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Opting to mix farming simulation within town management and adventure Klondike: The Lost Expedition offers this mix within your browser and mobile devices (under the name Klondike: Adventures). Klondike opens with players reading the last letter they received from their father informing them that the expedition intends to head further east but will return in spring. Unfortunately with spring now upon us with no sign of your father you opt to adventure inland to locate him for yourself. Starting your search in Blue Peaks Valley which is the last known location of your father you’ll begin to collect resources to ensure you are well prepared for the winter chill and appropriately equipped to search for your father’s whereabouts. After a brief tutorial that will teach you how to farm chickens for eggs and cows for milk you’ll be introduced to the sawmill which will serve as your first vital production facility. From here on Klondike: The Lost Expedition opens itself up to players with the freedom to perform actions as you please albeit guided by the games suggested missions. The sheer scale of options in Klondike may seem overwhelming at first but with a large energy pool (and your helpful Inuit workers) players can experience the wealth of different mechanics in a risk free way. Some early mechanics that players are encourage to master include planting and harvesting crops in the various garden beds on the map which serve as a consistent source of gold and experience and have varying harvest times. In total there are over two dozen varieties of crops that are unlocked as you level your way through the Klondike campaign. This is supported with new types of garden beds for better harvests and a range of fertilisers to reduce the waiting time between harvests. While farming has all the mechanics of a game focused solely on farming it is by no means the focus of Klondike: The Lost Expedition and ultimately plays only a small part alongside your other activities of clearing land for resources, constructing factories and housing for your workers which leads you to unlocking more game chapters in the hunt for your father. All of these mechanics are equally fleshed out though, clearing land for example while simple to do with a single click has some surprising hidden treasures to it with certain stones or bushes hiding buried treasure for an influx of resources, energy and gold. It also plays a vital role in the collections mechanic with players finding random themed items with a completed set of 5 offering its own wealth of rewards. Clearing land also has the secondary benefit of allowing you to have ample space to produce the factories of the game that allow raw materials to turn into refined and reforged materials for quest progression and ensuring workers are appropriately housed to assist your progress. Other features of Klondike: The Lost Expedition worth noting include over 50 achievements, a large game map, decorations to customise your camp and a friend system that lets you visit their camp. As a rewarding mini game players can attempt to find hidden treasure within their friends camp although your tries to locate treasure are limited. The design of Klondike: The Lost Expedition is on the higher end of the scale in the browser and mobile management genre. If you’re the sort of gamer to commit to a management game for the long haul and appreciate the hunt for secrets and collections Klondike: The Lost Expedition is likely your ideal game. Summary: Go on your own adventure to find your lost father. Huge number of achievements and collections to complete through discovery. Rise through countless chapters, locations and levels to unlock new buildings. Visit the camps of your friends to try find bonus treasures. Constant expansion with some major milestones such as building your own railroad. Quick Links: Official Website Videos: Review Platform: Browser

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Game of Thrones Winter is Coming is an officially licensed browser game of the MMO variety that takes place within the exceedingly popular Game of Thrones universe. While the game itself can’t shake the basic gameplay and free to play traps that this genre is known for the visual presentation and tie in to popular culture propels Game of Thrones Winter is Coming far ahead of similar titles. Playing as your very own lord with John Snow inspired looks you’ll have to manage your lands, build the necessary structures, command troops and step out into the world of George R.R. Martin’s Game of Thrones franchise. Along the way familiar characters such as Melisandre and the Maester clan will guide the players hand towards certain activities to ensure the survival of your people. Several other notable characters make an appearance and can even be recruited to your cause as you advance through the campaign element of Game of Thrones Winter is Coming which as one would expect follows your adventure as you prepare for the upcoming winter. Alongside the familiar names a number of new characters are introduced such as the lady Sheila as to not create an experience inconsistent with the book and television franchises. Location wise the game sticks closely to 5 main locations of Winterfell, The Eyrie, Casterly Rock, King’s Landing and Storm’s End. The central element to your booming kingdom is of course your Castle which is upgraded early in the first chapter of the campaign and influences the overall size of your kingdom, the commanders you can have and the other structures that are available to you. This Castle presence is paired with structures such as Warehouses that prevent resources from being stolen by raiders, Barracks to train a range of troop types and the important Rookery that provides scouting