Building in my map gets half of it underground?!
Epic Developer Community Forums
by SamuraiYaz
33m ago
Hello guys, see picture below. I think it’s something related to level or position of the land. IDK how to fix or where to do it. HELP 1 post - 1 participant Read full topic ..read more
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Working on my first 3D platformer indie game!
Epic Developer Community Forums
by FuimusRo
33m ago
Hi everyone! I’m excited to introduce you to Rolling Bombs! My first indie game! Rolling Bombs is a 3D platformer game with unique rolling mechanics. The player will control a chosen bomb, trying to escape the levels without exploding and before time runs out! I’m a solo developer for this project and I’ve recently launched my YouTube channel where I’ll be posting regular updates, showcasing features, and giving you a behind-the-scenes look at the development process. If you’re interested, just give it a look! https://www.youtube.com/@fuimusro Here are some screenshots captured directly from ..read more
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RVT textures are purple (most of the time) before hitting a certain height
Epic Developer Community Forums
by Chompster86
33m ago
Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Summary Some props that use RVT textures may appear purple if below a certain height (This is about 40 meters from the water to where the purple stops on the prop on the XL grid island). This bug has also been seen in STW a couple of times, but has been patched due to no RVT versions of the props replacing those props. Steps to Reproduce Grab a prop that has RVT on it, then place it close to the bottom of your map, and the texture of the prop will look either purple or a different color. Expected Re ..read more
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STW brightcore and sunbeam bow charging speed is bugged
Epic Developer Community Forums
by invinsibless
33m ago
Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Character Summary this bug is for Fortnite Save the World, Sunbeam decrease attack speed by 10%, but this is bugged, it’s decreasing the charging speed for bow. so brightcore and sunbeam xeon bow charge the bow at the same speed regardless of material type. but that’s not what the stat says! Steps to Reproduce have two xeon bow, one is brightcore one is sunbeam with the same perks , charge it, and capture it with a screen recorder, and go through it frame by frame then calculate the charg ..read more
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UE5 Editor doesn't automatically open Rider EAP IDE
Epic Developer Community Forums
by EzioMercer
2h ago
Hi! The problem is described in title I tried both “Rider” and “Rider Uproject” options When I double click on C++ class or trying Tools → Open Rider in UE5 Editor I just see this notification in the left bottom corner: but nothing is happen When I switch to Visual Studio everything works fine Here is some information about my programs: Name Version Windows 10 (22H2) Rider EAP 2024.2 EAP2 build 242.15523.27 Unreal Engine 5.4.2 Can someone please help me? I will glad to provide any additional information which you need 1 post - 1 participant Read full topic ..read more
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Ideal Freecam Control Scheme?
Epic Developer Community Forums
by Cestarian
2h ago
I’m making a game that heavily utilizes a free floating camera and i’m trying to make the controls for it really good. The conditions I want are: Good mouse-only camera controls Good keyboard-only camera controls Good Hybrid (Keyboard+Mouse) camera controls What I’ve sorta locked down so far: Mouse XY Axis = Look (obviously) Middle Mouse = Panning (Hold to use XY Axis to pan, same as editor) Mouse Wheel = Forwards/Backwards WS = Forwards/Backwards AD = Sideways Panning Shift + WSAD = Same as WSAD but faster. What’s Missing: Roll (I have a few ideas, the most obvious one would be Q/E to ro ..read more
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Team Selecters not working at all pre-game or Gameplay time
Epic Developer Community Forums
by xZLuckyKingZx
3h ago
Reference ID 746415b35b67444080acebd8a2968171 Please select what you are reporting on: Creative What Type of Bug are you experiencing? Devices Summary The team selectors work when a session is launched but when I privately publish it. The team does not work at all no matter what settings. Steps to Reproduce Make a class selector for team 2 and team 3 and then make a spawner and have it auto join team 1. then try and walk into a class selector. Expected Result Is to die and respawn as team 2 or 3 in the pre-game lobby. Observed Result it doesn’t change class and stays as team 1. Platform(s) PC ..read more
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I upgraded to URE 5.4.2 and ever project I create I get the same error
Epic Developer Community Forums
by gibsontb
3h ago
1 post - 1 participant Read full topic ..read more
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FIELD OF FORGOTTEN FIRE | Haunting Gusts Of A New Horror Experience
Epic Developer Community Forums
by Brandon_V_Grey
3h ago
it is finally time to begin sharing my newest and largest project yet. As it is quite far into development, and I have much to share on the journey for this game. I also have many questions and details I wish to share on this game as I am revealing it here, and softly but not softly beginning a dev-blog here. This project is nearly underway by now, and I’ve been burning to share this! The perspective and gameplay style is unlike nothing I’ve played or even developed myself before. And it was sort of born out of experimentation and passion. And what I mean by this is more complicated from the s ..read more
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Damage Amplifier Powerup Device does not work as intended.
Epic Developer Community Forums
by extremmm.
3h ago
Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Summary When using a shotgun with the damage amplifier powerup active, it only multiplies the damage until the maximum damage the shotgun can do by default. For example if a Rare Pump Shotgun has a max headshot damage of 175, the powerup will not go past this number, regardless of the multiplier amount. Steps to Reproduce Get a shotgun Shoot a sentry/guard/player in the head to find out the max damage Apply a damage amplifier to the player Shoot a sentry/guard/player and see that ..read more
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