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Crash Team Racing Nitro-Fueled may be a nostalgia-filled experience for fans once the racing remake comes out next month, but not everything will be quite the same. In the latest installment of PlayStation Underground, developer Beenox took players on an extended tour of the Adventure Mode. While it will remain faithful to the original game mode from the 1999 PlayStation game, there will be a bit more going on in terms of player progression, per the video and an accompanying blog post.

As with the original game, the Adventure Mode has players explore a map and take on challenges, with the endgame being a confrontation with Nitros Oxide, an extraterrestrial hellbent on turning the world into a parking lot. The same types of challenges (that I was so bad at completing when I was a child playing the original game) are available in Crash Team Racing Nitro-Fueled and will include trophy races, boss races, relic races, token races, and gem cups.

Where things get a bit different is what the player earns from these challenges—while this Adventure Mode would just earn the players boss characters like Ripper Roo and Pinstripe Pontoroo in the past, Nitro-Fueled will have players earn a variety of goodies after every race win. This will include new kart parts, character skins, customizable items, and other cosmetics. Boss characters will be a bit easier to earn, as players will unlock them after defeating them, rather than after a Gem Cup.

There will also be a lot more versatility with how players choose to play the game, as they can swap between characters, karts, and parts at any time while playing Adventure Mode. If players would like to go old-school, they can select a Classic setting to lock their character and kart for the entirety of the campaign. Other than the aforementioned, the Adventure Mode will also have plenty of fun boss cinematics brand-new to the game.

Check out the PlayStation Underground video below. Crash Team Racing Nitro-Fueled will release on PS4 (with exclusive content), Xbox One, and Nintendo Switch on June 21. Check out our PAX East preview here, and be sure to pre-order the game through Amazon at this link.

Crash Team Racing Nitro-Fueled - Adventure Mode Gameplay | PlayStation Underground - YouTube

The post Crash Team Racing Nitro-Fueled Adventure Mode Has Changes with Progression, Customization by Chris Compendio appeared first on DualShockers.

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In news that may be too good to be true, BuzzFeed News reports that a Star Wars: Knights of the Old Republic film is currently in the works from Lucasfilm. The report says that Laeta Kalogridis, creator of the Netflix series Altered Carbon, is writing the screenplay. Kalogridis has writing credits for Alita: Battle Angel, Terminator Genisys, and Shutter Island, and acted as an executive producer for Avatar.

This is referred to as a “KOTOR trilogy” by BuzzFeed News’ three sources—however, keep in mind that “The Old Republic” is a large time period of the Star Wars universe, and even if the report turns out to be accurate, it isn’t a guarantee for a straight film adaptation of the original Bioware RPG. Currently, players can inhabit that era through Bioware’s still-active MMO, Star Wars: The Old Republic.

Next in line from Lucasfilm is the trilogy and Skywalker saga capper The Rise of Skywalker from J.J. Abrams, after which the film series will take a short break. David Benioff and D.B. Weiss, co-creators of Game of Thrones (which ended, uh, interestingly, if you ask the DualShockers staff) is working on a number of Star Wars films, the first slated for release in the holiday of 2022, but their projects aren’t believed to be KOTOR-related.

While Disney’s box office disappointment with Solo may have inspired “Star Wars fatigue” and prompted Disney to slow down with film releases, that doesn’t mean that Star Wars fans won’t let their imaginations run wild with potential film ideas. The Old Republic era, KOTOR specifically, opens up a host of a number of characters and plotlines that are ripe for a film adaptation. I just have doubts that Lucasfilm has interest in adapting an existing story, seeing how they discarded much of the Expanded Universe when it came time for Disney to make the film sequels.

Regardless, Kalogridis could very well bring characters like Bastila Shan, Darth Malak, and Darth Revan to the screen with a brand-new story inspired by the games, assuming that is the source for this apparent film project. Maybe this will fill in the void of a third game that never came, and maybe I’ll finally actually play KOTOR, seeing how it’s been sitting in my Steam library for years.

In the video game sphere, EA and Respawn Entertainment have Jedi: Fallen Order, which EA has high expectations for, releasing later this year.

The post A Star Wars: Knights of the Old Republic Film is Reportedly in the Works by Chris Compendio appeared first on DualShockers.

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Atlus’ puzzle platformer title Catherine: Full Body has received two separate videos via IGN showing off English gameplay of both the story mode and puzzles. You can check them out for yourself down below.