abilities to your kingdom. All of this is supported with the usual array of resource generating structures of Farmland, Lumberyard, Quarry and Mines to create the resources of food, wood, stone and gold respectively. Scouting plays a pivotal role in Game of Thrones Winter is Coming both through the PvE and eventual PvP elements that you’ll reach. This is due to the scout reports including a range of information such as deployed troops, the defensive structures (walls, traps and watchtowers) and the strength of cavalry, bowman, infantry and spearman. Once scouted players can send their troops to march on a location by selecting a unique commander to lead the battle along with the number of troops and types being used for the battle. This is where careful strategy can come into play with commanders having their own equipment and each unit having a direct counter. While the game does feature an automated combat system players can switch to manual to change the formation of their troops which can sometimes mean the difference between victory if your army sizes are similar. Victory in the PvE campaign will yield resources but also additional land for building new structures to grow your kingdom and tackle the increasingly difficult rebel enemies. As you progress even further PvP and the alliance system are unlocked where you can raid resources from other Game of Throne fans. Overall Game of Thrones Winter is Coming offers a leading experience in the MMORPG genre with its crisp visuals, Game of Thrones tie ins and strategic combat. Summary: Realistic representations of characters and factions thanks to official licensing. Fantastic Game of Thrones loading screen art featuring familiar characters. Based around 5 familiar locations of Winterfell, The Eyrie, Casterly Rock, King’s Landing and Storm’s End. Recruit commanders, level them up and equipment them with their own gear. Build an army based on scouted information to optimise your chances of success. Quick Links: Official Website Videos: Review Platform: Browser

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Bringing your strategy game experience deep into the second World War players will need to master the tactical Risk inspired gameplay of Call of War if they wish to find victory in the clash of Allies and Axis. Similar to the game that came after it from the same developer (Conflict of Nations) you’ll be taking control of vast units, clashing against dozens of players and customisation your nation through technological enhancements. The result is a multiple approach to victory that lets you craft your nation while employing a unique strategy each time. Do you want to move quickly on an all out offensive or are you going to stay back while you get a technological advantage over your opponents before making a late game push? Call of War gives you the tools to do both but the flexibility to select the one that resonates more with you for that particular game match. Unlike other free to play strategy games there is real depth under the hood of Call of War although this is not immediately evident from the tutorial which limits itself to the more basic aspects of the game to prevent you being overwhelmed. Understanding these basic game mechanics is just step one of mastering the Call of War formula which will eventually incorporate deep unit understanding (and counters), patience and grand strategy tactics. All of this is done while keeping a sense of realism that ensures you are left with a realistic strategy game reminiscent of the popular Risk board game of days gone. Individual games in Call of War you’ll find yourself taking control of a country and its applicable provinces which match up to the real world. Like the Risk board games which clearly inspired the development direction of Call of War your focus is on the provinces you control or hope to control within a few turns. These territories can also be controlled by AI should there not be enough players to fill the game completely which makes for some enjoyable matches where you have to balance AI strategies against more unpredictable human opponents. A smaller community does mean you’ll find yourself against the AI more often than not but it’s still sufficient to stretch an intermediate strategy player for dozens of hours. For those that want a player versus player experience organisation or friends will be key. Each of these territories are the production house of your nation and use to construct buildings and train an army of units for expansion or defence. With tanks, aircraft and a wealth of infantry variety the makeup of forces are important given the hard counter approach adopted by Call of War. Browsing the current power list is always a good place to start for your strategy which includes powers of other countries and your current relationship. You’ll have plenty of time to consider your strategy plans due to the pacing of the Call of War with wait times of hours starting quite early. While this pacing is not to all tastes this makes Call of War perfectly suitable to a daily game where you take a few actions, plan out your strategy and take further action a few hours later. While this is usually a negative and designed solely as a pay to win mechanic in other games the idea in Call of War is to more to facilitate PvP in a fair way to ensure the person online the most isn’t guaranteed victory. I’s comparable to keeping a game of Risk running on the dining room table for weeks on end. Yes, you can reduce some of these by paying real money but it’s extremely expensive to use this as your main strategy and still won’t guarantee victory so it won’t inhibit your game’s significantly once you move up to learning curve. Much of this learning curve is in relation to mastering counter units and simply understanding what