Dev Game Club
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Join hosts and industry veterans Brett Douville and Tim Longo. The podcast looks at older games and plays through them in a form similar to a book club! They also seek to feature guests for their final episodes in each series, to get a developer from the original game to talk about how it was built or what their particular..
Dev Game Club
1w ago
Welcome to Dev Game Club, where this week we continue our series on 2003's Beyond Good & Evil. We talk a lot more about the camera, how it compares with Zelda some more, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played: Through the Slaughterhouse
Issues covered: pigs and pokes, hubs and spokes, feeling like a bigger place, manufacturing the sense of evolutionary trees, getting turned around in dungeons, having a rare moment with a whale, relatable science fiction, SAC and showing character infor ..read more
Dev Game Club
2w ago
Welcome to Dev Game Club, where this week we continue our series on Beyond Good & Evil. We talk about a number of the game's systems, compare it with Zelda, and engage with the level design and characters. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played: Past the Factory
Issues covered: who said that line, characterization and Frenchness, aesthetics, cosmic horror and the Domz, Hub, lacking symmetry to promote alienness, diagetic design in its systems, the first trailer, a world you want to hang out in, quirky a ..read more
Dev Game Club
3w ago
Welcome to Dev Game Club, where this week we begin a new series on 2003's Beyond Good and Evil. We talk a little bit about this kind of game, these story-based games that don't have a ton of focus but do have a lot of charm. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played: Through first dungeon
Issues covered: UbiSoft's best year, revisiting the game, setting the game in its time, just making ends make, appreciating Nintendo as a business model, the prequel still in development, enemy design and the 2D plane, gettin ..read more
Dev Game Club
1M ago
Welcome to Dev Game Club, where this week we return to our series on Homeworld with an interview with special guest Alex Garden, who co-founded Relic and directed the title. We talk about the inception of the idea to the implementation difficulties and much more. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Podcast breakdown: 0:52 Interview 1:03:49 Break 1:04:24 Outro Comments
Issues covered: the history of our guest, distributing pirated games, the cold intro, testing games, dropping out of high school, selling the ..read more
Dev Game Club
2M ago
Welcome to Dev Game Club, where this week we continue our series on rotoscoped games by hopping aboard The Last Express, the graphic adventure from Jordan Mechner and Smoking Car Productions of 1997 via publisher Broderbund. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played: To Vienna (Tim) and past Epernay (Brett)
Issues covered: our history with the game, playing the game on the iPad, the adventure game at the time, budget and sales, some history of the game, the edutainment industry, critical response, how many dis ..read more
Dev Game Club
2M ago
Welcome to Dev Game Club, where this week we continue our series of one-off episodes about games that featured rotoscoping, turning to 1989's Prince of Persia. We set it in its time and discuss its publisher and author before talking about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played: To levels 4 (Tim) and 8 (Brett)
Issues covered: the series hook, games from 1989, rotoscoping, similarities to Tomb Raider, tiles and metrics, a more systemic/discretized game, precision and replay, figuring out the ..read more
Dev Game Club
2M ago
Welcome to Dev Game Club, where this week we begin a little miniseries of games which heavily feature rotoscoping and different ways in which that technology is used, starting with Another World (1991). We set the game in its time, talk about rotoscoping, and discuss a lot about the world and games which seem descended from it. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played: Whole darn thing (well, almost, Tim)
Issues covered: swinging back and forth in cages, starting and stopping the game, rotoscoping and some pl ..read more
Dev Game Club
2M ago
Welcome to Dev Game Club, where this week we return to our series on Alan Wake with a special interview with Sam Lake, Creative Director at Remedy Entertainment. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Podcast breakdown: 0:52 Interview 1:02:20 Break 1:02:50 Outro
Issues covered: getting started with PCs and TTRPGs, starting out as a writer, starting with a positive audience, Greyhawk/Temple of Elemental Evil, coming out of the demoscene, teaming up with Apogee, finding ways to insert story into games, selling the IP due to ..read more
Dev Game Club
3M ago
Welcome to Dev Game Club, where this week we complete our series on 1999's Homeworld, the 3D space RTS from Relic Entertainment. We talk a bit more about dynamic difficulty, address the final missions, and turn to our takeaways before a couple of mails. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played: Finished (B) and almost (T)
Podcast breakdown: 0:00:47 Discussion 1:05:45 Break 1:06:14 Email
Issues covered: Defeating Games for Charity, Video Game History Foundation, watching someone blast Mother Brain, Tim streami ..read more
Dev Game Club
3M ago
Welcome to Dev Game Club, where this week we continue our series on Relic Entertainment's Homeworld. We talk about the difficulty of a couple of the missions, how our RTS expectations maybe work against us, and fighting the camera. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played: Through MS10 (Tim) or MS12 (Brett)
Issues covered: religious experiences, Defeating Games for Charity, dynamic difficulty, scuttling vs recycling, trading off the unit types you have for the ones you need right now, dynamic difficulty, bein ..read more