Godot & the GameSynth Tool API
Tsugi Blog
by tsugi-blog
2w ago
The GameSynth Tool API facilitates the interfacing of GameSynth with other creative tools such as game engines. In a previous post, we saw how it allowed us to generate sound variations directly in the Unity Editor. This time, we will describe two new plug-ins for Godot Engine that will improve your audio workflow when making games. GETTING STARTED The plug-ins are scripts written in GDScript, Godot’s built-in scripting language (similar to Python), that extend the editor’s functionality. They can be enabled or disabled at any time from the Godot settings. To get started, download the scripts ..read more
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Sound Design for Animations 2/2
Tsugi Blog
by tsugi-blog
3w ago
In the first part of this blog, we saw how easy it is to import animation curves in GameSynth, and to make them control one or several audio parameters, creating sound effects that truly match your animations. Our first example was using the Particles model of GameSynth. In this post, we will focus on the Modular model, GameSynth’s patching environment. Among its 130+ modules are synthesis, control, and logic functions that can process your animation curves and create any sound you can imagine! Triggering sounds from a curve Logic modules can help you trigger events when your curve reaches sp ..read more
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Sound Design for Animations 1/2
Tsugi Blog
by tsugi-blog
3w ago
GameSynth was designed from the get-go to simplify the creation of sound effects for animations, be it in games or movies. It can import animation curves and motion capture data from major 2D/3D graphics packages, and integrates with popular game engines. Thanks to GameSynth’s specialized synthesizers (Whoosh, Particles, Footsteps…) and its comprehensive patching environment, you will be able to generate a wide range of sounds whose parameters can be driven by animation curves. Furthermore, the GameSynth Tool API gives you access to all these features within your usual tools, streamlining your ..read more
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Denis Kozlov: Procedural Creatures
Tsugi Blog
by tsugi-blog
3w ago
With this post, we kickstart a new series of collaborations/interviews with artists we deeply admire here at Tsugi. And there is simply no better way to start than with Denis Kozlov, creator of the Kozinarium, a procedural bestiary full of mesmerizing creatures. Join us as we discover how procedural techniques have become part of Denis’ creative process. Hi Denis, it is great to catch up with you. Can you tell us a bit more about you and your artistic journey? Did you begin with traditional medium? Hi Nicolas and thank you so much for inviting – it’s my huge pleasure! While I do some tradi ..read more
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Control sounds with MetaPlanes
Tsugi Blog
by tsugi-blog
3w ago
The GameSynth Tool API offers an easy way to integrate GameSynth with your favorite creative tools, improving your sound design workflow with procedural audio generation. This is usually done by writing a simple script in Python or a similar language. However, you can also write your own standalone applications that control GameSynth remotely. In this post, we did exactly this with MetaPlanes, a small control surface for GameSynth that you can download here. Using MetaPlanes MetaPlanes offers 4 planes on which you can move your mouse to control the meta-parameters of the current patch in Game ..read more
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Adding Sounds in Blender
Tsugi Blog
by tsugi-blog
3w ago
The creation of sound effects for 3D animations can greatly benefit from procedural audio. Indeed, the sounds must closely follow the movements, which is both time-consuming and harder to achieve with fixed samples in a linear audio editor. In this post, we describe two free Blender add-ons that leverage the procedural audio engine of GameSynth to insert sounds triggered by markers and driven by animation parameters. We also explain how you can easily create your own add-ons! Installing the add-ons This is all made possible thanks to the GameSynth Tool API. If Blender and GameSynth (version 20 ..read more
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Interactive Audio with GameSynth
Tsugi Blog
by tsugi-blog
3w ago
The patching environment of GameSynth comes with many Control and Logic modules that are usually not found in virtual synthesizers. They allow for the creation of advanced sonic behaviors and interactive systems, for instance driven by game parameters. In this post, we will be focusing on the Logic modules. Types of logic modules The logic modules mostly handle triggers (or events) and can be grouped by category: Event generation: Clock, Distribution, Gait, Sequencer, and Pattern send triggers periodically, randomly, or based on rules and parameters. Event filtering: Oncer and Divider will re ..read more
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Free SFX for the Global Game Jam!
Tsugi Blog
by tsugi-blog
3w ago
The Global Game Jam 2024 has just started and this year’s theme is… “Make Me Laugh”! In our previous blog, we discussed how the DSP Series tools can help you create amazing sounds in no time, which is perfect for a game jam! For this post, we went one step further and prepared a free sound pack for you to download. We hope that it will be helpful when developing your game! Some of the sound effects in this pack have been designed for general use and should suit many genres, while others have been created with this year’s game jam’s theme in mind. GameSynth includes many specialized generators ..read more
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Sci-Fi Outpost
Tsugi Blog
by tsugi-blog
3w ago
DSP Sci-Fi lets you easily create sound effects for your science-fiction games, animations, or movies. Over time, we have published a number of posts and videos about giant mechas, space battles and strange creatures. But DSP Sci-Fi also excels at creating the sounds of all the devices and interfaces found in space stations, moon bases, etc… In an effort to highlight them, this time we have built a futuristic base in Unity and we populated it with sound effects made in DSP Sci-Fi. We focused on 3 of the DSP Sci-Fi categories which are a bit less known: ambiences, mechanisms, and interfaces. A ..read more
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Sounds for Fantasy Worlds
Tsugi Blog
by tsugi-blog
3w ago
DSP Fantasy can help you create all the sound effects you need for your heroic-fantasy quests and medieval adventures. Be it for a game, an animation, a movie, or even a tabletop game, its procedural audio engine can generate a large collection of immersive ambiences, creature growls, enchanting spells, lethal weapons, and dangerous traps, as well as an infinite number of variations for each of them. As the opening credits of Games of Thrones have demonstrated, a map is a great way to show the confines and set the mood of a world, and we thought it would be a nice way to showcase the various s ..read more
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