Mekorama Forum » Game Behaviours
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Use this forum to discuss behaviours of the game such as aspects of physics, lighting, game limits, and any resulting possible exploits. Get to know about block combinations, bot paths, forces and more.
Mekorama Forum » Game Behaviours
3w ago
Trash cans, fake win blocks, and yellow balls are just the tip of the iceberg of this game's vast number of non-standard blocks. Here is a complete list of non-standard blocks ever found in the game.
Non-standard blocks that can be copied in MekoStudio:
1. Fake win block
2. Trash can
3. Yellow ball
4. Fake win block that turns sideways
5. Wheel block (but cannot be used in playable levels)
If you want to copy 1,2, and 3, here is a card provided by @Denis...
A complete list of non-standard blocks ..read more
Mekorama Forum » Game Behaviours
2M ago
Well, I don't know how to recreate the effect
View attachment 41012 ..read more
Mekorama Forum » Game Behaviours
3M ago
I realised bots can go down reverse steps! So I made a demo to compare B and R. I learnt:
B moves faster than R! Tap on the green block after starting the level and B will easily beat R to the bottom.
R struggles going up the reverse steps. B has no such problems.
View attachment 40916 ..read more
Mekorama Forum » Game Behaviours
3M ago
Can only be played once right after it is created ..read more
Mekorama Forum » Game Behaviours
7M ago
I was bored, played the Crash course again. And zoomed and zoomed and zoomed. But the zoom limit stopped me.
I keep went zooming. I zoomed while B reached the goal.
Then the zoom went EXTREME. I tried one of my own levels, It was same ..read more
Mekorama Forum » Game Behaviours
9M ago
If a bot is coming down steps it can walk over a pipe! But not if it goes back over the same path.
I made a demo to show this effect. L bot can go over the pipe but only once. R bot going in the other direction can't go over the pipe at all.
It doesn't matter if the pipe is between metal blocks or stone.
View attachment 39645 ..read more
Mekorama Forum » Game Behaviours
9M ago
Before going on hiatus, I'll throw in a discussion about robot bodies.
In the gun mechanism that I made, will the longer/larger the mechanism make the robot move longer too? The answer is not always.
The movement depends on where the robot's body is actually located.
As more blocks are attached to the robot, the robot's "soul" will move.
When freezing, the robot's "soul" will return to its body.
Note: The statement above is only an illustration. Disclaimer: This is...
Where Is My Soul ..read more
Mekorama Forum » Game Behaviours
10M ago
A demo I made. One bot gets past the rotating star easily while the other struggles. This is due to the slopes in the star facing different ways.
If you leave out the eyes then the left bot gets stuck for ages.
View attachment 39303 ..read more
Mekorama Forum » Game Behaviours
1y ago
Spoiler: Original Title
Is small R/L unable to climb the wedge anymore?
View attachment 28768
+ Asymmetric bots are no longer flipped when not using base rotation
+ Small R doesn't turn at random
Click to expand...
Spoiler
https://mekoramaforum.com/media/1-5-teamwork.22546/
@Lang Tao Jin
@Meko Guy
@delator77 ..read more
Mekorama Forum » Game Behaviours
1y ago
Does this mean the position of the white floor is slightly up?
View attachment 38606 ..read more