The Amazing Spider-Man Game
Game Development Diary
by arnievankerwel
3y ago
Faster, bigger and more web swinging. See how Beenox revamp this title ..read more
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F1 2012
Game Development Diary
by arnievankerwel
3y ago
One thing that has always been a setback for F1 racing games were real world weather conditions, finally Codemasters nailed it ..read more
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How to think a like a Game Designer
Game Development Diary
by arnievankerwel
3y ago
Here we look at some basics at starting your first game. Enjoy ..read more
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NHL 13 – Goalie enhanced
Game Development Diary
by arnievankerwel
3y ago
As sports games push their tech for fluid game-play, see how NHL 13 make the goalies look more sharp and alive ..read more
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Just a Friend Music Video
Game Development Diary
by arnievankerwel
3y ago
Here gaming battles it out with a music video with you being the player. Html5 and Internet Explorer was used to bring this creation to life ..read more
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Need for Speed Most Wanted
Game Development Diary
by arnievankerwel
3y ago
Definitely a combination that is worth exploring for future car gaming, by using voice activation ..read more
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The Dark Pictures: Man of Medan – Movie Night Mode
Game Development Diary
by arnievankerwel
4y ago
Online games have come a long way but so did two player games, where one sit next to each to play. In The Dark Pictures: Man of Medan, this concept is taken further by allowing multiple players who sit in the same room, decide the faith of the in-game players. Game Development Summary: Movie night mode, Player awards, Cinematic story, Player choice ..read more
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The History of Unity 4 – 2012 vs 2019
Game Development Diary
by arnievankerwel
4y ago
From breakthrough technologies to faster development and the evolution of tools, this is “The History of” series. This is where we look at what tools could do back then and their amazing transitions to now. Game Development Summary: Unity 2012 & 2019 Monetize, Real-time Raytracing, 4K, High Definition Rendering Pipeline, Havok physics, AR, Unity 2012 Unity 2019 View full 2019 keynote here ..read more
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The History of Unity 4 – 2012 vs 2019
Game Development Diary
by arnievankerwel
5y ago
From breakthrough technologies to faster development and the evolution of tools, this is “The History of” series. This is where we look at what tools could do back then and their amazing transitions to now. Game Development Summary: Unity 2012 & 2019 Monetize, Real-time Raytracing, 4K, High Definition Rendering Pipeline, Havok physics, AR, Unity 2012 Unity 2019 View full 2019 keynote here ..read more
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Tom Clancy´s The Division 2 – Sound Production
Game Development Diary
by arnievankerwel
5y ago
No matter which game you play music forms a big part of it as Ubisoft explains. Game Development Summary: Recording on location, Experimentation takes time, Allowing voice actors to be physical, Live monitoring of weapon recordings, Collaborating with a band ..read more
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