The first video shows 10 minutes from the opening hour of Catherine: Full Body’s storyline, while the second is over a minute of some puzzle gameplay. Catherine shares many visual similarities to the Persona games, and with it being the first HD title from Atlus, the game essentially served as the basis for what would eventually be Persona 5. Also, you may hear it in the videos below but Troy Baker reprises his role as the main character Vincent, while Laura Bailey voices Catherine who we don’t see or hear until the final seconds of the story video.

Catherine: Full Body released for PS4 and PS Vita in Japan on February 14. Unfortunately, the PS Vita version of the game will not be brought over to the west. Additionally, Atlus seems to be incorporating the same restrictions to the share button that were also found in Persona 5. Meaning you’ll be unable to take many screenshots or record video.

As far as new content goes, Catherine: Full Body will include a new love interest named Rin, who’ll come with her own branching story and ending. Both Catherine and Katherine will also receive new content if you so happen to choose either of them as your love interest. The game will also include even more stages than the PS3 and Xbox 360 version as well as an online competitive mode that was inspired by the original game’s competitive scene. Furthermore, Catherine: Full Body will include some day one DLC in the form of Joker from Persona 5

Catherine: Full Body will launch in both America and Europe on September 3 for the PS4. The original version of the game launched on PC back in January if that’s your preferred platform.

10 Minutes of Catherine: Full Body Gameplay (English Dub) - YouTube

Catherine: Full Body Tower Climb Puzzle Gameplay - YouTube

The post Catherine: Full Body Gets Tons of New Gameplay in English by Jordan Boyd appeared first on DualShockers.

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Upon releasing last year, Dead Cells was immediately met with high critical praise from a variety of outlets around the Internet, including our own. Now, almost a year after launching, the indie roguelike has proven to be just as successful in terms of sales, as well.

As announced by Motion Twin earlier today, Dead Cells has now officially surpassed 2 million units sold. This total is compromised from all of the game’s platforms. While this figure may not be as large as some other AAA titles, it’s a major success for an indie-developed project. Plus, for it being an entirely new IP, this success is even more impressive.

In addition to revealing this new sales milestone, Motion Twin also divulged that the game’s free, new DLC Rise of the Giant is available as of today. For now, this new add-on to Dead Cells is only available on Switch and PS4, but the release of the new content is said to land on Xbox One soon. Rise of the Giant adds a new section of Dead Cells for those who have beat the game previously. It gives you new area to explore in the Cavern, new traps to avoid, and a new boss to fight at the end of the add-on.

Last, but certainly not least if you don’t own Dead Cells yet, the game is now currently marked down by 20% on every console platform. If you’ve been waiting to pick up the game on your own PS4, Switch, or Xbox One, now is probably the best time to grab it.

The post Dead Cells Has Passed 2 Million Copies Sold, Rise of the Giant DLC Out Today for PS4 and Switch by Logan Moore appeared first on DualShockers.

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In the past year or so, more and more mainstream video games have been implementing cross-platform play, leading followers of practically every game, big or small, to pester developers about the feature. Free-to-play platform fighter Brawlhalla is the latest to get such an update, in what developer Blue Mammoth Games calls “Phase Three” of a unified game. Like most cross-platform games that aren’t Fortnite or Rocket League, cross-platform play is only available on Xbox One and Nintendo Switch.

Phase One of this initiative had the developers unify the servers, while Phase Two made it so that patches came to all platforms simultaneously. Now, players on Xbox One and Switch can matchmake with each other with ease, in all gametypes that include Ranked, Experimental, FFA, and others. Additionally, players can join each other’s custom lobbies across both platforms, with no restrictions between the two.

Of course, the biggest restriction here is that it doesn’t seem like the PS4 can join in on the fun just yet—remember that crossplay and cross-platform progression for games like Fortnite are still under “beta,” according to Sony. Surprisingly though, this Phase Three announcement does not mention PC and Mac, even though Steam is the fourth pillar for Brawlhalla. But at the very least, this development is another small example of the growing and unexpected business relationship between Microsoft and Nintendo.

While options for platform fighting games are a bit sparse on Xbox One, some Nintendo fans may find it hard to put down Super Smash Bros. Ultimate, especially when new characters like Joker being added. That isn’t to say that Brawlhalla doesn’t have its fair share of guest characters as well—the Xbox One and Switch release brought Rayman to the game, a signifier of Ubisoft’s purchase of Blue Mammoth Games. Shovel Knight characters are also fairly recent additions to the roster. While Super Smash Bros. Ultimate does have references to Rayman and Shovel Knight as a Spirit and Assist Trophy, respectively, they aren’t fully involved in the fray like they are in Brawlhalla.

