Design layout
Reddit » RPG Design: for Designers of Tabletop RPGs
by /u/Village_Puzzled
2d ago
I'm working on my own ttrpg and am getting the layout of the document I wanted to get your thoughts on this... When reading a ttrpg, would you rather have the character creation section first or rules of the game and combat first? Right now I have a basic overview of the rules and was gonna go into character creation inthe next section but wasn't sure if I should go into the core rules full first submitted by /u/Village_Puzzled [visit reddit] [comments ..read more
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Need help with dice pool mechanic
Reddit » RPG Design: for Designers of Tabletop RPGs
by /u/Alexf91ex
2d ago
So I have created a game where there are three main attributes Force, Reflex and Spirit. For each attribute the players roll 3d6 to start their character and choose the highest. The number they roll is the d6 dice pool they use to attack with, so if their Force is 4 they roll 4 dice to attack etc. Now, the three stats are then combined to make three more stats that I want to use for opposed rolls and interacting with the world force + reflex = Power, used for grapples, lifting pushing etc. reflex + spirit = Intuition, opposed rolls using your senses, investigating force + spirit = Will ..read more
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Blackjack Resolution Mechanic
Reddit » RPG Design: for Designers of Tabletop RPGs
by /u/DeLongJohnSilver
2d ago
In short, I'm flirting with the idea of players using blackjack to resolve actions in a game I'm working on, however I am unfamiliar with card based mechanics in ttrpgs and would like some insight, or at least some games to check out as examples. ​ Then long contextual version is the game is about playing a group of filmmakers working on a grind house spaghetti western where the players play both the crew and the cowboys in the movie. If you fail a check, it would not mean you fail the action, but that the scene either goes sideways or it goes as planned but you go over budget for the scene ..read more
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Playtest and review of the ttrpg Cascade Effect
Reddit » RPG Design: for Designers of Tabletop RPGs
by /u/Olivethecrocodile
2d ago
We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have a free actual play podcast of Cascade Effect. This two hour long recording, called “Aura Of Mishui”, demonstrates three players and a Game Master actually playing so you can listen to what it’s like and maybe try it yourself. About Cascade Effect: In its own words, “In Cascade Effect, players explore a near future collapsing under the weight of a climate that is changing faster than anyone expected. Players role-play characters that are about to em ..read more
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What is a good program to make a rules sheet?
Reddit » RPG Design: for Designers of Tabletop RPGs
by /u/Dabombgaming_
2d ago
I am creating a TTRPG at the moment and I'm having a hard time figuring out what is a good program to create a full documents with rules. Possibly one where I can make something similar to the 9th edition of Warhammer 40k's army books? submitted by /u/Dabombgaming_ [visit reddit] [comments ..read more
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How Would You Present This Player Sheet?
Reddit » RPG Design: for Designers of Tabletop RPGs
by /u/Haw_and_thornes
2d ago
Okay, bear with me please. The dice mechanics are: Each character has three stats (standard Str., Dex., Int). Each stat has three sub stats (Social, Combat, and Traversal). The substats have a Tier and a Rank. Tier is the number of dice you roll (1 being the best, 3 being the worst) Rank is the kind of dice you roll (D12, D10, D8, D6, D4). D4 being the best, D12 being the worst. Lower roll = better, and most dice rolls are contested. The fundamental math is such that 3d12 can technically beat 1d4, so success is always possible, but it's much more rare than the 5% chance of a d20 ..read more
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Ravencliff: Cold Case Unit (CCU)
Reddit » RPG Design: for Designers of Tabletop RPGs
by /u/0l1v3K1n6
2d ago
I'm currently working on a compact (simple, high-concept) setting and system. I would like some feedback on the base structure of the game and if you think this is a good core design. My first inspiration is anything relating to occult mysteries in a modern-ish setting; WoD, Kult, Call of Cthulhu, Hellblazer, etc. My second inspiration are the games from the Free League, which are often "high-concept" systems. High-concept for me means that they are focused on telling a specific type of story rather than being more general for a broader application, for example Free League's Alien RPG. The Co ..read more
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Opinion on my dice rolling mechanic?
Reddit » RPG Design: for Designers of Tabletop RPGs
by /u/GoblimToes
2d ago
I've been working on a system for about a month now, and I'm having second thoughts about the ability checks mechanic I chose. Basically, you roll 4d6 and determine the outcome based on the doubles. So if two dice come up as 5s, you rolled a five. Two pairs are just the two numbers added together, and a three of a kind is the number doubled. I'm looking at it and I'm worried it's too complicated. I like the feel of rolling a bunch of dice, and I love the sort of vague gambling vibe to it, but if it's too slow or confusing, I want to change it. submitted by /u/GoblimToes [visit reddit] [comme ..read more
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Options for "Downtime" in my TTRPG System
Reddit » RPG Design: for Designers of Tabletop RPGs
by /u/DeathHunter_YT
2d ago
So I'm currently designing a system that takes inspiration from systems like DND, Pathfinder, VTM, and Ordem Paranormal (a very popular TTRPG in Brazil). Each of these systems deal with Downtime in different ways. I want to make Downtime mainly something for recovering resourses (Health, Mana, ability uses). But I want to see how other systems besides the ones already mentioned handle it. Would you give me some systems for me to check out and study? submitted by /u/DeathHunter_YT [visit reddit] [comments ..read more
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Can't figure out the resolution mechanic
Reddit » RPG Design: for Designers of Tabletop RPGs
by /u/Excellent-Quit-9973
2d ago
Hi everyone, like everyone here i'm designing my own TTRPG. Think of it as a classless fantasy system where only the players roll. I've researched tons of systems and i mean tons of them, but i can't seem to decide on a dice/resolution mechanic. So far i've considered using d6 dice pools, where you roll your skill dice against a target number and add atributes as modifiers.(Think Heroes and Hardships with smaller pools or Fantasy AGE with less modifiers) One problem i had is that when players roll to defend... it felt weird. Like the dice pool just doesn't work in my brain when they're reacti ..read more
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