This blog is about the journey of the family with gaming, seeing the journey through the eyes of my 17 year old twins. The blog is also about our relation as a gaming family. The epic twins and myself will also be reviewing games, RPGs, board games etc.
There were so many great games I saw at Kingdom Con X. I'll just give a quick coverage of each.)
First up: Zone Raiders - By Fractal Basilisk Studios (Tony Xiao)
(From the Kickstarter website)
Zone Raiders is a fast-paced tabletop skirmish game where small groups of hardened survivors battle against each other in an unforgiving post-technological world called the Matroshka. Within an
Well folks, Ross is closing down Kingdom Con after this glorious final year. He's not selling it, so something new will need to take its place. Will that be GamerCon? Who knows.
Anyway, if you want to experience Kingdom Con, get down there this weekend. $20 for a day pass, $50 for the full pass.
Join us today!
It is sad news that I post about Bob's passing. I found out on Saturday with my DCC game, that Bob passed on Tuesday, 3/12/19.
I only knew Bob from the few games of DCC I ran at Gaming on Grand. He was a good guy, always helpful to new players and fun to game with.
I will be memorializing his character from my game in the next issue of Meanderings. Topher the Gambler will become an Eternal
If you've played Savage worlds before, and used Multiple Actions, you know exactly how disruptive those multiple attacks can be to the entire table. The guy who is built for combat will often go before everyone and waste most of the field before others can even get to act, in Savage Rifts it can be even worse, with Split the Seconds, and so many bonuses to offset those multi-action penalties.
G+ is in the final throws of death.
So I'll be starting to post on the blog once more.
Today, Savage Worlds, specifically Savage Rifts.
If I've learned anything from DCCRPG it's that the dice chain is a wonderful tool.
Savage Rifts is amazing, but it can be a bit broken...just a bit. Once you get to adding +4 to +6 to a roll, well you're automatically hitting effectively...But what if we put