Warhammer 9th Edition 2.3 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1w ago
Have gotten quite a bit of feedback since the beta release, and have made quite a few changes accordingly. Most of these revolve around the magic phase, reverting a few changes to the 2.2 version and adjusting a few others. The Winds of Magic are now a bit less swingy, and it's easier to channel dispel dice. Steadfast has seen another major change in being reverted to ranks rather than unit strength, thus mainly benefiting infantry over large units of other troop types. I've also added in some new special rules which will help streamline units and items in future rulebook updates. Hope you enj ..read more
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Kislev 1.2 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
2w ago
Patch Notes: New layout with cleaner options selection and navigation panel. Base sizes are included in unit entry instead of Reference section. Barding costs 5 pts for all character mounts. All Champions and Musicians costs 5 pts. Reworked the Lore of Ice, Tempest and Hags, giving each lore a total of 13 spells each to choose from. Boyars and Atamans may take pistols and another close combat weapon. Boyars and Atamans may take brace of pistols. Rangers, Sibyrian Hunters, Chekist, Brotherhood of the Bear, Kvassnics have the Loner special rule. Droyaska do not have light armour. Battle Prayers ..read more
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Dwarfs 1.6 (beta) out now!
Warhammer Armies Project Blog
by Mathias Eliasson
3w ago
Did not make a huge amount of changes for this update, but quite a few big ones: the biggest arguably being the new Rune Lore system which makes your Runesmiths and Runelords act more like Priests in other armies. This means that in addition to Forgefire, they can each use one type of Rune per turn by passing a Leadership test that offers a benefit to the unit they are with. These Runes have been taken from the Anvil of Doom that have been given new Ancestor Runes from Storm of Magic. The Anvil now works more similarly to 7th ed as well as it cannot be dispelled, but failing the Leadership tes ..read more
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Lizardmen 1.6 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
3w ago
Patchnotes: Predatory Fighter: In addition, a unit that contains one or more models with this special rule that attempts to restrain pursuit suffer a Leadership modifier equal to the result they won the combat against that unit by, just like a Frenzied unit. Oxyotl has the Loner special rule. Higher state of Consciousness costs 20 pts. The Tetragon of Tectonic Displacement is not one use only. Plaque of Zoloc may be used before attempting to cast any spell with a casting value of 10 maximum. Kroxigors may take war gauntlets: Two hand weapons. Attacks made with war gauntlets have the Impact Hi ..read more
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Lizardmen 1.6 (beta) out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1M ago
A fairly large update this one, that ended up going a lot quicker than planned still (mostly as a result of me spending a lot of my free time working on it). This update features plenty of new spells (even a new lore!), new magic items, new units and some minor rules changes. Enjoy, and many thanks to my Patreon supporters as always! DOWNLOAD  Patchnotes: Predatory Fighter: a unit that contains one or more models with this special rule must re-roll successful tests to restrain from pursuit. Blood Frenzy: Once a model or unit with this special rule has inflicted one or more unsaved Wounds ..read more
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Vampire Counts 1.62 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1M ago
Patch notes: Abyssal Terror is a Monstrous Creature, costs 125 pts. Varghulf is a Monstrous Creature, costs 135 pts. Mourngul is a Monstrous Creature, costs 130 pts. Lahmian Vampires now pay normal prices for their mounts. Added 7 new spells to Lore of Necromancy, including a replacement for Wind of Death ..read more
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Nippon 1.3 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1M ago
Patch notes: Samurai and Ashigaru Archers cannot take both armour upgrades and mantlets Great Guard have katanas by default. Fixed bug with missing Horo Cloaks. Fixed bug with Kirin missing magical attacks. Added additional mount options to the Daimyo special characters. Fixed a multitude of minor bugs with incorrect unit sizes, equipment and special rules ..read more
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Nippon 1.3 (beta) out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1M ago
As mentioned on Patreon, this is not a huge update rules-wise, but layout-wise a lot has changed compared to the older versions released in the past 10 months! Points costs are now next to the statline, base sizes are included on each unit's page, the options and weapon profiles are clearer laid out, and the PDF has proper headings for each individual unit which will make it a lot easier to find what you are looking for. This will be the new layout for all books going forward. As for Nippon itself; I have not done too many changes. The biggest is probably the removal of Lore of the Kami, but f ..read more
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Minor updates for Amazons, Araby, Cult of Ulric, Estalia, Halflings, Hobgoblins and Kingdoms of Ind out now!
Warhammer Armies Project Blog
by Mathias Eliasson
1M ago
Amazons 1.45: Blessings of Rigg only affect friendly Humans. New Special Character: Anakonda Araby 1.62: Removed boosted spells.   Cult of Ulric 1.12: Battle Prayers of Ulric: Battle Prayers are no longer bound spells but require passing a Ld test instead. A friendly unit can only be under the effect of one Prayer at a time. Nerfed the effect of the prayers. Emil Valgeir may re-roll failed Leadership tests when attempting to use Battle Prayers of Ulric. Estalia 1.16: Caballeros can take heavy lances. Do not have shields by default. Face Me, You Coward! A Diestro must always issue ..read more
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Araby 1.6 out now!
Warhammer Armies Project Blog
by Mathias Eliasson
2M ago
This update changes the following: Sipahi cost 15 pts, can take spears (bug fix). Fixed bugs with incorrect mounts for Jaffar and Salah ad-Din. Fixed bug with Warriors have shortbows instead of shields. Fixed bug with Desert and Camel Riders have access to 50 pts of magic banners. Fixed bug with Dervishes and Carpet Riders having access to Siphons. Mad Sorcerer: This can allow him to cast the same spell several times in the same Magic phase. Fixed bug with Dervishes missing their unit size limit. Emirs and Shiekhs can take shortbows. Ahmed Shufti has W1. Fixed bug with Abdul Alhazred missing ..read more
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