5 Ways to Improve Your Environments
The Big Bad World Of Concept Art
by Eliott Lilly
3y ago
Freelance illustrator and animator Samuel Berry discusses how to improve your environment making. Creating environments can be a daunting task if you don’t properly know the foundations of how to design. On the link below, published originally on 3DTotal, Samuel makes this easier by explaining how research, composition, visual language, value structure, and color harmony contribute to designing a compelling environment. These design tools are not only for environment creation, but can be applied to any form of visual picture making process. Clink on the link below. Enjoy! Five Ways to Improve ..read more
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4 Ways to Build the Best Reference and Asset Library
The Big Bad World Of Concept Art
by Eliott Lilly
3y ago
Published on 3DTotal, Paul Hatton explores the best options for organizing you asset and reference library. Having a well organized asset/reference library can help you optimize your work pipeline. When you don’t have to worry about finding the right image you stored a year ago, it can become a stress reliever. There are ways to organize or manage the amount of images you have stored on you hard drive. Even though Paul is making this article for 3D artist in particular, this approach also applies to 2D artists who rely on good reference for their image making process. Click on the link below ..read more
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The Advantages of Being Not Popular
The Big Bad World Of Concept Art
by Eliott Lilly
3y ago
Creative blogger Oliver Wetter writes about about advantages amateur artists can take when not being popular. Being a popular artist can be great when you have followers that do the PR for you and your name is given more value. On the other hand, being a popular artist can give you the constant pressure of producing great artwork, avoiding any controversy, and keeping a certain style of work. Oliver discusses some of these subjects on Fantasio and sheds hope to all artist who might struggle when it comes to their popularity in the social media art realm. Click on the link below. Enjoy! The Adv ..read more
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5 Ways to Improve Your Environments
The Big Bad World Of Concept Art
by Eliott Lilly
3y ago
Freelance illustrator and animator Samuel Berry discusses how to improve your environment making. Creating environments can be a daunting task if you don’t properly know the foundations of how to design. On the link below, published originally on 3DTotal, Samuel makes this easier by explaining how research, composition, visual language, value structure, and color harmony contribute to designing a compelling environment. These design tools are not only for environment creation, but can be applied to any form of visual picture making process. Clink on the link below. Enjoy! Five Ways to Improve ..read more
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In Search of Moebius
The Big Bad World Of Concept Art
by Eliott Lilly
3y ago
This is a documentary about comic strip illustrator and author, Jean Giraud A.K.A. Moebius and his artistic influence worldwide. There are artists who set a trend for everyone else to follow, and there are artist who set a legacy for everyone to aspire to. In this documentary published by BBC, we become emerged in the world of Moebius and how influential his art has been to the art world. If you don’t have an idea who Moebius is, take a look at the documentary and see if you recognize any of his works. Enjoy! Click on the link below: In Search of Moebius Want to help us grow our resources sec ..read more
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Do’s and Don’ts for Landing a Job at a Game Studio
The Big Bad World Of Concept Art
by Eliott Lilly
3y ago
Experienced recruiter Alejandro Rodriguez shares his knowledge on how to impress recruiters and land a job. Many young and amateur artists are faced with the challenging task of creating an industry ready portfolio in order to get a job in the industry. Although this is an important step in the career process, it is not the only one artists should focus on. Having the knowledge of what to say or how to impress a recruiter, is in my opinion just as or more important than a stellar portfolio. Artstation Magazine interviewed Alejandro Rodriguez in order to find what impresses game studio recruite ..read more
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Painting with Custom Shapes
The Big Bad World Of Concept Art
by Eliott Lilly
3y ago
Learn how to quickly paint environments with Photoshop’s shape tool. Freelance concept artist, David Paget, gives a demo on how to create thumbnails and compositions by using the shape tool. David will center around an old west theme as he creates a cinematic feel, while keeping a revenge story in mind. For anyone who wants to improve their work, thumbnails are a good way to work out any problems that might happen in the future. Thumbnails let you work the camera angle, depth of field, and composition before you concentrate the rest of the time rendering. Enjoy! Click on the link below: Custom ..read more
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The Competition Myth
The Big Bad World Of Concept Art
by Eliott Lilly
3y ago
Three myths about your art career. When starting out in the industry, it might be hard to figure out your place and how to succeed among the many talented and already working artists. Artist, Johnny Atomic (John Jackson), from The Art Career Project offers a bit of an insight into some of the most commonly known myths amateur artists face daily. If you have your own advice or myths, email us. We’d love to hear your stories and possibly interview you if you have plenty of wisdom to share with the BBWCA community. Click on the link below: The Competition Myth – 3 Advantageous Truths Want t ..read more
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Top 5 Things Learned My 1st Month as a Pro Concept Artist
The Big Bad World Of Concept Art
by Eliott Lilly
3y ago
Hector Ruiz discusses what he learned during his first month as a professional concept artist at a non gaming/film studio. Hello everyone, Hector here giving you an insight into my professional life as a recent professional concept artist at a studio. I will be starting a series of “Top 5 Things Hector Learned” in order to give young aspiring artists an idea of what goes on after you find your first job at a studio. Although I’ve done freelance before as a professional, I’ve never had the experience working at a studio. Also, I should point out that although I am involved in pre-production and ..read more
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How to Find a Mentor in the Industry
The Big Bad World Of Concept Art
by Hector Ruiz
3y ago
Eliott gives you advice on how to find a professional mentor in the industry. Q My name is Miguel and I’ve lived up to the challenge of self-teaching myself the fundamentals of art, after I graduated in summer 2016. I’m in no way a pro like you are, but the hard work earned me a few freelance gigs, some of them resume worthy. The reason I share my work history with you is because I came to ask about a possibility to have a mentorship from you. I’m not a beginner and I’m not a professional. I’m in a weird spot where I can fail a lot and hurt myself a lot, both in portfolio development and ..read more
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