I think I need to have a word with Steve about Danger Pay. You see, it’s pretty dangerous having to scour Kickstarter each week purposely looking for campaigns to bring to your attention. Projects that catch my eye and imagination. Games that have fantastic miniatures and fancy-pants components, game trayz and exclusives. Games that kindle a longing, the absence of which I can feel when I look at my game shelf.
Yes, it’s dangerous looking and rarely touching these pretties, and most dangerous of all is the never ending stream of great looking games onKickstarter, these are but a few of our favourites...
The boys from Polyhedron Collider are back with another generous helping of table top gaming chat, so slip into your elasticated conversation trousers and get your fill of board games and roleplaying games.
Today Andy, Rory and Steve talk about English Magic in Jonathan Strange and Mr Norrell, go to the maternity wing in Dice Hospital Community Care and brave the North Sea in Imperial Settlers: Empires of the North. We also have a quick quiz courtesy of Blockbuster from Pig Potato Games.
This week's News Collider is one of those odd ones. Its a Big Little, or maybe a Little Big one, as there hasn't been a huge swarth of news in our little board gaming community...but, there has been one really big story that has been raging since it broke on Friday.
So, without further ado, read on for RPG awards nominations, how Dungeons & Dragons is now more inclusive and plagiarism Read more »
With Gencon looming on the not-too-distant horizon the flow of Kickstarters seems to be abating. A little. But that is not to say there isn't anything worth your consideration on the crowd funding platform. No! far from it, bringing you the cream of the crop, this week's Kickstarter Highlights are campaigns that the Polyhedron Collider Crew have their eye's on.
Now with campaign ending dates (so that Rory doesn't get blamed for Steve and Andy missing future campaigns)
When I joined Polyhedron Collider I caused one major upset. For a long time the highest accolade that could bestowed upon a game was the coveted “Three For Thee” award, where each of the three members of Polyhedron Collider, with their varied tastes on the hobby, had all purchased the same game.
"Theorizing that one could time travel within his own lifetime, Dr. Rory J. Somers opened the Undo box and started playing... He woke to find himself trapped in the past, facing mirror images that were not his own and driven by an unknown force to change history for the better. His only guide on this journey came in the form of a few decks of cards. And so Dr. Somers finds himself leaping from life to life, striving to put right what once went wrong and hoping each time that his next leap will be the leap home."
A short but important News Collider this week where we collectively breathe a sigh of relief regarding the US/China Trade War, raise an eyebrow over the updated Kickstarter guidelines for creators and scratch our heads in puzzlement at what exactly a Ticket To Ride Reality TV show looks like.
Polyhedron Collider and the members thereof can accept no responsibility for the balance of your, the reader’s, bank account or credit card activity in relation to Kickstarter and the campaigns and projects mentioned below.
The views and opinions expressed on the aforementioned campaigns and projects are expressly our own and are based on either on demonstrations of the games or what has simply made one or more of the Polyhedron Collider Crew say something along the lines of: “Oh, hewo”
Fair warning to you, dear reader, it's a bumper week for great kickstarters:
It appears, due to an administrative oversight, that only Andy and Steve were available this week. So set yourselves for a more genteel podcast, as the two most distinguished members of the Polyhedron Collider crew talk about the table top games they have been playing this week.
Top of the list of board games are Stonemaier’s Wingspan, Chip Theory’s Too Many Bones and Villagers from Sinister Fish. We also discuss how Steve will be the first to be eaten, when we all get trapped on a desert island.
When I found out that there was a new Stonemaier game on the near horizon, I’m not ashamed to admit that a bit of wee came out. I then found out what it was all about. “Not designed by Jamey”…okay… “card based”…oh. And so my enthusiasm fell apart. I was then, as we say on the podcast, greyscaled uninterested. However, Stonemaier’s reputation kept me with half an eye on the ball here. After all, I was pleasantly surprised by Between Two Castles of Mad King Ludwig, so perhaps the metaphorical lightning would strike twice.