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Ludology Blog by Gil Hova And Emma Larkins - 1w ago

Daniel Solis (@danielsolis) joins Gil and Emma to talk about graphic design from a nuts-and-bolts perspective. What are the elements of graphic design that game designers should be aware of? 

During the show, Daniel mentions the website https://blambot.com for fonts, and https://game-icons.net and http://thenounproject.com for icons. We also bring up his Bird Bucks (https://www.drivethrucards.com/product/128925/Bird-Bucks) project that replaces generic paper money in games.

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Ludology Blog by Geoff Engelstein - 2w ago

In this special GameTek, Geoff sits down with Micha Le Bourhis of Asmodee Research to discuss how Asmodee scientifically studies people's interactions with board games.

For more information, go to the Asmodee Research website here (French only, at the time of this episode release): https://www.game-in-lab.org/

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Ludology Blog by Gil Hova And Emma Larkins - 2w ago

Elizabeth Hargrave (@elizhargrave) joins Gil and Emma to discuss the design of her hit strategy game Wingspan. We start by discussing engine-building games, but we'll also touch on the benefits of a rigorous playtest schedule, the best ways to prepare a prototype, scaling to a good player count, working with Stonemaier Games, and the range of things people can really say with flowers. 

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Ludology Blog by Ryan Sturm And Geoff Engelstein - 3w ago

Scott tells us about Icehouse, the real-time game that's celebrating its 30th birthday this year, and whose distinctive plastic pyramids launched an entire game system.

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Ludology Blog by Gil Hova And Emma Larkins - 1M ago

Jeroen Doumen, co-founder of Splotter and co-designer of games Food Chain Magnate, Antiquity, and Roads & Boats, joins Gil and Emma to discuss the design of unforgiving games. What choices do you have to make when making a game that can be harsh to mistakes? We also talk about testing, publishing, and of course, hamburgers.

You can reach Jeroen by emailing him at jeroen@splotter.nl.

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Ludology Blog by Geoff Engelstein - 1M ago

Geoff discusses an unusual and somewhat tragic condition in sports called "The Yips." Is it mental, or does it have a physiological basis?

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Ludology Blog by Ryan Sturm And Geoff Engelstein - 1M ago

Gil, Emma, and Scott talk about fun and meaning in games. What is fun, and how can we achieve fun in our games? What are games that try to balance fun within a more serious topic? And how about games that are not meant to be fun at all; how do they provide meaning for their players?

During the episode, Scott discusses Marc LeBlanc's 8 Types of Fun, which you can read more about here: https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/

Note: In the last 20 minutes of the episode, be advised that we discuss games that deal with traumatic subjects, like the deaths of close family members. 

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Ludology Blog by Ryan Sturm And Geoff Engelstein - 2M ago

Scott discusses the history of the legendary deduction game Cluedo. 

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Ludology Blog by Ryan Sturm And Geoff Engelstein - 2M ago

After 200 episodes, Geoff has decided to step back from Ludology to focus on game design and book writing. So we've gathered previous co-hosts Ryan Sturm and Mike Fitzgerald, as well as future co-host Emma Larkins and future contributor Professor Scott Rogers, for a big slam-bang going away party! 

You'll continue to hear Geoff with his GameTek segment every 4 weeks. And if you'd like to stay in touch, follow him on Twitter: https://twitter.com/gengelstein

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Ludology Blog by Ryan Sturm And Geoff Engelstein - 2M ago

Geoff discusses the art of x-ray diffraction, and how it relates to board games.

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