options you have available in certain circumstances to push the enemy back or break through their defences. With the wealth of time between actions things like the UI won’t need such a learning curve as they can be explored leisurely. With the large range of units and branching pathways choice of units is an impressive element of Call of War and you’ll learn quickly from your mistakes in unit mismatches that see your units pushed aside with ease. While the surface of Call of War is simple and it does include microtransactions for speed boosts once you begin to truly understand the mechanics and units you’ll find that neither of these things hold the game back from it’s free to play grand strategy design. For the casual player looking for a Risk-esque game Call of War is worth a few games to trial for yourself. Summary: Risk inspired grand strategy game brought to life. Heavily focused on hard unit counters to ensure you always have options to your current situation. Participate in the largest World War to date as your own nation in 1942. Simple UI hides deep strategy elements of units and technology upgrades. Available for browser play or download (Steam) for Windows and Mac instead. Quick Links: Official Website Videos: Review Platform: PC

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Earth is the backdrop of your campaign in Conflict of Nations a free to play game with deep strategy and conquest which builds on the developer’s past experience in this genre. Officially referred to as Conflict of Nations: World War 3 as one may expect from the name the focus is on the modern warfare of the current day with players having access to a wide range of modern units to control the land, sea and skies over your opponents. This is in stark contrast the previous title from the developer which focused on the 1942 era (Call of War), what remains unchanged though is a commitment to high quality strategy gameplay with a wealth of depth and focus on slow paced tactical decision making. War is not the only element at play in Conflict of Nations however with options for economic development, technological research and foreign diplomacy. The result is a Risk like experience albeit with more depth and strategy thanks to the computer based gameplay. Playing out a possible World War 3 scenario with all of these possibilities makes for unique scenarios in each individual match as your opponents swift between aggressive war focused enemies to economic powerhouses that crush you with their superior economic growth. When not matching against a human opponent the AI is also reasonably well equipped to pursue these different paths to victory which ensures a reasonable challenge is guaranteed if the small community is unable to fill up an entire match. Starting a new game players are introduced to a world that is at all-out war with the direction (war or diplomacy) completely up to the player. If you are playing against others though generally you’ll see more players interested in the aggressive approach as this is simply the strategy that most other players gravitate towards. Although the AI helps balance this out somewhat it is rare to be involved in a game that offers true depth of diplomacy that the game was built for unfortunately. Despite this, games are still highly strategic on the battlefront portion of Conflict of Nations whereby games are designed to be slow paced and played across days or weeks allowing all manner of carefully planned attacks and defences to be organised. This is particularly important in larger scale games whereby co-ordination with teammates can prove to be very fruitful as you attack in multiple waves, group your defences or use tactical positioning to mislead your opponents. It’s important to note that this pacing is by game design and consistent with the developers other titles which are intended to be played over a longer time period. When you are able to max out the largest map in the game this number of players reaches up to 64 although achieving this will need a fair amount of co-ordination and alliances with friends that you’ve met along the way. Other maps are still ideal for smaller skirmishes and some even include specific scenarios to ensure various gameplay experiences. Gaps in players can always be taken up by AI opponents which as mentioned offer enough of a challenge to get your feet wet into the core gameplay. The range of weapons that support your campaigns is clearly where most of the development effort and thought has been invested into Conflict of Nations with an extremely healthy range of units that come with their own stats, costs and uses on the battlefield. From various infantry squads to powerful tanks, aircraft and ships each has an appropriate strategy to utilise them at their best, like most strategy games countering the selections of your opponents will prove to be the most fruitful. Conflict of Nations doesn’t limit itself to only these units either with a wide range of powerful weapons of mass destruction to help you take out defensive positions that are causing you problems in your advance which is where you really get that sense of modern warfare. Further customisation is handled through technological advancement which lets you drive the strategy of your nation towards your preferred units. Overall the strategy depth and variety you’ll find in Conflict of Nations is fairly impressive considering a free price tag. If you grew up playing the board game Risk or similar early computer games that were slower paced and more about the tactical component you’ll find the game serves you well particularly if you want something with a more modern (World War 3) twist on the genre. Summary: Command your own nation into war, economic production and diplomacy in a World War 3 scenario. Utilise a large array of different troops, vehicles and devastating weapons to conquer the world. Play on large scale maps that support up to 64 players with a mix of real players and AI. Slow paced gameplay which focuses on tactical decision making. Play for free in your browser or through Windows and Mac (Steam). Quick Links: Official Website Videos: Review Platform: PC

