Re: Neo Enigma (platformer destroying huge robots)
TIGForums
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12h ago
The standard robot got a nasty laser which it fires when it sees you plus...a nice explosion when the robot is destroyed: I also added a new enemy type which is awakening whe it sees you, starts r ..read more
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Re: Mechanic 8230
TIGForums
by
12h ago
This little Gestas's puppy can eat you as well. [img]https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ2D11uC8xdE7Gz38T1HEodubTNvKJZAv8a3OlkdjsSGVaDJFc4TDmdNjm65cTT78kasCVihdZxH9OUjo0HH8hs9HMdR3NxAc-k1u2D8IIZBPauE1D7eMk-EVWR1Uvi3h3giYZf98TAB ..read more
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Re: GunnSwitch Blaster Master Style Run N Gun
TIGForums
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14h ago
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Re: Guns, Blocks, and Steel: Voxel Multiplayer FPS
TIGForums
by
1d ago
What do y'all think of the new look ..read more
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Open Blades of Exile - revamping a FOSS retro RPG w/ a no-code adventure editor!
TIGForums
by
1d ago
Support on IndieGoGo Ahoy! Long time TIG dev here with a wacky new old project! [img]https ..read more
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Re: FLIES FLIES FLIES - queer sci-fi comedy VN - Free demo on Steam!
TIGForums
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1d ago
FLIES FLIES FRIDAYS It's been a long time!! I got caught up working at the high school and being constantly exhausted. But now it's summer!!! I have ..read more
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Re: Guns, Blocks, and Steel: Voxel Multiplayer FPS
TIGForums
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1d ago
Thank you jbarrios! Hmm, I didn't consider that people might be put off by the game's "Minecraftiness" though of course the gameplay is quite different from Minecraft. That is valuable feedback. Maybe I'll have to get rid of the programmer art  :'( The ..read more
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Re: Citizen Pain | First Person Action Prototype
TIGForums
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1d ago
When attacking, using the first-person view I think is a little easier to switch between enemies than the third-person view. Of course detecting enemies from behind is more complicated. I’ll have to remember in the future to include a directional damag ..read more
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Changelog 0.2.5
TIGForums
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1d ago
Version 0.2.5 brings: Again improved graphics of ships Better environmental effects Tooltips for intents and actions are much improved QoL improvements showing the current active ship and potential targets [/l ..read more
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Re: BattleJuice Alchemist – Now in Early Access!
TIGForums
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2d ago
Thx for the answer. 4h basic runs seems good number to me (as I tend to do completionist plays, which on the other hand detract me from playing games of Skyrim type ). This language list is really respectful for indie studio ..read more
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