The news from Blue Mammoth Games mentions a “Phase Four” in the works, though there aren’t too many details on that. For now, Brawlhalla players on Xbox One and Switch can enjoy duking it out online as they patiently await their PS4 and Steam brethren.

The post Brawlhalla Adds Cross-Platform Play for Xbox One and Nintendo Switch by Chris Compendio appeared first on DualShockers.

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Remember Dead Island 2? Deep Silver’s follow-up to last-generation’s Dead Island and Dead Island: Riptide? Well, after being first revealed all the way back in 2014 only for news surrounding the project to essentially flatline, apparently, Dead Island 2 is still alive and kicking and is set to release at some point down the road.

In a recent financial call going over the publisher’s earnings from the past quarter, THQ Nordic, the owner of Deep Silver and the Dead Island IP, looked to the future and talked about some of the upcoming titles that it has in the pipeline. In the process, Dead Island 2 specifically was mentioned by the company’s CEO Lars Wingefors. “Dead Island 2 is still being worked on. Stay tuned,” was all that Wingefors had to say about the project though before moving on.

It’s also worth noting that during THQ Nordic’s presentation, Dead Island 2 was still slated to come to PS4, Xbox One, and PC. This means that if the game is actually going to release, you’d imagine it’ll come out before we make the jump to next-gen hardware, which many expect to occur in fall 2020. Still, with how long this title has been in supposed development hell, it’s really hard to make any judgments on when it will finally release.

I’m just hoping that assuming Dead Island 2 does eventually end up coming out, it’ll be even halfway decent. More often than not, games that are trapped in development like this end up being less-than-stellar once they finally hit store shelves. Maybe this won’t be the case here, but I definitely can’t say I have a lot of hope in whatever this final product of Dead Island 2 will be.

If we’re lucky, maybe we’ll finally hear more about Dead Island 2 next month at E3 2019, but I wouldn’t cross my fingers too much given the track record for this game.

The post Dead Island 2 is Somehow Still in Development Confirms THQ Nordic by Logan Moore appeared first on DualShockers.

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Players of Overwatch are already in the midst of the new anniversary event, but those who haven’t dipped their toes in yet can take a peek at the skins they might be missing out on. From now until June 10, players can replay some of the previous brawls and grab cosmetics from past events. They can also nab new skins for their favorite heroes, including Academy D.Va and Gargoyle Winston; Blizzard isn’t out of new cosmetic ideas just yet.

It’s a bit of a mixed bag with the skins this year—Doomfist, Sombra, Widowmaker, Pharah, and D.Va get what just seem like okay palette swaps to me, though the “Midnight D.Va” skin is admittedly cool. Pharah does get another skin, though, one that makes her look a bit like an astronaut. I assume all of her flying about translates well to that profession. “Academy D.Va” puts the mech rider into a schoolgirl outfit, which will undoubtedly bring the weebs out.

Mei has one such outfit that dresses her like a waitress for what looks like to be a bubble tea shop—again, another natural career fit, given her ice-making abilities. The new skin for Roadhog is quite toxic, putting him in literally some sort of toxic suit. He definitely isn’t avoiding these chemicals but appears to be using them instead, a la Bane from Batman fiction. Speaking of toxic, I’m not exactly fond of Blizzard dressing up Brigitte as a cop. I am, however, enjoying Winston’s turn as a stone gargoyle.

I’m always uncertain whether or not new skins are a good enough incentive to get back into Overwatch, but I am a bit curious about the cosmetics that I may have missed from previous events, given that I’ve been out of the loop for the past year. Should anyone participate in the festivities, they will also see that the Overwatch Workshop is now out of the PTR and available to players. Additionally, a new Escort map based on Havana is now in rotation.

Check out some concept art and screenshots for the new Anniversary cosmetics below. As mentioned, the event will go on for players on PC, Xbox One, and PS4 until June 10.

The post Here Are Your New Overwatch Anniversary Skins From This Year’s Event by Chris Compendio appeared first on DualShockers.

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There’s no doubt that Cyberpunk 2077 is likely the most-anticipated game that many want to see at this year’s E3. Despite the excitement though, up until now, we haven’t really know what to expect from Cyberpunk and CD Projekt Red at the show. Luckily, now we have some new information that better explains what we should look forward to seeing in a couple of week’s time.

As detailed recently over on Twitter by Marcin Momot, the Global Community Lead at CD Projekt Red, Cyberpunk 2077 will in fact, not be playable to anyone at the convention. “To answer many questions about the demo and whether or not @CyberpunkGame will be playable at E3,” Momot said in the tweet. For those looking to get their hands on the highly-anticipated RPG, this is surely some disappointing news, but it’s not all bad.