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Mixing renovation with the match three genre Gardenscapes introduces you to a world where you’ve recently inherited a mansion with your own butler named Austin. While the mansion is a superb piece of building and design the garden could use some resurgence, a task that Austin passes on to you as the new owner but is happy to guide you through the process. If you love adding a bit of design and objectives to your puzzle title Gardenscapes offers a solution which is available to play online (through Facebook) or on your Android or iOS compatible phone. Unlike other match three puzzle games that have you complete hundreds of levels with little context or progress other than a level number Gardenscapes gives you a real sense of accomplishment as you transform the run down location into a beautiful thriving garden through gameplay. If you love a bit of creative or gardening flair in your life Gardenscapes is particularly attractive as you create a tangible and personally selected mansion from ruin. Austin will give you various tasks from putting in new benches, sweeping up the garden, rebuilding the fountain centrepiece and more. With each of these tasks players are generally given several options of styles which lets your final mansion be different to that of other players by virtue of the decisions you make through the match three puzzle campaign. With the sprawling land of the mansion players have several different areas with their own unique elements to repair this effectively splits Gardenscapes into a number of chapters as you progress around the mansion. Actioning these tasks is based on in game stars which players gain one at a time for completing match three puzzle levels. Basic tasks mostly only take a single star but some of the larger items require a few levels between your next garden improvement. Occasionally competing tasks will be offered giving you some flexibility in what you build (or repair) first to give you that greater sense of it being your mansion. This choice or at least the impression of choice puts Gardenscapes well ahead of similar games in this genre. If the Gardenscapes brand sounds familiar to you then it is likely because this isn’t the first Gardenscapes experience either with previous games focused on hidden items but the developers have done well to push the game into match three genre instead and overall is better suited to the mobile (and browser) and landscape. Driven likely because of the popularity of games such as Candy Crush in this space the developer has done well to preserve the Gardenscapes theme while injecting a solid matching puzzle mechanic into it’s centre. Mechanically this version of Gardenscapes has the same features of similar puzzle titles with players matching 3 fruits or flowers to create a match with larger matches of 4 and 5 giving you utility to clear the entire board quickly such as the deadly firecracker that shoots up and destroys an entire column or the explosive bomb to take out surrounding tiles. The majority of level objectives focus around the collection of particular items within the game board under limited turns with some variation. Other once off boosters are in existence and can also assist players although intermediate puzzle gamers won’t be terribly pushed by what Gardenscapes throws at them. One time use shovels to destroy a block or gain a few extra moves are available for coins which don’t require a purchase and are slowly generated as you beat levels. A separate game currency of hearts is used to limit the number of games you can play in a row with one deducted for each level lost which ensures that significant progress is easy to make in most play sessions. It’s definitely quite easy for the patience gamer to never have to drop a dime on playing Gardenscapes and experiencing it to the full depth it offers. The focus on the transition from run down garden to beautiful landscape is a wonderful change of pace compared to the usual offering of games in this space that are solely focused on just climbing level numbers. If you want to see something tangible on your phone (or browser) as you progress through each puzzle level then Gardenscapes delivers that experience with no green thumb required. Summary: Revive your mansion grounds one task and area at a time. Earn stars through match three levels to repair and build new fixtures. Choose your own custom items from several options to create a unique garden from other players. Colourful match three game levels with all the usual mechanics of the genre. Purchase boosters to assist with difficult levels such as removing blocks that hamper your progress. Quick Links: Play Gardenscapes (Facebook) Get Gardenscapes (iOS) Get Gardenscapes (Android) Videos: Review Platform: iOS

