Last month I had the pleasure of visiting Italy with my family and some friends. As is my habit, when visiting any new country, I try to find a local gaming store and check out the scene.
For Italy, it was Stratagemma (located in Florence, walking distance from the hotel we were staying at -- and very close to the Duomo, apparently). The visit really drove home several things to me:
At some point, gaming became a focal point of all my fandom. There were two main reasons for this:
my fellow gamers were part of that fandom -- we didn't share the same exact interests in Science Fiction, Fantasy, Mystery, Crime, Horror, Humor, Comics, TV, Movies and the strange intersection that snags the interest of fandom, but the constant exposure helped broaden my own fandom beyond what I
I truly enjoy the SuperTeam Family blog.
The Powerpuff Girls, it turns out, aren't a pure rip-off of the Kryptonian power set. Each of the girls have their own unique powers -- and that's just from the original series. I won't go into the two other series that have aired since then.
In order to build the girls in the Hero System, I'd follow the following process:
create a base PPG template
When you read the copy of Kult, it's not unreasonable to jump to the conclusion that it somehow involves the Book of Revelation.
KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game “Kult”, originally released in 1991. This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day. Escape your
I wanted to get my kid into gaming. Not only is it one of my favorite forms of recreation -- I believe it taught me a great many things due to the nature of at-the-table game play, and all the reading and preparation between games.
And I had a plan.
Pokemon Investigators in Spaaaaaaaaaaaace!
He had demonstrated an interest in Pokemon... well, okay. He's a recovering Pokemon fanatic with
Here are a trio of RPGs that are currently of interest to me -- two of them are science fiction (one harder science than the other), and one falls into the broader genre of speculative fiction.
The Expanse RPG (Quickstart)
The full RPG for The Expanse isn't out yet, but you can avail of this quickstart to try out the AGE system as applied to this setting. For those who haven't really tried out
In my early days of RPG play, the limits of where you could go were defined by the walls of the corridors and rooms of the dungeon map. You often had a handful of choices at most in any given room, when you wanted to decide where to go next.
Eventually, after leveling up in power and stature, the edges of the adventuring world were pushed back -- flight and dimension doors allowed you to
In trying to come up with a campaign frame that allows (a) players to rotate through different characters; (b) some players to appear occasionally; (c) a coherent story throughline, I looked to a series of books for inspiration:
Sugar & Spike: Metahuman Investigations collects the stories of Sugar and Spike (all grown up now), as they solve cases and problems for some of the biggest names in
Trying to set up a regular set of containers for blogging, until I'm back in the habit again. My current areas of interest are:
all the superheroic material on TV and the big screen
comics (classic and new) and their multi-faceted canon
return to Enigmundia (my alternate takes on the Mystara corner of the D&D multiverse)
the Hero System
all these FATE and PBTA game systems which run counter to
"Mining the Titans" is a series of blog posts about using elements of the TV show Titans for your superheroic RPG campaigns.
The TV show is definitely a grittier rebooted version of the comic book The New Teen Titans. There are elements familiar to fans of that original comic book: some of the original cast (Robin, Raven, Starfire, and Changeling), the Trigon / Raven conundrum as the primary