox One or Windows 10 PC today and share your ideas at the Xbox Ideas Hub. You can also visit the Xbox Insider Blog here for the latest release notes and to learn more. Enjoy the May Update and happy gaming!