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Placing itself into the open world survival horror genre Project Zomboid (PZ) has been in development since late 2013. Throwing you directly into a post apocalyptic landscape ravaged by zombie infestation your goal is to survive and ideally thrive for as long as possible. The game is the first development project by The Indie Stone and received generally favorably by the committed zombie survival community for offering an experience that is highly realistic, vast and unforgivingly hardcore at times. The setting for the game puts you into small towns in the US (Muldraugh and West Point) which has recently been quarantined from the rest of the world by the government after it has been overrun by zombies. Unfortunately with players finding themselves within this quarantined zone you’ll have to survive on what you can find within the zone to ultimately manage your mental state, hunger and tiredness. All of this and other elements of the game aim to push you towards a realistic survival game experience. With no support from the government that has abandoned survivors within the town scavenging is your main way of achieving day to day survival. With what you scavenge from the houses nearby you’ll then funnel this into defences to hopefully last just a few more days against the zombie horde that you find yourself in the middle of. Players need not tackle this unfortunate situation alone though with support for online multiplayer on persistent servers or local 4 player co-op which can vastly improve your chances of survival. A saving grace though is that the bulk of zombies you’ll encounter are slow moving although a few special and unique zombies are thrown in to offer a greater challenge and variety. While slow though the zombies are far from stupid and do have a number of deadly mechanics such as forming swarms along with reacting to light and sound. Players have full tools at their disposal to deal with these mechanics though by abusing the shadows and setting up their defences in such a way to minimise light and sound radiation that will attract swarms towards you. This level of mechanics design extends into other mechanics as well such as fully functional car physics, crafting mechanics, survivor management and various character skills. When this all comes together your gameplay arc in Project Zomboid revolves around the looting of houses, establishing of well designed defences and management of your survivors. With depression, hunger and illness around every corner there is a reasonable chance that your end want be at the hands of zombie seeking to extract your brain from your skull. The skills and crafting mechanics of Project Zomboid though are quite arguably the most attractive element of gameplay with skills for things like cooking, carpentry, farming and fishing to help you with your day to day activities. On the crafting side Project Zomboid offers a range of tools to turn chopped trees and other supplies into weapons, food and barricades against zombies. This key mechanic centred around crafting is what makes Project Zomboid a very attractive survival crafting adventure and must be mastered in the hopes of pushing your demise back one more day. Project Zomboid is truly a game that is more about how you will meet your end rather than avoiding it entirely. While still going through development at the time of this review (early 2019) the game reviews speak for themselves, Project Zomboid is already in an extremely playable state and will likely continue to be until it’s eventual full release. For the gamer that craves in depth survival and crafting mechanics Project Zomboid despite it’s long development and outdated visual interfaces is one of the best offerings in the genre. Summary: Survive as long as possible in a zombie filled game world. Utilise skills, scavenging and crafting to increase your survival chances beyond the current day. Supports up to 4 local player co-op alongside persistent multiplayer. Large feature list of current and planned mechanics to expand Project Zomboid to the ultimate zombie survival title. Play across Windows, Mac and Linux. Quick Links: Buy Project Zomboid (Humble Bundle) Videos: Review Platform: PC

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Originally released as Nozomi – Clash of Zombies and now revived as Clash of Empires: Zombies War players will find themselves in a world full of the walking dead as you fight off zombies and manage your resources in the free to play strategy title for iOS and Android devices. Clash of Empires: Zombies War opens with a torn out piece of paper from The Caesars Time which presents players with zombie headlines, no sooner have you finished you’ll be facing your first of many zombie attacks with the end result not being favorable for the scientist team of Dr X who we are to presume is an important puzzle piece in the eventual saving of the world. Moving quickly into a counter attack of your own you’ll get your first insight into the raiding system of the game with a powerful barrage of heroes that all look extremely similar to superheroes in popular media such as a Thor inspired character, a ninja turtle and a Goku like fighter as well. These characters are placed with a single tap and will attack the nearest structure until it is destroyed. Now that you’ve had a taste of the mightiest fighters though you’re brought back to a simple base which will serve as your operations to rescue Doctor X. From here the more realistic tutorial starts letting you build some basic defenses alongside a barracks to train basic troops for future attacks against the zombie bases. Overall this gameplay flow is similar to that of the other games within this niche that sees you gathering resources over time (food, water and survivors in this case) and funneling it into building upgrades and army recruitment. These can easily be obtained in their thousands through the campaign or by using the respective resource generating buildings. Clash of Empires: Zombies War does have similar trappings as well though with players confronted with a wealth of content from the start that will definitely seem overwhelming to the first time player in the genre, accordingly taking advantage of all the game systems in the most efficient manner will require some trial and error. Clash of Empires: Zombies War does offer small regular rewards for those that stay online which does encourage new