Momot then went on to say that despite not being playable, CD Projekt Red will be showing off new gameplay to the public at the event. In a set of follow-up tweets replying to fans, he confirmed that gameplay will be able to be seen by those attending the show. The first will be able to be seen at the developer’s theater by general attendees while the other will be shown behind-closed-doors to invitees only. Both gameplay sessions will also differ from one another, too.

As for those who will be watching E3 2019 from home, Momot didn’t clarify whether or not the gameplay footage that is being shown at the convention will also be shared online. Even if the footage doesn’t initially release online, you’d have to imagine that at some point down the road CD Projekt Red would opt to release it, much like they did with last year’s gameplay presentation.

CD Projekt Red has hyped up this year’s E3 as the company’s most important ever, so it seems likely that we should be seeing a whole lot more of Cyberpunk 2077 once the event kicks off. Until then, we still don’t know when to expect Cyberpunk 2077 to launch, but it’s planned to come to PS4, Xbox One, and PC.

To answer many questions about the demo and whether or not @CyberpunkGame will be playable at E3 — we are going to be hosting gameplay presentations (game played by us) in that cinema.

— Marcin Momot (@Marcin360) May 23, 2019

The post Cyberpunk 2077 Will Not be Playable at E3 2019, Public Gameplay to be Shown by CD Projekt Red by Logan Moore appeared first on DualShockers.

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Bloodstained: Ritual of the Night has announced via Twitter that preorders for the game have gone live. The upcoming game from famed Castlevania master Koji Igarashi hearkens back to the days of Castlevania: Symphony of the Night. This throwback is something fans have been clamoring for. Give the new preorder trailer a look below.

Preorders for Bloodstained are now live for Steam, GOG, PS4, Xbox One and Switch!

Visit https://t.co/7wTeDWyNLs to preorder now! pic.twitter.com/BtZkdF4JZX

— Bloodstained: RotN (@SwordOrWhip) May 23, 2019

Bloodstained follows the exploits of the orphan Miriam as she fights back against the demonic hordes that have been summoned by the corrupt members of the alchemist guild. Players will engage in classic Metroidvania-style gameplay that’s presented in the gorgeous 2.5D art style.

On the game’s official YouTube channel, they’ve revealed a few details surrounding preorders. Everyone who gets in early on Steam and GOG will get the game at a 10% discount. PS+ owners can also get the same discount, while everyone who preorders on PS4 will get an exclusive dynamic theme. That isn’t all though.

The YouTube channel also details some of the free content updates coming to the game after release. The team plans to add both local and online multiplayer to the game, along with a number of new modes. These will include things like a roguelike mode, speedrun mode, boss rush mode, and a new nightmare difficulty. All in all, the team is promising “almost a dozen extra game modes”.

That’s quite a bit of game for a $40 price tag. That said, the game was wildly successful on Twitter and has one of the bigger names in gaming behind it. So, the fact they’ve put together something like this is no surprise. Hopefully the team can fully deliver on what looks like an attractive package.

Bloodstained: Ritual of the Night is coming to PC, PS4, and Xbox on June 18. The Nintendo Switch launch will follow soon after on June 25.

The post Bloodstained: Ritual of the Night Preorders Are Now Live by Ricky Frech appeared first on DualShockers.

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Alongside the start of the Epic Games Store’s new sale last week, Epic also announced that it would soon be offering new, free games on the platform every single week rather than every two weeks. Now, we know which two titles will be the first to release for free with this new promotion.

From now until May 30, Rime, the 2017 adventure title from Grey Box and Tequila Works, is currently available to download for free on the Epic Games Store. If you haven’t played Rime before, I highly recommend that you give it a shot, especially if you love games like Ico and Shadow of the Colossus. It might not hit the same highs as those aforementioned games, but Rime has some special moments to be certain.

In addition to Rime being available this week, we also know what will be made free next week as well. Uppercut Games’ first-person action adventure game City of Brass will be landing on the Epic Games Store for free starting on May 30 and will last until June 6. City of Brass first launched back in 2018 and was developed by a team of former Bioshock devs. You can read our review right here if you’d like to learn more.

All in all, this is a pretty solid slate of games to be made available for free if I do say so myself. If you want to add them both to your own PC library, just head over to the Epic Games Store and you can start downloading Rime right now.

The post Rime is Currently Free on the Epic Games Store, City of Brass Coming Next Week by Logan Moore appeared first on DualShockers.

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