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With the number of players jumping into Apex Legends sky-rocketing, it's only natural demand for new skins and unlockables to increase. It's possible to earn new cosmetics simply by playing, but purchasing Apex Legends coins is a fast-track way to getting extras (although you're not guaranteed to get what you want).

Apex Legends coins are only used to unlock cosmetics, characters and weapons - they do not provide any actual advantage in the game, so it's not 'pay-to-play' via the currency,

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Be sure to check out Fallout 76 during its free week, and find Power Armor, locations, secrets, and more with our interactive map of Appalachia.
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I have always enjoyed the Zombie Army series in spite of it feeling like a bit of a perfunctory afterthought to Sniper Elite. Zombie Army 4: Dead War adds a host of arcadey abilities and perks that help to distinguish it in this respect, but still retains the series’ trademark slow-mo kills, straightforward gunplay, and lovable B-movie narrative. My time with an early build at a behind-closed-doors E3 appointment left me chuckling and optimistic.

I kicked off the demo by taking control of series’ front man Karl Fairburne in a WW2-era Milan train station. Before I knew it, a runaway passenger car teeming with undead Nazis barreled into the station and I found myself retreading familiar ground by slow-mo sniping zombies in the head, and other less ethical places. At the most basic level, Zombie Army 4: Dead War plays very similarly to the preceding installments. Zombie grunts are still slow-moving fodder, holding shift slows down time and prompts a forgiving real-time reticle, and you have access to an array of WW2 armaments beyond the iconic sniper rifles.

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With new tech spec info out of E3 2019, we compare the known info from the PS5 and the Xbox Project Scarlett.
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What's worse than being stranded on Mars in a malfunctioning research station? Being stranded on Mars in a malfunctioning research station... with monsters. This is the simple yet very effective premise of Moons of Madness, the sci-fi/Lovecraft-themed horror adventure from Rock Pocket games.

My recent demo at E3 2019 took me through what is essentially the first hour of Moons of Madness's story, and did an excellent job proving two things:

  1. The team has done a great job blending these two distinct horror genres
  2. I am still a huge wimp when it comes to horror games.

You'll play as Shane Newhart, Chief Engineer for the Invictus Mission - a topper-than-top secret mission to explore the potential for humanity to colonize Mars. The mission, funded by the corporate conglomerate Orochi Group (if that sounds familiar, it's because Moons of Madness is set in the universe of Funcom's The Secret World), is entirely privatized and wholly off the books - it seems that not even NASA's top brass knows you're up there. Learning this, by reading through various notes, emails and NDAs that Shane has signed, adds another welcome layer of anxiety-inducing world-building - if this goes south, no one is coming to help you.

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In an interview with Game Informer, former Epic Games production director Rod Fergusson says that if he had stayed at Epic, he “would have cancelled Fortnite.”

Fortnite: Save the World, a sort of horde mode defense game that featured the same building mechanics, was the original incarnation of the now massively popular franchse. It wasn’t until developers implemented a battle royale mode a couple months later in August 2017 that Fortnite began to explode in popularity, earning the most annual revenue of any game in history last year.

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If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Marvel's Avengers is heading to PS4, Xbox One, PC, and Google Stadia on May 15, 2020. Developed by Crystal Dynamics and Eidos Montreal, Avengers finds Captain America, Black Widow, Hulk, Iron Man, and Thor in a heap of trouble as they're blamed for a villain-caused disaster in San Francisco. Teams of up to four players can work together in co-op to bring the hammer down on a dastardly cohort of super villains. Square Enix promises that every post-launch superhero and in-game region will be free for all players. There will be no loot boxes or pay-to-win nonsense, either.

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Welcome to Daily Win, our way of giving back to the IGN community. To thank our awesome audience, we're giving away a new game each day to one lucky winner. Be sure to check IGN.com every day to enter in each new giveaway.

Today we're giving away Just Cause 4 with its season pass for PS4. To enter into this sweepstake, fill out the form below. You must be at least 18 years old and a legal U.S. resident to enter. Today's sweepstake will end at 11:59 p.m. PDT. Entries entered after this time will not be considered.

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Rockstar has announced today that they'll be publishing the soundtrack and score for Red Dead Redemption 2 later this summer.

The studio said in a press release that they will be releasing two albums: one for the original soundtrack and another for the original score. The first, The Music Of Red Dead Redemption 2: Original Soundtrack, which Rockstar describes as a "collection of vocal tracks," will release on June 12th, 2019 and contain all of the original songs (not background music) written for the game.

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The Sinking City has one of the most intriguing settings of any game I've played in some time. You take the role of a private investigator in the 1920s who's come to the coastal city of Oakmont, Massachusetts, where something dark and strange is afoot. Water levels are rising, flooding many of the city's streets, leaving citizens (and you) to navigate them by boat. Worse, Lovecraftian horrors are emerging from the depths and killing people on land. It's up to you to discover what's going on and try to stop it. Along the way, you'll have plenty of other murders and mysteries to solve.

In my hands-on demo at E3 2019, the investigator had an appointment to meet a man at a theater. When I arrived, I found a police barricade blocking the entrance. "I'll have to find another way in," my character said to himself, because that's how video game characters give hints to players. This would turn out to be one of the more obvious nudges I encountered. For the most part, The Sinking City trusts you to figure things out for yourself.

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