players to take the time to try out each of the games elements and there is little to no cost for severe failure. Central to your operations is your spaceship which serves as a command center which when upgraded allows you access to more powerful building and units. Your spaceship level also limits that aspects of the game you can have access to and particularly the campaigns. Arguably one of the best elements of Clash of Empires: Zombies Wars is that unkilled units can be used again and again for the next attack as part of these campaigns which few games in the genre allow for and reduces your overall reliance on resources. All the other usual features one would expect from a mobile strategy title is there with nearly a dozen core troop types to mix and match for the ideal raiding party, robust multiplayer features to support PvP and communication and a bunch of special abilities tied to heroes that give you a little more customisation over your overall strategy. Summary: A zombie based take on the Clash of Clans formula. Use heroes inspired by popular franchises (DragonBall Z, Avengers, Bleach). Make the ideal fortified base to fend off attackers. Several PvE campaigns to give you a consistent goal to strive for. Responsive controls and colourful graphics. Quick Links: Get Clash of Empires: Zombies War (iOS) Get Clash of Empires: Zombies War (Android)  Videos:

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Earth is the backdrop of your campaign in Conflict of Nations a free to play game with deep strategy and conquest which builds on the developer’s past experience in this genre. As one may expect from the name of the game the focus is on the modern warfare of the current day with players having access to a wide range of modern units to control the land, sea and skies over your opponents. War is not the only element at play in Conflict of Nations: Modern Warfare however with options for economic development, technological research and foreign diplomacy. The result is a Risk like experience albeit with more depth and strategy thanks to the computer based gameplay. Starting a new game players are introduced to a world that is at all-out war with the direction (war or diplomacy) completely up to the player. Given you’re playing against others though generally you’ll see more players interested in the aggressive approach with few games offering the true depth of diplomacy that the game was built for unfortunately. Despite this, games are still highly strategic on the battlefront portion of Conflict of Nations whereby games are designed to be slow paced and played across days or weeks allowing all manner of carefully planned attacks and defences to be organised. This is particularly important in larger scale games whereby co-ordination with teammates can prove to bevery fruitful as you attack in multiple waves, group your defences or use tactical positioning to mislead your opponents. When you are able to max out the largest map in the game this number of players reaches up to 64 although achieving this will need a fair amount of co-ordination and alliances with friends that you’ve met along the way. Other maps are still ideal for smaller skirmishes and some even include specific scenarios to ensure various gameplay experiences. The range of weapons that support your campaigns is clearly where most of the development effort and thought has been invested into Conflict of Nations: Modern Warfare with an extremely healthy range of units that come with their own stats, costs and uses on the battlefield. From various infantry squads to powerful tanks, aircraft and ships each has an appropriate strategy to utilise them at their best, like most strategy games countering the selections of your opponents will prove to be the most fruitful. Conflict of Nations doesn’t limit itself to only these units either with a wide range of powerful weapons of mass destruction to help you take out defensive positions that are causing you problems in your advance. Further customisation is handled through technological advancement which lets you drive the strategy of your nation towards your preferred units. Overall the strategy depth and variety you’ll find in Conflict of Nations is fairly impressive considering a free price tag. If you grew up playing the board game Risk or similar early computer games that were slower paced and more about the tactical component you’ll find the game serves you well. Summary: Command your own nation into war, economic production and diplomacy. Utilise a large array of different troops, vehicles and devastating weapons. Play on large scale maps that support up to 64 players. Slow paced gameplay which focuses on tactical decision making. Play for free in your browser or through Windows and Mac (Steam). Quick Links: Official Website Videos:

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Bringing your game experience deep into the second World War players will need to master the tactical Risk inspired gameplay of Call of War if they wish to find victory in the clash of Allies and Axis. Similar to the game that came after it (Conflict of Nations) you’ll be taking control of vast units, clashing against dozens of players and customisation your nation through technological enhancements. Unlike other free to play strategy games there is real depth under the hood of Call of War although this is not immediately evident from the tutorial which limits itself to the more basic aspects of the game to prevent you being overwhelmed. Understanding these basic game mechanics is just step one of mastering the Call of War formula which will eventually incorporate deep unit understanding (and counters), patience and grand strategy tactics. Individual games in Call of War you’ll find yourself taking control of a country and its applicable provinces which match up to the real world. Like the Risk board games which clearly inspired the development direction of Call of War your focus is on the provinces you control or hope to control within a few turns. These territories can also be controlled by AI should there not be enough players to fill the game completely which makes for some enjoyable matches where you have to balance AI strategies against more unpredictable human opponents. Each of these territories are the production house of your nation and use to construct buildings and train an army of units for expansion or defence. With tanks, aircraft and a wealth of infantry variety the makeup of forces are important given the hard counter approach adopted by Call of War. Browsing the current power list is always a good place to start for your strategy which includes powers of other countries and your current relationship. You’ll have plenty of time to consider your strategy plans due to the pacing of the Call of War with wait times of hours starting quite early. While this is usually a negative and designed solely as a pay to win mechanic in other games the idea in Call of War is to more to facilitate PvP in a fair way to ensure the person online the most isn’t guaranteed victory. I’s comparable to keeping a game of Risk running on the dining room table for weeks on end. Yes, you can reduce some of these by paying real money but it’s extremely expensive to use this as your main strategy and still won’t guarantee victory so it won’t inhibit your game’s significantly once you move up to learning curve. Much of this learning curve is in relation to mastering counter units and simply understanding what options you have available in certain circumstances to push the enemy back or break through their defences. With the wealth of time between actions things like the UI won’t need such a learning curve as they can be explored leisurely. While the surface of Call of War is simple and it does include microtransactions for speed boosts once you begin to truly understand the mechanics and units you’ll find that neither of these things hold the game back from it’s free to play grand strategy design. Summary: Risk inspired grand strategy game. Heavily focused on hard unit counters to ensure you always have options. Participate in the largest World War to date as your own nation. Simple UI hides deep strategy elements. For browser, Windows and Mac. Quick Links: Official Website Videos:

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Mixing renovation with the match three genre Gardenscapes introduces you to a world where you’ve recently inherited a mansion with your own butler named Austin. While the mansion is a superb piece of building and design the garden could use some resurgence, a task that Austin passes on to you as the new owner but is happy to guide you. If you love adding a bit of design and objectives to your puzzle title Gardenscapes offers a solution. Austin will give you various tasks from putting in new benches, sweeping up the guardian, rebuilding the fountain centrepiece and more. With each of these tasks players are generally given several options of styles which lets your final mansion be different to that of other people. With the sprawling land of the mansion players have several different areas with their own unique elements to repair. Actioning these tasks is based on in game stars with players gain one at a time for completing match three puzzle levels. Basic tasks mostly only take a single star but some of the larger items require a few levels between your next garden improvement. Occasionally competing tasks will be provided giving you some flexibility in what you build (or repair) first to give you that greater sense of it being your mansion. This isn’t the first Gardenscapes experience either with previous games focused on hidden items but the developers have done well to push the game into match three genre instead and overall is better suited to the mobile (and browser) and landscape. Mechanically these all have the same features of similar puzzle titles with players matching 3 fruits or flowers to create a match with larger matches of 4 and 5 giving you utility to clear the entire board quickly such as the deadly firecracker that shoots up and destroys an entire column or the explosive bomb to take out surrounding tiles. The majority of level objectives focus around the collection of particular items within the game board under limited turns with some variation. Other once off boosters can also assist players all those intermediate puzzle gamers won’t be terribly pushed. One time use shovels to destroy a block or gain a few extra moves are available for coins which don’t require a purchase and slowly generated as you beat levels. The other game currency of hearts is used to limit the number of games you can play in a row with one deducted for each level lost. It’s quite easy for the patience gamer to never have to drop a dime on playing Gardenscapes and experiencing to the full depth it offers. The focus on the transition from run down garden to beautiful landscape is a wonderful change of pace compared to the usual offering of games in this space. If you want to see something tangible on your phone as you progress through each puzzle level then Gardenscapes delivers that experience with no green thumb required. Summary: Revive your mansion grounds one task at a time. Earn stars through match three levels to repair and build new fixtures. Choose your own custom items from several options to create a unique garden. Colourful match three game levels. Purchase boosters to assist with difficult levels. Quick Links: Play Gardenscapes (Plarium) Get Gardenscapes (iOS) Get Gardenscapes (Android) Videos:

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